Topic: Game Programming /
GiTD [#50] Voting
Good luck everyone!
Bad: It’s fairly basic. It doesn’t redefine the ‘multitasking’ genre.
Good: What is there is well done. It’s one of those games that really brings out my competitive spirit. I appreciated the extra attention to details (tutorial, sound effects, music, etc.).
Bad: Damn you level 5! With those sometimes lengthy levels, I could’ve used a pause button.
Good: A solid, nearly complete-looking game. I relished the story, the level variety, and of course, the art. Impressive!
Bad: I’m reaching to critique the sole game mode, but I noticed you have endless mode planned.
Good: Everything. I love this game! The tight gameplay/controls, outstanding music/sound, equally smart/dumb AI variety, and different arena layouts really add up to a rewarding package of a game. I thoroughly enjoyed sitting for hours trying to improve my score. Simple yet perfect!
Bad: The journey felt disjointed at times. Though I didn’t, I could see where others might get lost, stuck, or give up. Dying was initially vague and slow.
Good: A creative and imaginative story! I enjoyed progressing through and wondering what my offspring was going to evolve with. A fine game.
Bad: The controls were sluggish and a bit unresponsive at times. After losing, I barely had time to notice my score or size.
Good: The choice of speed was a welcomed addition. I appreciated the different upgrades; I was pleasantly surprised by a few. This game has greatly improved from when I originally played it. I hope you’ll continue to work on it.
Bad: Damn you crate level! Not much other than everything about the jumping and the ‘Game Over’ screen, but I know you’ve already heard that plenty of times.
Good: The story, mood/atmosphere, and music/sound for this game was excellent. I’d also be interested in seeing what you can do with a full version.
Bad: The off-screen battling needs some fine-tuning. A mini-map would’ve been much better (but probably tougher to include). The upgrades to hull armor didn’t seem to do much (luckily no penalty for dying).
Good: This game had so much attention to detail, it truly amazed me. I can’t even begin to list them all. I adored the inclusion of both land and sea battles. Did I mention all the upgrade differences? Beautiful game! With a little bit more polish, this could be a marvelous gem. P.S. Thank you for the cookie! :D
Bad: I respect the intended direction where this is going, but unfortunately, it’s just not there yet. That’s not necessarily a bad thing, but in its current state it’s lacking meaningful content.
Good: I have very high hopes where this may end up. Please keep working on it!
Bad: It’s a fairly standard runner. Some of the jumps felt unfair.
Good: Cute graphics. The foundation is there for a pleasing game.
Bad: Moderately incomplete, but you’re already aware of that.
Good: Your vision of the future for this game sounds promising. Keep up the good work!
Bad: Initially I was very confused; (better) instructions are needed (maybe a tutorial). The later levels become quite difficult and having to restart from the beginning is demoralizing.
Good: Interesting concept. I was pleasantly surprised how much I began enjoying this more and more with each subsequent attempt. A very creative game!
Bad: Quite overwhelming and confusing at first. Otherwise a little slow and grindy. Also, the layout of the controls was awkward.
Good: I was pleased by the different strengths and weaknesses of both the heroes and enemies. It seems like there’s plenty of content. With a few adjustments, I think this could be a great strategic hack-and-slash. P.S. Hi, Mr. Blue Armless Blob! :D
Bad: Not a lot. The drawing of the cards felt a bit luck-based (but that’s to be expected with cards). Sometimes the gameplay felt more like mindless spamming.
Good: The art and story! Wow! The complete and total package of a game. Gorgeous animations, pleasing music/sound, and witty dialogue. It also has good replay value.
Bad: Absolutely nothing ;)
Good: I had fun during my adventure. I’d be interested in seeing more work put into this. I think it could turn into an engaging hybrid.
Bad: I would’ve preferred a version without the lives system. Restarting from the beginning of the game was annoying.
Good: I thought the staggered tutorial was well done. It feels like a nearly finished game. The visuals, sound effects, and music were all wonderful.
Bad: Quickly into the game I felt outmatched and overpowered by the enemy (I probably just suck). I could never shoot fast enough, even with the upgrade(s). Generally, I would’ve appreciated a bit more of a frantic pace.
Good: I loved the old-school feel with updated graphics, and pretty graphics they were. The inclusion of upgrades added a nice amount of depth and strategy to the game. Overall, a solid game that with a few more touches could very well become fantastic.
Bad: I admire the ending, but I feel it should’ve been more conclusive.
Good: I’ll always have a soft spot for these simple humoresque games. Please make more!
Bad: A level timer/score would’ve been a nice addition. I also expected touching the wrong color with my square would’ve resulted in a restart. Lastly, I feel a larger or more clearly defined hit-box for the target color is needed.
Good: Challenging (but fair) indeed! Whether intentional or not, I liked being able to skip a frustrating level. From my experiences, this is a unique idea and with more levels, embellished features, and a bit of fluff this could see respectable success.
Bad: I’m not sure I ever fully understood how the meters worked. The method to pass the first stage was too strict. Rather than a specific combination needed, perhaps a wider range? I also would’ve preferred a way to speed up the dialogue.
Good: Whether intentional or not, I enjoyed the humor. The story was reasonably interesting. I hope you do update this, because I think it could be a fun game.
Bad: The difficulty was brutal enough (I understand it’s designed with co-op in mind), but with every restart I had to go through the main menu, story, and instructions each time.
Good: The inclusion of a story was nice. I’ll always treasure co-op games. The groundwork is there for a decent game.
Bad: I received a warning message from Windows upon attempting to open your game.
Good: It was probably just my PC.
Bad: Including alternate (secret) endings was a missed opportunity.
Good: Really clever game! The physics were pretty cool (aside from those papers). The hints were much needed. Short, but sweet.
Bad: Sorely needs some instructions (or I’m just an idiot).
Good: I probably had too much fun dividing the aliens.
Bad: What were the controls? I wasn’t sure what to do or how to shoot. Was it obvious and I missed it?
Good: I liked the graphics.
Bad: Initially overwhelming. (I know you’re updating the alternate version so I won’t critique this version too much.)
Good: You made learning fun! It’s actually a quality teaching tool. A fine job!
Bad: I unintentionally created so much clutter that it was a pain attempting to pick up the item I wanted. I wish the dialogue system wasn’t as finicky.
Good: What a beautiful, quirky game! I really enjoyed this and hope to find time to seek out the other endings. Amazing job!
Bad: Other than on the initial playthrough, it was difficult to determine whether I was moving or not on that solid background.
Good: It was a nice conception of a game.
Bad: I was never able to keep up with the computer players. I always felt like I was lagging behind.
Good: An engaging and distinctive idle! I adored the brilliant concept. Truly outstanding!
Bad: It just needs a better explanation of how the game works, though the one already included is satisfactory.
Good: A magnificent take on the genre! Everything worked so well together. This could become a revolutionary game with a few enhancements and a little polish.
Bad: I would’ve liked to see each card collected have some effect on the game. I also would’ve liked high-scores for better replay value.
Good: I cherished your commemoration of GiTD. I enjoyed admiring your cards and how you represented each theme.
Bad: A countdown timer would be welcomed, but it’s surely not necessary.
Good: The art, animations, music, sound, colors, and atmosphere all add up to a very rewarding experience. All that coupled with a stirring interpretation of the bullet-hell genre and you have this absolutely awe-inspiring game. Well done!
Bad: Somewhat confusing at first. It could benefit from a tutorial. The gameplay was slow and increased interactivity would be welcomed.
Good: I liked the mechanics. I really began to have fun after figuring out the game. Very interesting!
Bad: There was a bit of unnecessary clicking. It became repetitious around the halfway point.
Good: I was fond of the casual nature of the game. I think this could become really entertaining.
Bad: I see what you were trying to do here and that’s a massive undertaking in just ten days. Because of the time restriction, it obviously feels plain compared to the rest of the genre.
Good: With that said, this is a commendable attempt. You’ve managed to get a lot done in those ten days. The game shows great promise and I hope you continue working on this!
I apologize for getting around to finishing this so late that I’m probably just repeating what has been said many times already.
At first, I was surprised how many developers published their first game in this GiTD. Then, I was shocked to discover how good these games were. Now, I think many of you could become top-tier developers. I truly hope to see every single one of you back in future GiTDs.
Top Contenders (5/5s)
Now, the moment of truth! Dun dun dunnnnnnnnnnnnn~
Many of these games were impressive, some were distinctive, a few had awesome art, but all of them have potential. I think all of the games and their developers have bright futures. It may have taken me a while to play all of the entries, but I’m sure glad I did. A big thanks to all of the developers for sharing their talents. I sincerely hope you guys continue to work on these games. Do feel free to post updates in the thread(s), even if it’s months later. Without further rambling, here are my votes:
1st place: AwesometacularVG ~
2nd place: drake093 ~
This was a really difficult decision. I could’ve chosen a handful of games.
Congratulations to everyone for participating! This was amazingly fun for me and I hope it was for everyone else as well! :D