Recent posts by ThreeDeeSix on Kongregate

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Topic: GemCraft Labyrinth / Why are people anoyed over premium?

@Lolzorz: You make out charging for game content to be the ultimate evil. Get over yourself. The three things you are saying are “the same thing” are not—not even in the sense of “money exchanges hands for content,” because in #3, there’s no need for it to do so. On the spectrum of human evil and atrocious acts, dedicated flash programmers wanting to be paid for their popular, high-quality products fall somewhere in between petting a baby chicken and barking right back at an overenthusiastic dog.

 
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Topic: Game Programming / Learning to Program

I have no existing programming knowledge, but I know—from my college days—that I pick up the nuances of a programming language with relative ease, and am subsequently able to do a lot with it. I simply tend to lose it if I don’t use it for a few years.

As it appears I will be unlikely to make much by way of waves in terms of gaming as a non-programmer—however skilled I might be as a writer, plotter, conceptual designer, et al—I am looking to find a way to teach myself to program.

Practical applicability is a must; whatever I do, I’ve got to be able to practice with it as I go, trying things out in baby steps.

Any suggestions? Also, as an aside… Which languages should I be learning?

 
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Topic: Collaborations / List of Available Talent

My name is Nick; I’m 30 years old, and am a skilled creative writer. My preferences, and areas in which I have the most writing experience, are the fantasy and horror genres. I’ve more than 15 years’ experience running role-playing adventures, and probably about 15 doing it properly ;) I don’t presently have a portfolio available online, but I stand ready to submit writing samples of whatever length (if you want a novel, it might take a while) I’m interested in serious work, along the lines of plot-line construction, dialog, and concept design.

While I am a quick learner, I have no programming knowledge beyond basic HTML. That being said, I’m fairly good with that, and have served in the past as an online chat and message board moderator for a variety of communities, including Wizards of the Coast’s online community. In addition to writing and development, I’d be happy to serve in such a capacity as a community coordinator, moderator, or assistant in such a regard.

I’d like to get my name “out there” and start to build a portfolio, esp. with regards to a future in the indie gaming industry. I am interested in profit-share, employment, hobby-related… just about everything, with the only catch being that (assuming the likely eventuality, that a project won’t replace my existing income, certainly not immediately) I must maintain my current employment and contact dedicate full-time attention to such a project for a protracted length of time.

I can be reached on Kong, or at the gMail address “dm.sanhael” (Kong will likely have a faster response time from me).

 
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Topic: Technical Support / Not Receiving Whispers in Chat

After being a member of Kongregate for nearly two years, now, I’m suddenly not able to receive “whispers” which are sent to me in chat.

I can think of two major changes to my Kongregate experience recently: I installed some of the Greasemonkey Scripts for Firefox, including some that affect my whispers (that’s a couple of weeks ago; I’ve received whispers since then) and I had my account name changed from GygaxGamers to ThreeDeeSix. That was just… Yesterday, or the day before, but I’ve received whispers since then as well… although I can’t recall if I have since actually logging out and logging back in.

For what it’s worth, I have the script which causes my Kongregate tab to flash, and display the number of whispers that I’ve missed, while in another screen. It’s still doing that, but the whispers it’s picking up aren’t made visible to me, as if I’ve ignored the sender (I haven’t).

 
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Topic: Kongregate Multiplayer Games / [Unnamed Multiplayer Artillery Game, Open Alpha Test] Stats for player 2 starts

What about a random player start?

 
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Topic: Kongregate Multiplayer Games / [Unnamed Multiplayer Artillery Game, Open Alpha Test] Name suggestion thread

Throwing my name into the pot of UMAG fandom… and I don’t think that what it stands for ought to be clarified, really.

 
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Topic: Kongregate Multiplayer Games / [Unnamed Multiplayer Artillery Game, Open Alpha Test] Names For UMAG

UMAG seconded.

Also, you’ll note at least one other “Name Suggestions” thread already in existence, with dozens of replies. It happens to have been posted by the game’s creator, which I’d imagine would make a general consensus on that thread far more likely to influence his ultimate decision.

 
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Topic: Kongregate Multiplayer Games / [Unnamed Multiplayer Artillery Game, Open Alpha Test] hate wind

I would dislike the wind a great deal less if it didn’t change, sometimes dramatically, from one turn to the next. It also seems to have a disproportionately strong effect, but that could just be the “I’m suddenly missing every shot” talking ;)

 
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Topic: Kongregate Multiplayer Games / [Unnamed Multiplayer Artillery Game, Open Alpha Test] people who complain about killstealing are lame

Actually, there’s an inherent difference in what you yourself just said: “stealing” vs. “taking.” We’re in a game where the competition is to see who’s the “last man standing” out of four. That involves “taking” your opponents. People who complain about “stealing” are complaining about a situation wherein somebody suddenly abandons their previous target for an easy shot at a stats boost which they didn’t work for. If the whole game lasts under a minute, crying “KS!” is relatively pointless, but in a game which drags on for several minutes, and if it happens over, and over, and over again, it can become very frustrating.

I’m just saying… from a certain point of view, it’s an underhanded technique. It’s probably not all that a big deal in the long run.

 
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Topic: Kongregate Multiplayer Games / [Unnamed Multiplayer Artillery Game, Open Alpha Test] Ghost Mode

I’ve been in a number of games where, after dying, I lingered on for several minutes to see the outcome. I thought that the option would be amusing, plus present an added challenge to the surviving tanks at any given time.

 
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Topic: Kongregate Multiplayer Games / [Unnamed Multiplayer Artillery Game, Open Alpha Test] Ghost Mode

Here’s an idea. Not necessarily a great one, but amusing.

How about an (optional, set at game creation) “ghost mode” which allows “ghosts” (appearing as translucent tanks w/ shields) to continue to receive a turn?

They have unlimited jetpacks, dirt bombs, and digger cones, but no weapons.

 
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Topic: Kongregate Multiplayer Games / [Unnamed Multiplayer Artillery Game, Open Alpha Test] Name

I think it’d be kinda funny to just leave the name “UMAG.”