GregarFalzar
45 posts
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Topic: Kingdoms CCG /
overpowered card; pacify
And (Technically) Noran’s Blink and Wiloryn’s Rewind. Uunys Consume Soul can also save you from the liability
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GregarFalzar
45 posts
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Topic: Kingdoms CCG /
not enough cards
It doesn’t, but this is a strange situation you are dealing with, especially since after you go through the tutorial, arena should unlock. Have you tried added more cards to your deck in the campaign screen? You must do so from there and add more cards
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GregarFalzar
45 posts
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Topic: Elemental Power /
Flashing Lights
This is a petition to see if there could be an option to disable the flashing lights when you choose your cards. It looks cool the first times but i’m really starting to grow headaches from it, and this could be worse for people with issues with these
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GregarFalzar
45 posts
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Topic: Kingdoms CCG /
For those of you who use Diryam..
And you didn’t refute anything I said, you just namecalled every card i mentioned, laughed, and said the only solution to Diryam is a Golemnify
Also, anyone that ‘Deploys Diryam on the first move’ loses the game
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GregarFalzar
45 posts
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Topic: Kingdoms CCG /
For those of you who use Diryam..
Tell me one “Impossible Position” that Diryam gives, but these cards don’t (for each, if you want):
>Frost Bark Ent
>Skybreaker Giant
>Gob Hog with 15 cards in graveyard
>Abysmal Dragon
>Vul’grath
>Eternal Dragon
>Buffed Dryad
There are already big fish that swallow Diryam, and you just close your eyes to them. That’s not called “Being Noble” or “Playing with the Spirit of the Game”, that’s called “Being a Scrub”, i’m sad to admit
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GregarFalzar
45 posts
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Topic: Kingdoms CCG /
For those of you who use Diryam..
Diryam is only real value if you play her right before your opponent’s abilities go off
Diryam costs a whopping 6 Mana which some decks cannot handle
Diryam can be targeted
Diryam evenly matches with most used heavy drops like Vengeful Titan
Diryam eats Smother for Breakfast
Diryam is unaligned; cannot get most of the better buffs in the game like Titan’s Might
Diryam is ONLY autowin if the match is really even or your opponent is on the ropes; something true for every single rare or better bomb in the game
So have you faced Frost Bark Ent? You HAVE to get rid of it with spells or a really buff creature, it must be overpowered! So must Rak’Mul! So must Gob Hog! Good lord! All of us are cheating swines and should stop playing the cards we pulled from packs!
not
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GregarFalzar
45 posts
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Topic: Kingdoms CCG /
Lame CCG Card Game
Originally posted by Seizan_7:
Originally posted by DanFr:
“I want a game that’s good, multiplayer, multiplatform, getting frequent updates, takes care of it community, offers an insane durability and replay value, and I want it EASY and FOR FREE.”
I have a good laugh every time I see this kind of post.
Me too. Except I mean your post and dumbasses like you. Have you spent more than 1 minute on Kongregate? Plenty of good, free games here. Want free CCG with multiplayer, 4 different modes (SP, MP, wars, daily challenge), 8 different races, and no option of spending money? Check out HD: Xyth. Then you’ll realize how stupid your post was. Games like this do exist, you just have to look for them instead of whining on forums and trying to kiss asses of greedy developers who wouldn’t care less.
Xyth was released after this game, and even though i like how it has no payment option, it is anything but easy, and its only reward is endless and endless hours of grinding. I find it exhausting to having to look at a card because its stats could be 1 or 2 or 6 times highers than a generic leveled card expect it to be.
I`m not here to discuss how good or bad Kingdoms or Xyth are, but we like this game, we know its goods and faults, we enjoy the art, the grudges, the fun strategy, and of course, we hate having the devs berated because `All they care about is money`
Seems like you haven`t spent more than 1 minute in this game either
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GregarFalzar
45 posts
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Topic: Kingdoms CCG /
Hi all! read this
Hello Mattia
First off, even though you might be good at card games, that doesn’t makes you good at Kingdoms from the get go; you want the cards first. The basic tips i give to starting players is to Clear the Campaign, don’t spend your gems yet, and buy only Core Gold until you’ve amassed a decent collection. Also, another good tip is don’t search for guilds, guilds are high end competition and very little of them accept fresh meat as it drags them down to the floor.
Feel free to add me for further advice, Kingdom’s names is also GregarFalzar so you don’t have to guess
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GregarFalzar
45 posts
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Topic: Kingdoms CCG /
Card titles are hard to read
This is true for any card game really. Once experience kick in, you should know what each card does just by the image, so its no big deal, really
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GregarFalzar
45 posts
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Topic: Kingdoms CCG /
Bug Reports
Originally posted by omsacras:
Whenever a card gets buffed by divine fury it loses its weaken’d status beyond the turn it’s supposed to buff them. Has happened to me several times today.
This is intentional (And very annoying). Strong and Weak bonuses cancel each other out, even if either is temporal
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GregarFalzar
45 posts
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Topic: Kingdoms CCG /
Lame CCG Card Game
Lame Collectible Card Game Card Game?
So a card game in which your goal is to amass your collection and rip off your opponents every turn? GEEZ, where do i sign in! In fact, here are some proxy card ideas!
Booster Pack (4 Dollars)
Event
Add 3 Commons, 2 Uncommons to your collection to
Add 1 Rare to your collection. Roll a d20, if you get a 20, add 1 Epic instead
Chase Rare (2 Dollars)
Pull
Up to 3 rares you control are now of Epic Value (They are still rares)
Unfun Epics (0 Dollars)
House Rule (5)
Players can’t trade Epics
Common Staples (0 Dollars)
Pull
Give 4 commons of your collection to an opponent, gain 4 dollars
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GregarFalzar
45 posts
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Topic: Berserk: The Cataclysm /
Reset Request
Anything on this subject yet?
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GregarFalzar
45 posts
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Topic: Berserk: The Cataclysm /
Reset Request
I left this game long ago. For some reason, i feel like giving it a second shot, a fresh second shot.
Is it possible to have my current account for this game reseted back to 0? I would appreciate it
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GregarFalzar
45 posts
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Topic: Kingdoms CCG /
Bug Reports
Doppelganger doesn’t applies On Enter abilities, is this intended?
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GregarFalzar
45 posts
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Topic: Kingdoms CCG /
The Grovenhold Conundrum
Playing limited isn’t a very fruitful experience. Uunys, Ravinova and the odd Belnir are the rage around. Arcanos and Wiloryn’s rivalry wages but there’s a lone straggler in the midst: Grovenhold
Pre-rework, Grovenhold was an annoying tank; he took hits for his creatures, and reduced damage; he made firebolts whiff, sometimes entirely, his crush mortal was slightly stronger too. Now, he has a powerful ability; Ancient Shield, which makes ANY trade profitable; a 3/1 Gatling Gnome can stack up life and fight with most creatures, in fact, you could move one of your creatures in front to a Vengeful Giant, Shield it, then move it back and keep the health. His third ability, though, Ancient Recall.
Ancestral Recall recovers your ancient creatures, and gives you mana for your efforts, scaling up in mana and charge time, however, what can you get from this? Mana? Recycling ETB effects? Healing your big creatures? Replaying heavy creatures? This ability is rather counterproductive, and just slows you down. Priestess of War is the most profit of this.
How to change this? What if this sole ability is reworked?
Form 1
Ancient Recall
Return a creature you control to its owner hand, Grovenhold gains 1/2/3 mana
4/5/6 charges
This means you can retrieve some more useful ETBs, like Sylphs, Streamwinds, haste creatures, Fairy Matron, etc.
There’s also this mildly more flavorful form of this action
Form 2
Ancient Recall
Return a creature or corpse you control to its owner hand, Grovenhold gains 0/1/2 mana
4/5/6
“To err is human, to respawn, divine”
-Zeus
Whether or not this only affects Ancients is up to question, but this would allow Grovenhold to tank further, recovering both his threats, tokens and defenses.
Thoughts?
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GregarFalzar
45 posts
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Topic: Kingdoms CCG /
Problems with This Game and How to Fix Them
I love how people keep comparing this game to Tyrant whereas Tyrant charges you about 25 bucks to get a single Legendary. And of how legendarily painful the grind in faction wars is (as i remember it)
“Guys this game is pay to win because some guy spent hundreds of bucks on it”
Under that logic, every single game is pay to win. If Gold Packs costed 20 dollars in gems, single epics costed 50, and T3 heroes costed a whooping hundred, then It still would be pay to win because some guy can, effectivelly, dump 5k Dollars on this game on some sort of monomaniac sickness.
The Grind in this game is only during the begginer phase, while you build up your card base, how is that strange? You don`t jump to PvP when you are fresh out of the gutter, i can`t think of a single CCG where you will jump to the great leagues, or even the middle leagues just after finishing the campaign. Tyrant? Well hope you picked an Atlas and 3 EMPs on the way out
The `Grind` as you called it was slightly easier before the PvP release, however, it is now easier if you have less time long as you have a decent grip of the meta. Some of the most core cards on the meta are commons and uncommons, rares just round out the strategy of the deck. Firebolt? Eliminates half of the competition. Fleshbag? Core fodder for Uunys. Wonder? Quickdraw fuel and deck thinner extraordinaire. My decks in tyrant consisted of 9 rares and 1 legendary, THAT was the way to go. Once you get a few value Rares, you CAN, and probably SHOULD aim for Silver packs because those are the packs that WILL WIN YOU THE GAME
Epics? Pssh, every game does that, and probably none at the slight scale of this. Sure Rejuve is overpowered and outclasses 3 cards simultaneously, Sure i frown everytime i see Maelstrom Champion hiit the field. DAMN STRAIGHT i hate even thinking on skybreaker, but can you build a deck out of epics? 4 Rejuves, 4 MC, 4 Maelstroms, 4 Fae Tricksters, 4 Blessed Champions, 4 Maelstroms, 4 Atom Crushers, 4 Divine Ress, 4 Scorchblasts and 4 Realm-Sworn Bards WONT GET YOU ANYWHERE AS A DECK. You still need some battle plan, some cohesive strategy, and the cornerstones of your strategy are both your hero and commons
T2s and T3s are grind? Let me put it this way. T2 are nowhere near grind, you can snatch your first relatively early at the modic cost of 15k, train him in a few campaign matches before going to begginer, and be happy. Start learning it, build around it, and then go at the big bad limited and do fairly good.T3s are no-mans land for 2 reasons. One, you block yourself from buying a lot just to reach their price, and 2, they are on the most relentless arena ever. If you think they are OP, and think that pay to win players get too much power here, then Don`t buy T3s. You DONT NEED THEM. You can play in your perfectly (un)balanced limited meta as you call it. You can reach your pilgrimage for a T3 once you are set in your current Arenas, HOW HARD IS THAT?
FinalSlayer, out of the 3 games you named, 2 of them don`t even need you to pay cash and don`t require extensive play, just strategy. While Puritas` approach is trollish, i can`t say that me saying “I`ve played MtG and Yugioh for 7 years” is a flipping argument
Regarding r2d2`s post, YOU DONT NEED TO BE NEAR MAXED to achieve squat. You just need a solid base, and you are set, unless you are a megalomanic collector, you don`t need to have 4 ofs of every rare to succeed. In fact, buying Silver packs now sounds like an investment because, as i mentioned, you need to fill your small niches with UNCOMMONS, not MORE FOIL
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GregarFalzar
45 posts
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Topic: Kingdoms CCG /
Bug Reports
Fae Trickster’s Corpse steals abilities
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GregarFalzar
45 posts
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Topic: Legacy of Heroes /
Biggest hits and scores of LoH!
I can now see the influx of people buying Honors just to one-up each other
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GregarFalzar
45 posts
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Topic: Kingdoms CCG /
Bug Reports
BUG – Giving Grizzle reanimate won’t resurrect it when he dies to his own ability
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GregarFalzar
45 posts
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Topic: Kingdoms CCG /
t3 heroes overview and discussion
Anyone that is using Unaligned T2/3 is probably play-testing them. It might be any of the ANTIC teams or special people allowed to ues them
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GregarFalzar
45 posts
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Topic: Kingdoms CCG /
Bug Reports
I second this, even though this usually happens to me when i actually defeat my enemy, his life is 0, but i dont win, the game freezes, i can only discard card and cast some spells
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GregarFalzar
45 posts
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Topic: Kingdoms CCG /
Promo Cards
I of course meant anywhere
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GregarFalzar
45 posts
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Topic: Kingdoms CCG /
Promo Cards
Originally posted by vice123:
On the topic of “Promo Cards”, I’d like to know what is so “promotional” about them? Why pay for a single card, when you can get a pack of 6 cards?
That you cannot get any of these cards anyone else?
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GregarFalzar
45 posts
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GregarFalzar
45 posts
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Topic: Kongregate Multiplayer Games /
[Clash: Rise of the Heroes] [Creativity Corner] Create a Card
Power (Since there is none yet), one for each!
- Exile
- Arcane
- Veil, Stun (Target enemy cannot be the target of powers or items and loses its attack for one turn)
- 30
- Epic
- A panicked-looking individual pounding an arcane barrier
- Tumbling Shot
- Archery
- Aim 3, Evade (User evades all attacks next turn, and has a 50% chance of dealing 3 damage to target enemy)
- 35
- Epic
- A dynamic, leaping archer shooting
- Recurring Nightmare
- Dark
- Suffer 2 (Target enemy loses 2 life at the beggining of each of its turns)
- 65
- Epic
- A desperate individual with horryfing images on the foreground
- Fissure
- Earth
- Harm 6, Disorient (Enemy Hero is dealt 6 damage and has a 50% chance to lose its next attack)
- 45
- Epic
- A bigger, badder looking version of Tremor
- Reflection Shield
- Energy
- Reflect 1, Shield 1 (Target friendly unit gains shield 1, then gains shield 1 at the begging of your turn, and it deals 1 damage to anything that attacks it)
- 50
- Epic
- A shooter being hoisted by its own pettard due to a barrier
- Neuroshock
- Electricity
- Haze 20 (Enemy hero loses 20 focus at the beggining of its next turn)
- 25
- Epic
- A neural map of a human body, obviously electrified
- Flare
- Fire
- Mark 1 (Target enemy unit takes 1 additional damage from all attack until your next turn)
- 10
- Epic
- A grayed outline looking up to a flare in the sky
- Reverberate
- Light
- Focus Allies 10 (Your hero gains 10 focus for each Ally you have)
- 15
- Epic
- A zoom up of Harmony, brighter
- Kick Through
- Might
- Harm 4, Harm Right 3 (Target enemy and the 2 enemies to its right are deal 4 damage)
- 35
- Epic
- Chuck Norris action, nuff said
- Magnum
- Munition
- Harm 1, Aim 1, Crit 3 (Target enemy is dealt 1 damage, has a 50% chance of being dealt 1 more damage, and has a 25% chance of being dealt 3 more damage)
- 15
- Epic
- Desert Eagle =D
- Suggest
- Psionic
- Sink 4, Focus 10 (Enemy Hero cannot use 4 cards during his/her next turn and gains 10 focus)
- 20
- Epic
- A pondering individual with the usual Psion on the foreground
- Hose Down
- Water
- Sap All (Target enemy ally has its Strength reduced to 0)
- 40
- Epic
- Someone trying to cover from a stream of water
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