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Topic: Tyrant / [Guide] Moderate Warbonding

This guide is awesome, especially for someone returning after a long absence.

 
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Topic: Tyrant / This game feels different nowadays

Lots of interesting thoughts here, so I’m not going to pile on (much).

I think that adding skills “on play” has had as much/bigger impact than augment. Some of the cards are good enough to use as an action card (Enfeeble All 2, Augment 3, etc.) so having an assault card along with that is simply a bonus. Especially when that assault card is also decent.

I am sad to see the slow death of slow roll decks. That is where I saw the most creativity, at least in my own deckbuilding. These days anything with a 4 wait is practically irrelevant. Fear rush will ignore it. Augmented-strike rush will wipe them out before activation. Wall stalls generally come with summon-spam, and outflank it.

 
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Topic: Tyrant / revamp tourney's

Originally posted by Muki13:

I am afraid forcing people to play with bad draws will result even fewer tourney entrants. Atm people join thinking that they can not play and try to stay at 50% if they get a bad draw. If they are forced to play with whatever they get, they may be dissuaded to join in the future. So no to the idea.

If people join but don’t play, is that really any different than if they don’t join in the first place? No.

 
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Topic: Tyrant / [Discussion] Player burnout

Conquest? Components? Surge?

Back in my day we had 100 bar of energy, for everything. You got to choose between advancing in the missions or powering up your faction to get OP cards like Trident. And you logged in every 90 minutes all day long and liked it!

Honestly though, Tyrant is a game for hardcore players. Always has been, most likely always will be. This is due, in part, to: small faction sizes, a 24 hour FW/Conquest cycle, energy and stamina that regents too fast for the meter size, and better rewards for higher activity

 
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Topic: Tyrant / How do we make sharing less attractive?

You want less if an incentive to account share? Make the game more casual. How do you do that? Increase faction size, so there is less of a need to have everyone online all the time.

You’re never going to eliminate it completely, but you can reduce the benefit.

 
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Topic: Tyrant / Good faction war surge deck in current meta

Deedle? How’s it going mate?

 
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Topic: Tyrant / [Petition] Nerf TI/Drones

Originally posted by raziella:
Originally posted by OMGWTFFFS:
Originally posted by raziella:

You can’t nerf anything in free-to-play game, this is only possible in abo-games.

Do you make the rules? Just wondering, cause I’d like to know where you were when released cards have been nerfed in the past already…

and do you think devs are gonna make same mistake again?

When they nerfed Mind Controller, it was definately not a mistake. Back then your option was to spam MC and win, or don’t spam MC and lose. Nerfs are needed, when one particular card dominates the meta.

 
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Topic: Tyrant / [Petition] Nerf TI/Drones

You can always tell who is new, when they assume no cards were nerf’d in the past. Which some have been. Apollo, for instance, although nerfs go back almost to the start of the game.

 
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Topic: Tyrant / [Dev] Should Factions be smaller?

The smaller the faction, the more important it is to have everyone online. The larger the faction, the more casual you can be.

What way should the game go? IMO more casual is better than more hardcore. Less chances of burnout in the player base.

 
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Topic: Tyrant / Faction Member Skill Rewards

I wonder if the OP realizes that rewards for most LP and most overall points will simply go to whoever buys the most WB. I, for one, don’t feel like forking over my hard earned gold to someone who it won’t even matter because they simply WB as needed. Making the gold tax assignable, and the rewards also assignable, is an even worse idea. Who should I reward? How about me! Who should I tax more? Maybe the guy who questioned my choice.

 
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Topic: Tyrant / [SUGGESTION] Think of the children!

In my opinion, the problem isn’t a lack of recruits. It isn’t having the necessary cards – by level 30 or so you should have a decent fight deck. And the problem definately isn’t WB-only content (I regularly place in the top 5% in standard tourneys, without a single WB card).

The problem is there are too many factions. 10k gold simply isn’t a barrier to creating one. Think about how many topics you see regarding mergers. Faction X looking to merge, Faction Y has 10 spots open, Faction Z wants to disband and join another as a group. This is because there are too many people spread out amung too many factions. At the start it is super easy to level up. I made it to Level 4 as a SOLO faction before it started to get difficult for me to make ground. If you have a group, its probably more like level 8 or 9. After that no one wants to leave thier faction, because 2000 seems to be a lot of LP. People think they are giving up too much to quit, so they don’t. But they are also stuck unable to level up because they don’t have enough players. The full factions above them keep them down.

 
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Topic: Tyrant / [Recruitment] Men of Mayhem [We are always hiring]

You should add in some expectations for those who do apply. Surge or not, daily LP, points per war, etc.

 
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Topic: Tyrant / Lowering Faction Sizes

Reducing faction sizes won’t make anyone “healthier”. It will make the top of the faction ratings more competative, and will require more activity from the people in those spots. ie, casual players will be cut out.

 
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Topic: Tyrant / #1 Faction - 1st LVL 11, 12, and 13! Men of Mayhem Recruitment

/me waves at Leos78 and Deedle

Hope you all are (still) having fun.

 
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Topic: Tyrant / I'm too lazy to look at all the recruitment threads

and yet I am looking for a faction to join. I’m a casual level 68 player who’s tired of being a 1 man faction. Before starting my own faction, most of my time was spent in the top 10. I surge. I likely won’t spend more than 2 bars of stamina per day. Probably won’t join chat much. If a slacker like me would fit in your faction, post why below. I’m mostly in it for the rewards cards, and I’ve all ready got up to level 8.

 
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Topic: Tyrant / what about a protect all 1 (faction name)commander?

Originally posted by Arsenus:
Originally posted by LuckyBullet95:
Originally posted by vifzor:

its not protect all 1, its protect all imperial/xeno/raider/…. 1
And the difference between weakening opponents units by 1 or having protect 1 on yours isn’t great.

You’re kidding right? Protect all 1 is much, much stronger than weaken all 1. Weaken can be evaded, protect can’t. Protect reduces the damage of every attack, including: melee, strike, counter, and poison.

 
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Topic: Tyrant / [DEV] 9/22/2011 Purity Expansion Announcement!

“One last thing that is subject to change based on player feedback. We plan to change the tournament set up for a few days to a week after Purity is released to the following.

- All 2 hour tournaments will be Purity Packs tournaments, with the same buy-in as Blight and Nexus Packs tournaments.
- All 24 hour tournaments will be Standard and will entry will vary between WB and Gold based on its usually random set up.
"

So, all the 2 hour tournaments will be WB only and the 24 hour tournaments may be WB as well. Sounds like a good way to kill tournaments. The WB tournaments all ready have very low (under 200) participation, even for the 24 hours variety.

 
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Topic: Tyrant / Need help for Resiliant Ach.

I don’t remember exactly what cards I used for that one. I probably tried some of these cards:

Good cards to use for evade: Seeker, Sky Watcher, Pummeller.
Regen: anything without counter
Jam: Gatling Tower,
Immobilize: Redeemer, Arc Trooper, Marksman

Load up a defense deck with a lot of strike, and away you go. The strike will cause evade and regen to proc, immobilize cards are fairly low attack (giving them more chances to proc and giving lots of targets for jam). You have a Pummeller, or something else fairly tough, to clean up and make sure you win.

 
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Topic: Tyrant / Active status for factions?

Yeah, I meant FP.

Under your proposal there is nothing I can do to keep playing my 1 man faction. I am thereby forced to disband and join another faction (or someone else is forced to disband and join mine). This doesn’t allow the player any choice in how they want to play – everyone must play in the same pre-determined manner. Under the scenario I set up, the player has the choice to play as a 1 man faction. There are consequences (high gold cost to start, not playing could result in losing your faction, slow level-up process, etc.) but the ultimate chioce is up to each player. The carrot = having a one man faction.

 
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Topic: Tyrant / Active status for factions?

What is broken is that it is way too easy to start a faction.

There have been some pretty good proposals to fix this problem, all of which have been ignored. My favorite was for Synapticon to set an ideal ratio of factions to players. If the number of players and factions meet this ratio, it costs 10k to start a faction (how it does now). If the ratio rises (too many players for the number of factions), the cost of starting a faction falls. If the ratio drops (too many factions for the number of players), the cost to start a faction rises quickly. Then you let the people decide: is it worth 120k to start my own faction, or should I join an existing one?

If I were Synapticon, I would also put in a mechanism to auto-delete factions. No LP gain in a week? You just got deleted.

These two ideas in combination would clear out the inactives in short order, while also concentrating the player base to (hopefully) make wars more fun. Whether it works or not depends more upon players deciding it is more fun to fight back than it is to take a loss while simultaneously farming someone else.

 
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Topic: Tyrant / Active status for factions?

Ghost factions fall off the rankings over time, so this really isn’t a problem. You’re just speeding up the process.

You haven’t proposed any incentive for disbanding a solo faction, but you have proposed a penalty. If I am a solo faction, why should I disband? I all ready don’t care about the reward cards, or I would join an existing high level faction rather than starting my own. Making it so I can’t attack will just make me mad so I quit the game. You will get a better response with the carrot than the stick. Think of a carrot to use here.

This proposal does nothing to provide a learning curve for low level players. They are better off joining a real faction so they can learn about the game from experienced players. Exactly zero low level players should start their own faction.

Overall, not a good suggestion.

*Edit: Forgot to mention the minimum number of points to get full credit for a win was all ready instituted to discourage solo factions. After level 3, you aren’t going to get full credit unless you WB. That slows down your progress enough that if I did care about reward cards, I would either disband or recruit more players. Without actually stopping anyone from playing.

 
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Topic: Tyrant / My view from the Bottom

Originally posted by Fonzoland:

+1 for removing deadwood based on activity.

If a faction has plenty of members, they will transfer leadership before going on holiday. If it is a one man show, well, they can always create a new one when they come back. It is bad for the game that most low level opponents don’t fight back at all, probably makes a lot of people think faction wars are pointless.

Most high level opponents don’t fight back either. It would be nice if there was some sort of incentive to fight in wars, rather than just ignore them.

 
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Topic: Tyrant / My view from the Bottom

For those who don’t know me (probably most of you), I am a level 55 player who has spent most of my time in the game fighting top 10 faction wars. My schedule changed recently, and I was not able to keep up with the stamina requirements of my faction, so I volunteered to be kicked once a suitable replacement was found. I didn’t feel like taking a spot in another faction, so I formed my own so I could spend my stamina when and how I chose. I am currently a level 2 faction.

- Most level 1 and 2 factions are solo players. I have not met a faction yet (including level 3) with more than 10 players.

- Faction wars at this level are grindfests. No one fights back.

- None of the factions I have fought are any good. At all. Every single one of these players could use some advice from more experienced players. I spent most of my time as a level 1 faction seeing how few attacks it took to get to 750 points for max FP gain. I wasn’t able to break 17 – 0, but I did get there several times.

- My defense has not lost yet, although I have won three defensive wars without attacking once. Any my defense deck fell into the “adequate” category at the upper levels of play.

- There are a ton of 0 FP factions. It is seriously hard to find a decent target to attack. This is probably more discouraging than anything else. Adding the ability to sort targets in some manner is a must. Even if it is simply a faction FP range you want to target. Weeding out dead factions is probably another thing synapticon should look at. If you don’t gain a single FP in a week (or other suitable time frame) you get deleted.

I’m going to see how far I can go with this experiment. I’m guessing somewhere between level 3 and 4 is where it will start getting hard to gain FP.

 
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Topic: Tyrant / [Petition] Lower max member cap to 30

If you want the game to last longer, you need to allow space for casual players. The smaller the faction, the more activity required, the less casual it is. If you want to adjust the number of players in a faction, it needs to get larger (not smaller). As it currently sits, with the member cap at 50, factions kick you the second your activity drops. They need to, to stay competative.

 
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Topic: Tyrant / GOONS BETRAYED!

Originally posted by Hotshot2k4:

Sorry to see GOONS going down like this, as they’re one of the oldest factions around. You were a strong faction that held the rank 3 spot for a long time, so I hope something happens to turn things around.

On a related note, it’s interesting to see so many top factions assimilating other factions in order to improve their activity/strength. I feel like we’re missing the bandwagon! If any top 10 factions’ top members want to assimilate into Black Ops, let me know!! xD

How about uranked faction members who can’t commit to any playing schedule?