Topic: Bloons TD 5 /
Think of your own bloons!
Most of these are “mods” of other balloons.
Shield balloon mod: when it pops, no more balloons are popped by that tower until it shoots again. (it makes super monkey and lower level towers more relevant than a group of maxlevel towers that shoot slowly!)
Magnetic baloon mod: the first 3 spikes that hit it only slow it down, without popping anything. If this happen to be for instance a blue balloon, then on spike 4 it pops and a red comes out and it also slows from 3 spikes more before popping on the 8th spike
magic balloon mod: it cannot pop twice from the exact same tower type no matter what. It then pays not to have only 1 or 2 types of towers and not max level them all always.
camoflage MOABs: self explanatory.
hearth MOAB: they regenerate
lead MOAB: very slow, they are immune to pierce
evil balloons: when something would pop them, something else pops instead. Unless it is the very first thing that pops since the tower fired. Having them on fire or acid glued when not first affected will pop a lot of other balloons!
Vampire balloons: they pop red balloons and regenerate as a result (even to much stronger hitpoints than they started with) which makes them really concentrated. They will change directions when no red balloons have been encountered at least twice per path
DJ balloons: they sometimes back up and forward again, and are 90% chance of being immune to everything during their “back” path. (yes, even monkey storm is 90% chance avoided!). Importantly the 90% chance is a timed thing and your monkey storm will either completely fail on them, not not fail.
Red cross balloons: no tower will target them as they increase your lives. However splash damage type tower may pop them accidentally so what a shame if you are using those… or if they are in the way when shooting to another balloon…
spicy balloons: they increase speed of nearby balloons when they pop
cheap balloons: they occasionally pop by themselves, but may still distract the towers who should be shooting at something else.
Tires: a 100 pop balloon that rolls, they take X5 damage from piercing type attacks. They tend to come in groups of 4.
weird balloons: they come from the wrong direction compared to other balloons, and are inverse colors.
Oily balloons: immune to glue slowing effect, but not to the popping effect. They die instantly if they touch any kind of fire or explosions.
tattooed ballons: they have a symbol of one tower type on them, and will take 10 more hits than normal unless that tower type is used and effects that normally pop several layers will only pop 1 if the tower type is wrong.
gum balloons: when they pop they leave 40 “balloon gum” on the track which upgrades balloons up to pink at 1 gum per upgrade.
Hallulcination balloons: you cannot pop them. They do not cost lives. They pop if the level has only them left.
Fork balloons: they will duplicate each time they are popped, so a green becomes 2 blues which if popped become 4 red. Fork YOMG are evil.
block balloons: they cannot be popped at all from a certain side unless snipers are used with the “pop 14 layers” ability.
thin MOAB: it is vulnerable to cold and glue, and it affects several layers according to the same rules as it it were to hit a non MOAB class.
female monkey painted balloons: towers where a monkey is visible cannot aim at them, but can still pop them.