Recent posts by 5boing5 on Kongregate

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Topic: Kongregate Multiplayer Games / [Star Supremacy] maintenance at 00:00am Feb.19th

The Island badges have no graphic. And I’ve yet to encounter any massive rare resources. Is the prize for holding the island random? Or are the rare resources not coded into them yet?

 
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Topic: Kongregate Multiplayer Games / [Star Supremacy] My space port broke.

And another thing. The synthed gear doesn’t show up in chat correctly. It just shows the purple unsynthed piece. Instead of the pink synthed one. Fix that too. Also the damage descriptions for some of the capital weapons are still all wrong. There are still differences between what is in the descriptions, and what is actually shown as damage on the build screen. The mistakes are on practically everything.

 
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Topic: Kongregate Multiplayer Games / [Star Supremacy] My space port broke.

Must be some bug. It’s been around months and months. Since that one can’t be fixed. Why don’t the devs fix the aircraft resource value bug then. The one that shows the original resource costs for aircraft construction. It’s not fun not being able to build the max amount of aircraft possible. When the values that pop up are ten times the amount it actually reduces. I know that one can be fixed easily. It was already done on the Lekool servers. Why not here too?

 
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Topic: Kongregate Multiplayer Games / [Star Supremacy] My space port broke.

Not sure what happened. But it will no longer allow me to start an offworld trade route to either of my two Leda colonies. They were disconnected in combat today. The game will only show the ships in the Leda colony I’m not trying to connect to. As the origin of the route. Doesn’t matter from which world I try to start from. And vice versa, it will do the same thing. If I try to start a route from Leda to anywhere else. And yes I’ve already cleared my cache.

By the way. When are you going to update all the weapons descriptions in the ship yard? After a year of fiddling and updates. They are now horribly wrong. Range and weapon damage on several things are off. And FYI, projectile shields have never worked. Only Flak Cannons do.

When are the modules going to give the bonuses they’re supposed to? Cause that has never worked either.

 
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Topic: Kongregate Multiplayer Games / [Star Supremacy] New Fortress War

Fortress Tech is already a bottleneck for those not in a strong alliance. This will only create an even bigger bottleneck. I know it’s not always possible. But the Developers really ought to play thier own game sometimes. If your going to do this. You should have more than 1 fort pop up. As the plan is. Your only going to frustrate people when they find out they can’t advance via colony ship tech, or compete in this. Simply because people who have been playing since the server started, eventually all coalese into 1 or 2 super alliances. Which means your SOL if your not in them. But if you keep opening up new servers periodiclly and closing old ones. That does keep things fresh and helps solve the problem. Still only one fort is to few. You won’t end up with server wide participation. Like what your shooting for. More likely only the top 20 will be participating. That’ll be the direction this update takes the game. In sort. Not the best idea.

 
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Topic: Kongregate Multiplayer Games / [Star Supremacy] Trade-Leaders

Not to my knowledge. Only coloniy leaders influence trade. But that’s what happes when you put communists in charge. Damn colony leading commies!

 
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Topic: Kongregate Multiplayer Games / [Star Supremacy] trading with assaulted colonies

Cause the game auto reduces your looting to half of what the colony has. It can’t handle it when you take more than a colony produces. So it will reduce what your taking so that you can only take half per hour. Which is really wierd. Though the real reason is that your robot ships are really teamsters. And they get paid by the hour. So they try to make the job last as long as possible. Otherwise They’d get thier fundign cut for the next year.

 
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Topic: Kongregate Multiplayer Games / [Star Supremacy] Battle Ships

The game never stopped being about aircraft. They’re still quite important. Just that the missle varity, aren’t super ship killing gods anymore. You have space for 5 commanders in a fleet. hint hint

 
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Topic: Kongregate Multiplayer Games / [Star Supremacy] Battle Ships

This is what rocket bombers are designed for.

 
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Topic: Kongregate Multiplayer Games / [Star Supremacy] Torps need improvement

For torpedos to be viable all other damage should be severly reduced. Or they need to be usable first round. Like emp’s. These one shot battles not only make the battle items your trying to sell useless. So waiting for the second round to use torpedos, makes them absolutly useless in battle. Having to select which enemy to use the torpedos on is ridiculous. Since torpedoes don’t do splash damage. Which woudl be useful. If they did splash damage on small ships as well as aircraft.

Emp’s need to be changed too. Emp Bomb should disable shields and Emp Wave should be revamped. Make Emp Wave Seeker only, and change them so they disable energy weapons for 1 round. With only one of either on a ship at any one time. This would allow them to stand up to UEO players with thier +1 range lance bonus. Which is game breaking in itself. And make rails useful for somethign other than kill AI.

 
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Topic: Kongregate Multiplayer Games / [Star Supremacy] Sever Maintenance Today 4-26

Why did you eliminate manual leveling with an indicator? Do you know what a hassle it is to go through 4 pages of commanders, looking at each one? That’s 56 checks I have to do currnetly. With many more to come.

 
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Topic: Kongregate Multiplayer Games / [Star Supremacy] Flak Cannon

They need splash damage too. Historically that’s what flak cannons are for. They take out aircraft by exploding in mid air, when thier magnetic fuses detect aircraft nearby. Exploding and sending fragments in all directions. Start out with a x2 modifier for damage against aircraft, and add splash damage to the weapon. Adjustments can be made from there, as to not make them to overpowered. Would allow 2 heavy flak turrets to do 20 damage to a group of aircraft. Taking out 6 interceptors with an armour level of 3. Plus a leftover 2 damage to apply to the next ship that fires.

This would make them useful anti-aircraft weapons. Which is what Flak Cannons are supposed to be. And not just a placeholder in the weapons menu.

 
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Topic: Kongregate Multiplayer Games / [Star Supremacy] remove weapons from transport ship completely

This is the worst idea I’ve read. Heaven forbid you have to build more than one ship type and devolop some battle tactics. Transports are fine the way they are. Battleships are horridly overpowered. Your commander level, ship build, tech, and tactics were just not up to the challange.