Recent posts by stich0602 on Kongregate

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Topic: Tyrant Unleashed: General / Get the simple user indeed

Originally posted by Archbreaker:

I might be wrong here, but it the word “get” made me think of java. I’m a total beginner at computer language, but I think it has to do with a java “package” that a lot of programmers use.

http://whereabouts.eecs.umich.edu/whery/javadoc/edu/umich/eecs/whereabouts/UserAuth/UserAuthToken.html#getSimpleUser()

Could be totally wrong, but the words “getSimpleUser” is the name for one of the methods. I just don’t want people to be taking that pic the wrong way.

Pretty darn close, the full name for the function is getSimpleUserDeck and is used for running some quick tests.

 
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Topic: Tyrant Unleashed: General / [DEV] PVP Phase 2 details

Originally posted by synapticon:

too long didnt read

tl;dr

 
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Topic: Tyrant Unleashed: General / to devs- error in my fortune cache

Looking for a fix for this now.

 
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Topic: Tyrant Unleashed: General / [to Rudgutter] what team are you on?

Originally posted by Rudgutter:
Originally posted by DaWayne33:

#TeamLuigi

+1

Warmasters!

 
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Topic: Tyrant Unleashed: General / War predictions, wagers, and complaints

I predict Rudgutter will post a .gif in reaction to someone doing something.

 
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Topic: Tyrant Unleashed: General / [To Devs] Bloodthirsty Event

Originally posted by tangevin:

Seriously, when do we get BT events? Too much favoritism toward the Righteous faction.

 
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Topic: Kongregate Multiplayer Games / [Redshift] [DEV] Empire Public Test

Changes to empire space since the last test:

- Allies can now manufacture items at your system.
- Empire mining caps and rates are now displaying properly.
- Empire map now properly updates all the time.
- Fuel cost for travel to an allied system is 1.
- Fuel cost for travel between empire space and council space is 5.
- Upped Player Station health to 25,000.
- To repair in Empire Space, you must be in an allied system.
- Decreased time between creating or upgrading buildings.
- Added components to Empire Space manufacturing.

 
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Topic: Kongregate Multiplayer Games / [Redshift] [DEV] Empire Public Test

We’re really excited to have everyone get a sneak peak at Empire Space!

An introduction to Empire Space:

Each system is player owned.
To take over a system, use the takeover button above your mini map. If there is no takeover button, the system is already owned and you must destroy the Player Station to be able to take it over.
When a system is newly taken over, enemies will not be able to fly in to the system for 15 minutes.

Upon taking over a system, you will be able to build buildings. They will cost either time and resources or a comparative amount of Star Tokens. All buildings are upgradable to better versions; they are also movable. You will only be able to build or upgrade a single building at a time.

If you build a manufacturing facility, you and your fleet allies will be able to build at that station.

Combat is unrestricted in Empire Space. PvP protection and level gap will not save you! While in empire space you can also be attacked by system defenses, so watch out!

We’ve also changed PvP so that your enemy will no longer fire back automatically.

Important note: You should start the test with a recent snapshot of your regular game account. All of your progress on the test server will not be transferred to the regular game. Any thing you do here is separate from the regular game. You should not be able to purchase Star Tokens. If you manage to do so, they WILL NOT be added to your regular account and WILL NOT be refunded. We will, however, be giving everyone 250 additional star tokens. For this test, we will not be migrating player accounts to other users.

To access the beta client on Kongregate, you will need to go to the following link:
Kongregate Redshift Beta

Please reply to this topic with feedback and bugs. We’ll be active throughout this process and hope to make empire space as good as possible.

Enjoy!

 
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Topic: Kongregate Multiplayer Games / [Redshift] Official Redshift Roadmap (Updates)

Patch 1.4.74

We’ve fixed the following issues
- Removing +health items at low health will no longer destroy your ship.
- Changed the way item counts are displayed. If you have a lot of an item, it will show part of the number. Items now show the amount you have in the mouse over.
- Added a text box to manufacturing to specify how many of an item to make.
- Updated description of manufacturing skills to more accurately say what benefits they provide.
- Fixed a bug where your ship would follow your mouse until clicking again.
- Fixed a bug where allies would randomly show hostile.
- Fixed a bug where health would not sync.
- Fixed a bug where you would get a refuel when dying to an enemy that leveled up.

We are currently working on fixes for:
- Health appearing to fluctuate wildly at times.
- Slot-timers for activated items not being handled properly.

 
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Topic: Kongregate Multiplayer Games / [Redshift] Official Redshift Roadmap (Updates)

Patch 1.4.40 up!

-New Level 25 content is out! Test out the brand new ships and manufacture some awesome new equipment.
-The Cruiser class is now intended to be a specialized class (e.g. mining ships). Combat-oriented ships will now fall into the primary categories of Frigate, Destroyer, and Battleship.
-Fixed a display bug when you had over 1 million credits.
-Fixed a display bug that wouldn’t update your fuel as you mined.

 
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Topic: Kongregate Multiplayer Games / [Redshift] My support items dissapearing...

Please post your in game name and the specific items you are missing here and I will return them to you.