Recent posts by bc007004 on Kongregate

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Topic: Tyrant: General Tyrant Discussion / [SPOILER] Upgraded Cards

My opinion of their upgrade:

Metatron
Legendary Imperial Assault
9/11/4
Armored 2
Tribute
Protect All 2

Exchanged Hammerthorn. Overseer killer.

Jagatai
Legendary Raider Assault
5/7/3
Intercept
Refresh
Counter 5

Another Overseer killer.

Whaleborne Colossal
Rare Bloodthirsty Assault
9/9/4
Leech 6
Weaken All 3 on Kill
Crush 6

How to survive 4 turns when 9HP w/o Defensive skills? it’s your problem. Again, Another Overseer killer.

Moonsilver Plate
Rare Xeno Assault
4/7/2
Jam
Mimic
Disease

Regular All-round type assault.

Galian Tank
Rare Righteous Assault
5/8/3
Armored 1
Cleanse All
Augment 2

What it need is more base attack, and faster.

Miraden
Rare Raider Commander
17 HP
Strike All 1 on Attacked
Counter 1

Improved Skullkeeper*.

Aquatic Epicenter
It’s original upgrade is fine.

Boundless Blight
Rare Bloodthirsty Assault
6/4/2
Regenerate 1
Refresh

More attack, that’s all.

Dominator
Rare Imperial Assault
4/7/2
Antiair 4
Pierce 4
Crush 4

More attack, that’s all(Again).

Phoenix
7/6/3
Rare Xeno Assault
Flying
Regenerate 2

More attack, that’s all(Again and again).

Overall: after Overseer and Beacon* introduced, we need more strong offensive(especially 9+ base attack) assaults to counter them, otherwise you’ll force more players build Fear/Summon based deck.

 
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Topic: Tyrant: General Tyrant Discussion / [Spoiler] New Epic Siege on Kor Cards

Originally posted by aquaquake:

Mhm, rewards updated – it’s better, but not much. Especially the Landmine (changed from -/1/0 | wall | counter 5 to -/0/1 | evade | wall | counter 6)

Even though the raising counter to 6 helped a lot, I feel like they’re trying to make something else from it – we all know this card is pretty much only targeted to fight the fear. But current fear meta is absolutely out of Siege, and even if it has some, it’s in form of commander – in which situation it will eventually die to it anyway.

So I’d like to ask devs if they could consider adding Regenerate 1 instead of Evade – even at the cost of reducing counter. This change would multiply the fun factor by infinite. Synapticon pls.

For someone that extremely hate Regen Troll(Remenber Dozer Tank in old age?), I want avoid this. I’d rather suggest Counter 99 instead.

 
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Topic: Tyrant: General Tyrant Discussion / Post your own card ideas here.....

Momentum
Combat-Modifier: this card’s normal attack never be interrupted, enemy card can’t triggered any “On Attacked” or “On Death” skills if attacked by this card.
(Although immune to Immobilize and Stun, these effect still applied, and may be cleansed.)
(Weaken still can interrupt Momentum assaults.)
(Momentum does not affect Defensive skills such as Armored, Flying, or Counter.)

Vanilla Fighter
Rare Imperial Assault
5/6/2
Emulate
Tribute
Momentum

City Eliminator
Rare Raider Assault
3/1/1
Siege All 2 on Play
Swipe
Momentum

Trap Razer
Unique Bloodthirsty Assault
6/4/2
Blitz
Momentum
Summon Trap Razer on Kill

Trident Tackler
Unique Xeno Assault
3/7/2
Blitz
Summon Lightning Strider on Play
Jam

Starlight Breaker
Legendary Righteous Assault
10/9/4
Flying
Momentum
Crush 9

 
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Topic: Tyrant: General Tyrant Discussion / [Spoiler] New Epic Siege on Kor Cards

My opinion:

Landmine
Rare Raider Structure
0/1/0
Evade
Wall
Counter 99
Reward

Mammoth Tank
Rare Raider Assault
4/8/4
Armored 3
Protect All Raider 1
Strike All 2
Reward

(Tremor Wyrm said:

Cannon Wall
Rare Raider Structure
0/8/4
Wall
Counter 4
Strike All 2
Reward

 
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Topic: Tyrant: General Tyrant Discussion / [Spoiler] New Epic Siege on Kor Cards

Landmine
Rare Raider Structure
0/1/0
Wall
Evade(or Disease on Attacked)
Counter 99
Reward

1 by 1 is a unwelcome style because Summon, so it’s not OP

 
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Topic: Tyrant: General Tyrant Discussion / [DEV] Flashpoint Preview: Phase

ok, does someone want to argue that “cleanse all (faction)” commander is op?
after phase introduced, i think it’s time to create some commander with “cleanse all (faction)”

 
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Topic: Tyrant: General Tyrant Discussion / [To DEVS] Packs idea

another accessable idea is “refund” option, you can refund a pack and retreive some gold/shard back, for example, 80%

 
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Topic: Tyrant: General Tyrant Discussion / [Dev] Shard Bonus fix and more

Originally posted by Moraku:

I believe the shard cap was designed to keep players from hoarding them just before the release of a new pack and mass-purchase the new pack to get ahead of everyone else.

and i also suggest several times: use “cooldown” instead of shard cap
so players can hoard and spam them on older shard packs, but not newest packs

 
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Topic: Tyrant: General Tyrant Discussion / [SPOILER] New Upgraded Cards (August 6, 2013)

Originally posted by PfCHellston:


On the other hand, commander cleanse all Righteous is acceptable, the proof of this is left to you as an exercise

bc007004, after reading your comments I figured out that you are advocating cleanse all Righteous on commander, amirite?
-
-

You are correct, Universal Cleanse all commander still is ridiculous OP even IMO, but Cleanse All Righteous on commander isn’t since RT doesn’t have strong quick deck, and it’s not strong if used in RSR.
And I doesn’t even support non-Righteous Commander have Cleanse All (Faction).

Post again, My opinion of their upgrade:

Gaia
Rare Righteous Commander
13HP
Cleanse All Righteous
Heal Righteous 1

Blight Tower
Rare Bloodthirsty Structure
0/8/3
Strike 3
Jam
Weaken All 1

Theodysseus is ok

Smog Tank
Rare Bloodthirsty Assault
5/7/3
Weaken All 1
Poison 3

Abominable Horror
Rare Bloodthirsty Assault
6/10/4
Regenerate 4
Weaken All 1
Berserk 3

Pulsifier
Rare Xeno Assault
1/7/1
Payback
Chaos
Mimic

Elite Diver
Rare Imperial Assault
3/6/2
Evade
Refresh
Berserk 1

Extinguisher
Rare Raider Assault
3/8/3
Strike All 2 on Play
Payback
Berserk 2

Asp
Rare Xeno Assault
3/7/2
Payback
Siege All 2 on Attacked
Mimic

Smog Unit
Rare Raider Assault
2/6/1
Chaos
Disease
Poison 2 on Attacked

 
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Topic: Tyrant: General Tyrant Discussion / [To Devs] Some pointers on the Economy Update

Originally posted by FredrIQ:

@Shadowhopeful: Regarding shards – they do something that a steep gold price can’t – limit hoarding and preventing f2p players to buy a ton of a newly released pack, due to the cap. If the cap wouldn’t exist, Shards would be completely pointless.

if you really want cap the frequency that f2p bought newest packs, why not just add “cool down” instead? when you bought a newest pack, the “buy” button locked until a setted time passed, for example, 72 hours.

 
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Topic: Tyrant: General Tyrant Discussion / [DEV] Economy Update Coming Soon

Originally posted by God_Quetzalcoatl:

Double legendaries will make things more interesting and varied. Stop your bitching it is happening.

not “more interesting and vatied”, but “more frustrating and suppressed” instead
just a simple quistion: how many purity purple besides odin* you seen in pvp?
if devs can’t built well-balanced cards’ strengh between a pack, is it wrong that some players whined about chance of gotten “key” card? when you don’t have it, you just be simple screwed.

 
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Topic: Tyrant: General Tyrant Discussion / [SPOILER] New Upgraded Cards (August 6, 2013)

overall, create third “heal all rt” commander is pointless, if the upgrade were made for attalia, it’s ok, but for gaia? no.

 
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Topic: Tyrant: General Tyrant Discussion / [SPOILER] New Upgraded Cards (August 6, 2013)

Originally posted by Moraku:

The problem with a Cleanse All commander is that it screws with future expansions and new skills, Cleansing all possible future negative status effects. At some point, a Cleanse All commander will become ridiculously OP (assuming it isn’t already, what with high HP Refresh and whatnot).

maybe, but there are always some well-designed skill can avoid this, for example:

isolate: damage-dependant
afrer damage an enemy assault card from an attack, damaged assault can’t be targeted by any activation skill from friendly commandrs or structures.

 
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Topic: Tyrant: General Tyrant Discussion / [SPOILER] New Upgraded Cards (August 6, 2013)

dzrtr: cleanse all commander is stupid!? i doubt it
yes, immune to jam,chaos,etc. may be really strong, but it’s the key to raise muscle deck. and after all it can’t prevent direct damage(poison before commander)
rt have no fear, weak in siege, a type of strong muscle deck is its final hope.

 
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Topic: Tyrant: General Tyrant Discussion / [SPOILER] New Upgraded Cards (August 6, 2013)

Originally posted by dzrtr:

Cleanse all righteous could be too OP. Maybe protect all righteous 1 instead of heal.

can you explain why? i can’t imagine any godly deck could built with her

 
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Topic: Tyrant: General Tyrant Discussion / [SPOILER] New Upgraded Cards (August 6, 2013)

i doubt gaia got good upgrade, we don’t need third “heal all rt” commander, why not give “cleanse all rt” instead?

 
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Topic: Tyrant: General Tyrant Discussion / [DEV] Economy Update Coming Soon

Originally posted by travian10000:

Does that mean new players can spend months with shards in their inventory and never be able to use them?

maybe let new player have no shard cap until they reached shard packs

but i’d like to suggest remove shard cap, add"cooldown" instead, 72 hours maybe?

 
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Topic: Tyrant: General Tyrant Discussion / [DEV] Economy Update Coming Soon

the pack lock is good, but how about mission lock instead of level lock?

you need completed mission 66 to unlock nexus pack, 90 to blight, 119 to purity and so on

the newest pack will unlocked when previous chapter completed, (current, fp1 & fp2 unlocked when mission 276 done, but after flashpoint mission introduced, you need completed them)

 
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Topic: Tyrant: General Tyrant Discussion / [SPOILER] New Upgraded Cards (August 6, 2013)

My option of their upgrade:

Gaia
Rare Righteous Commander
13HP
Cleanse All Righteous
Heal Righteous 1

Blight Tower
Rare Bloodthirsty Structure
0/8/3
Strike 3
Jam
Weaken All 1

Theodysseus is ok

Smog Tank
Rare Bloodthirsty Assault
5/7/3
Weaken All 1
Poison 3

Abominable Horror
Rare Bloodthirsty Assault
6/10/4
Regenerate 4
Weaken All 1
Berserk 3

Pulsifier
Rare Xeno Assault
1/7/1
Payback
Chaos
Mimic

Elite Diver
Rare Imperial Assault
3/6/2
Evade
Refresh
Berserk 1

Extinguisher
Rare Raider Assault
3/8/3
Strike All 2 on Play
Payback
Berserk 2

Asp
Rare Xeno Assault
4/6/2
Payback
Siege All 2 on Attacked
Mimic

Smog Unit
Rare Raider Assault
3/5/1
Chaos
Disease
Poison 1 on Attacked

 
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Topic: Tyrant: General Tyrant Discussion / [SPOILER] New raids, new reward cards, new achievement and Pyro Rig nerfed (JUL 2013)

Originally posted by 808184:
Originally posted by moehawkman:

That Scythos Spitter looks kinda ridiculous. 10 hp w/ refresh? With Mayumi around, it won’t die very easily.

You seem to have forgotten fear. And wallstall.

It doesn’t change the fact that Scythos Spitter is almost immortal, force you choose non-assault fighting deck
today, it’s too strong for those non-assault fighting deck(Jam All, Summon, Fear or wallstall), muscle deck become more and more weaker

In another way, it’s first Refresh+Berserk combo card, which is interesting
Ideal nerf:
Scythos Spitter
Rare Bloodthirsty Assault
5/8/4
Refresh
Berserk 3

 
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Topic: Tyrant: General Tyrant Discussion / Three reasons you should avoid buying Terminus.

Originally posted by therealjharness:

I agree with you that getting those from Terminus sucks when there are much more viable replacements, but the devs wouldn’t take them out. Like what was said in the Card Pack Prices thread, the devs aren’t going to take out crap rares, or even downgrade them for that matter. Crappy rares exist so that 1) not everyone gets the great rare/legendary cards easily, and 2) obtaining a great rare maintains that feeling of accomplishment. If everyone drew a Havoc Alpha or an Absorption Barrier every pack, PVP would be even more power-creeped than it is now and the player base would be even smaller, because players would have no reason or motive to stick around and keep trying to collect the good cards. Don’t get me wrong, I hate it when I draw cards like the one you listed. But you of all people should realize the rational aspect of having those cards in there.

If almost everyone use same deck to do PVP, it’s DEVs’ fault, not players. (Pyro……)
Today, the type of main decks are too few, instead of “can’t build this, but can build some alternative”, the game now become"get it, or be screwed"
So the frustate of “aiming the jackpot(EV, MW…) but stomp on landmines (Spire raider, Nefelim knight…)” become huge.

 
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Topic: Anti-Idle: The Game / [Petition] Arcade balance changes

Also reduce requirement of bronze(60%=>40%) and silver(80%=>70%) medal score may also reduce frustating

 
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Topic: Anti-Idle: The Game / [Petition] Arcade balance changes

Originally posted by Kingdweeb1:
Originally posted by bc007004:

i’d rather suggest “remove score multiplier system” to shorten skill gap

how would that shorten skill gap? all it would do is remove such high scores and make higher scores SUPER hard to reach. nothing gained nothing lost with that.

For example, Player A reach Triangle Count wave 10, B reach 7, 70% performance of A
With multiplier: Score A = 5.5M, B = 2.8M, about 51% of A
Without multiplier: Score A = 1M, B = 0.7M, 70% of A

Originally posted by Uroogla:
– the benefits from answering correctly immediately (substantial increase to the multiplier bar) far outweigh the disadvantages of being wrong.

That’s why I think MM is a failed game, it should become more logic/accurate based, not speed/reaction based game, it’s not the real spirit of math.

And I’ll suggest reduce gametime in pong, the long time, 7:00, is why the skill gap in the game so wide. Reduce it to 4:00 maybe.

 
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Topic: Anti-Idle: The Game / [Petition] Arcade balance changes

i’d rather suggest “remove score multiplier system” to shorten skill gap

 
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Topic: Anti-Idle: The Game / Challenge Submission Thread

The Destroyer

After earned enough resource in Battle Arena, you think it’s no more benefit in there, now you want become “The Destroyer”, crash everything!


Objective: Finish Fighter business

Rules:

1. You start with Fighter Business, you can only claim it with at least 125 performance
2. Level=9001, Rank=500, Robacon Rank=500, Fighter career level=100
3. Maxed every BA related currency (Even PoM and PoT), state, skill level and crafting recipe
4. All monsters are bestdiary LV6
5. Started with BA, no more feature(Even Progess/YC/GC/BC)

Rewards:

  • Medal Name: The Destroyer
  • Skin Color: #220011
  • Eye Color: #880044