Recent posts by lol0lo on Kongregate

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Topic: Rise of Mythos / Login Issues

Seems working now, right after the reply i made…

 
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Topic: Rise of Mythos / Login Issues

White screen whenever i try to load stone ruins, on my noob and main acc, official or backdoor way, all failed.

 
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Topic: Rise of Mythos / Rewards for KG-1

Well, stonyz top players dont really brag unless u count pinchfire(azerot) as one then i’ll lol :)
Rankings after all just reflect how much u wanna grind at a good timing provided ur deck has a chance to win vs most meta deck types

A constructive dicussion would be to show everyone the difference of deck types between the two servers and a representative player as an example of the deck :)

 
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Topic: Rise of Mythos / holy dmg vs chained soul

Just fyi , the chinese version has a more well suited name for the new ability, its called “desperate soul-soulbound” which implies its technically still soulbound. Just sad that they didnt bring forward that name here.

 
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Topic: Global Assault: General / [Dev]Upcoming PvP Adjustments

@DEVS also why do u have to alter scan rate when no one asked for it to change before u randomly announced a 1hr / scan a while back and the real issue is the offline time max possible for players to not miss out a scan is too short (5hrs)? Is it technically impossible to increase the max scan cap to 40 battles and 10 hours, say?

“If something ain’t broken, fix it til its broken?”

 
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Topic: Global Assault: General / [Dev]Upcoming PvP Adjustments

Originally posted by bluemagik420:
Originally posted by lol0lo:

Keep 15mins scan, players choose how many battles they want to play at their own wills, no need to cut down no. of fights for eveyone. Fighting through 96 matches a day mean an hr every day, if you cant spare that amount of total time(spread out over 24hr) then you aren’t serious to this game anyway. If you are that busy irl then dont expect full rewards from a game that requires grinding like this one. That is the logic daves.

No doing that means u have to log in every 5 hours, and people who sleep / work / have real lives / children can’t do that cuz scan cap maxes every 5 hours. Hence people with real lives, can’t compete making it unfair for them. It seems devs wanted a easier fix, then to seperate league altogether.

The entire point of having longer scan times before they max, is so everyone can compete in league. If your selfish and don’t care about people whom have real lives wanting to compete too, then thats your beef. Theirs still plenty of gaming to be had with new changes, and they make it fair for all. The only people argueing changes are those whom can log in every 5 hours to take advantages of all scans, well what of those who can’t cuz of real life responsibilites? So they should get screwed cuz they sleep and work and have families to attend to?

Frankly I’m pretty shocked to see people totally disregarding those people whom have real lives and want to compete on the same level as others. Without losing sleep, ruining their relationships, ruining their jobs, and ruining their social lives just to be here to keep up. Ya’ll want a lopsided league that caters to only people that can log in every 5 hours. To me thats being greedy and selfish of those whom can’t.

As stated every 30 mins would be optimal, however every 45 minutes will be better then every 15 for those of us whom like our sleep and have lives / obligations. We won’t miss a beat, and now no one will again.

Unlimited pvp, more health for raid and events now, more health for single player missions, no health lost in pvp so we can fight every scan now, no more having to worry about waking up from sleep and you lose in league, etc. Its a heck of alot better then it stands now, so suck it up buttercups!

P.S. If your really serious about the game, then you won’t mind a slight slowing in progression. In return we get a fair league system for all, also not having to worry so much about being here if were unable due to sleep and real lives. Of course the true fix to this whole situation is league and normal pvp being separated. However if the devs are not willing to do that, then we must settle for this change to make things fair for all. I am willing to take that slight slowing in progression, for a better more fair game overall. Sorry some people aren’t willing to do the same. I’ll be happy to only have to log in twice a day to do my pvp, that just means I can focus more on raid / auxes / events / new missions / new raids / new upcoming game modes / MY SLEEP / MY REAL LIFE. Your forgetting that less scans, also means more potential for game modes / 2 separate raids a week / more events / more missions / more of a real life / alt gaming / alt hobbies / actually seeing the sunshine etc.

The 5 hr scan cap problem can simply be fixed altogether, make the cap 10 hr then no one miss out anything. You choose how much time you wanna spend on this game per day, and roughly 1 hour worth of battles to get max scraps after 96 battles. Quoted from some another games motto community there joked about, “If something ain’t broken, fix it til its broken.” Exactly what’s happening with scan rate update they are proposing now. Real issue is offline time can’t be longer than 5 hours or you miss out → devs solution = cut down no. of fights so players play LESS? and you’re supporting that?

We are here to propose a full solution for daves to consider, whether they can do it or not is their thing to consider, no need to limit your own suggestion unless you are a dev.

No comment on your labelling on those who supports 15min / scan to remain, irrelevant to the discussion.

 
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Topic: Global Assault: General / [Dev]Upcoming PvP Adjustments

Keep 15mins scan, players choose how many battles they want to play at their own wills, no need to cut down no. of fights for eveyone. Fighting through 96 matches a day mean an hr every day, if you cant spare that amount of total time(spread out over 24hr) then you aren’t serious to this game anyway. If you are that busy irl then dont expect full rewards from a game that requires grinding like this one. That is the logic daves.

 
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Topic: Global Assault: General / (Requesting Status of Upcoming Changes to Pvp) Will Devs Apply No Health Loss in PVP?

Originally posted by nasajd:

My fear with stacking scans up to 40 is players may start to experience burnout from feeling required to play to much per day.

Stacking more targets actually give players who have a life (aka offline time > 5hrs in the current scan model) a fair oppotunity for getting new scans without missing out. If players feel burned out, they should already be feeling so regardless of scan cap increase or not, because rate of scanning is fixed (15min/scan).

Unless some players feel that scanner leaving out some potential scan when you sleep a fair amount of time is the way it should be to make them not feel required to play lol.

 
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Topic: Global Assault: General / (Requesting Status of Upcoming Changes to Pvp) Will Devs Apply No Health Loss in PVP?

Keep15min intervals, upgrade scanner to store up to 40 enemy max when you go offline, let such upgrade implemented directly without another research, or otherwise if not possible then let research of scanner (or other squad related upgrades) run on separate queue with equip/unit research.
Stack 2 targets per map spot (just like bounty events) if map size is a problem, or simply add more spots.

 
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Topic: Global Assault: General / (Requesting Status of Upcoming Changes to Pvp) Will Devs Apply No Health Loss in PVP?

Daily bump(postcount++;)

 
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Topic: Global Assault: General / (Requesting Status of Upcoming Changes to Pvp) Will Devs Apply No Health Loss in PVP?

Daily bump til daves reply (fusion core style)

 
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Topic: Global Assault: General / Post the squad you beat Burn campaign with

RE, SE, cerb , dual hunter, caledonia, scav, 2 quad zeud

 
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Topic: Global Assault: General / (Requesting Status of Upcoming Changes to Pvp) Will Devs Apply No Health Loss in PVP?

Devs about time to keep us updated on this important update

P.S. more postcount on this post needed.

 
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Topic: Global Assault: General / [Dev] World On Fire Campaign: Burned

Finished with early strike all + mark all and late camo from enemy, much luck required for sure.

Caledonia(mark equip), 2 L. Zeus(tit. plat), 1 cerebus(RA), 1 D. Hunter,(tit. plat), 1 RE (RA), 1 SE (RA), 1 scav(RA)

In the winning scenario I had 2 L. Zeus, cerebus and caledonia up on lanes with no enemy threatening units placed there(maybe a T. Fortress or something tankable by armor) before quad myrm kills one of the L. Zeus. Later my eagles just help secure the win and drew a late scav to kill solid defiance asap(though doesnt really matter at this point) and last unit depth cerebral alone didnt kill my base fast enough before I won.

 
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Topic: Global Assault: General / [bug] retaliated incen damage goes for 1.0x instead of 1.5x with world fire battleground effect

Rhea calamity etc when hit by a unit, that unit gets retaliated followed by incen damage of 1.0x instead of 1.5x incen with world fire battleground effect. Please fix.

P.S. it works when such incen units launch a direct attack (non retaliate)

 
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Topic: Global Assault: General / [Dev] Bug/Issue Report

Originally posted by lol0lo:

retal + incen units (Rhea, calamity etc) when attacked and dealt retal attack , the attacker gets incen damage of 1x amount instead of 1.5×. it works normally when the said retal incen unit attacks (not retal attack) to launch a 1.5x incen damage, so only retal incen is broken. please fix, ty.

no response devs :(?

 
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Topic: Global Assault: General / [Spoiler] Burned Campaign + Reward (Updated with final campaign stats)

Difficulty seems high but seems beatable for people with multiple SE+ mark sources/mark all. Burned 1 gonna be troublesome with 2 blazing myrm lol.

Thanks for the info again camel!

 
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Topic: Global Assault: General / [Dev] Bug/Issue Report

retal + incen units (Rhea, calamity etc) when attacked and dealt retal attack , the attacker gets incen damage of 1x amount instead of 1.5×. it works normally when the said retal incen unit attacks (not retal attack) to launch a 1.5x incen damage, so only retal incen is broken. please fix, ty.

 
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Topic: Global Assault: General / [Dev] World On Fire Campaign: Burned

Spitfire with +1 atk +2hp :D

Or a new unit wih incen retal camo pls

 
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Topic: Global Assault: General / Sandstorm or myrmidon?

My Quick Swarm oftens gets to 30 attack

 
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Topic: Rise of Mythos / Event end date

Originally posted by juderiverman:

something is not revealed, like this, and the duration of some skills (heavenly help for example).

Duration of all rom buff /debuff skills are 10turns duration unless specified otherwise (sanc, swift raid etc), creature-induced buff debuff last 5 turns , e.g. vampire archmage, kuri, anubis etc, except medusa (10turn pet), unless specified otherwise (blissful chantress 3 turns buff/debuff)

So if it is not specified, go by convention of 10turn for skills or 5 for creatures

Welcome to rom :)

 
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Topic: Global Assault: General / Does Rudgutter play basketball?

Got a TB and auroch these two days, a bit higher than normal but not much higher for my rng

 
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Topic: Global Assault: General / [To daves] Display status effect of units, save us some troubles

It has been rather annoying to keep track of the incen damage amount your unit takes each turn after a hit by myrm etc, especially when said unit has been hit by multiple incen sources with the currently active world fire battleground effect. How about displaying the amount of incen damage a unit will take each turn , say when you mouse over that unit?
Same should apply to suppress / barrier, when a unit after 2-3 suppress often display wrong attack value at 4x speed / jade oni mixed with heavy crusher etc in a battle means you have to pay close attention to see which unit get which barrier from which unit, which is rather clumsy especially at 4x speed.

tl;dr Display status effect with value : incen damage 10, suppressed 5, barrier 7 when you mouse over a certain unit.

 
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Topic: Global Assault: General / [to devs] Please remove Storm Shield from 200 WT coin crate

Add retaliate 10 or camo to make it interesting, otherwise at current form it has very limited use if not purely a sitting duck

 
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Topic: Global Assault: General / first ember crate - saw

Got jackrabbit from diamond here, was worried about getting whirlwind. The point is that everyone may have slightly different preference on what unit they want. Assign price to each unit in league crate so that players get to choose what they spend on. Randomness does not always make things fun, not in this case where players have to play hardcore for weeks only to get such a dramatical letdown.