Recent posts by moonsoul24680 on Kongregate

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Topic: Little Alchemist Mobile / Questions about Drop Rates

Originally posted by roorooru:

@MmEeOo. Well, you have 0.24% chance of getting Otto’s card after each victory. So… yeah… it can take a long time to get two.
But do you really want every single player to have a fused Otto?

I don’t want fused ottos…or any fused FF cards for that matter…I’m not being a sheep for progression :|

 
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Topic: Little Alchemist Mobile / Gg RNG

Originally posted by Lokalo:

Gratz. Well that’s totally random some times, I also got void and knowledge both at the same day… Like 2 days ago… Sadly I don’t need them anymore…

Lol I’m just surprised by rng…rng is notorious for hating me lol

 
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Topic: Little Alchemist Mobile / Gg RNG

Originally posted by LordRahl80:
Originally posted by moonsoul24680:

Had 800 coins so I bought 200 coin packs and let’s just say I got knowledge from the first pack then void in the very next one…YES I can have 2 voids and knowledge cards :D

Lol, grats! I just now got my first void card (after a year+ play time)

Hah I didn’t expect rng to love me enough for that lol

 
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Topic: Little Alchemist Mobile / Gg RNG

Had 800 coins so I bought 200 coin packs and let’s just say I got knowledge from the first pack then void in the very next one…YES I can have 2 voids and knowledge cards :D

 
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Topic: Little Alchemist Mobile / new to lil alchemist

Originally posted by Supertondo:
Originally posted by moonsoul24680:

Why am I the only one who doesn’t wanna be a sheep and use the Cs/CB cards? Seriously I’m not gonna ever add a fused final form into to my deck since it’s an outright waste of dust… I WILL make a defence arch-type deck one way or the other :|

The problem with this type of deck is you cannot beat the little isles bosses that are healers.
The defense archetype might be something good for PvP but outside that you need to take out the HP to win.

You can ya just gotta find cards that have both high offense and high defense

 
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Topic: Little Alchemist Mobile / new to lil alchemist

Why am I the only one who doesn’t wanna be a sheep and use the Cs/CB cards? Seriously I’m not gonna ever add a fused final form into to my deck since it’s an outright waste of dust… I WILL make a defence arch-type deck one way or the other :|

 
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Topic: Little Alchemist Mobile / Valentine's Day Thing

I guess I miss out because of how Apple does things…. Yay and besides I’m further ahead then even Aussies so hah

 
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Topic: Little Alchemist Mobile / Crashing

Originally posted by lupike1231:

Everytime that i battle the game crashes after i hit okay after the victory or lose, is it a bug or something

Is this happening during adventure mode or…?

 
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Topic: Little Alchemist Mobile / The vault of heroics

Originally posted by ChinzillaInc:
Originally posted by moonsoul24680:

Chin a question for you: will the card pools in the vault be updated with newer cards or have a system sorta the same as arena with a rotation of cards?

Vault only has the portal event cards, except for the Onyx cards. The pool for Onyx are ones that we have already sold in packs.

Ah so eventually all the cards will be earned in the vault…when that is no clue but I can happen…hmm

 
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Topic: Little Alchemist Mobile / Found bug..!

Originally posted by ChinzillaInc:
Originally posted by moonsoul24680:

I have a four a bug regarding both the end fight screens and the loading screens after fights in adventure… The game crashing..I’m not sure what causes this but it started after I installed this zoom update. I am using an iPhone 6+ if that helps in any form

Sorry about the crashing issues with the latest update. Looks like the crashing happens after battles when the lock animation plays (which animation it crashes on will vary for the device). We already uploaded an update with the fix for Android, and should be out today. As for iOS, it does take about 7-10 business days for Apple to review and approve each update before it becomes available on the app store. Once the next update goes out, it should fix this issue though.

Thanks chin, I’ll have to deal with crashing for now lol :D

 
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Topic: Little Alchemist Mobile / Found bug..!

I have a four a bug regarding both the end fight screens and the loading screens after fights in adventure… The game crashing..I’m not sure what causes this but it started after I installed this zoom update. I am using an iPhone 6+ if that helps in any form

 
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Topic: Little Alchemist Mobile / The vault of heroics

Chin a question for you: will the card pools in the vault be updated with newer cards or have a system sorta the same as arena with a rotation of cards?

 
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Topic: Little Alchemist Mobile / Hunting for a card

Originally posted by yokevick:

Knowledge can be found by battling Graham, Kate, and the Dark Alchemist.
Void is with Nessa and Ivana.
Hope that helps!

Oh… And here I thought I could easily get those cards D:

 
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Topic: Little Alchemist Mobile / What PvP powers do you want to see next?

Originally posted by yokevick:

Here are a few ideas that I have:

1) A fusion ability that increases the att/def of your card 7/7. Gives you enough attack to put a dent in your opponent’s health, and just a tad defense to cut down on the receiving end of a potential CS.

2) A fusion ability that neutralizes both your card and your opponent’s card to 0/0 att/def. Basically this will help prolong the battle a few more turns. It’s my version of solving the “Protection” dilemma, or at least making the battle longer, which is basically what a Protection deck’s goal would be.

3) A fusion ability that switches your card with your opponent’s card. This is basically the “wild card” factor and makes the battle very random.

4) A fusion ability that uses your card for that battle and the next battle. So let’s say your card is a 28/20 and you activate the fusion ability, and your opponent’s card is 25/25. Assuming you and your opponent are still alive after that, your 28/20 card would be used for the next card battle. It’s using your card for two battles!

5) A fusion ability that doubles the amount of gold you would receive at the end of the battle.

And finally: any way I can get in the game and be a boss on a new Adventure level? I would consider that a good trade :D

No please I dun wanna fight ya lol your scary xD thou if the wild card became a thing I’d think about using fused FF…I don’t to want to right now coz well sheep mentality but yea X,x

 
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Topic: Little Alchemist Mobile / Alchemic Treasure Goblins and The illusive Goblin King are coming to Little Town and Little Isles!

Originally posted by viperus1:

I hardly can call that “new content”…

So what would you call new content?

 
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Topic: Run Mobile / how many levels are in the low power area

Ya know I could learn to like these tunnels if they fit in with the rest of the game….all I can say about these tunnels is that they are an invisible maze of scattered pieces x,x

 
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Topic: Run Mobile / Levels of dislike

Originally posted by NotJo:
Originally posted by Keisha171:

Wow ur good

It is actually pretty easy after you figure out how to control the student.

Mobile was hard for me…pc uhm student defies my logic x,c

 
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Topic: Run Mobile / Levels of dislike

Originally posted by Keisha171:

I also agree but my least favorite is the “???”… :)

Oh the preps for that is annoying…the student literally confuses me too much right now… X,C

 
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Topic: Little Alchemist Mobile / Fusion - An imbalanced system: A Mathematical Analysis of our Favourite Game

Originally posted by LordRahl80:

The math is also assuming both players only use a 35 card deck.

Buy yeah, totally agree. Only one less useful is absorb. I’m not going to use my orbs on the off hand chance my opponent plays a card with a significantly less defense than my attack to make it worth it! Only exception now is the first few rounds of heroics, but with a 100 card deck the chances of drawing it are much lower.

Reflect is only decent if you are using tie breaker, but then it’s use is touch and go to.

Yea I am trying to build a solid 50 card deck…which I’m literally calling the outlast deck… Defensive combos with a few aggressive FF cards you don’t need to use the FF cards but they are there should the need arise for ’em

 
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Topic: Run Mobile / Levels of dislike

Originally posted by Moneydigger:

I like every tunnel/level in this game. Idk why i should give a dislike on a tunnel.

And that is perfectly fine :p

 
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Topic: Run Mobile / Levels of dislike

What is everyone’s level of set of levels of dislike? Mine is the low power tunnels due to the amount of guessing ya do… Cool concept on paper not so good in game

 
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Topic: Little Alchemist Mobile / *SPOILER*

Damit chin did it :(

 
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Topic: Little Alchemist Mobile / Bear card

Originally posted by LordRahl80:

Lol, I’m in the same boat in missing the bear card. But I think I would try for the GCC version. You can always get an OCC to merge with it to get the same results. I personally would try for a metal OCC as I believe it is the most versatile.

I’m wanting a sword but if I got a bear card I wouldn’t be salty xD

 
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Topic: Little Alchemist Mobile / Bear card

Originally posted by Redrobin00123:

Personally I’m hoping for fire. It’s going to be 3 more event cycles before I get my first onyx card.

8 more here… Hence why I’m not going for the gcc (and also coz they are heals expensive to fuse…plus having an onyx card is somewhat nicer :/)

 
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Topic: Little Alchemist Mobile / Bear card

Originally posted by qale:

If I were you I’d rather go fishing for a Bear card as GCC (twice) for cheaper fuse-ability. It’s definitely the least versatile of the available Onyx – though it is cool.

Get the bear anyway I can ;p