Recent posts by Wurmish on Kongregate

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Topic: Kongregate Multiplayer Games / [Vorp!] Please give people incentive to play defensively (like Iron Wolf)

The IW being my first ship I picked and one that I have come to enjoy, I do agree with this. I still play the game because it’s fun to tank it up and deny the Rambos in the game with a pop of the R or to clear a massive wave that somehow built up with 2 fully maxed Es. However the lack of B! as a result of doing what amounts to game-altering plays does make me feel somewhat unappreciated.

I would like to see more rewards for defensive play as well, but I’m currently having trouble expanding upon the ideas of other players already. The only thing I could imagine right off besides a low energy factor would be the defensive equivalent of a killing spree, where you prevent a turret or battery or something from being destroyed multiple times in a row (would have probably a 20 second timer after damage stops to ‘ensure’ that it was actually defended and the attacker actually left. Unless there’s an easy way to determine if an enemy has left the area, which would work too).

 
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Topic: General Gaming / Come Play Vorp! With Us (it's a really fun MOBA)

I have to say it’s a little rough getting started, but so are most games like this (MOBA genre technically if I recall my terminologies). I managed to land a ship I really enjoy my first try, and the ships they usually have available are pretty nice overall, enough diversity to make a difference, yadayada.

 
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Topic: Astroflux / artifact bonus

A percent is a percent increase, a number is a flat. You have to do some math to figure it out.

If you are dealing 100 energy damage, a 10% increase is better than +8, since 10% of 100 is, well, 10.
But if you are only doing, say, 50 energy damage, +8 is better because the +10% increase will only give you 5 damage.
Also note that for multiple projectiles (Plasma, bullets, etc) that the damage applies to EACH projectile, so it can get silly quickly. Later on percentages seem to be more dominant since, for example, a Beamer at higher levels will be dealing 1000ish damage per second, so 10% of that is another 100 damage.

 
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Topic: Astroflux / Server Lag?

This is getting ridiculous. I’ve had 3 complete freezes of the game for upwards of 60 or 90 seconds. Been enjoying the game but I can’t play in these conditions.

 
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Topic: Astroflux / Suggestions

I recognize that there is a reason to the upgrade system (yes it’s another one of those posts) and that it’s designed to stop someone from farming for a couple hours and then completely upgrade three or so lines.

I may have missed a post where it was suggested or that a change is being implemented, but it would be nice if either there was a way to pull off one upgrade at a time, increasing in flux each time you use it up to a cap (for starters I’d say start at 20 flux, adding 10 up til 50 for an individual)
OR
You could simply downgrade an entire line costing more for more upgrades (Taking off one upgrade would be say, 30, 45, 60, 80, 100, 125).

Could still keep the massive 975 complete button, but adding stuff to tweak instead of completely revamp would make me much more inclined to buy flux or just keep playing to possibly eventually earn it for one of the cheaper options.

Edit: By the way, the price curve feels like it steepens rather quickly for everything else, the progression on one line seems alright.

 
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Topic: Kongregate Multiplayer Games / [Pirate Galaxy] Glitches that must be fixed NOW!

I have found that the main reason that happens to me (at least) is having multiple tabs open. Games on my laptop tend to run slower or nearly freeze when I’ve tabbed away or lost focus, so my guess is that the timer still ticks down properly, but the ‘timer’ is slowed down and thus doesn’t accurately reflect the remaining time. You need to maintain focus on the game for the entire flight. I usually get food or a drink while I wait if it’s a particularly long jump.

 
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Topic: TDP4 Team Battle / hawke222's camp strategies

I personally try to find spots to camp that are NOT used by everyone, or large hidden areas (The ‘den’ or ‘fort’ in lower left of Evil Zone comes to mind) so that virtually any tactic save rockets can be avoided if you’re smart. I tend to make a couple kills or so in one spot, and immediately move on, using cover as best I can to stay hidden. One of my favorite tactics is on vertical maps like Cold Day in Hell and Gothic is to switch to my other gun, fire into nothingness (or the edge of the map to conceal my position as best possible), and reload, hoping to draw my opponent into thinking I’m vulnerable, switching back over to my other weapon.

 
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Topic: TDP4 Team Battle / Ways to earn coins, cash and exp

I’ll leave a tip for some folks: Something I’ve seen done (and tried) is trying to kill higher level players (not too much higher, only 1 to 2, maybe 3 or 4 levels higher), usually in a Team Deathmatch or a CTF. It’s quite possible that you will get a double or triple kill through sheer luck, and boom, you have 15 or 25 XP. Another way to look at it is that if you kill someone 2 levels higher than you, they need to kill you 3 times to get the same experience from you, so in the long run if you don’t do terrible (the hardest part is the levels when most players upgrade to the mp5 and the aug, I JUST got my aug today) then statistically you’re doing pretty well.

I honestly dislike the high prices of the weapons, and I’m never partial to a cash system that delivers advantages (as opposed to just something different), but overall the game is pretty decent, and I’m having a mostly good time.

 
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Topic: Kongregate Multiplayer Games / [Platform Combat] Hall of Fame

Originally posted by bigpcnerdude:

BossofPC: this is the top player in the pc history, as evidenced by his very impressive kill score. completely lacking in mercy, this extremely laggy fighter quickly dispatches his victims, usually disdaining to take part in conversation. he is equally proficient in all weapons, has no known weaknesses, and is a master of utilizing platform terrain. confront at your own risk.

I hate to break it, but as a long-time player of this game, I have to debunk a couple of statements here. I will not state my sources of knowledge, just know that I have been in this game since beta, and have a few clues.
One – kill count was in hundreds a day, heard numerous rumors that the only way that this count was achieved (most of the kills were achieved in about a month) was fighting a guest in a second browser to avoid double logging in. When a couple players were close to passing his killcount, within a couple weeks, he shot up another few thousand kills.
Two – BossofPC was VERY vocal, trolling the comments, the Kongregate chatroom, and going as far as making accounts names identical to veterans on a different site, logging in with that name (disallowing said veteran from using that server) and spamming useless drivel meant to defame said veterans.
Three – Proficient in all weapons… not really. Taking advantage of a glitch allowing infinite ammo and permanent invincibility is not proficiency.

Confront at your own risk – I agree.

 
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Topic: Kongregate Multiplayer Games / [Platform Combat] Chong wu is new champion

Cute.

 
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Topic: Kongregate Multiplayer Games / [Platform Combat] Platform Ploblems.

When it says checking connection it either means you have lost connection or your opponent has. If it’s you opponent, it can happen if they refresh the page or navigate away (whether or not it’s on purpose is rarely known). In any case, the current game is removed from the server AFAIK.

 
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Topic: Kongregate Multiplayer Games / [Platform Combat] suggestions (Official)

As far as I know, Ben’s got a few games lined up for development, but he did mention he wants to mostly likely give PC a major update (doubt that he’ll go as far as making an entirely new game) at some point in time. I DID link a topic or two on his forum to this thread.

 
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Topic: Kongregate Multiplayer Games / [Platform Combat] Epic maps

Sarzael, I’d like to see what you consider your best maps. The five you posted here are rather… not that fun to play on after some trial and error.

 
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Topic: Kongregate Multiplayer Games / [Platform Combat] suggestions (Official)

Well, not that I’m in favor of a poison power-up, but since this game isn’t all for perfect realism, the following could apply in theoretical game terms:
Explosives could be laced with radioactive contents. Radiation poisoning. IRL takes awhile, for game purposes, whatever.
Energy-based weapons get some sort of wavelength shift that directly affects the target’s DNA, creating immediate and potentially painful (read: damaging over time) changes in cell structure.
Bullets – throw uranium or something in them.

Not realistic but hand-wavable with explanations like that.
IF poison were put in, it would have to be either VERY slow or it would have to be limited duration/damage.

 
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Topic: Elements / joke card thread

For The Lulz – 8 Entropy
Permanent
For The Lulz is immaterial.
While For The Lulz is in play, it will randomly A: Swap weapons and/or shields, B: switch quanta of 1-12 types, C: redistribute all quanta equally, D: redistribute all quanta randomly, or E: randomly swap random numbers creatures and/or pillars.

Lul-tastic – 6 Entropy
Identical to For The Lulz besides lower cost.

 
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Topic: Kongregate Multiplayer Games / [Platform Combat] suggestions (Official)

I thought the point of a heavy hitter was to destroy… so (in my opinion) it would make SENSE that a big rocket would take out a destructible block, and it would take more for a weaker weapon.
Actually a better question is, what is the POINT of the destructible blocks? It sounds like you’re heavy into the defense aspect of it. I would imagine to use it defensively it would be wiser to put several in a row down, and the point is besides blocking shots, making the opponent waste (possibly) valuable ammo on them.

As for rapid fire omission, what is “rapid fire”? I don’t know how it would be programmed but it seems the logical easy way (if the next hit is less than X frames from the last) would be exploitable by rapid firing your own minigun or such while your opponent is doing the same (assuming there weren’t complicated friendly-fire clauses for each friendly block). This paragraph is just a theory.

Reiterating, it doesn’t make sense that 10 rockets deal the same ‘damage’ to the block as 10 bullets. That methodology seems to ASK for turtle methods (blocking oneself off with about 10 blocks is 100 bullets, if you have your own railgun or camp a spawn, doesn’t seem quite nice etc). On the rapid fire in general, rapid fire weapons are designed to mow down whatever is in the way. However it, as mentioned, would consume at least 10 ammo (if you are super-efficient and paying attention), which is actually quite a bit of damage soaking for a laser, and a small dent to the minigun (which isn’t quite as deadly, relatively speaking), but still delays the enemy and reduces ammo.

TL:DR – Hit points seem better for player-destructible blocks because heavy hitting weapons should… well… hit heavy. Rapid fire has its own merits as well.

 
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Topic: Kongregate Multiplayer Games / [Platform Combat] suggestions (Official)

The Flak Cannon needs a little explanation. How does the shrapnel fly? Like nails from a nail bomb? Or is it affected by gravity? How much damage does each piece of shrapnel do? What about direct hit damage? How much does the main projectile do? Is the main projectile a bullet or is it more like a bomb?

In retrospect, are we statisticalizing everything now or just idea-ing?

Energy wheel – close combat I’m guessing?

As for destructible blocks, assuming they don’t cause too much lag, I imagine they could just have a hit point system like players. More powerful/fast firing weapons destroy it faster. A set-hit doesn’t make sense, at least to me, when it would take 10 RPG shots or just 10 nails, and for hits, how would things like the laser calculate? If it was a hit per frame, the laser beam would annihilate hit-based blocks too quickly in comparison. I would say a good 25-30 hit points would be fine. Easy to destroy with a big-shot, but not too difficult for lower-class weapons. The only issue is that destructible blocks would be dealt with like a player almost, and which computer would keep track of the block statistics? The game’s current format seems to have each computer updating the player, which allows for glitches to happen, instead of more complex server-control deciding who hit what with which.

 
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Topic: Elements / im back and i have proof

Originally posted by actionkarate:

he stole at bleast 1 card nfrom me in my reasearch i saw that the card drain life is one of my cards turned negtive black and white witch is very easy to do

Uh… What?

 
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Topic: General Gaming / Hexcelle: Arena

Originally posted by Revi_M_Fadli:

Does anybody have a good thought that can beat the whole game???

Does Not Exist. Strategy game requires thinking and strategy, not mindless same-thoughting over and over. A few select thoughts will get you through with some good designs, mostly the xSeeker and variants thereof.

 
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Topic: Kongregate Multiplayer Games / [Platform Combat] suggestions (Official)

Originally posted by Wardead:

You guys do know that Ben Olding is waaaay busy to update Platform Combat right now, right?

If I were you, I would look out for his new game which is about to release in about a month or so. WARLORDS: RISE OF DEMONS!!!!

Depends how long testing takes. Testing hasn’t started yet.

 
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Topic: Kongregate Multiplayer Games / [Platform Combat] suggestions (Official)

I haven’t been on in awhile, I have to say I’m impressed with the amount of ideas here… A long time back Ben said something about either doing a massive update or possibly redoing this game as a sequel. I’ll point him to the thread if he hasn’t seen it already.

Personally in my opinion most of the movement/time-based ideas would be hard to implement since, as I understand it the programming is fairly… fixed in some ideas (the way movement and time are implemented for example). But that’s not to say Ben won’t find a way in the future. He’s currently working on Call to Arms 2 and is rumored to have started Disputed Galaxy 2… so said update/sequel is a ways out possibly. More ideas though… I like ideas…

 
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Topic: Elements / Ideas for Elements CCG (Destructive criticism will be ignored)

Dunno if it’s been brought up…
Timespace Rift
5 Entropy
Deal 3 damage to target creature. If the target is in a ‘time bubble’, it is destroyed instead.

Good for comboing with Procrastination and such.

 
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Topic: Kongregate Multiplayer Games / Whatever happened to Starfighter?

Personally I think the only reason it’s still around in single player is because of the badges…
I lost a collective total of about 30,000 kills… Ever since that fiasco Ben’s stepped up on security measures (or so I understand).

 
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Topic: Elements / NEW FAKE GODS, COMING SOON!!!!

Chill folks.
On topic, I saw the new fgs, they look like fun…

 
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Topic: Elements / Ideas for Elements CCG (Destructive criticism will be ignored)

I don’t suppose it’s anywhere near balanced, but for possibly just single player mode, buy a mark enhancement? Just one though (for say, 3000) and that way you can either produce 2 different quanta (complex to get the art for all combos methinks) or simple 2 of your current mark. To change marks, you lose your upgrade though for balance purposes.