Recent posts by lol0lo on Kongregate

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Topic: Global Assault: General / [Dev] Legendary Quest Released!

These quests are nothing legendary in reward or gameplay, just legendarily grindy and tedious.

 
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Topic: Global Assault: General / [Petition] Please Buff Vanguards

Introduce summon skill to the game for new vanguards
/thread

 
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Topic: Global Assault: General / [To Rud] League bug/exploit, please fix.

Bump to catch wild rudgutter

 
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Topic: Global Assault: General / How can it be possible?

bump for possible reference of league bug/exploit

 
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Topic: Global Assault: General / [To Rud] League bug/exploit, please fix.

Originally posted by crazyeye2011:

40 in map slots or 39 if include bounties…

Summon said a while back there are only 39 , one slot occupied by watchtower raid

Either way does not affect the numbers here when it is way over the max possible number.

 
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Topic: Global Assault: General / [To Rud] League bug/exploit, please fix.



3 days 10 hours have passed, 82 hours, 164 targets for the week + 39 in map slots carried over last week = 203 battles which give max 20300 points.
Yet someone get over that score now, which means there is a bug/ exploit. A wild guess of the cause would be those that didn’t upgrade their scanner to max may have retained old way of target generation (new target every 15 mins with 5 hour idle time max allowable?)
Please look into it and fix whatever is wrong synapse.

 
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Topic: Global Assault: General / [Dev] Havoc Reborn Legendary Quest

When is trait catalyst/ sp calculation revamp?

 
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Topic: Global Assault: General / [to devs] Ignore this thread and it's contents

One of the few threads where player’s wish comes true that easily ;)

 
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Topic: Global Assault: General / [Proposal To Daves] An attempt to restore fairness in league erasing factor of scan saving

Weekly bump to wake up pretending-to -be-sleeping staff at synapse

 
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Topic: Global Assault: General / [To Devs] Suggested League/Aesthetic Updates

Weekly bump to open blinded eyes

 
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Topic: Global Assault: General / [Dev] Player Feedback

Useless thread, request lock

 
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Topic: Global Assault: General / [Dev] Upcoming Features

Originally posted by lol0lo:

when trait when zzz

added a new trait just for the new p2w crate vanguard before any news on trait catalyst?

 
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Topic: Global Assault: General / [Dev] June Roadmap

July almost over, most of the content on June Roadmap still not there …

 
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Topic: Global Assault: General / [To Community] What quality of life improvements would you most like to see?

TheGil: Increase shard cap (league coins/silver/scrap)

Fix event reward format to be more generous (who da fk wants scrap crate when u compete for t50 only to find that as only addition over t100 peeps?)

New base set unit (preferably fusable from t3) at a more frequent rate (1 new set per 1-2 months?)

Also, +1 to 1-8

 
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Topic: Global Assault: General / [Dev] Upcoming Features

when trait when zzz

 
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Topic: Global Assault: General / [crazy fun] 100% guarantee "p2w" no matter what^

They could base the scoring to be a bit like scoring in raids (500 score for a win – 10% of damage dealt to your pod by enemy) with a tweak (add up all damage dealt to enemy pod + units (the sum should be capped at 400 or 450 max or even lower) – 10% of damage dealt to your pod by enemy for a loss)

#suggestiongoestodeafears

 
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Topic: Global Assault: General / [Dev] Upcoming League Box Changes and Shadow Fortress Rewards

Please move firefly to Diamond crate(or even lower tier crate), not completely remove it from the league crates. Be consistent with jackrabbit/firefly in league to make more sense.

Also raise the shard cap league coin cap for players that occasionally enter ember so that they can save the coins properly instead of forcing them to clear excess on lower , less preferable low tier league crates.

For enyo / akimbo, a buff on stats would be nice because right now their stats are quite low (or just slow down the powercreep damnit)

 
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Topic: Global Assault: General / [Dev]Rally Overdrive: Courage

More scavz

 
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Topic: Global Assault: General / [Dev] July Roadmap

$ynaptycoin$: the road map is meant for GA in a parallel universe

 
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Topic: Global Assault: General / [To devs] STOP handing out salvage crate as a reward for any event

Yay yet moar salvage cratez

 
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Topic: Global Assault: General / [Dev] Week Long Ontario Bounty Hunter Starting 7/20

Move 1 step to the right direction and 2 steps backward….
Cant say im not impressed by synapse

 
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Topic: Global Assault: General / [To Devs] Suggested League/Aesthetic Updates

Bump for reference, devs cant unsee

 
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Topic: Global Assault: General / [Proposal To Daves] An attempt to restore fairness in league erasing factor of scan saving

I agree that devs are too lazy to fix it, hence we need more noise on the issue to fix it so that skill (winrate) / login every 10hr /clear scan before 16hr deadline to be the only determining factors in a league to restore fairness.

Regarding the issue of the minutes of the hour when everyone gets new scan being different from player to player, devs may as well make new scan appear on the 00 and 30 minutes of the hour (kind of like how BH works) and then move the “league holiday” slightly to be 16:00 Sunday – 15:59 Monday.

Originally posted by ZeroZone01:

so basically open your map at 12:57 to still save scans… got it

Read it again, thanks :)

 
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Topic: Global Assault: General / [Dev] Week Long Ontario Bounty Hunter Starting 7/20

As void pointed out the issue, a cap on your effective base sp to be factored in your calculation of bh points would be nice, e.g. my sp is 544 and its 500 when used in calculation, to level the playing field between f2p / p2p in the scoring system. Every win still should add 5 points and every lose 10 points, only adjust the base sp in the calculation part.

 
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Topic: Global Assault: General / [Proposal To Daves] An attempt to restore fairness in league erasing factor of scan saving

Originally posted by LFire2312:

-1 being able to stack targets allow for some strategy. You simply have to sacrifice a week to do so. I’ll get off to a good start and intentionally drop down almost out of green to have a better start in next tier. Although your suggestion isn’t a bad one. But think of players who just can’t do all their targets on time due to life. They will most likely stay stuck or drop. So having a good start is key. Activity is key but why penalize a player for dealing with the real world? Just my 2 cents.

So you meant having to wake up at the middle of the night for some / staying up til last few minutes to manage the last few scans / to play just enough to reach certain cutoff when busy irl = not penalize player for dealing with the real worl d?

You sometimes can’t save many scans when you are in a competitive diamond / plat etc and that already set you back one week before you are in “good shape” with 10 scan reserve.

This current system is the one taxing real life compared to my proposal, not the other way round.