Recent posts by LtnTelman on Kongregate

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Topic: Triviador / New questions

What does question factory do?

 
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Topic: Rise of Mythos / autopick bug

also inspire does not seem to work on auto, I inspire the card but don’t play it afterwards making it go on a long cooldown

 
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Topic: Kongregate Multiplayer Games / [The Grinns Tale] You win Nexon! Take my money!

yes League of legends is great, I paid for it and all I bought so far is cosmeticall. Kinda funny how a game that Does not require you to pay anything makes the most money out of it.

 
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Topic: Card Monsters / 15000 pack

with limited i mean you can only buy them for a certain time (around Halloween)

 
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Topic: Card Monsters / 15000 pack

Also is the harrowing pack limitted?

 
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Topic: Card Monsters / 15000 pack

Originally posted by weshu:

Master Booster

I already bought a master booster once

 
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Topic: Card Monsters / 15000 pack

Hi, I just started playing this game and I’ve almost got enough $ for my 1st 15000 pack, which one should I buy?

 
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Topic: General Tyrant Discussion / Easy

You are kinda right the beginning is really easy and when i showd a friend this game he did not see any fun in it and stopped playing after he ran out of energie

 
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Topic: General Tyrant Discussion / vengeant based deck

I’ve now used thadius, vengeant, 3 harbor commands, imperial refuse, 3 revered monks and bridge of destiny as defense deck for a while and it has worked quite good.

 
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Topic: General Tyrant Discussion / vengeant based deck

what if i replace mortar bunkers with harbor commands and add some sundering ogres as protection

 
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Topic: General Tyrant Discussion / vengeant based deck

Fine I made a lot of mistakes, now is there anyone who can actually help me?

 
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Topic: General Tyrant Discussion / Counter Cards

Originally posted by dragon646:
Originally posted by Josefnm:

not if pyros jam works like 20 times in a row =P

 
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Topic: General Tyrant Discussion / vengeant based deck

Originally posted by lonelyterrorist:

Learn to spell much?

grammar nazi

 
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Topic: General Tyrant Discussion / Which is better? Mimic or Chaos

Originally posted by lonelyterrorist:

Payback.

no way its only 50% and you still get the activatios skill on you

 
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Topic: General Tyrant Discussion / Which is better? Mimic or Chaos

chaos lets you use it and stops ohter from useing it but doesent work against friendly activation skills

mimmic lets you use it does not stop the ohter from useing it and does work for friendly activation skills

so its a really hard choise

 
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Topic: General Tyrant Discussion / vengeant based deck

I’ve got a new defecesive deck:

thadius vengeant mortal bunker x2 harbor command impereal refudge

Does anyone know how to make it better?
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(cards for those who dont know them)

thadis: rally imperial 1 commander

vengeant: 3 turn wait-0 att-5 hp-armored 1-flurry 3-refresh

mortal bunker: 1 turn wait-3 hp-wall-rally 2-siege 1

harbor command: 2 turn wait-6 hp-wall-rally imperial 2-weaken bloodthirsty 2

imperial refudge (structure): 2 turn wait-5 hp-cleance imperial-protect imperial 1-jam

 
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Topic: General Tyrant Discussion / Counter Cards

where do you guys get the pictures?

 
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Topic: Kongregate / Suggestions

If you look at the top rated comments of any game it are ussualy really old comments and if you write a great comment yourself it has no chance to get there. So maybe you could add top rated comments of the month or replce it with that.

 
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Topic: General Tyrant Discussion / Suggestions

some good ideas here

 
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Topic: General Tyrant Discussion / Post your own card ideas here.....

Some skills i made up
Ignore: ignores all defensive skills and not a single active skill can be used on it (including rally, heal and protect). If you have two assault cards and one of them has the ignore skill all activation skills will be used on the ohter one.

Gamble: random skill will be given to this card when it is active. It will always be the simpelest version off this skill,if it gets strike it will get strike 1(not strike2,strike all or strike xeno).

Silent: Will ignore all defensive skills as long as the enemy card is not active yet.

Luck x: All skills (by any card) that have a 50% chance of working will have x times 5% more chance of working if its by one of your cards and 5% less if it is by one of the enemy (only used by commander and strucures).

Zombefy:If this card kills an assault card it will become a zombie (bloodthirsty version of infantry with a one turn wait and the zombefy skill) that will help you.

Brains: The card will be smarter then ohter cards,If it has strike it will strike the a card that has the same or less then the amount of strike,if it has jam it will try to jam the card who has waited the longest (its probably the strongest), if it has heal it will heal a card that will (or is most likely to) die next turn if it does not get healed (same with protect),if it has mimic it will only mimic assault units that have active skills)if it has rally it will really a card that will (or is most likely to) kill an opponents assault unit.

 
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Topic: General Tyrant Discussion / Ideas for new card abilities or traits

Originally posted by guyanapunch:

Repair X: Unit repairs a structure for X amount every turn

already exists?

 
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Topic: General Tyrant Discussion / Ideas for new card abilities or traits

(I posted my ideas in different posts so here they are together)

Ignore: ignores all defensive skills and not a single active skill can be used on it (including rally, heal and protect). If you have two assault cards and one of them has the ignore skill all activation skills will be used on the ohter one.

Gamble: random skill will be given to this card when it is active. It will always be the simpelest version off this skill,if it gets strike it will get strike 1(not strike2,strike all or strike xeno).

Silent: Will ignore all defensive skills as long as the enemy card is not active yet.

Luck x: All skills (by any card) that have a 50% chance of working will have x times 5% more chance of working if its by one of your cards and 5% less if it is by one of the enemy (only used by commander and strucures).

Zombefy:If this card kills an assault card it will become a zombie (bloodthirsty version of infantry with a one turn wait and the zombefy skill) that will help you.

Brains: The card will be smarter then ohter cards,If it has strike it will strike the a card that has the same or less then the amount of strike,if it has jam it will try to jam the card who has waited the longest (its probably the strongest), if it has heal it will heal a card that will (or is most likely to) die next turn if it does not get healed (same with protect),if it has mimic it will only mimic assault units that have active skills)if it has rally it will really a card that will (or is most likely to) kill an opponents assault unit.

 
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Topic: General Tyrant Discussion / Ideas for new card abilities or traits

Brains: The card will be smarter then ohter cards,If it has strike it will strike the a card that has the same or less then the amount of strike,if it has jam it will try to jam the card who has waited the longest (its probably the strongest), if it has heal it will heal a card that will (or is most likely to) die next turn if it does not get healed (same with protect),if it has mimic it will only mimic assault units that have active skills)if it has rally it will really a card that will (or is most likely to) kill an opponents assault unit.

 
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Topic: General Tyrant Discussion / Ideas for new card abilities or traits

Zombefy:If this card kills an assault card it will become a zombie (bloodthirsty version of infantry with a one turn wait and the zombefy skill) that will help you.

 
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Topic: General Tyrant Discussion / Ideas for new card abilities or traits

Ignore: ignores all defensive skills and not a single active skill can be used on it (including rally, heal and protect). If you have two assault cards and one of them has the ignore skill all activation skills will be used on the ohter one.

Gamble: random skill will be given to this card when it is active. It will always be the simpelest version off this skill,if it gets strike it will get strike 1(not strike2,strike all or strike xeno).

Silent: Will ignore all defensive skills as long as the enemy card is not active yet.

Luck x: All skills (by any card) that have a 50% chance of working will have x times 5% more chance of working if its by one of your cards and 5% less if it is by one of the enemy (only used by commander and strucures).