Otherwise, good list, would be interesting to see more information though (like at the top put total count of badges removed, count of each type of badge removed, points made unavailable, things like that).
I agree with Procyonpi about merging the easy badge ideas.
I feel like having a badge that requires you to enchant items limits your freedom in how you play the game. I’m about halfway to three quarters through and haven’t invested a single point higher than the healing spell. I, personally, think the bottom half is the better way to go and don’t plan on ever enchanting an item, if I don’t have to. Edit: I’m dumb.
I don’t think there’s anything inherently wrong about having a long medium badge, especially if it’s not that difficult. You’ve said it yourself that a medium badge for defeating the spider is kind of short, so having the second medium for defeating the yeti seems to balance out perfectly, at least to me.
Easy: Find a secret room and escape with an artifact
Where’s the massive crying and hatred over the eighth installment of Snail Bob getting badges? Papa’s Xeria gets all this extra attention and discussion, but the even more similar entries of Snail Bobs continue to receive identical badges and not even a rogue pissed off human. At least mix up the badges a little, Greg. Jeeves. Talk about same story, been there, done that.
You get 6 continues to beat the level. Dying resets you to the previous checkpoint along the meter on the right and uses a continue. If you reach the top of the meter (beat the level) within those 6 continues you finish and move on to the next level. If you don’t, you have to retry the level and start from the bottom of the meter again.
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