Neminsis
13 posts
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Neminsis
13 posts
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Neminsis
13 posts
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Topic: Kongregate Multiplayer Games /
[Star Supremacy] loyalty regen
you lose -5 loyalty on each loss but you gain +5 loyalty on each win so you can erase any loyalty damage just by attacking a low level node…however the loyalty displayed does not update until you log in again.
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Neminsis
13 posts
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Topic: Kongregate Multiplayer Games /
[Star Supremacy] Bug with XP
should’ve just made a different game instead of ruining this one…devs should also stop smoking crack.
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Neminsis
13 posts
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Neminsis
13 posts
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Topic: Kongregate Multiplayer Games /
[Star Supremacy] Ship armor competition
Speaking as the most advanced Seeker in the game…I didn’t even bother because I know that an equally advanced UEO will top my best.
Nice try though.
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Neminsis
13 posts
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Topic: Kongregate Multiplayer Games /
[Star Supremacy] Maintenance at 03:30 am April 13th server time
I’m quite pleased with this update…
A single run through of capella made me lvls 71 and 72 on a fresh lvl 70…not bad returns considering that leveling in forts was first come/ first serve previously…and was totally without risk of loss.
I’m not sure what people are talking about when they say that stamina recharges slowly…I ran through all the Pirate Lair instance earlier and then came back later to run through Capella on easy…Btw for those of you that gave up too soon…legendary level of Pirates Lair pays off in pink gear…I wonder what legendary lvl of Capella pays off in…hrm…
Also, I got one mil exp pack from a corsair today but I only farmed 5 of them…and sure it was only a blue but yes they still drop occasionally and yes mil exp in arena is too low considering the losses that one takes in the arena.
Seriously, this is a very good update…and I haven’t liked many of them up till now either.
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Neminsis
13 posts
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Topic: Kongregate Multiplayer Games /
[Star Supremacy] Damage and initiative bugs collecting
Actually, you’re wrong darkbownar.
What is often described as the “damage” or “initiative” bug is real and it is also the same bug as “weapons didn’t fire” and “aircraft just sat there”…
I personally think the cause is desynchronization between players, packet bursts and the client/server trying to play catch up in a finite timewindow…or for the monosyllabic… “lag”.
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Neminsis
13 posts
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Topic: Kongregate Multiplayer Games /
[Star Supremacy] Space Fortresses
meh…I sell those bps a lot cheaper than that…the 200+ credit ones are just the ones that don’t sell the moment they hit the auction house…
on the other hand if you scroll to the end in the auction houses you can find all kinds of fragment stacks for 2 bcreds…
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Neminsis
13 posts
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Topic: Kongregate Multiplayer Games /
[Star Supremacy] Get ready for the War Coming soon!
Further more…after I’d lost the 30 cruisers and Star Blessing did not work (the last time), a stack of a different cruiser design appeared in a colony that had not been fighting…I didn’t make any connection to the incident because they were of a different design and I thought I had just forgotten about them since I don’t use many of that type…However, when that same stack of ships disappears without being assigned to any commander it makes me think that the two events are connected.
Could all of these bugs be connected by the single thread of a data base error?
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Neminsis
13 posts
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Topic: Kongregate Multiplayer Games /
[Star Supremacy] Trade income bug
Different level nodes pay out at a different rate…
At one colony, lvl 4 node route is paying 1462 while a lvl 5 is paying 1862 whereas a colony to colony connection is worth 3278.
At another colony with a governing leader with 0 stats, a lvl 4 node pays 401 and a colony connection pays 1003. This is probably as close as you can get to the base value for connection type.
I did not find any variance in payout with hub lvl, spaceport lvl or planet lvl.
I also could not recreate some of the high bonus’ that I’ve seen previously.
Try disconnecting and reconnecting the trade routes and check for variance.
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Neminsis
13 posts
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Topic: Kongregate Multiplayer Games /
[Star Supremacy] Get ready for the War Coming soon!
Originally posted by barbily:
are you sure that your commander has full power?
Full in each and every cited case…
In the cases of losses the best theory I have is that the opposing commander was successfully dodging across multiple rounds and weapons firings while at the same time the 15 second round timer was being skipped…If so then dodge is impossibly over powered and the rest of the skills are worthless because in at least 2 of those cases the opposing leader would’ve had to dodge 20+ consecutive firings without taking damage.
In the case where the transports retained ownership of node while the destroyer stack was sent home, this suggests that it’s an artifact of lag and/or a problem with combat resolution. The fact that the transporter stack only lost two confuses me greatly though…
Addendum: add another 30 cruisers lost because “Star Blessing” did not work yet again…Seriously…I’m seeing very little reason to continue at this point Barbily.
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Neminsis
13 posts
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Topic: Kongregate Multiplayer Games /
[Star Supremacy] Get ready for the War Coming soon!
“it means it will be of no use or disappear if you don’t use them within 48hours”
They are also of no use if you encounter the combat bug where the players ships cease to fire for multiple rounds…
This is especially bad since this bug results in a greater than normal loss of ships.
I’ve personally lost close to 300 destroyers and approximately 90 cruisers since this bug started…60 of those cruisers being while I had two star blessings available but unable to use because of the bug.
I like this game, I really do but I’m not a masochist and this is just too much.
Addendum: I’ve just experienced another iteration of the same bug. I sent 150 destroyers to a node that was occupied by 10 transporters. The battle results were 2 transports destroyed, no destroyers damaged but all the destroyers were sent home and the transport “won”.
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