Topic: Kongregate Multiplayer Games /
[8BitMMO (Construction Sandbox)] Regions mini-guide
This is some sort of mini-guide about regions in 8bitMMO. It seems that even the more experienced players dont know much about it. So i decided to type this to explain it a bit. I hope you guys will find this useful.
What is a region?
If you are familiar with the command /loc you know that the numbers before =65 will tell you your current location in coordinates. Origin has the coordinate 0,0 and the higher the numbers of the coordinate the further away it is from Origin. Every different coordinate e.g. -54,30 , 107,100 , -20,1 counts as 1 region. The 4 regions that are the furthest away are in the corners of the world and are -127,127 (SW) , 127,127 (SE) , -127,-127 (NW) , 127,-127 (NE). if you know about coordinates you know that a negative y-axis means south and a positive y-axis means north but that is different in this game. For some weird unknown reason sim9 swapped south and north so now ‘-’ means north and ‘+’ means south O.o It’s really confusing and Sim9 should fix this.
So you now know that the whole 8bitMMO world is divided in regions. Every region is 16×16 blocks big, meaning 256 blocks will fit in. (Every block is 16×16 pixels large and has a height of either 8 or 16 pixels) Sim9 set a region limit to prevent lagg. The region limit currently is 1000 so only 1000 blocks can be placed in 1 region. If you open up the Megamap and click ’Where’s my stuff’ You get a list with every Region where blocks have been placed by you. Behind every region you see the amount of blocks that you placed. But you dont see how many blocks have been placed by other players in that region so that region can hit the region limit earlier than you think!
The first townstone is 48×48 blocks or 3×3 regions.
Townstones allign to the regions so they will always cover a whole region and not just a part of a region. If you place a townstone in a certain region all surrounding regions will belong to that town. This is important to know if you want to know where your townborders end and if you want your townstone in the middle of your town.
If you want your townstone in the middle of your town you have to do the following:
1. Find the corners of a region by using /loc and mark them with 4 blocks.
2. Make a diagonal cross between those 4 corners
3. Then put your townstone on 1 of the 4 most middle blocks of the cross.
Townstone – 10 platinum – 48×48 blocks (2304 blocks) – 3×3 regions
Expansion 1 – 10 platinum – 80×80 blocks (6400 blocks) – 5×5 regions
Expansion 2 – 25 platinum – …..
What do all those numbers mean in /loc?
The first 3 numbers tells you your location in a certain region.
-The first number is the X-axis in a certain region measured in pixels: 0 is to the very left of the region and 256 is to the right of the region.
-Second number is the Y-axis in a certain region measured in pixels: 0 is most north of the region and 256 is most south of a region.
-Third number is the Z-axis: if you’re on the floor it’s 0, if you’re 1 block high it’s 8, if you’re 2 blocks high it’s 16 etc.
The 2 numbers after that are the coordinates of the region you’re currently in.
This is useful if you’re building complex and high structures.
I have no idea what that =65 means though