Recent posts by stop1it on Kongregate

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Topic: Kongregate Multiplayer Games / [Fantasy Online] Fantasy Online music or Else?

Why would you even create such a topic?

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Topic: Legacy of a Thousand Suns / Raid URLs

NM Vespasia bot

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Topic: Legacy of a Thousand Suns / LotS Guide for DotD Players

Why should you stash your credits in the bank if there is a 10% deposit fee?

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Topic: Everybody Edits / Kongregaters unite! (Level Ideas)

I can’t even edit my post or add pictures?

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Topic: Everybody Edits / Kongregaters unite! (Level Ideas)

Hey there, good idea, making a thread like this.

I’ve noticed that recently all the levels are basically copied versions of one another, with repeating levels between themselves, even within themselves. This makes the game very tiring.

This is because almost all of the ideas of normal blocks have been thought of.

Hence, the ideas below may seem familiar or copied.

  • Co-operation map, where if one fails, the other MUST fail.
    *Success/Proposed Planning
*Limitations - Must only let 2 in at a time.
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Topic: General Gaming / Pingy the Ping Idle RPG - suggestions?

Originally posted by wheelsfire:

You could add an money generator along with the bank. So that while you are waiting for the bank, the money generator creates money for you and you can upgrade it. But you have to constantly recharge it which costs money. The more upgrades for the money generator, the less you have to recharge and more money you get.

Building upon wheelsfire’s post;
I feel that the money machine idea is redundant. As the machine gets upgraded, (obviously) the machine needs more money to be upgraded again. Hence, when the growth of cost of upgrade is more than the growth of reward, it would take a longer time for the machine to generate the same amount of money you upgraded it with. When the growth of cost of upgrade is less than the growth of reward, the machine generates money exponentially and the player essentially has infinite money given enough time.

Here are some of my suggestions:
Let hats have special powers.

For example,
- Fishing hat – Increases rate of spawn of fish
- Leprechaun hat – Increases chance of winning in the slot machine [eliminates combinations that do not give rewards]
- Top hat (with $ sign) – Decreases time needed to claim interest. [Personally, I feel that this is better than increasing the interest rate as this keeps the player more engaged].
- EXP hat – Increases EXP for all EXP rewards. [This hat could cost around 500k, as it is at this stage that players start to feel that their EXP bar is too long.]
- Square Graduate hat – Increases time needed to answer Skool questions.

I hope you’ll like my idea, and I hope that you will take it into consideration!