LtnTelman
27 posts
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Topic: The Grinns Tale /
You win Nexon! Take my money!
yes League of legends is great, I paid for it and all I bought so far is cosmeticall. Kinda funny how a game that Does not require you to pay anything makes the most money out of it.
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LtnTelman
27 posts
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Topic: Card Monsters /
15000 pack
with limited i mean you can only buy them for a certain time (around Halloween)
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LtnTelman
27 posts
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Topic: Card Monsters /
15000 pack
Also is the harrowing pack limitted?
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LtnTelman
27 posts
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Topic: Card Monsters /
15000 pack
Originally posted by weshu:
Master Booster
I already bought a master booster once
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LtnTelman
27 posts
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Topic: Card Monsters /
15000 pack
Hi, I just started playing this game and I’ve almost got enough $ for my 1st 15000 pack, which one should I buy?
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LtnTelman
27 posts
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Topic: Tyrant /
Easy
You are kinda right the beginning is really easy and when i showd a friend this game he did not see any fun in it and stopped playing after he ran out of energie
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LtnTelman
27 posts
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Topic: Tyrant /
vengeant based deck
I’ve now used thadius, vengeant, 3 harbor commands, imperial refuse, 3 revered monks and bridge of destiny as defense deck for a while and it has worked quite good.
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LtnTelman
27 posts
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Topic: Tyrant /
vengeant based deck
what if i replace mortar bunkers with harbor commands and add some sundering ogres as protection
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LtnTelman
27 posts
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Topic: Tyrant /
vengeant based deck
Fine I made a lot of mistakes, now is there anyone who can actually help me?
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LtnTelman
27 posts
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Topic: Tyrant /
Counter Cards
Originally posted by dragon646:
Originally posted by Josefnm:


not if pyros jam works like 20 times in a row =P
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LtnTelman
27 posts
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Topic: Tyrant /
vengeant based deck
Originally posted by lonelyterrorist:
Learn to spell much?
grammar nazi
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LtnTelman
27 posts
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Topic: Tyrant /
Which is better? Mimic or Chaos
Originally posted by lonelyterrorist:
Payback.
no way its only 50% and you still get the activatios skill on you
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LtnTelman
27 posts
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Topic: Tyrant /
Which is better? Mimic or Chaos
chaos lets you use it and stops ohter from useing it but doesent work against friendly activation skills
mimmic lets you use it does not stop the ohter from useing it and does work for friendly activation skills
so its a really hard choise
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LtnTelman
27 posts
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Topic: Tyrant /
vengeant based deck
I’ve got a new defecesive deck:
thadius vengeant mortal bunker x2 harbor command impereal refudge
Does anyone know how to make it better?
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(cards for those who dont know them)
thadis: rally imperial 1 commander
vengeant: 3 turn wait-0 att-5 hp-armored 1-flurry 3-refresh
mortal bunker: 1 turn wait-3 hp-wall-rally 2-siege 1
harbor command: 2 turn wait-6 hp-wall-rally imperial 2-weaken bloodthirsty 2
imperial refudge (structure): 2 turn wait-5 hp-cleance imperial-protect imperial 1-jam
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LtnTelman
27 posts
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Topic: Tyrant /
Counter Cards
where do you guys get the pictures?
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LtnTelman
27 posts
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Topic: Kongregate /
Suggestions
If you look at the top rated comments of any game it are ussualy really old comments and if you write a great comment yourself it has no chance to get there. So maybe you could add top rated comments of the month or replce it with that.
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LtnTelman
27 posts
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Topic: Tyrant /
Suggestions
some good ideas here
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LtnTelman
27 posts
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Topic: Tyrant /
Post your own card ideas here.....
Some skills i made up
Ignore: ignores all defensive skills and not a single active skill can be used on it (including rally, heal and protect). If you have two assault cards and one of them has the ignore skill all activation skills will be used on the ohter one.
Gamble: random skill will be given to this card when it is active. It will always be the simpelest version off this skill,if it gets strike it will get strike 1(not strike2,strike all or strike xeno).
Silent: Will ignore all defensive skills as long as the enemy card is not active yet.
Luck x: All skills (by any card) that have a 50% chance of working will have x times 5% more chance of working if its by one of your cards and 5% less if it is by one of the enemy (only used by commander and strucures).
Zombefy:If this card kills an assault card it will become a zombie (bloodthirsty version of infantry with a one turn wait and the zombefy skill) that will help you.
Brains: The card will be smarter then ohter cards,If it has strike it will strike the a card that has the same or less then the amount of strike,if it has jam it will try to jam the card who has waited the longest (its probably the strongest), if it has heal it will heal a card that will (or is most likely to) die next turn if it does not get healed (same with protect),if it has mimic it will only mimic assault units that have active skills)if it has rally it will really a card that will (or is most likely to) kill an opponents assault unit.
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LtnTelman
27 posts
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Topic: Tyrant /
Ideas for new card abilities or traits
Originally posted by guyanapunch:
Repair X: Unit repairs a structure for X amount every turn
already exists?
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LtnTelman
27 posts
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Topic: Tyrant /
Ideas for new card abilities or traits
(I posted my ideas in different posts so here they are together)
Ignore: ignores all defensive skills and not a single active skill can be used on it (including rally, heal and protect). If you have two assault cards and one of them has the ignore skill all activation skills will be used on the ohter one.
Gamble: random skill will be given to this card when it is active. It will always be the simpelest version off this skill,if it gets strike it will get strike 1(not strike2,strike all or strike xeno).
Silent: Will ignore all defensive skills as long as the enemy card is not active yet.
Luck x: All skills (by any card) that have a 50% chance of working will have x times 5% more chance of working if its by one of your cards and 5% less if it is by one of the enemy (only used by commander and strucures).
Zombefy:If this card kills an assault card it will become a zombie (bloodthirsty version of infantry with a one turn wait and the zombefy skill) that will help you.
Brains: The card will be smarter then ohter cards,If it has strike it will strike the a card that has the same or less then the amount of strike,if it has jam it will try to jam the card who has waited the longest (its probably the strongest), if it has heal it will heal a card that will (or is most likely to) die next turn if it does not get healed (same with protect),if it has mimic it will only mimic assault units that have active skills)if it has rally it will really a card that will (or is most likely to) kill an opponents assault unit.
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LtnTelman
27 posts
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Topic: Tyrant /
Ideas for new card abilities or traits
Brains: The card will be smarter then ohter cards,If it has strike it will strike the a card that has the same or less then the amount of strike,if it has jam it will try to jam the card who has waited the longest (its probably the strongest), if it has heal it will heal a card that will (or is most likely to) die next turn if it does not get healed (same with protect),if it has mimic it will only mimic assault units that have active skills)if it has rally it will really a card that will (or is most likely to) kill an opponents assault unit.
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LtnTelman
27 posts
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Topic: Tyrant /
Ideas for new card abilities or traits
Zombefy:If this card kills an assault card it will become a zombie (bloodthirsty version of infantry with a one turn wait and the zombefy skill) that will help you.
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LtnTelman
27 posts
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Topic: Tyrant /
Ideas for new card abilities or traits
Ignore: ignores all defensive skills and not a single active skill can be used on it (including rally, heal and protect). If you have two assault cards and one of them has the ignore skill all activation skills will be used on the ohter one.
Gamble: random skill will be given to this card when it is active. It will always be the simpelest version off this skill,if it gets strike it will get strike 1(not strike2,strike all or strike xeno).
Silent: Will ignore all defensive skills as long as the enemy card is not active yet.
Luck x: All skills (by any card) that have a 50% chance of working will have x times 5% more chance of working if its by one of your cards and 5% less if it is by one of the enemy (only used by commander and strucures).
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LtnTelman
27 posts
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Topic: Everybody Edits /
Ideas
(just copied them)
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LtnTelman
27 posts
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Topic: Everybody Edits /
Ideas
Level Creation
- Entire level rotation without gravity shift
- Different brush sizes
- Bucket tool
- Map copy/pasting
- In-game animator
- Multiple codes/modes (for instance a code to allow god mode, while a separate one for editing)
- Disable minimap
- Level themes/templates
- Hide sections of blocks in the 'more blocks' window
- Give level owner a different colored name/glow
Levels
- Room names (punctuation)
- Rating system
- Room preservation (5 min after everyone leaves)
- Offline rooms/editing
- 50x400 'tall' map
- Sub rooms (creators could make a few different versions of the same room. players would be able to switch between them by getting a special key)
- Report System
- Level Descriptions (Size, creator, introduction,)
- Restart button in a level
- Save your position in the world when you leave
- Option to make a saved world beta only(for beta only, obv)
- Download your worlds to your computer
- See if you already joined the level
- Saved open worlds
Lobby/Friends/Chat
- Filter out words in search
- Sort options for lobby
- Show users in lobby
- Refresh button in lobby
- Display level name instead of 'my beta world'
- Friends list
- Ability to mute users in chat
- Globalized settings page
- Whispering/private message. Also some sort of grouped private message.
Shop/Energy
- Alternative methods of gaining energy.
- Gift energy/gems
- 'Are you sure?' before using gems
- God glows available in the shop.
- Buying something with gems takes into account energy you have already spent(for instance, you've paid for half of something with energy, it'll cost half the gems it was originally priced at)
Gravity/Arrows
- Diagonal gravity
- Different strengths of gravity
- Random direction arrows
- Left/right arrows (combined)
Profile
- Add amount of gems and if person have chat
Items
- Ramps
- Moving Platforms
- Teleporters to other levels
- Walkover text-pop ups
- Water
- Movable blocks
- Bouncy blocks/trampolines
- Hinges
- Individual crowns (stay forever)
- Custom color block/key/crown
- Create your own Bricks
- Time limited jetpack
- Time limited super jump
- One-way doors/walls
- Invisibility Block
- Permanent Blocks
- Checkpoints (respawn by pressing a button)
- Crown doors (opens by owning a crown)
- Music blocks
- Foreground Objects
- Reverse keys
- Respawn block/command
- Wiring
- God/code brick
- Slippery blocks
- Effects and Triggers
- Donut Lifts
- Key-Activated Arrows
- Televisions
Coins
- Fake coins
- Coin doors with tolls
- Coin reset block
- Coin doors with tolls
- Remember coins received when returning to a level
- Reverse Coin doors
Other
- Hide other players option
- Change username
- AZERTY/Custom keys support
- Enemies
- Forum/game accounts linked
- Game Modes (CTF, Humans vs. Zombies, Realism, Darkroom, etc)
- Customizable Smilies
- Re-establishing connection
- Music/Sound
- 'Are you sure' message before going to the lobby
- Improve full screen mode
- Notify level maker option
- Change default smiley
- Timed reset so progress isn't lost with an update.
- Smiley for completing extremely hard challenges
- AFK Mode
- Assist players
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