Topic: Forum Games /
Disrupted Rhythm [RP] Sign-ups open now!
Never posted by Sypherkat: Wow you forgot about me. You’re so mean qwert.
Useless commentary on Bio: Bollywood? I’d love to hear how that happened. Maybe someone put a plank on and under the H one day and everyone just got confused.
I know right, the qualifications for getting on the ship is so intense. You need to be, like, a drunkard or boxer with 2 whole years of experience or gang member or murder or something.
Stabilizers: I would prefer if they restored health by a flat value. Also, they seem kinda overpowered to me. They can maybe remove 1 negative stat effect, and restore health by ~350.
Suppressing fire: What do you mean by accuracy drops to 10%? I don’t understand why that means anything as you won’t be attacking anything else. Unless you mean for the rest of the battle, but then… why? Seems fine but some enemies might be a little crazy and ignore the shots.
Statis: Sure, so long as they don’t resist you. I don’t really want to restrict people too much so can we make it 3 turns to be given the choice to leave stasis?
AmpBoosters: How how many turns does this high last?
You’ll get a camera. Since everybody has some kind of item they need for their character, I’ll make some magic storage container that can store a small amount of stuff and prevent them from getting older like the rest of the ship, as the travel to the other planet will be preformed by the classic freeze everyone to life technique.
Active vision: Uhh, was I supposed to put smog and stuff in the game? Because I kinda… didn’t do anything of the sort. How about it DOES apply to enemy abilities, and you can see a extra 4 blocks (the 4 closest to you you can’t normally see).
Flash Flash: 70% chance to stun 1 enemy, 50% 2, 30% 3?
Team report: You can chose the ability
Enemy report: Prior makes more sense, but after has more strategic value. Tbh this looks to me like stun but more useless. What if it only took 1 turn of analysis before, and made them more predictable for 2 turns? Also, what does this mean?
During these 3 turns, he can do other actions except attack.
Writing about you: Not sure how much I will be using a success check in battle. Dodge rates and attack damage have a calculation, and really the only thing without one is RP moves. I guess it could be useful if you are not focused on using skills, though. Maybe increase it to +6 because I’m not sure how often it can be used.
I didn’t forget about you, give me a while
(what about hide? I edited my post right after your picture, but I don’t think you noticed.)
This is easier than quoting everyone and making it look chaotic like in Destroy the Vault before it degraded into a hole of bumps.
If you haven’t already, please put
A. a space between each skill
- B. bullet points in front of your skills
It’s kinda hard to read.
Extra points if you put it in italics.