Recent posts by lol0lo on Kongregate

Flag Post

Topic: Global Assault: General / [OG] Raid Top Guilds Rankings (Please report results EVERY raid!)

Originally posted by DipScanner:

PRex has finished Reactor this week. No effort is made this week for ATMOS due to campaigns. Thanks.

Same this week.

 
Flag Post

Topic: Global Assault: General / [To daves] suggestion

With all these new shiny pod equips released, I would like to suggest some more balanced ones for your reference.

Bloodfire explosive – when command pod gets hit by eneny units, set that unit on fire with incen 8.
Berzerker – all your units gain berzerk 2
No speed driving – all enemy blitz units lose ability blitz
Juggernaut – your command pod gains ability autobarrier 10
Missile reflector – all your units gain reflects strike, can only proc twice for each unit

I have more to add to the list if your hire me to synapse HQ, I’m ready to be part of you!

+1 if you think I should join synapse and release balanced contents!

#ifyoucantchangethemjointhem

 
Flag Post

Topic: Global Assault: General / [Dev] June Roadmap

Legendary quest when ?_?

 
Flag Post

Topic: Global Assault: General / *\o/* [To Devs] Endless loop of retaliate *\o/*

Anyone wanna post a gif/video on the bug? Just curious lol

 
Flag Post

Topic: Global Assault: General / [to devs] Skip button to reduce tedium

+1 especially for pve

 
Flag Post

Topic: Global Assault: Guild Recruitment / >>1 Opening!<<PwnersaurusRex: TOP 10 guild seeking interesting, active, articulate players

Join us and PewPew at raid NOW!

 
Flag Post

Topic: Rise of Mythos / (DEVELOPERS PLEASE READ)Please put any card bugs here

Originally posted by Avangion:
Originally posted by Cheesecakeluv:

If Juliet is pet and you unpet her she won’t spawn Romeo on the first turn she’s unpet. The same goes for Romeo/Bonnie/Jack.

creatures don’t act on the turn they unpet, so there is no reason to think they should spawn.

He meant unpet like chosen, sacred touch, dispel etc, key word: you unpet her.

 
Flag Post

Topic: Global Assault: General / Got T5 unit from Normal Supply Drop

Gz u pulled a solis…. oh wait

 
Flag Post

Topic: Global Assault: General / [To Devs] Daily Objectives

Originally posted by AngelSan007:

+1 with that, scans lower by half, objectives should be 1/2 also not 3/4 ;)

You know too much, you’re not supposed to reveal the secret that daves suck at maths!

 
Flag Post

Topic: Global Assault: General / equip for squad base

Ill take 1extra attack for units so RE one shot scav ;)

 
Flag Post

Topic: Global Assault: General / [Dev]Upcoming PvP Adjustments

The problem was offline time max allowable to not miss out = 5 hrs , to make it acceptable they couldve just upgrade scanner to have 10hrs of target storable, add more country/fix map UI if the space is limiting. Now the way they fix it: make everyone play less by halving scan rate to make up for 10hr offline time. This is literally the first game ive played where are dev actually made players play less in order to “fix” an issue otherwise solvable without changing something that has been working well (amount of bartles playable per day). Everyone has a life, after making 10hr sleep possible, no need to half the no. Of battles playable every day. It takes roughly 1hr to play through 96 battles at max, is that that much?

 
Flag Post

Topic: Global Assault: General / [Dev] Client v19

im in ember scanning almost 90% 100-sp targets compared to my own sp … challenging button clicking contest every 30mins ;)

 
Flag Post

Topic: Global Assault: General / equip for squad base

Tits plat mk2 for squad base pls :)

 
Flag Post

Topic: Global Assault: General / [to devs/community] lucky or unlucky league placement

throw everyone of same tier into one league is the fair solution, not sure if devs can do it

 
Flag Post

Topic: Global Assault: General / [To Dev] Equipment Rotation

Or as a reward for mission/event just like wildfire mk2 was sold along with a unit/ obtainable in world fire mission

 
Flag Post

Topic: Global Assault: General / Ghost Unit on Fire Bug / Haunting Units Bug

it happened to me today when i accidentally clicked 4x speed to change to 1x, front row incen’d SE won’t die graphically lol

 
Flag Post

Topic: Global Assault: General / [Dev]Upcoming PvP Adjustments

As I said, increasing max scan storable (to allow 10+hr offline time) would be the most efficient way with LEAST changes involved in the current model.

Another way by someone is to keep current scan model with only certain pvp marked as league targets for those looped over and over again arguments about how some have a real life and still want to not miss out league .

The most stupid way is to cut everyones amount of targets every day so that we play less, have less target to choose from and easier to have bad rng of MM due to fewer scans (law of large number). That is after the assumption that devs can maintain the scrap income to be roughly the same for most players.

I would also love to see them make players play less each day and give players a life, that would be first game in my life where a dev does that, so considerate for our real life health and spare time lmao

 
Flag Post

Topic: Rise of Mythos / Login Issues

Seems working now, right after the reply i made…

 
Flag Post

Topic: Rise of Mythos / Login Issues

White screen whenever i try to load stone ruins, on my noob and main acc, official or backdoor way, all failed.

 
Flag Post

Topic: Rise of Mythos / Rewards and PvP for KG -1

Well, stonyz top players dont really brag unless u count pinchfire(azerot) as one then i’ll lol :)
Rankings after all just reflect how much u wanna grind at a good timing provided ur deck has a chance to win vs most meta deck types

A constructive dicussion would be to show everyone the difference of deck types between the two servers and a representative player as an example of the deck :)

 
Flag Post

Topic: Rise of Mythos / holy dmg vs chained soul

Just fyi , the chinese version has a more well suited name for the new ability, its called “desperate soul-soulbound” which implies its technically still soulbound. Just sad that they didnt bring forward that name here.

 
Flag Post

Topic: Global Assault: General / [Dev]Upcoming PvP Adjustments

@DEVS also why do u have to alter scan rate when no one asked for it to change before u randomly announced a 1hr / scan a while back and the real issue is the offline time max possible for players to not miss out a scan is too short (5hrs)? Is it technically impossible to increase the max scan cap to 40 battles and 10 hours, say?

“If something ain’t broken, fix it til its broken?”

 
Flag Post

Topic: Global Assault: General / [Dev]Upcoming PvP Adjustments

Originally posted by bluemagik420:
Originally posted by lol0lo:

Keep 15mins scan, players choose how many battles they want to play at their own wills, no need to cut down no. of fights for eveyone. Fighting through 96 matches a day mean an hr every day, if you cant spare that amount of total time(spread out over 24hr) then you aren’t serious to this game anyway. If you are that busy irl then dont expect full rewards from a game that requires grinding like this one. That is the logic daves.

No doing that means u have to log in every 5 hours, and people who sleep / work / have real lives / children can’t do that cuz scan cap maxes every 5 hours. Hence people with real lives, can’t compete making it unfair for them. It seems devs wanted a easier fix, then to seperate league altogether.

The entire point of having longer scan times before they max, is so everyone can compete in league. If your selfish and don’t care about people whom have real lives wanting to compete too, then thats your beef. Theirs still plenty of gaming to be had with new changes, and they make it fair for all. The only people argueing changes are those whom can log in every 5 hours to take advantages of all scans, well what of those who can’t cuz of real life responsibilites? So they should get screwed cuz they sleep and work and have families to attend to?

Frankly I’m pretty shocked to see people totally disregarding those people whom have real lives and want to compete on the same level as others. Without losing sleep, ruining their relationships, ruining their jobs, and ruining their social lives just to be here to keep up. Ya’ll want a lopsided league that caters to only people that can log in every 5 hours. To me thats being greedy and selfish of those whom can’t.

As stated every 30 mins would be optimal, however every 45 minutes will be better then every 15 for those of us whom like our sleep and have lives / obligations. We won’t miss a beat, and now no one will again.

Unlimited pvp, more health for raid and events now, more health for single player missions, no health lost in pvp so we can fight every scan now, no more having to worry about waking up from sleep and you lose in league, etc. Its a heck of alot better then it stands now, so suck it up buttercups!

P.S. If your really serious about the game, then you won’t mind a slight slowing in progression. In return we get a fair league system for all, also not having to worry so much about being here if were unable due to sleep and real lives. Of course the true fix to this whole situation is league and normal pvp being separated. However if the devs are not willing to do that, then we must settle for this change to make things fair for all. I am willing to take that slight slowing in progression, for a better more fair game overall. Sorry some people aren’t willing to do the same. I’ll be happy to only have to log in twice a day to do my pvp, that just means I can focus more on raid / auxes / events / new missions / new raids / new upcoming game modes / MY SLEEP / MY REAL LIFE. Your forgetting that less scans, also means more potential for game modes / 2 separate raids a week / more events / more missions / more of a real life / alt gaming / alt hobbies / actually seeing the sunshine etc.

The 5 hr scan cap problem can simply be fixed altogether, make the cap 10 hr then no one miss out anything. You choose how much time you wanna spend on this game per day, and roughly 1 hour worth of battles to get max scraps after 96 battles. Quoted from some another games motto community there joked about, “If something ain’t broken, fix it til its broken.” Exactly what’s happening with scan rate update they are proposing now. Real issue is offline time can’t be longer than 5 hours or you miss out → devs solution = cut down no. of fights so players play LESS? and you’re supporting that?

We are here to propose a full solution for daves to consider, whether they can do it or not is their thing to consider, no need to limit your own suggestion unless you are a dev.

No comment on your labelling on those who supports 15min / scan to remain, irrelevant to the discussion.

 
Flag Post

Topic: Global Assault: General / [Dev]Upcoming PvP Adjustments

Keep 15mins scan, players choose how many battles they want to play at their own wills, no need to cut down no. of fights for eveyone. Fighting through 96 matches a day mean an hr every day, if you cant spare that amount of total time(spread out over 24hr) then you aren’t serious to this game anyway. If you are that busy irl then dont expect full rewards from a game that requires grinding like this one. That is the logic daves.

 
Flag Post

Topic: Global Assault: General / (Requesting Status of Upcoming Changes to Pvp) Will Devs Apply No Health Loss in PVP?

Originally posted by nasajd:

My fear with stacking scans up to 40 is players may start to experience burnout from feeling required to play to much per day.

Stacking more targets actually give players who have a life (aka offline time > 5hrs in the current scan model) a fair oppotunity for getting new scans without missing out. If players feel burned out, they should already be feeling so regardless of scan cap increase or not, because rate of scanning is fixed (15min/scan).

Unless some players feel that scanner leaving out some potential scan when you sleep a fair amount of time is the way it should be to make them not feel required to play lol.