Recent posts by BluePriest on Kongregate

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Topic: Game Programming / (AS2)Music on animation start keeps repeating

Im working on making a very simple animation, and doing it frame by frame. I have 2 layers, one just has a single frame with this in it

mySound=new Sound(_root);
mySound.attachSound(“boo”);
mySound.start();

The second layer has all the animations in it. No actual coding in the frames. The issue is, the music starts repeating after about 5-10 seconds.Why would this be, and how could I stop it?

 
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Topic: Game Programming / Learn AS3 instead of AS2.

I think learning as2 helped me a lot in learning as3. Sure, I realized that things were pertty slow in as2, and when I siwtched to as3 some things were a lot easier, like removing things from an array. Demeaning people who use as2 by saying they cant program is not helpful in the least bit though. Its a great place to start to learn how to be a programmer. Easy start, and although it wont get you as far as youd need to be, it still starts you off.

 
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Topic: Game Programming / Learn AS3 instead of AS2.

Originally posted by Senekis93:
But I’m a beginner and AS2 is easier…

False. The “AS2 is easier” argument is used by people who lack the
required skills to be a programmer. If that’s your case, you can use
tools like Stencyl, which don’t even require you to code and will run
faster than an AS2 application.

This statement is so… i dont know how to describe it.
Its easier BECAUSE you dont need as much skill

 
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Topic: Game Programming / Learning to Add Multiple Levels?

A timer is the easiest way to do it imo. Just make a timer, and once timer1=10000 or however long you want the round to be, then round=2 and the new wave of enemies will come.

 
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Topic: Game Programming / Addchild at same place as an instance

how would I modify my shootbullet functions x and y to just search for pt for its x and y coordinate? Im also unsure of where to add it in my Ship class. My initial thought was that it went in the Ship function, since it should only need to be loaded once, but when I do that, it says pt is an undefined property. So I stuck it in my move function which is where the enterframe event is called, and it doesnt give me the error, so I am guessing it goes there? I just want to make sure Im doing it right.

 
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Topic: Game Programming / Addchild at same place as an instance

So I currently have it as


var pt = new Point(shipinstance.x, shipinstance.y);
			pt=localToGlobal(pt);


shootbullet(shipinstance.pt, shipinstance.pt,20,20);

but my bullet is spawning at the bottom of the screen instead of at the location of the shipintsance.

I also tried doing something like


shootbullet(x + shipinstance.pt, y + shipinstance.pt,20,20);

but with the same result. Am I doing something wrong with setting the x and y point in the localtoglobal?

 
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Topic: Game Programming / Addchild at same place as an instance

How would I do that?

 
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Topic: Game Programming / Addchild at same place as an instance

eh, it didnt work. Ill probably just go back to doing it the old fashioned way of having 10 bullet classes. The rotation is just making it too complicated for my first game in as3. Thanks for the attempt. When I make a top down shooter instead of astroidsesque Itll be a lot easier. Trying to compile them all into 1 clip was a great idea, but its been taking me almost a week and this rotation is still messing it up.

 
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Topic: Game Programming / Addchild at same place as an instance

wow that sucks… how do I do that?

 
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Topic: Game Programming / Addchild at same place as an instance

? Even if the ship is rotated, Im just setting it to the x position of the shipinstance. Thats why I dont understand. If I rotate, then the x position of shipinstance is different, so it should still spawn at it (well obviously its not, so im wrong, but I just dont understand)

 
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Topic: Game Programming / Addchild at same place as an instance

I have a Ship class that has a shipinstance and shipinstance2 nested inside of it.


		function shootbullet(a, b, m, n)
		{
			var bullets = new Bullet();
			bullets.x = a; //x position the bullet will spawn at
			bullets.y = b; //y position the bullet will spawn at 
			bullets.xSpeed = m;
			bullets.ySpeed = n;
			bullets.rotation = this.rotation;
			stage.addChild(bullets); 
		}

if (numberOfBulletsVar > 1)
							{
								shootbullet(x + shipinstance.x, y + shipinstance.y,20,20);
							}
							if (numberOfBulletsVar > 2)
							{
								shootbullet(x + shipinstance2.x, y + shipinstance2.y,20,20);
							}

I tried that, and they spawn right at the proper spot when my ship isnt rotated, but as soon as I rotate the ship, then it spawns out of posistion. Why, and how do I fix it?

 
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Topic: Game Programming / addchild(enemy) returning null. Solved, final quick effeciency question

a movieclip. I may not be understanding what you’re asking

 
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Topic: Game Programming / addchild(enemy) returning null. Solved, final quick effeciency question

by base class I’m assuming you mean the class that adds the enemy ship to the stage. that would be my main game class. I was following Molly’s as3 shooter tutorial on Kong to start off my game. the game class is the base class of my whole game. I’m not sure if that’s what you’re talking about or not though

 
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Topic: Game Programming / addchild(enemy) returning null. Solved, final quick effeciency question

how intensive is the stretching and shrinking a movie clip? Because its the same movie clip, but different size?
@Aesica- IVe never done anything aside from classes extending a specific movieclip. How would the coding work for this? public class enemyclass extends ????? ? Im not sure what I would have it extend. And then have the specific enemy ships be public class enemyship5 extends enemyclass Im guessing that the specific enemies would extend the enemyclass.

 
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Topic: Game Programming / addchild(enemy) returning null. Solved, final quick effeciency question

To show how similar the classes are… http://pastebin.com/JCqa5dNZ http://pastebin.com/4vLqc3Mp are 2 that the only difference is 1 achievement. http://pastebin.com/YS1G0UMU is the one thats a bit different because thats when it finally dies instead of going to a smaller enemy

 
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Topic: Game Programming / addchild(enemy) returning null. Solved, final quick effeciency question

All but 1 of my enemy classes are the exact same except the movieclip. Well, 1 of them is a little different. It has an explosion that is called instead of creating more enemies. Is there a way to condense those down? Like perhaps instead of extending a movieclip first, it extends something else, and then that code is applied to 4 different movieclips?

EDIT
Oh wait, some of them have a few different achievements attached to them as well. They each have an individual achievement for killing that enemy once.

 
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Topic: Game Programming / addchild(enemy) returning null. Solved, final quick effeciency question

I have 5 enemy ships. The Number 5 will spawn between 1-3 enemyship4s, the 4 will spawn between 1-3 enemyship3s, ect ect. Currently, all of them are using my old code before I did the random amount of enemies spawned.

 
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Topic: Game Programming / addchild(enemy) returning null. Solved, final quick effeciency question

Moving the removechild did it thank you Ace. So heres a final question. Is the way I was doing it, or the way DrYoshiYahu showed more effecient? Im guesing his is, but I want to make sure before I change all of my enemy classes.

 
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Topic: Game Programming / addchild(enemy) returning null. Solved, final quick effeciency question

ahh I seewhat you mean. I figured that since it was all in the same function order didn’t matter but you’re saying it does. at work now but ill give it a shot when I get home

 
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Topic: Game Programming / addchild(enemy) returning null. Solved, final quick effeciency question

Originally posted by Ace_Blue:

I believe your problem is the stage.removeChild(this); line. Once you’ve removed this from the display list it no longer has access to stage, so any call to stage is going to generate an error.

My code used to look like this and work perfectly fine.


if (exploded == false)
			{
				var enemy = new EnemyShip();
				enemy.x = this.x;
				enemy.y = this.y;
				enemy.xSpeed = this.xSpeed;
				enemy.ySpeed = this.ySpeed;
addchild(enemy)
				var enemy1 = new EnemyShip();
				enemy1.x = this.x;
				enemy1.y = this.y;
				enemy1.xSpeed = this.xSpeed * -1;
				enemy1.ySpeed = this.ySpeed * -1;
addchild(enemy1)
				var enemy2 = new EnemyShip();
				enemy2.x = this.x;
				enemy2.y = this.y;
				enemy2.xSpeed = this.xSpeed * 1;
				enemy2.ySpeed = this.ySpeed * -1;
addchild(enemy2)
				removeEventListener("enterFrame", enterFrame);
				stage.removeChild(this);
				Game.enemieskilled +=  1;
				exploded = true;
				if (Game.miniach == false)
				{
					Game.updateach("Achievement Unlocked: Mini Monster");
					Game.updateScore(1000);
					Game.miniach = true;
					Game.achMenu.mini.gotoAndStop(2);
				}
				if (Game.ship.ShieldPower == 1)
				{
					Game.updateScore(150);
				}
				if (Game.ship.ShieldPower == 2)
				{
					Game.updateScore(150*.7);
				}
				if (Game.ship.ShieldPower > 3)
				{
					Game.updateScore(150*1.3);
				}

But i decided I wanted it to be random the amount of enemies that spawned. Since I stopped calling addchild immidiatly after though, it stopped working.

 
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Topic: Game Programming / addchild(enemy) returning null. Solved, final quick effeciency question

I usually call the event like function createenemy(e:Event) so how would I do that when there is the abmn in there?

 
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Topic: Game Programming / addchild(enemy) returning null. Solved, final quick effeciency question

I have almost everything added in my main class like im supposed to, I just havent been able to figure out how to add them upon the death of an enemyship at the enemy ships location. And If I add the createenemy function to the main class, then I havent been able to access it via my enemyship class when it dies

 
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Topic: Game Programming / addchild(enemy) returning null. Solved, final quick effeciency question

I really like how thats much more compressed. I never understood how the (a,b,m,n) works before, but seeing it in the context of my code makes it very understandable. Unfortunately I still get the null error at the stage.addChild(enemy) , and then whenever I call createenemy (but thats due to addchld returning null so I guess its pretty much irrelevant)

 
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Topic: Game Programming / addchild(enemy) returning null. Solved, final quick effeciency question

What am I not understanding?


function die()
		{
			if (exploded == false)
			{
				var enemy = new EnemyShip();
				enemy.x = this.x;
				enemy.y = this.y;
				enemy.xSpeed = this.xSpeed;
				enemy.ySpeed = this.ySpeed;
				var enemy1 = new EnemyShip();
				enemy1.x = this.x;
				enemy1.y = this.y;
				enemy1.xSpeed = this.xSpeed * -1;
				enemy1.ySpeed = this.ySpeed * -1;
				var enemy2 = new EnemyShip();
				enemy2.x = this.x;
				enemy2.y = this.y;
				enemy2.xSpeed = this.xSpeed * 1;
				enemy2.ySpeed = this.ySpeed * -1;
				removeEventListener("enterFrame", enterFrame);
				stage.removeChild(this);
				Game.enemieskilled +=  1;
				exploded = true;
				if (Game.miniach == false)
				{
					Game.updateach("Achievement Unlocked: Mini Monster");
					Game.updateScore(1000);
					Game.miniach = true;
					Game.achMenu.mini.gotoAndStop(2);
				}
				if (Game.ship.ShieldPower == 1)
				{
					Game.updateScore(150);
				}
				if (Game.ship.ShieldPower == 2)
				{
					Game.updateScore(150*.7);
				}
				if (Game.ship.ShieldPower > 3)
				{
					Game.updateScore(150*1.3);
				}
				if (numberofenemies <= 1)
				{
					stage.addChild(enemy);// Error #1009: Cannot access a property or method of a null object reference.
				}
				if (numberofenemies > 1 && numberofenemies <= 2)
				{
					stage.addChild(enemy);// Error #1009: Cannot access a property or method of a null object reference.
					stage.addChild(enemy1);// Error #1009: Cannot access a property or method of a null object reference.
				}
				if (numberofenemies > 2 && numberofenemies <= 3)
				{
					stage.addChild(enemy);// Error #1009: Cannot access a property or method of a null object reference.
					stage.addChild(enemy1);// Error #1009: Cannot access a property or method of a null object reference.
					stage.addChild(enemy2);// Error #1009: Cannot access a property or method of a null object reference.
				}
				for (var i in Game.list)
				{
					if (Game.list[i] == this)
					{

						Game.list.splice(i,1);
					}
				}
			}
		}

 
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Topic: Game Programming / Collision, and Next Frame

what code do you have so far so we have something to work with