Recent posts by moonsoul24680 on Kongregate

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Topic: Little Alchemist Mobile / The Reason Why New Players can NEVER catch up.

To those of you in the top 100 do you decks consist of the standard 35-40 cards and 5-6(or more) crushing blow and critical strike cards?

 
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Topic: Little Alchemist Mobile / Combo cards

Ofc off I just feel like the foundation cards of a lot of people’s decks are seemingly dwarfed by the gold/diamond/onyx cards available. But that’s just me

 
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Topic: Little Alchemist Mobile / Combo cards

Hmm maybe gun or something similar to sword in a ranged variation (possible scc). Glass and oil as bcc maybe

 
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Topic: Little Alchemist Mobile / Combo cards

Ik good combo cards are getting new cards every so often but where is the love for our not so favourite bronze and silver variants? They need some love too D; xD

 
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Topic: Little Alchemist Mobile / New Onyx

Please sir can I have onyx Angel and rainbow plz cx ( not that I’m even close to an onyx card ;-;

 
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Topic: Little Alchemist Mobile / Question!

Originally posted by Lokalo:
Originally posted by ravihyz:

@Lokalo, I think @JackyOdu has a good point here. I agree with him, tell me what is the difference between Tie and Defeat? Currently, in both cases you lose your energy and don’t gain anything in adventure mode. Worst of all, the boss says that we are defeated despite tying the match! Spent energy can be given back or at least 50% coins and 50% Exp can be given in a tie situation.

Ye he has a point there. But what about heroics?

I think heroics is a little different in the sense that it’s one long battle only broken by loading screens and such

 
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Topic: Little Alchemist Mobile / Vanity pack

Hah chin your a cheater malevolence was a card before this pack and now ya got evil queen… Sneaky very sneaky xD

 
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Topic: Little Alchemist Mobile / Rigged game

Originally posted by Mr_Andersam:

If you want to see if it rigged or not simply wright out your deck and put a tally mark each time a card is drawn. After 100 games your should have well over 1000 ticks and you can start to see if certain cards are drawn more then others.

You will find that they are not and be forced to face the fact that it is the matching system that generates the frustration.

I agree that facing a bunch of decks that are only at or well above your level is not that fun but it is not rigged; just matched poorly.

Okay I had this idea sorta for boss drop rates at the start and end of little town just for the sake of curiosity. 100 or so battles at the start and end…granted I need to make my deck better before I start testing xD

 
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Topic: Little Alchemist Mobile / Questions about Drop Rates

Originally posted by roorooru:

@MmEeOo. Well, you have 0.24% chance of getting Otto’s card after each victory. So… yeah… it can take a long time to get two.
But do you really want every single player to have a fused Otto?

I don’t want fused ottos…or any fused FF cards for that matter…I’m not being a sheep for progression :|

 
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Topic: Little Alchemist Mobile / Gg RNG

Originally posted by Lokalo:

Gratz. Well that’s totally random some times, I also got void and knowledge both at the same day… Like 2 days ago… Sadly I don’t need them anymore…

Lol I’m just surprised by rng…rng is notorious for hating me lol

 
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Topic: Little Alchemist Mobile / Gg RNG

Originally posted by LordRahl80:
Originally posted by moonsoul24680:

Had 800 coins so I bought 200 coin packs and let’s just say I got knowledge from the first pack then void in the very next one…YES I can have 2 voids and knowledge cards :D

Lol, grats! I just now got my first void card (after a year+ play time)

Hah I didn’t expect rng to love me enough for that lol

 
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Topic: Little Alchemist Mobile / Gg RNG

Had 800 coins so I bought 200 coin packs and let’s just say I got knowledge from the first pack then void in the very next one…YES I can have 2 voids and knowledge cards :D

 
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Topic: Little Alchemist Mobile / new to lil alchemist

Originally posted by Supertondo:
Originally posted by moonsoul24680:

Why am I the only one who doesn’t wanna be a sheep and use the Cs/CB cards? Seriously I’m not gonna ever add a fused final form into to my deck since it’s an outright waste of dust… I WILL make a defence arch-type deck one way or the other :|

The problem with this type of deck is you cannot beat the little isles bosses that are healers.
The defense archetype might be something good for PvP but outside that you need to take out the HP to win.

You can ya just gotta find cards that have both high offense and high defense

 
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Topic: Little Alchemist Mobile / new to lil alchemist

Why am I the only one who doesn’t wanna be a sheep and use the Cs/CB cards? Seriously I’m not gonna ever add a fused final form into to my deck since it’s an outright waste of dust… I WILL make a defence arch-type deck one way or the other :|

 
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Topic: Little Alchemist Mobile / Valentine's Day Thing

I guess I miss out because of how Apple does things…. Yay and besides I’m further ahead then even Aussies so hah

 
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Topic: Little Alchemist Mobile / Crashing

Originally posted by lupike1231:

Everytime that i battle the game crashes after i hit okay after the victory or lose, is it a bug or something

Is this happening during adventure mode or…?

 
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Topic: Little Alchemist Mobile / The vault of heroics

Originally posted by ChinzillaInc:
Originally posted by moonsoul24680:

Chin a question for you: will the card pools in the vault be updated with newer cards or have a system sorta the same as arena with a rotation of cards?

Vault only has the portal event cards, except for the Onyx cards. The pool for Onyx are ones that we have already sold in packs.

Ah so eventually all the cards will be earned in the vault…when that is no clue but I can happen…hmm

 
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Topic: Little Alchemist Mobile / Found bug..!

Originally posted by ChinzillaInc:
Originally posted by moonsoul24680:

I have a four a bug regarding both the end fight screens and the loading screens after fights in adventure… The game crashing..I’m not sure what causes this but it started after I installed this zoom update. I am using an iPhone 6+ if that helps in any form

Sorry about the crashing issues with the latest update. Looks like the crashing happens after battles when the lock animation plays (which animation it crashes on will vary for the device). We already uploaded an update with the fix for Android, and should be out today. As for iOS, it does take about 7-10 business days for Apple to review and approve each update before it becomes available on the app store. Once the next update goes out, it should fix this issue though.

Thanks chin, I’ll have to deal with crashing for now lol :D

 
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Topic: Little Alchemist Mobile / Found bug..!

I have a four a bug regarding both the end fight screens and the loading screens after fights in adventure… The game crashing..I’m not sure what causes this but it started after I installed this zoom update. I am using an iPhone 6+ if that helps in any form

 
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Topic: Little Alchemist Mobile / The vault of heroics

Chin a question for you: will the card pools in the vault be updated with newer cards or have a system sorta the same as arena with a rotation of cards?

 
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Topic: Little Alchemist Mobile / Hunting for a card

Originally posted by yokevick:

Knowledge can be found by battling Graham, Kate, and the Dark Alchemist.
Void is with Nessa and Ivana.
Hope that helps!

Oh… And here I thought I could easily get those cards D:

 
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Topic: Little Alchemist Mobile / What PvP powers do you want to see next?

Originally posted by yokevick:

Here are a few ideas that I have:

1) A fusion ability that increases the att/def of your card 7/7. Gives you enough attack to put a dent in your opponent’s health, and just a tad defense to cut down on the receiving end of a potential CS.

2) A fusion ability that neutralizes both your card and your opponent’s card to 0/0 att/def. Basically this will help prolong the battle a few more turns. It’s my version of solving the “Protection” dilemma, or at least making the battle longer, which is basically what a Protection deck’s goal would be.

3) A fusion ability that switches your card with your opponent’s card. This is basically the “wild card” factor and makes the battle very random.

4) A fusion ability that uses your card for that battle and the next battle. So let’s say your card is a 28/20 and you activate the fusion ability, and your opponent’s card is 25/25. Assuming you and your opponent are still alive after that, your 28/20 card would be used for the next card battle. It’s using your card for two battles!

5) A fusion ability that doubles the amount of gold you would receive at the end of the battle.

And finally: any way I can get in the game and be a boss on a new Adventure level? I would consider that a good trade :D

No please I dun wanna fight ya lol your scary xD thou if the wild card became a thing I’d think about using fused FF…I don’t to want to right now coz well sheep mentality but yea X,x

 
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Topic: Little Alchemist Mobile / Alchemic Treasure Goblins and The illusive Goblin King are coming to Little Town and Little Isles!

Originally posted by viperus1:

I hardly can call that “new content”…

So what would you call new content?

 
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Topic: Run Mobile / how many levels are in the low power area

Ya know I could learn to like these tunnels if they fit in with the rest of the game….all I can say about these tunnels is that they are an invisible maze of scattered pieces x,x

 
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Topic: Run Mobile / Levels of dislike

Originally posted by NotJo:
Originally posted by Keisha171:

Wow ur good

It is actually pretty easy after you figure out how to control the student.

Mobile was hard for me…pc uhm student defies my logic x,c