Recent posts by lol0lo on Kongregate

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Topic: Global Assault: General / (Requesting Status of Upcoming Changes to Pvp) Will Devs Apply No Health Loss in PVP?

Devs about time to keep us updated on this important update

P.S. more postcount on this post needed.

 
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Topic: Global Assault: General / [Dev] World On Fire Campaign: Burned

Finished with early strike all + mark all and late camo from enemy, much luck required for sure.

Caledonia(mark equip), 2 L. Zeus(tit. plat), 1 cerebus(RA), 1 D. Hunter,(tit. plat), 1 RE (RA), 1 SE (RA), 1 scav(RA)

In the winning scenario I had 2 L. Zeus, cerebus and caledonia up on lanes with no enemy threatening units placed there(maybe a T. Fortress or something tankable by armor) before quad myrm kills one of the L. Zeus. Later my eagles just help secure the win and drew a late scav to kill solid defiance asap(though doesnt really matter at this point) and last unit depth cerebral alone didnt kill my base fast enough before I won.

 
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Topic: Global Assault: General / [bug] retaliated incen damage goes for 1.0x instead of 1.5x with world fire battleground effect

Rhea calamity etc when hit by a unit, that unit gets retaliated followed by incen damage of 1.0x instead of 1.5x incen with world fire battleground effect. Please fix.

P.S. it works when such incen units launch a direct attack (non retaliate)

 
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Topic: Global Assault: General / [Dev] Bug/Issue Report

Originally posted by lol0lo:

retal + incen units (Rhea, calamity etc) when attacked and dealt retal attack , the attacker gets incen damage of 1x amount instead of 1.5×. it works normally when the said retal incen unit attacks (not retal attack) to launch a 1.5x incen damage, so only retal incen is broken. please fix, ty.

no response devs :(?

 
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Topic: Global Assault: General / [Spoiler] Burned Campaign + Reward (Updated with final campaign stats)

Difficulty seems high but seems beatable for people with multiple SE+ mark sources/mark all. Burned 1 gonna be troublesome with 2 blazing myrm lol.

Thanks for the info again camel!

 
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Topic: Global Assault: General / [Dev] Bug/Issue Report

retal + incen units (Rhea, calamity etc) when attacked and dealt retal attack , the attacker gets incen damage of 1x amount instead of 1.5×. it works normally when the said retal incen unit attacks (not retal attack) to launch a 1.5x incen damage, so only retal incen is broken. please fix, ty.

 
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Topic: Global Assault: General / [Dev] World On Fire Campaign: Burned

Spitfire with +1 atk +2hp :D

Or a new unit wih incen retal camo pls

 
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Topic: Global Assault: General / Sandstorm or myrmidon?

My Quick Swarm oftens gets to 30 attack

 
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Topic: Rise of Mythos / Event end date

Originally posted by juderiverman:

something is not revealed, like this, and the duration of some skills (heavenly help for example).

Duration of all rom buff /debuff skills are 10turns duration unless specified otherwise (sanc, swift raid etc), creature-induced buff debuff last 5 turns , e.g. vampire archmage, kuri, anubis etc, except medusa (10turn pet), unless specified otherwise (blissful chantress 3 turns buff/debuff)

So if it is not specified, go by convention of 10turn for skills or 5 for creatures

Welcome to rom :)

 
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Topic: Global Assault: General / Does Rudgutter play basketball?

Got a TB and auroch these two days, a bit higher than normal but not much higher for my rng

 
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Topic: Global Assault: General / [To daves] Display status effect of units, save us some troubles

It has been rather annoying to keep track of the incen damage amount your unit takes each turn after a hit by myrm etc, especially when said unit has been hit by multiple incen sources with the currently active world fire battleground effect. How about displaying the amount of incen damage a unit will take each turn , say when you mouse over that unit?
Same should apply to suppress / barrier, when a unit after 2-3 suppress often display wrong attack value at 4x speed / jade oni mixed with heavy crusher etc in a battle means you have to pay close attention to see which unit get which barrier from which unit, which is rather clumsy especially at 4x speed.

tl;dr Display status effect with value : incen damage 10, suppressed 5, barrier 7 when you mouse over a certain unit.

 
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Topic: Global Assault: General / [to devs] Please remove Storm Shield from 200 WT coin crate

Add retaliate 10 or camo to make it interesting, otherwise at current form it has very limited use if not purely a sitting duck

 
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Topic: Global Assault: General / first ember crate - saw

Got jackrabbit from diamond here, was worried about getting whirlwind. The point is that everyone may have slightly different preference on what unit they want. Assign price to each unit in league crate so that players get to choose what they spend on. Randomness does not always make things fun, not in this case where players have to play hardcore for weeks only to get such a dramatical letdown.

 
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Topic: Global Assault: General / dire need of salvage all 2*'s!

I want salvage all galvanizer mule falcon wolverine Dark Op Tank Trirotor button pls

 
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Topic: Global Assault: General / [Dev] World on Fire event

Can we expect more PvE missions (permanent and limited time ones like this one) given that PvP will no loger cause health to play and raid is the only PvE content for end game players?

 
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Topic: Global Assault: General / (to devs) laser is getting out of control

Camo retal laser(p2w version of folgore), retal laser zerk nao

 
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Topic: Rise of Mythos / Card Discussion - Replace Aurora Veloxia? (Release Debate)

Aurora makes lane blocking impossible, placing wall or petting stuff to block the spot at far back can be solved quite easily by disinfo clean break terrorize cull DB. It is not a sure win tactic, just that with the right combo enemy hero is dead without need of crits even (worse than spike) in 2s 4s. For the maths part you can verify yourself assuming hero has 100 hp. Hit and run with max movement means one open slot at the far back is needed for 2-3 or more units to abuse the lane, first unit hit, retreat backwards , second unit hit, retreat backwards and so on.
In a strategy game, there should not be a combo when drawn right, defending parties have no right to defend and die in 1 turn, right?

 
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Topic: Global Assault: General / [Dev] Matchmaking changes and Upcoming PvP update

Maybe 1 more info added to every scan:

Current SP: 390, Potential max SP: 520, current squad :6, Dominance: 6200
Ultimate foolproof display that even filling league crate in squad wont hide players’ true strength.
MM should be based on potential max SP , if dom has an effect it should be minimal if not none please.

 
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Topic: Global Assault: General / [To devs] Stop putting dual raven /firefly/ s.a.w etc as reward for guild BH

Most of us would have just preferred 2 copies of firefly/raven/saw to make dual /quad t5 unit instead of stuck with generally much less usable dual t4s that have no fusion potential. Or even one copy of firefly/raven/saw to fuse into single t5 unit may have been acceptable still… Hopefully your next guild BH reward isnt somethig useless along the series like Buzzing hornet or Quick jackrabbit, please.

 
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Topic: Global Assault: General / [To Devs/Community] Comprehensive Blacklist

Inb4 argument on league-crate strategical tactical squad

 
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Topic: Global Assault: General / rudgutter

$iphontycoin$: shut up u all r just fusion core lab ratz, we are again experimenting something like tolerance of the playerbase against redundant fight over and over again before players quit out of boredom.

 
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Topic: Global Assault: General / Missing Bounties

I did not keep track, but when a new hour arrived i see no new bounty (bounty with 15:59:59 time left ) and no i have less than 10 stacked, so im wondering if i got bug too

 
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Topic: Global Assault: General / [Dev] Matchmaking changes and Upcoming PvP update

+1 for 30min scan interval

 
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Topic: Global Assault: General / [Dev] Guilds API

Originally posted by ladolcevita:

Looking forwards to this! Thanks!

Copycat :D

 
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Topic: Global Assault: General / [Dev] Guilds API

Looking forward to it, thanks!