Recent posts by Lurlock on Kongregate

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Topic: GemCraft Labyrinth / Wow, I broke the game...

Yes – I forgot to check when I finished (the second time), but my calculations are that you could do 670 on this level (M10) without taking the Shadow explosion into account. When I redid it, I only built walls on the top half until the Shadow arrived. The Shadow took out 26 walls, for a total of 696, but I think I could’ve gotten more with the Shadow if it had gone a different direction initially. (It headed towards the path on the left, and thus stayed fairly close to the top of the screen.) It’s possible you could break 700. I think a better level would be M6. (Too bad I already did that a while ago in maxed Endurance, don’t feel like going back.) On M6, if you made the shortest possible path, you get 685 without Shadow, which would easily break 700 with the Shadow.

It occurred to me that obstacles like trees are much more significant than the length of the path – each path square reduces the possible total by 1. Obstacles reduce it by 2. This is why my K12 choice was wrong.

 
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Topic: GemCraft Labyrinth / Wow, I broke the game...

So I was trying to build as many structures as possible on a single map – taking advantage of the Shadow’s explosion destroying walls in order to build more structures. I had pretty much the entire field covered in walls except for paths to the orb, which you can see from the picture below as the rows of traps. I used a shrine to kill the Shadow where I wanted it, and the results are below.

As you can see, in addition to the few walls near the explosion (but not all the ones it should’ve hit), it also somehow took out all the walls on the bottom half of the field, along with two of my mana farms and three amps around my kill tower. Unfortunately, at this point the game completely froze. The shrine animation is still playing, and I was able to mana pool a few times, but nothing else works.

So, future reference, don’t do that again.

 
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Topic: GemCraft Labyrinth / Trivia

Yes, that’s what I was looking for. E7’s path is 5 squares wide while D7’s is only 1. And this wasn’t fixed in the patch like the other one.

 
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Topic: GemCraft Labyrinth / Trivia

Let’s rephrase that – they’re not misaligned so much as not perfectly aligned – e.g. in a perfectly aligned pair, for every exit tile on one side there is a corresponding one on the other.

 
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Topic: GemCraft Labyrinth / Variance at the Top

Right, but you’d think at least more than one person did everything correctly to get the best multipliers? I just think it’s weird that NOBODY is tied…

 
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Topic: GemCraft Labyrinth / Variance at the Top

As I’m starting to approach the theoretical maximum level, I’ve been looking at the boards, and one thing surprises me. In theory, if you do maxed endurance on every level and get a 50x summon multiplier on the pylon levels, you will have earned the maximum amount of experience possible in the game. (Barring people who got > 50x on the pylon levels before the patch which limited it.) One would assume with such a hard cap on the maximum level that there would be a bunch of people tied at the top with the same level, but this is not the case. On both the Armorgames and Kongregate boards, there is nobody tied at any score in the top 50 or so for wizard level. There’s a bunch of people who are way higher than the theoretical maximum – I can only assume these people are filthy cheating cheaters. Others are slightly over my calculated estimate of the maximum, which may be legit if they started before the pylon level cap patch. But for those who started after, there should be a bunch of people tied at the top, but there aren’t. Can anybody come up with an explanation for this?

 
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Topic: GemCraft Labyrinth / Trivia

That is correct. Still missing two of the levels where you can build on every square, and one pair of levels that don’t line up exactly…

 
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Topic: GemCraft Labyrinth / Trivia

K1, J6, and J4 are correct. M2 and J5 are not. (You can build on the roads – in the case of J5, you must destroy the monster nest first, but after that, you can build anywhere on the bottom half of the map.)

I should amend this though – I just realized there’s actually only four of them, so we’re only missing one.

 
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Topic: GemCraft Labyrinth / Trivia

Here’s a new one:

  • There are only five levels where it is not possible to build a 3×3 block. Which are they?
 
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Topic: GemCraft Labyrinth / Trivia

Alright, it’s been about 24 hours, nobody’s going to get M3. It’s the only level that has pre-built structures in locations where you cannot build structures. 7 of the walls (oops, not 8, sorry) are built on squares that are technically considered trees. You can’t build towers or amps on top of them, and if you demolish them with gem bombs, you can’t rebuild them.

 
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Topic: GemCraft Labyrinth / Trivia

G7 and H7 is one – Apparently I need to update my hard-copy map, I hadn’t noticed they fixed that. There’s one other pair, but it’s less obvious.

 
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Topic: GemCraft Labyrinth / Trivia

D12, J6, J3, and M6 are indeed among the answers. Along with M10, that makes five. There’s two more nobody has mentioned. B7, J5, and L5 all have monster nests/tombs, which disqualifies them. If this restriction were removed, there would be three more levels you haven’t listed, for a total of 13 levels.

M3: No, E12 has it beat for that (54 structures). I’m talking about something seen on this level and nowhere else. Hint: There are 8 of them.

Your answer for the other question was right, however. F4 has 13 path squares which are purely decorative as nothing you do can make monsters walk on them. The runner-up is D3, with 10 squares.

 
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Topic: GemCraft Labyrinth / Trivia

M10 is one, but the other two aren’t. They have a few trees on the sides.

 
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Topic: GemCraft Labyrinth / Trivia

Thought I’d start a little trivia game. Here’s a few to start, feel free to add your own.

  • Two pairs of connected levels have entrance paths that do not line up properly. Which are they?
  • Field M3 has a feature not found on any other level. What is it?
  • There are seven levels where you can build structures on every single square of the map (except for your orb). Which are they?
  • Which level has the largest number of path squares which the monsters will never walk on under any circumstances? (Except maybe Shadow-spawn)
 
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Topic: GemCraft Labyrinth / 9,999,999,999 hp Monsters

Depending on your Resonance skill and the number of entrances, you don’t necessarily need a G31. I can do a one-entrance map with just a G28 and G27 amps. Even on K3 (eight entrances), I managed with only a G30 and G29 amps. My Resonance is around 750% though.

 
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Topic: GemCraft Labyrinth / Gem Art


Evil Face!

 
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Topic: GemCraft Labyrinth / Some strategies for GCL

O/C traps CAN be as effective as O/L traps, but you have to go several grades higher to make it work. And you need a machine that won’t lag so badly. O/L is clearly the best by far, but not absolutely required. (I’ve seen someone do a full endurance run without Y, L, or O. Now that’s difficult.)

 
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Topic: GemCraft Labyrinth / Challenges

Well, my calculations were evidently correct:

The game is teh evils!
Took the opportunity to produce another piece of gem-art:

 
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Topic: GemCraft Labyrinth / Challenges

I like to leave some challenges open to non-expert players. Also, I like meta-gaming. Now that I’m going crazy with endurance runs, every level is essentially the same unless I mix it up a bit. I’m actually doing this one right now. I’ve probably got the 666 already, but I’m finishing the endurance run just ‘cuz. It’s occurred to me that you could get higher by setting up a bunch of walls to be destroyed by the Shadow. But I like leaving it at 666. I’ll save that Shadow trick for when I do Shadow Bowling on E12…

 
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Topic: GemCraft Labyrinth / Challenges

Yeah, that’s what I meant. Looking at the map, I’m thinking K12 would be a good candidate. Make one bee-line straight from the entrance to the orb, and there’s very few obstacles. M13 has a potentially shorter path (if you bomb one of the walls next to the orb), but the presence of 3 enemy structures, as well as the pre-existing walls (which don’t count as far as buildings constructed) I think more than counteracts that. The tombs and nest take up a total of 27 squares, eat up another 17. Plus there’s 15 squares taken up by trees, vs. 11 for K12. So, for K12, you’d have 16 squares for the shortest path, and 12 squares you can’t build on (the trees plus your orb), leaving you with all the rest on which you could build a wall plus something else. Subtract that from the total map size of 20×17=340, add in the 26 more you get from demolitions, and you get … umm … (((340 – 12) * 2) – 16) + 26 = … wait a minute … 666!! Dun dun dun! ‘Tis the devil’s work, I tell ye! I’ll have to test this out to see if that’s the number you actually get. Anyone think another level might be even more?

 
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Topic: GemCraft Labyrinth / Challenges

Another unusual one: Get the largest number of “Buildings Constructed” at the end of the battle. Hardest part is choosing an appropriate level. Ideally you want one with just a single monster entrance and few obstacles (trees, nests, tombs, etc.), and you want the shortest path to your orb possible. To do this properly, for every tower, amplifier, and shrine you build, make a wall first. Use your demolitions on towers or amps so that you can then remake them (plus wall) again. You can get 4 or more buildings on a single square this way. A short path is desirable because a trap built on a path only counts for 1 on that square.

Alternate (and much harder) challenge: Cover an entire map with shrines. Shrine cost increases exponentially, so it can be very difficult to get more than about 20 or so without cheating.

 
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Topic: GemCraft Labyrinth / Save Button? Auto Save?

My guess is you have some sort of browser plug-in which cleans your cookies on close. You’ll need to either disable it or turn it off for this site. There’s some info in the FAQ about this, by the way.

 
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Topic: GemCraft Labyrinth / Help needed with Journey Amulets!

I try not to assume people have Premium unless they say otherwise. But it’s definitely possible to get this amulet without.

 
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Topic: GemCraft Labyrinth / Any tips on Max Settings endurance run

Yeah, I get serious problems with > 200 chains, so it takes a bit longer for me…

 
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Topic: GemCraft Labyrinth / Help needed with Journey Amulets!

The 7-700 one is one of the trickier ones to do. One way to do it is to pay attention to your main kill gem, and whenever its kill count is > 700, duplicate the gem (possibly upgrade the new one), then put the old one in an amplifier or trap somewhere for storage, and keep it until the end of the battle. Repeat 7 times, and don’t ever upgrade or combine those 700+ gems. Obviously, you need a map with >4900 monsters, so use the monster-count chart I posted in the FAQ thread (first page, 3 posts down I think), to find one with a high count, and if that’s not enough, try messing with the battle modes – add waves, more monsters per wave, or if all else fails, try swarms-only, but that can be tricky because it’s hard to get much mana. (You can compensate by playing on a level with lots of mana shards.)