Recent posts by FlashGrenade on Kongregate

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Topic: Game Programming / News: Firefox Blocking Flash Plugins

I rest my case. The sky is NOT falling. Flash and Adobe has evolved and changed in order to stay relevant and useful today. Not just in technology but in policy. Other software brands must be able to do the same thing when the technowind blows in a new direction. Those that can’t become deadware. And they do.

Adobe understands this. They cant be king of the mountain anymore.

 
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Topic: Game Programming / News: Firefox Blocking Flash Plugins

flash is not a programming language. Its animation software that got too popular for its own good. The only reason its being kicked out is because it belongs to Adobe. Ppl want the web open sourced. That’s fine. But it wont kill flash because there will always be some demand for animation software that easy and familiar to use. If Flash cannot evolve to accommodate its phasing out of the net, and find another use (it has so far), then yes it will die hideously.

 
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Topic: Game Programming / News: Firefox Blocking Flash Plugins

We can still make games with as3 and haxe.

 
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Topic: Game Programming / What's with all the hate on Unity?

Uh, it is. It has to. We don’t surf the web with heavy pc towers and crt monitors anymore. Technology changes. And any company or business that does not embrace the change or fights it tends to lose. Remember Napster? What technology was introduced? Who bitched about it and fought it? Who won the fight when the smoke cleared?

Say what you want about flash, but it evolved into a powerhouse before steve jobs wrote a kiss off letter to it, then it had to embrace and adapt to the needs of game developers. Now that nobody wants flash on mobile it has to adapt again by allowing the use of haxe and open source proprieties, so that we might still use Adobe products.

Unity needs to do the same thing if users are going to lease their product. I say lease because those bastards will make you kick up for making a successful game on their software. Earn a million dollars on a game in made haXe and flashdevelop and Adobe can’t tax you shit.

 
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Topic: Game Programming / OpenFL coming to game consoles

You can do both. Though it would be wise to pick up haxe when you can.

 
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Topic: Game Programming / OpenFL coming to game consoles

FLASH LIVES!!!1

 
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Topic: Game Programming / 3D Five Nights At Freddy's In Unity

Nope. You gotta do your own thing. We got far too many five nights at copycat’s.

 
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Topic: Game Programming / JavaScript Good OR Not Good

Not May be. It is.

 
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Topic: Game Programming / JavaScript Good OR Not Good

Okay maybe I was using the Flash term too liberal. All I really use flash for is for animation purposes, and access the stuff from my embedded .swf from there. The game is coded in FD and as3, which by my recollection is independent from the flash platform itself. You can still make good games with it, and send it out to any platform.

Now on the other hand if there was a noob here that could not wrap their head around flash or as3, I would not recommend it to them and suggest something else they would be able to understand. If they could understand Unity or Game Maker, i would help them learn that despite my feelings to it.

If you’re even remotely competent as a programmer and you use flash, you should be aware that it has tons of shortcomings. Nobody should be required to list them or prove them, it’s practically common knowledge.

Truefire there’s a line a lot of posters use- Pics or it didn’t happen. The shortcomings of flash are not as common knowledge as you might think. Can you at least put up links and data to support your claim? It’s just he said/she said otherwise.

 
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Topic: Game Programming / JavaScript Good OR Not Good

1) Because it has features that the technology you are using doesn’t have.

Such as? Examples plz, I’m too lazy to search.

2) Because it is cheaper to learn the new technology than it is to reshape the existing one.

Where’s the expense in using openFL combined with FlashDevelop? They are both free to use. Please elaborate.

3) Because the technology you are using is unable to perform what you request of it.

“What i request” of my tech is always going to lead to interesting debate. I really don’t understand this statement.

4) Because your target platform does not support your current technology.

yes, we’ve established that. Did you actually READ what I posted before?
RPG Maker is not supported by apple and yet we have To the moon on iPad. Your point is not valid.

5) Because your target platform will drop support for your current technology in the near future.

It already has. If you can get your game made in flash or again RPG maker, and get it to work on the target platform
then which platform supporting whatever won’t mean anything.

6) Sponsorships

Yeah Flash lost those. Whatever. touche.

I will not, however, sit idly by as people continue to say that Flash is a good, superior or flexible programming language for making games.

Tough shit. There’s going to be others who agree that learning AS3 or JavaScript is easier than learning c or c#. You going to hate on them too? I personally think Unity is the flavor of the month, just like Flash was years ago. But there will be always ppl using Unity no matter what I say or do. Hell they might read this and make a game in Unity just to piss me off.

Have you actually tried making a game in flash?
If you could prove that there are shortcomings with the as3 or JS with documentation it would be a different story.

Otherwise this does not answer my question. Why try to make a game in a language or program that you cannot understand? If you have no idea WTF you are doing none of your points matter.

 
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Topic: Game Programming / JavaScript Good OR Not Good

Endless you are correct; flash is dead when it comes to web development, and yes flash is dying when it comes to the mobile market simply because it wont support the swf format. and with good reason. However we still have ways to circumvent that little obstacle, available to us. Look at Freeway Solitatire, a flash game that can be played on the ipad. Hell as long as we are up lets look at To The Moon, a game for the ipad made in RPG maker, a program that only exports in windows exe files. It does not matter what you use, as long as you are comfortable using it, that whats the term comfort zone is for. Why try to make a game in a language or program that you cannot understand? Because its new? Because its the flavor of the month?

I find your salty bias on a still viable means of developing games very curious. Not for the actual reason behind it but the fact that you spew venom about Flash on a forum dedicated to Flash games to which you are a very active member for quite some time judging by your post count. Is this ignorance or hypocrisy?

Oh. and All games are clones. You don’t need to whisper or shout to make that point.

 
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Topic: Game Programming / JavaScript Good OR Not Good

Originally posted by EndlessSporadic:
Originally posted by Amibtious:

" a few months "

Hasn’t it already had a couple of years?

It may well be the future, but that timescale is surely unrealistic…

All major game engines support it. It is now up to the browsers to support it and developers to utilize it.

Which they might not do. Google is dropping the ol NPAPI which is what from my understanding Unity is dependent on.
Flash got openFL and HaXe working together with them, in order for their product to continue becoming relevant.
Flash survived for so long because it evolved from web animation purposes to being a tool used to develop really good games.And now it must evolve again in order to stay useful in the mobile tablet age. Can Unity make such an evolution in this type of change or will it be the new beta?

 
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Topic: Game Programming / New Virtual Reality Gadget

Not sure how i feel about this one.

Why in the world would a gamer want to smell, taste and touch, a program?
Am I to believe you have to lick the inside of the mask?
And this subject goes right back to Morpheus and Neo, where real is described as electronic impulses coursing thru your brain.
That means in order to simulate those other senses you’d have to send electronic impulses into the brain right?

Too many questions and some considerable risk.
And for what?

 
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Topic: Game Programming / The Big List of Game Development Resources v3.0

https://game-assets.zeef.com/andre.antonio.schmitz

this was posted up earlier. feel free to compare notes

 
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Topic: Game Programming / What's with all the hate on Unity?

Oooh Google is dropping unity. Wasn’t too long ago that Steve jobs banned adobe flash from his iCrap. Now the shoe is on the other foot.

 
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Topic: Game Programming / Resources for learning CS5

friends of ed foundation game design rex van der spuy it has what you need

i would recommend ActionScript 3.0 Game Programming University by gary rosenweig, but some of his examples do not follow good programming practices, but he still has a grip on how to use the flash software so read the book and take what bits and pieces are useful to you.

 
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Topic: Game Programming / Game Assets Resources and Tools

bookmark this one boys this is like a one stop shop for developers.

this is a very nice find thanks for posting .

 
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Topic: Game Programming / How to make the simplest p2p

pay to play can be beneficial if done right. remember when we used to pop in a quarter in the arcade machine?
ppl prided themselves on 1 coin runs.but as magic the gathering has shown us pay to play can easily and horribly mutate into pay to win. You cannot believe how aggravating it was to lose to first turn kills with the “power 9” and dual lands that i could not afford.

Free to play whether you like it or not is here to stay, if only for the sole purpose of generating revenue. This is a business after all, and any business that is not getting money to flow into their coffers on a healthy basis, has a nasty habit of going tits up.

 
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Topic: Game Programming / Seeking Help with text adventure game

I think I know the kind of game you are trying to make. Do you know about the old sierra game series “Quest for Glory”?

It had command line text based rpg. but you had magic points and fighter mage thief skill points to put in. So my advice is look up “quest for glory” on youtube and see what happens.

 
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Topic: Game Programming / obat aborsi kalimantan 082136022093 penggugur kandungan

I don’t know what any of this says but the FDA and the USA in there tells me this is spam

 
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Topic: Game Programming / making a new platform game

Okay first off. this goes in the collaborations forum, second this is not the kind of question you ask without having the cash to get the answer you want.

make your game in python with dummy test sprites first. then you can worry about artwork when you have a prototype

 
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Topic: Game Programming / Any FREE game making programs

Originally posted by pugzy:

You should pay them for doing most of the work needed to display pictures and what not on your screen, so you don’t have to.

Yes that’s true.
UNLESS they are claiming to give it to you for FREE. Then all bets are off. All bets should be off if they do that.
I doesn’t matter what I think. But when you use their engine IMHO , you either kick up monthly to unreal, like they do in the mafia for making a good successful game, or you’re stuck designing a shitty game with their engine that doesn’t take off and make you money,so you don’t have to pay.

Both options are unacceptable. As a game developer, you should be allowed to make the next minecraft, and not have to pay a software company anything. That is our right. I exercise that right by refusing to touch unreal’s engine.

Unity/Unreal is free unless- WRONG! There should not be an unless to it.

 
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Topic: Game Programming / Any FREE game making programs

You should not ignore it. You should not have to pay any company a dime for using an engine they are claiming to give you for free. It does not matter how successful your game is. That’s not trolling, that’s how it should work.

Its pretty much the coding equivalent of wearing a T-Shirt with a Pepsi logo on it. When you go out in public wearing it, you are ADVERTISING THE PEPSI BRAND FOR FREE. Pepsi knows that. Its good for them, but its bad for you because Pepsi didn’t have to pay you for endorsing their product, so you get nothing.

Making a game with the unreal engine, regardless of how well it does the job, is still advertising the engine and endorsing the product. But this time you have to pay them if you do it well. If Unreal wants to do that then its their company. But the bottom line is you pay a price somewhere in there. Therefore despite what it says on their website, Unreal is not free.

 
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Topic: Game Programming / Any FREE game making programs

That’s not free. They would not bother with royalties if that were the case. They are letting you play with it and will only charge when you make something that makes money. Essentially preying on your success.

Fuck that. Flashdevelop. That’s free. Vectorian Giotto. That’s free. Paint.net. That’s a free photoshop.
Why would I ever make a game on a engine that makes me give them the money that I earn on a game that I made out of it?
Unreal needs to be paying ME to make games on THEIR software.

 
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Topic: Game Programming / Any FREE game making programs

I’m not defending anything. I firmly believed flash and as3 was the way of the future, and the future along with mobile tech has proven me wrong and laughed in my face. I do agree with you on which tool and script is the best: nobody can agree that any are the best therefore we should all agree that NONE are the best. Except the code and the tools that you are comfortable using and which help you understand how to code and how to make games with perfect clarity.