Recent posts by ElDromedario on Kongregate

Flag Post

Topic: Kongregate / Tag Suggestions

I would like to see the tags Chain Reaction and Combo.

Chain Reaction for games like Ice Gifts and Boomshine.

And combo for games where you have to rack up an as big combo as possible
like in the game Indestruc2tank.

edit: I came up with a 3rd tag that I would like to see: Eat ’n Grow
For games where you have to eat other things to grow bigger so you can eat even more things. Games like Fishy! and Square Meals

 
Flag Post

Topic: Kongregate Multiplayer Games / [8BitMMO (Construction Sandbox)] Bugs, Glitches & Graphical Issues

Thanks :)

 
Flag Post

Topic: Kongregate Multiplayer Games / [8BitMMO (Construction Sandbox)] Bugs, Glitches & Graphical Issues

Sim9, I have a weird problem. My town is missing regions!!
My town was expanded once so it was 5×5 regions big. I expanded it again and after that expansion my town is supposed to be 7×7 regions… But it isn’t! It’s missing 2 regions. Those 2 regions still belong to the wilderness.
Help me! D:
 
 
Here is a map with the all the regions of my town and which 2 regions are missing (the blue ones)

Btw, my town is called Lunargenta and is located at -90,-90

 
Flag Post

Topic: Kongregate Multiplayer Games / [8BitMMO (Construction Sandbox)] 8BitMMO guide

You can send it to me and i’ll look what’s wrong.
 
 
Edit: It looks a lot better now :)
You can use <b>text</b> to make titles bold to make them stand out more than the rest of the text.

 
Flag Post

Topic: Kongregate Multiplayer Games / [8BitMMO (Construction Sandbox)] 8BitMMO guide

Use paragraphs, lists and titles to make it clear. It’s one huge clumb of unreadable text now.

 
Flag Post

Topic: Kongregate Multiplayer Games / [8BitMMO (Construction Sandbox)] Going up levels.

What is the problem? Do you mean the white area in the distance if you go up? I think too much blocks have to be loaded and would cause lagg otherwise.

P.S. I think it’s better if we keep all bugs, glitches in one topic rather than making a different topic for every problem. This will keep the forum clean and Sim9 can look up all the problems in one topic.

P.P.S. You can edit your previous posts.
For Kong codes: Kongregate Tutorials page 2

 
Flag Post

Topic: Kongregate Multiplayer Games / [8BitMMO (Construction Sandbox)] Bugs, Glitches & Graphical Issues

I was really pissed when i discovered that roof glitch yesterday. It made it quite impossible to remove unwanted blocks without ruining your structure or building. Thanks for fixing it that fast.

@carefullkiller, that 2nd problem, I don’t think that’s a glitch. Sim9 changed the way roofs will be removed if you’re under them. Now it depends on the height of the roof above you. Previously it was fixed and only the 2 layers of blocks above you would be shown. I don’t like it either, I liked it the way it was before the update.
Sim9, maybe you can make it so you can choose between the 2 types in the options menu?

 
Flag Post

Topic: Kongregate Multiplayer Games / [8BitMMO (Construction Sandbox)] Regions mini-guide

This is some sort of mini-guide about regions in 8bitMMO. It seems that even the more experienced players dont know much about it. So i decided to type this to explain it a bit. I hope you guys will find this useful.

What is a region?
If you are familiar with the command /loc you know that the numbers before =65 will tell you your current location in coordinates. Origin has the coordinate 0,0 and the higher the numbers of the coordinate the further away it is from Origin. Every different coordinate e.g. -54,30 , 107,100 , -20,1 counts as 1 region. The 4 regions that are the furthest away are in the corners of the world and are -127,127 (SW) , 127,127 (SE) , -127,-127 (NW) , 127,-127 (NE). if you know about coordinates you know that a negative y-axis means south and a positive y-axis means north but that is different in this game. For some weird unknown reason sim9 swapped south and north so now ‘-’ means north and ‘+’ means south O.o It’s really confusing and Sim9 should fix this.

So you now know that the whole 8bitMMO world is divided in regions. Every region is 16×16 blocks big, meaning 256 blocks will fit in. (Every block is 16×16 pixels large and has a height of either 8 or 16 pixels) Sim9 set a region limit to prevent lagg. The region limit currently is 1000 so only 1000 blocks can be placed in 1 region. If you open up the Megamap and click ’Where’s my stuff’ You get a list with every Region where blocks have been placed by you. Behind every region you see the amount of blocks that you placed. But you dont see how many blocks have been placed by other players in that region so that region can hit the region limit earlier than you think!

Townstones
The first townstone is 48×48 blocks or 3×3 regions.
Townstones allign to the regions so they will always cover a whole region and not just a part of a region. If you place a townstone in a certain region all surrounding regions will belong to that town. This is important to know if you want to know where your townborders end and if you want your townstone in the middle of your town.

If you want your townstone in the middle of your town you have to do the following:
1. Find the corners of a region by using /loc and mark them with 4 blocks.
2. Make a diagonal cross between those 4 corners
3. Then put your townstone on 1 of the 4 most middle blocks of the cross.

Townsizes
Townstone – 10 platinum – 48×48 blocks (2304 blocks) – 3×3 regions
Expansion 1 – 10 platinum – 80×80 blocks (6400 blocks) – 5×5 regions
Expansion 2 – 25 platinum – …..
…..

Reading /loc
What do all those numbers mean in /loc?
The first 3 numbers tells you your location in a certain region.
-The first number is the X-axis in a certain region measured in pixels: 0 is to the very left of the region and 256 is to the right of the region.
-Second number is the Y-axis in a certain region measured in pixels: 0 is most north of the region and 256 is most south of a region.
-Third number is the Z-axis: if you’re on the floor it’s 0, if you’re 1 block high it’s 8, if you’re 2 blocks high it’s 16 etc.
The 2 numbers after that are the coordinates of the region you’re currently in.
This is useful if you’re building complex and high structures.
I have no idea what that =65 means though

 
Flag Post

Topic: Kongregate Multiplayer Games / [8BitMMO (Construction Sandbox)] Bugs, Glitches & Graphical Issues

Ok, I’ll start with the bugs, glitches and graphical issues I found so far and found myself irritated by it.

Lawyercats attacking eachother
I dont know whether this is intended or not but sometimes when I get hurt by a lawyer cat other lawyercats get hurt as well and die. This happens occasionally when multiple cats are following me.

Inventory limit
My inventory limit decreases every time I place and pick up blocks.
I tested it: I bought dirt blocks till my inventory was full (250) I placed all 250 on the ground till my inventory was completly empty. Then i tried to pick up all the blocks i just placed only to found out that i couldnt pick up all the blocks. Around 30 blocks were still lying on the ground while the game says that my inventory is full. The weird thing is that my inventory says that i have 250 blocks (This is another bug where the inventory shows a wrong (and always larger) amount than you really have. Now i dropped all the blocks in my inventory and tried to pick them up again. Guess what?, I could hold even less blocks now. The inventory now said that i have 193 dirt while i couldnt pick up any more blocks. This went on until my inventory limit was really low and multiple piles of blocks were on the ground. The only way to solve this is to refresh the page and relog in. This is extremly inconvenient and i often find myself refreshing when im building,removing and relocating things.

Inventory not always shows correct actual amount of blocks
for example inventory says i have 2 grass blocks but in reality i can only place one.

Sticky bugged blocks
This truly ennoys me! Sometimes a block just wont get picked up. I click like a maniac trying to get that block and i hear that ‘pick up’ sound but nothing really happens… If other blocks are behind it then those blocks will be picked up but the bugged block will stay there. Even if I refresh the game and try again it wont go away. The only way to get rid of it is to try it again some time later. This helps sometimes too: I refresh the game, wait 5 minutes, turn off shadows, zoom in completely and then it sometimes works.

Outlined blocks
In rare occasions a block shows outlines around it while it isnt supposed to do that. It looks really ugly and it looks like it is flaoting above the other blocks.

Road block
The shadow side of the road block is the same colour as the top side. This looks weird and causes illusions. The road blocks have the same formation as the dirt blocks.

Blocks without outlining
Every 16th row of blocks on the X-axis dont show outlines. This has something to do with regions i think. It makes everything look messy.

More outlining problems
Sometimes if I travel too fast the blocks dont load properly and they show no outlining at all. First one shows the problem and the second one how it is supposed to look.

There is a bug where roofs dont get removed if you’re traveling in large buildings but Chaos described that already elsewhere. These are all the Bugs i found so far. Most of them are just minor issues but the sticky blocks and inventory limit bugs are really ennoying. Keep up the good work and I hope you will solve these bugs as fast as possible :)

 
Flag Post

Topic: Kongregate Multiplayer Games / [8BitMMO (Construction Sandbox)] Bugs, Glitches & Graphical Issues

Bugs, Glitches & Graphical issues

I think it should be wise if we have one topic where we can submit all the bugs and stuff we experience in the game to help Sim9 improve the game.
Sim9, Maybe you can make this the official bugs report topic?