Recent posts by relaxrelax on Kongregate

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Topic: Idling to Rule the Gods / Resources Needed per creation/upgrade

It would be nice if the game itself gave you that info…

 
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Topic: Bloons TD 5 / Think of your own bloons!

Alchemist balloon: what popped, several nearby balloons merge (preserving RBE) into a stronger type of balloon. Thus the swarm becomes the rainbow again. If the alchemist balloon was camoflaged or regenerating, the new balloon has that too.

lawyer balloons: they do not give money when popped.

 
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Topic: Bloons TD 5 / Think of your own bloons!

Most of these are “mods” of other balloons.

Shield balloon mod: when it pops, no more balloons are popped by that tower until it shoots again. (it makes super monkey and lower level towers more relevant than a group of maxlevel towers that shoot slowly!)

Magnetic baloon mod: the first 3 spikes that hit it only slow it down, without popping anything. If this happen to be for instance a blue balloon, then on spike 4 it pops and a red comes out and it also slows from 3 spikes more before popping on the 8th spike

magic balloon mod: it cannot pop twice from the exact same tower type no matter what. It then pays not to have only 1 or 2 types of towers and not max level them all always.

camoflage MOABs: self explanatory.

hearth MOAB: they regenerate

lead MOAB: very slow, they are immune to pierce

evil balloons: when something would pop them, something else pops instead. Unless it is the very first thing that pops since the tower fired. Having them on fire or acid glued when not first affected will pop a lot of other balloons!

Vampire balloons: they pop red balloons and regenerate as a result (even to much stronger hitpoints than they started with) which makes them really concentrated. They will change directions when no red balloons have been encountered at least twice per path

DJ balloons: they sometimes back up and forward again, and are 90% chance of being immune to everything during their “back” path. (yes, even monkey storm is 90% chance avoided!). Importantly the 90% chance is a timed thing and your monkey storm will either completely fail on them, not not fail.

Red cross balloons: no tower will target them as they increase your lives. However splash damage type tower may pop them accidentally so what a shame if you are using those… or if they are in the way when shooting to another balloon…

spicy balloons: they increase speed of nearby balloons when they pop

cheap balloons: they occasionally pop by themselves, but may still distract the towers who should be shooting at something else.

Tires: a 100 pop balloon that rolls, they take X5 damage from piercing type attacks. They tend to come in groups of 4.

weird balloons: they come from the wrong direction compared to other balloons, and are inverse colors.

Oily balloons: immune to glue slowing effect, but not to the popping effect. They die instantly if they touch any kind of fire or explosions.

tattooed ballons: they have a symbol of one tower type on them, and will take 10 more hits than normal unless that tower type is used and effects that normally pop several layers will only pop 1 if the tower type is wrong.

gum balloons: when they pop they leave 40 “balloon gum” on the track which upgrades balloons up to pink at 1 gum per upgrade.

Hallulcination balloons: you cannot pop them. They do not cost lives. They pop if the level has only them left.

Fork balloons: they will duplicate each time they are popped, so a green becomes 2 blues which if popped become 4 red. Fork YOMG are evil.

block balloons: they cannot be popped at all from a certain side unless snipers are used with the “pop 14 layers” ability.

thin MOAB: it is vulnerable to cold and glue, and it affects several layers according to the same rules as it it were to hit a non MOAB class.

female monkey painted balloons: towers where a monkey is visible cannot aim at them, but can still pop them.

 
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Topic: Kongregate Multiplayer Games / [Backyard Monsters] === BYM Compensation Packages on Kongregate ===

all I wanted is for my unspent BM credits (yes, UNSPENT) to be moved to my facebook backyard monsters game, but they didn’t allow it. )-;

I had tried and hated all 3 of these compensation games before BM died on Kong.

 
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Topic: Kongregate Multiplayer Games / [Backyard Monsters] A message from Kongregate

I’m much more angry at the fact there is now daily on my suggested games something that ISN’T PLAYABLE AT ALL, and under it is the desktop tower defense that IS BROKEN, as such I don’t get suggested as much good games as before.

In fact, the last 3 games I checked out were gone. I also have X3 as many favorites as indicated by my favorite count, than exist in my favorites list.

Clean up, Kong. Time to set some games to DISABLED/INVISIBLE.

 
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Topic: Anti-Idle: The Game / The Soda Machine of MAgic idleing

You get shinki, the bridge dweller’s TROLOLOLOLOL buff. (and believe me, you didn’t want that stuff on you!)

I insert a question about what that buff does.

 

Topic: Anti-Idle: The Game / Randomfruit

This post has been removed by an administrator or moderator
 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

The FAQ top entirely lacks info about the X1.5 coin/exp cards, as well as what they do and don’t apply to.

I spent 4 hours searching that info all over, that info is missing or obsolete (more errors than correct on things where I DO know if it applies or not) so I ask it should be put in the FAQ on top.

Don’t expect me to read page 5 to 300 of the faq thread to get yet another inaccurate info on it. I’m tired of those, and it’s sad to accumulate stuff a month and spend it all in one go only to find out it didn’t help at all. )-;

 
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Topic: Anti-Idle: The Game / Enhancement System Changes

Now with the insane risks out of the way, where is a thread specifying the highest enhancers possible (mystery and otherwise) that can drop from monsters and raids?

 
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Topic: Anti-Idle: The Game / The Soda Machine of MAgic idleing

You get nerfed.

I insert 97 useless red coins, and a lobster for no adequately explored reason.

 
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Topic: Anti-Idle: The Game / Fishing Rods

For 50 millions, you just gotta have a cursed rod - and use a large basket full of normal/elite fatigue removing stuff (which you CAN use for partial effect beyond 5 uses a day) plus a hundred very high level fish.

That’s a nice point to start the fishing business/carreer, and activated high/max fishing carreer will help get less fatigue.

Then you fish a lot anti-idle way starting at midnight. Once you truly run out of fatigue removers and get tons of fatigue, wait some hours for some fatigue to go away and do some more. Make sure your get to max fatigue on the last hour of fishing that day.

I have not calculated the exact numbers, but let’s just say once your basket is full of drink/high level fish it’s time to give it a try with all you got on attempt #1 — to raise your carreer, fishing level, etc. and know how much MORE points of fatigue remover you’ll need on attempt #2 if you didn’t succeed yet.

Misc:
-perfect catch anti idle improves when zooming(at least you can see ‘individual pixels’?)

-start clicking before the triangle touches the spot due to the slowness of human reflexes so you MUST adapt to the fact faster triangles must be clicked more in advance than slow ones. THIS TAKES MORE TRAINING THAN THINKING once you realise what you’re training for.

-not lagging from other app being opened

-move your mouse cursor to indicate where the cursed rod disappeared.

-When all else fails : better fish levels, carreer maxxed and opened, larger basket, and for some people with an old buggy computer like mine DO IT ON ANOTHER COMPUTER.

Someone please post his stats after getting the 50 million exp rod, so we have a guess of how much is enough for an attempt?

 
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Topic: Anti-Idle: The Game / Idling Fishing

Well of couse BA is best if you want to ignore the achievements for fishing, LOL.

 
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Topic: Anti-Idle: The Game / Why "Nerfs" are good.

I enjoy the nerf accepted medal, and it’s own enhancer, a lot.

Really we should get one of those refresh bait enhancers per week with at least one refresh, LOL

Also they’re overpowered, but only a little. (-;

 
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Topic: Anti-Idle: The Game / [Guide] Ascension Perk Analysis

A hell of a lot of trees die a second or two before you harvest’em one more time - that garden perk gives more than 30% on THOSE trees.

 
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Topic: Anti-Idle: The Game / Triangle Count [GUIDE]

I don’t understand all this talk of ‘lives’ in triangle count.

Where can I see my ‘lives’?

 
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Topic: Anti-Idle: The Game / Ascend is so last decade --- let's descend

Ascend is so last decade - let’s offer an option to “descend”

Basically it unlocks anti-perks that last one ‘descension’ should you get bored with getting all the perks and ascending too fast. (-;

It’ll give the super-ascended something to do…

 
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Topic: Anti-Idle: The Game / Anti-Best Accomplishment of the day-Ninth "Winner" Announced: gordond. (Now on page 76, because the true fail is how little code a post can take before breaking.)

Robacon is now level 255, and I am realizing I forgot to give him a weapon despite reading about it.

 
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Topic: Anti-Idle: The Game / Autosteal Nerf

…or make it relate to a square root of damage, or something - so it’s NOT overpowered at any point, yet useful when you need a little pocket change.

 
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Topic: Anti-Idle: The Game / Autosteal Nerf

With autosteal so deeply nerfed, it’s such a bad skill as to take it dead last now - when you have nothing better to do with skill points, making it entirely moot.

I’d be in favor of dropping that skill to introduce something cooler in its place, rather than have a historical scar in the skill trees. As for what would be cooler? Oh, geez, check suggestion thread LOL

 
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Topic: Anti-Idle: The Game / The Soda Machine of MAgic idleing

You get a stupidity enhancer [+10] Legendary. However it is expired so you can’t use it! FFFFFFFFFFFFFUUUUUUUUUU

I insert a pig painted blue, wielding a baconsword [+1] and a scroll of genocide.

 
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Topic: Anti-Idle: The Game / Weapon GET! [Bacon Sword] [Tasty]

photoshop to the rescue!

Oh… photoshop carreer level: minus 1337 I guess I’ll let someone else do it…

(we do NEED more anti-idle cosplay, even if photoshopped or drawn FFFFUUUUUU style)

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

What’s the “nerf accepted!” medal good for, except bragging rights?

Does it have some kind of effect beyond it’s nerfer-than-nerf stats?

 
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Topic: Anti-Idle: The Game / Suggestions!

A way to track purple (wooden coins painted purple) coins. Which would still be useless of course.

 
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Topic: Anti-Idle: The Game / Suggestions!

Disinterest rates:

Like interest rates, but negative.

When somehow active, you lose coins of all types slowly, but some benefit exists to it (exp?)

 
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Topic: Anti-Idle: The Game / Suggestions!

If loading an old savefile (usually after a crash…) prevent the pet from dying immediately. Leave it at least 2 health so the player has a chance to notice its health going down at least once before it dies.