Recent posts by kirbykibble on Kongregate

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Topic: Kongregate Multiplayer Games / [Backyard Monsters] "Oops, something broke!" - Cell for base "0" not found issues

okay, now i have the “oops, something broke”

ID: 238771

 
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Topic: Kongregate Multiplayer Games / [Backyard Monsters] "Base 0" Help

A few months back, i got the “Base 0” glitch. I informed the developers after the update who said they would fix the problem. From time to time i checked my BYM account and recently, instead of the orange “base 0” message, i got a Oops! something broke message. Is this just a different look for the Base 0? or did i get another problem?

 
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Topic: Freefall Tournament / Need More Maps!

Originally posted by Zephilinox:

I’m sure more maps are coming, just be patient, it takes more than 10 minutes to make one.

…that doesnt seem so bad…

 
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Topic: Freefall Tournament / E Ability Idea

Originally posted by Glauro:

So, is your point “Since the grenade would attract too much atention, I should just bounce off a wall, glowing in my team’s colour, taking double damage while in that form and slamming the ground right afterwards”? I still think FLO would be a lot less prudent.

I think the Thunder Kick for the scout is already a multi-purpose skill. You see, one can use it to:
quickly throw oneself in or out of a battle;
chase after fleeing enemies (locking at them first and then using the skill);
move faster while being able to steer quickly (as opposed to a simple bunnyhop);
change direction in mid-air (which isn’t as effective as a Sabre Dash);

Now, tell me, why would you prefer to risk getting killed by a single sniper hit when you can just activate Super Turbo (Q ability) and drop a nade by, thus throwing at least one of the snipers away and making him an easy prey – and, remember you are still moving superfast and can use your E-Kick to escape if things get tricky. Also, by the time your prey hits the ground you’ll probably have another grenade ready.

You didn’t mention how much damage an FLO would do, but, if high damage is the case, then this game would become too similar to DotA, and by that I mean “one opening attack plus two hits later and you’re dead”. It would be too past-paced, the combats wouldn’t be as immersive; the whole battle strategy would be based on how one can initiate a fight and then escape quickly.

So, I don’t agree completely with your idea, but maybe something different would be fit?

I agree. A single grenade is more effective and more practicle than
Instead, you would cloak and appear as a distortion in the air.
And rather than take 2x damage, just have no shields.

 
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Topic: Freefall Tournament / Auto Aim

If you also noticed, the auto aim restricts a gunner or scout to a burst fire. (sorry if I repeated what someone may have already said. I didnt have enough time to read all of the posts)

 
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Topic: Freefall Tournament / Fatal error in "Find A Game"

I got it too, its probably a bug.
It doesnt really matter at this point until there are more maps.

 
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Topic: Freefall Tournament / The one thing that bugs me...

It does have potential. Not to mention it doesnt run on unity. Which is pretty cool considering that all of the 3d games fps games are run using unity.

 
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Topic: Freefall Tournament / Suggestion Box

Compared to other kong fps games, this is fun but needs some stuff to stand chance to the other fps games like “begone guerra” and “red crucible.”

The two most imortant things would be maps, and vehicles.

 
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Topic: Freefall Tournament / Suggestion Box

Originally posted by Vrihet:

1. In game auto balance. I don’t want to play 6v1s…
2. Display the current battle suit of the player when looking at the scores (tab) so that you know what needs to be balanced.
3. Some form of kicking inactives.

I dont know about the first one… It would be like halo reach when someone leaves the game during the match.

 
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Topic: Freefall Tournament / Design Your Favorite Class

NOTE: this idea will only work if vehicles are integrated into the game.

anti-tank

Primary weapon: a magnetically powered grenade launcher on rails. (like a amped up railgun) when fired, the magnet pushes the rail with the grenade on top. At the end of the firing tube, the rocket shoots out punching a hole in the side of a vehicle. The rail will also fly out and smack any people in the line of sight.

Secondary weapon: a short ranged smg.

Special ability: artillery barrage. Calls in artillery to fire randomly in a location for about 10 seconds. Long cooldown.

Extra: Anti-tanks are not equiped with grenades, but with 6 C4 packs. If directly beside a vehicle, you can press “f” and you will place C4 on the vehicle. If not near a vehicle, you can press “f” and you will throw the C4 pack on the groun in front of you.

Press “g” and all of the C4 blows up immediately.

 
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Topic: Kongregate Multiplayer Games / [Backyard Monsters] Update 4/12/12 ~ Inferno Comes to Kongregate!

Originally posted by ZardBrood:
Originally posted by Des_troyy:
Originally posted by kirbykibble:

hey….does anyone know how long it took for someone to get their base 0 fixed by Kixeye

No-one has got it fixed yet. Pretty sure they said by the end of April they should be mostly finished..

I have waited this long i can wait till then for sure.

define this long

 
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Topic: Kongregate Multiplayer Games / [Backyard Monsters] Update 4/12/12 ~ Inferno Comes to Kongregate!

hey….does anyone know how long it took for someone to get their base 0 fixed by Kixeye

 
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Topic: Kongregate Multiplayer Games / [Backyard Monsters] Update 4/12/12 ~ Inferno Comes to Kongregate!

god, i hope they fix the base 0.
i guess thats why they told Des to stop fixing them.

 
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Topic: Kongregate Labs / [Backyard Monsters] F-YEAH! The Updates are Here....xD

wait…wait….wait….
no base 0?
does that mean for those who dont have it?
because my base 0 is still in affect

 
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Topic: Kongregate Labs / [Backyard Monsters] challenge for shiny

It should be competitions to win kreds instead

 
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Topic: Kongregate Labs / [Backyard Monsters] {Recruiting} The Spartans of the Light! TSOTL (30+); A Legacy of Light!

1…2…3…
third alliance made by GameMaster…

HEYYYY
now this alliance holds promise, after a couple a tries, you got it right.

 
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Topic: Kongregate Multiplayer Games / [Backyard Monsters] Monster bunkers

lock….please…

 
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Topic: Kongregate Multiplayer Games / [Backyard Monsters] ACCOUNT SUSPENDED (former WARNING)

Riddle me this: did the hacking start when you got WM2?

 
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Topic: Technical Support / Backyard Monsters - We’re sorry, we can’t find that page.

Did you notice that the BYM forum is gone?
very peculiar…

 
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Topic: Kongregate Multiplayer Games / [Backyard Monsters] Recruiting elite players

i’m sorry, but i don’t understand run-on sentences.

 
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Topic: Kongregate Multiplayer Games / [Backyard Monsters] Farewell!

aether union’s going to be happy about this
goodbye Gamemaster81.

 
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Topic: Kongregate Multiplayer Games / [Backyard Monsters] Shiny Gone

same, instead i wasted 23 shiny to upgrade a block. such a waste of shiny.

 
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Topic: Kongregate Multiplayer Games / [Backyard Monsters] Before I play, what is this game about?

build your base, make monsters to destroy others.

 
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Topic: Kongregate Multiplayer Games / [Backyard Monsters] Trap Idea.

I know that there’s been many trap idea threads but i only had one and i bet nobody would’ve bothered to read what i had to say on the last thread.

Anyways
Here is my Idea.

A Shotgun Turret
(this may sound lame, but keep reading)

This turret is placed fixed, in one direction.
it is hidden underground.

for it to activate it will have to be triggered by either a tripwire or a sensor.

This turret will then randomly shoot, say, 10 bullets in a spread pattern doing 100 damage per bullet.
(yes, this will be fatal up close)

The turret can only shoot once per attack and it cannot be destroyed.
(due to the fact it will pop out of the ground for a second, fire, then conceal itself.)

The trigger is set on the map and can consist of a tripwire, which goes over a certain area.
The turret is the size of a block.

After each time there is an attack and the turret is fired, one must pay to reload the trap for usage in the next attack.

BUT the most unique thing about this trap is that small buildings CAN be placed on top of it!
(say a block, booby trap or Decor.)

Example:
I placed a turret on the East side of my Yard with a tripwire in front of it.
On top of it, i built a Mine.

A level 1 pokey stepped on the tripwire!
(turret pops up, fires, pops down.)
then another pokey would step on that mine!

Hey, to me it sounds cool. and not to OP.
soo…yea!

 
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Topic: Kongregate Multiplayer Games / [Backyard Monsters] NEW BYM Easter Egg Picture

asdfz cxv agsd sdfhafg, asjfdhaks jhflahflksa jfhdas!

EDIT:
im sorry. my eyes wen blind for an hour and I had NO IDEA what i was typing…