Recent posts by Abigayl on Kongregate

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Topic: Technical Support / Chrome + Early Flixel + Kongregate = No Saving/Loading

It has to do with pepperflash. A friend just sent me this link. It seems to work now:
http://www.enounce.com/chrome-disable-pepperflash

 
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Topic: Technical Support / Chrome + Early Flixel + Kongregate = No Saving/Loading

The issue is not just to early Stencyl games. I can confirm at least one early Flixel game (Robot Wants Puppy) that also has the same issue. So, early versions of Flixel (2.32 and before it seems) combined with the latest Chrome version(s) combined with Kongregate (only here is the issue) seems to be the losing combination…

EDIT: Just confirmed. Robot Wants Puppy does indeed still work properly over at NewGrounds, so this issue is isolated to Kongregate.

 
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Topic: Technical Support / Chrome + Early Flixel + Kongregate = No Saving/Loading

Originally posted by adv0catus:
Originally posted by LIBERTARIAN2012:

same here. none of my games will save in chrome.

Try disabling all extensions and add-ons.

In case that was also to me, I just tried Chrome without anything on (besides the parts needed to run Chrome), and the saving/loading is still an issue. I’m in the process of trying to find a non-Stencyl Flixel-based game to see if the issue is with Flixel in general.

EDIT: Just tried Solsund’s Unnatural Selection, which is Flixel 2.55, and that works fine with Chrome…

 
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Topic: Technical Support / Chrome + Early Flixel + Kongregate = No Saving/Loading

Yes, they seem to do so. I just tried on Internet Explorer. Last time I tried to use FireFox though was after this first began, and Kongregate itself seemed to crash on my computer (couldn’t even load the main page).

BTW, this is not just isolated to me. Other Chrome users have been commenting on the issue in my games (and I assume in others’ Stencyl games; didn’t take the time to read all the comments).

 
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Topic: Technical Support / Chrome + Early Flixel + Kongregate = No Saving/Loading

Hello all,
I am trying to figure out what is going on here. I am a Stencyl developer, and recently all of my games have stopped working in terms of saving/loading (including games from a year ago that used to work just fine). I’ve tried out a decent sample of games here on Kongregate, and it seems the issue is just with the Stencyl games (yes, I am well aware of the ‘losing save files’ issue with Chrome 21+, but that is not this issue, already tried that).

Now, at first glance, this seems like a Stencyl issue… except for the fact that this issue ONLY affects Kongregate. I have the same game here, on NewGrounds, and on Stencyl.com (as well as other sites), but only Kongregate’s versions are affected. This issue has been happening for a few days now (thought it was local to just one of my games; just today realized it’s a universal issue with Stencyl games on here played in Chrome 21+).

Any solution ideas?

EDIT: Just checked an earlier Flixel game, Robot Wants Puppy (http://www.kongregate.com/games/Hamumu/robot-wants-puppy?acomplete=robot+wants+puppy), and it too doesn’t save/load (Flixel 2.21). Stencyl is based on 2.32. Thus, it seems as though the issue is Kongregate + Early Flixel + Latest Chrome = issues.

 
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Topic: Game Programming / Auto-Notification of Comments?

I used 2.7 and it’s working nicely :). Thank you so much!

 
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Topic: Game Programming / Auto-Notification of Comments?

Thanks! I will be trying this out shortly :)

 
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Topic: Game Programming / Auto-Notification of Comments?

Hello there,
I am currently at 19 games and counting. A good portion of those are tutorials, so I try to answer comments (which are often questions) as quickly as possible. Currently the only way I know of to do this is to literally go on each game to check for new comments. So, question:

Does anyone know how to get automatically notified of new comments? Or, does someone know how to do the coding to search through the game pages and email myself when there is a new comment?

Thank you in advance for your help. :)

 
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Topic: Game Programming / GiTD [#26] Voting

Thanks for the feedback all… seems like I should watch the CPU usage as well as the ms update (what I have been using up til this point to determine lag). Would explain the discrepancies.

 
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Topic: Game Programming / GiTD [#26] Voting

Originally posted by Senekis93:
Originally posted by Abigayl:
Originally posted by Senekis:

Snake Evolution: Unplayable because of lag.

It’s not lag. It’s supposed be be a pixelated effect. The game runs at generally 4 ms update, which should only lag computers from the early 90s or perhaps 80s :P

It is lag: Plugin-container CPU usage before your game: 3% (GDR). During your game: 89%
This results in your “Hard” mode running slower than the original snake game on its lowest speed setting.

I don’t know what you’re doing to make such a simple thing run that slow, but you really need to learn some optimisation tricks.

About my old computer, it would be a good argument for a 3D game with thousands of objects moving around all the time, but for a simple grid with 10~ snakes which consist of two squares? Nope, you can’t blame my computer for your mistakes.

The game has an in-game FPS counter if you press ~ (or sometimes other keys, depends on keyboard). I went beyond hard mode to the worst possible circumstances: high speed (not 100%, that’s bugged), max snakes, max length, and the rendering stayed at a consistent 6-10 ms, for a full 60 FPS almost all of the time (never once dipped below 50 FPS).

Now, what is your computer setup, and what setup in-game were you using? If there actually is a problem with my game, I’d like to be able to fix it. You are the only one who has complained of lag (although I have gotten people thinking the pixelated effect was lag, hence my first response to you).

EDIT: You may want to PM me the answers so that we do not derail the topic.

 
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Topic: Game Programming / GiTD [#26] Voting

Originally posted by Senekis93:

Snake Evolution: Unplayable because of lag.

It’s not lag. It’s supposed be be a pixelated effect. The game runs at generally 4 ms update, which should only lag computers from the early 90s or perhaps 80s :P

 
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Topic: Game Programming / GiTD [#26] Voting

Here are my comments from my previous post in the other thread:

Dark: Yours would really have benefited from a tutorial… I have no idea what I was doing, and quickly ended up in a forever falling.

True: It definitely LOOKS like the most thought-out game I’ve seen in the GITD so far (I haven’t seen them all), but the difficulty borders on insanity… or perhaps I’m trying to go in the wrong routes… if not, directional arrow signs would have been a nice touch

Mossy: Sometimes simplistic ideas work the best. I liked having to shoot the black ones but click on the white… provided a nice dynamic. You also have a nice learning/difficulty curve. My only issue is that there is no game over that I can tell.

Halysia: Took me a while to figure out what I was doing (and that I wasn’t supposed to do anything at the start). The pacing is too slow for my tastes.

Lennon: Is there really no gameplay?

RTL: It’s okay, but I found the controls a bit slippery. Also, as soon as I got the shooting stage, I hit shift 5 times and turned on sticky keys, forcing my player to infinitely run forward, always falling into the spike… I don’t advise shift to shoot in the future. I found the first level rather annoying, to wait til the end to learn that down was to open the door (similar to wait to find shift shoots).

(Games on Kongregate have been commented on in the those games)

1. MossyStump: In competitions like this, simplicity wins out. Simple, fun, and addicting, my vote goes to you.
2. Truefire: Your game could really use some way to let players to know that they are on the right track, but it is a thought-out game still as-is.

 
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Topic: Game Programming / GiTD [#26] Entries and Discussion

Originally posted by truefire:

but the difficulty borders on insanity…

Someone’s never played IWBTG. Or money sieze. Or meat boy. Or… you get the point.

It’s one of those difficult platformers. But honestly, I figured people would complain, so I toned it down. You should have seen some of the areas before I made it easy.

I’ll probably add a few difficulties for the final release. But I don’t intend on making any of the platforming easier, just more/less frequent saves.

lol, I’ve played a lot of notorious difficult games. In fact, Money Sieze is one of my favorites. That was why I said if the difficulty WAS intended to add in signs that show which way to go so that the player knows that they are going the correct way (since the unusually high difficulty makes it seem like players are taking the wrong paths).

 
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Topic: Game Programming / GiTD [#26] Entries and Discussion

Dark: Yours would really have benefited from a tutorial… I have no idea what I was doing, and quickly ended up in a forever falling.

True: It definitely LOOKS like the most thought-out game I’ve seen in the GITD so far (I haven’t seen them all), but the difficulty borders on insanity… or perhaps I’m trying to go in the wrong routes… if not, directional arrow signs would have been a nice touch

Mossy: Sometimes simplistic ideas work the best. I liked having to shoot the black ones but click on the white… provided a nice dynamic. You also have a nice learning/difficulty curve. My only issue is that there is no game over that I can tell.

Halysia: Took me a while to figure out what I was doing (and that I wasn’t supposed to do anything at the start). The pacing is too slow for my tastes.

Lennon: Is there really no gameplay?

RTL: It’s okay, but I found the controls a bit slippery. Also, as soon as I got the shooting stage, I hit shift 5 times and turned on sticky keys, forcing my player to infinitely run forward, always falling into the spike… I don’t advise shift to shoot in the future. I found the first level rather annoying, to wait til the end to learn that down was to open the door (similar to wait to find shift shoots).

 
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Topic: Game Programming / GiTD [#26] Entries and Discussion

Hello all,
I’m surprised I wasn’t notified for the start of the contest (I had requested to be notified UG), but regardless, thanks to my friends, I found out last Sunday. But, I’m proud of the result :).

I joined because I came up with a concept that I think uniquely fits BOTH themes: Snake Evolution

In normal snake, you grow by eating apples… but in my game, there are other snakes. Eat smaller snakes to grow larger to be able to eat larger snakes. It’s evolution through growth. ;)

I hope ya’ll like it :)

EDIT: With only one minute to spare, I finished up the last final touches, which now includes a powerup to slow down enemies. Good luck to all!

 
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Topic: Kongregate / Kongregate fans, I give you a challenge!

Originally posted by asmodous:

The ONLY advert I have EVER complained about is the one that shows over my game before it starts. Oftentimes I’ll have music on or have youtube running and the sudden burst of sound is aggravating and disrupting, plus I really don’t want to press skip to get to my damned game, it’s the same problem as youshite. If the adverts were like they USED to be, above the game and underneath to the side, I wouldn’t have adblocker running on kong, the adverts are actually counter productive in my eyes as it is actually what caused me to get adblocker in the first place. Without the ads across games/videos I wouldn’t bother with adblocker as I don’t mind adverts to help out the people behind the websites.

Again, same here. Still trying to get ABP to ONLY block those… it’s a hassle though (which Kong, please realize, REALLY means I don’t mind the others since I’m trying to get them back, but ONLY the others).

 
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Topic: Kongregate / Kongregate fans, I give you a challenge!

Mosh’s idea is one I’ve seen implemented in Urban Rivals: You get in-game money to watch ads :P. For me, the ads don’t bother me… EXCEPT the ones that show up over the game. Get rid of those and I’ll get rid of AdBlocker.

EDIT: If anyone knows how to tell ABP how to just block the ads on the games themselves, please let me know (preferably via PM so I get it), so I can do it. Those seriously ARE the only ones that bother me (in fact, I sometimes LIKE the outside ones, like the reminders to do the “Google a Day” :P).

 
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Topic: Stencyl / New Tutorial Set Begun!

In case anyone cares, here’s the second:
http://www.kongregate.com/games/Abigayl/stencyl-2-0-tutorial-2-jumping

 
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Topic: Kongregate / Kongregate, If Your Listening! (Now On The Suggestion Forum)

Stencyl falls into an interesting location. Many likely see it as a way to make quick games, thinking that they will somehow do amazing, since the tool is rather simple to use. Speaking from experience (if you click on Zshadow’s link, you’ll notice a common developer name come up…), Stencyl IS a great tool to use for beginners. It CAN make more complex games (The Lonely Square has a story, store, achievements, and even a user-creation tool), but because it can be used to churn out quick wannabes, that is what it is most known for. Good games take months, if not years, to develop.

And @ Jim: You actually hit the nail on the head for the most part. IF you know how to use better programming tools (and own them since most aren’t free), then it is indeed generally the better method. I’ve been learning a lot about AS3 to overcome the limitations of Stencyl. It’s still possible for a new developer to make a decent game with a lot of dedication and effort (and commitment to making the games better as you learn more).

 
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Topic: Game Programming / GiTD [#26] Theme Suggestions

  • watches topic diverge into a topic debate while UG stands by silently *
 
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Topic: Game Programming / GiTD [#26] Theme Suggestions

My suggestion: UG just picks a topic himself, saving us the troubles of doing the voting (which doesn’t always matter anyways) to see if there is still interest. I think the drawn-out nature of having to vote on topics gets in the way of a competition that is all about making games quickly.

 
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Topic: Kongregate / Games encouraging message spam

Originally posted by Zshadow:
Originally posted by Abigayl:

Any news?

We have updates in works. One such update is something that people have been asking for since our last major update, and also a solution to this problem will be coming shortly. The programmers are hard at work!

Crosses fingers Thanks for the reply at least.

 
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Topic: Kongregate / Games encouraging message spam

Any news?

 
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Topic: Game Programming / How do you devs stay motivated?

It’s one reason I make my tutorials too and sometimes take breaks to play games. It’s the constantly attacking the programming that wears me down, so if I come from a fresh outlook, I can generally do well. Besides that, I simply force myself to do the first 5-10 minutes or so. After that, if I get into the groove, I can go for hours; else, I change to something else since continuing to force myself to work will produce lower quality.

 
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Topic: Game Programming / GiTD [#26] Theme Suggestions

Originally posted by Amibtious:
Originally posted by DannyDaNinja:

depends on the theme

This.

I think theme issues was reason the last GITD ended up as it did. I won’t be joining in the discussion over the theme, but if/when it’s decided upon, I’ll likely join, just to see what I can pull off in ten days (just be sure to notify if/when it’s decided upon; thanks Llama for informing me of this topic).