Recent posts by momoguru on Kongregate

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Topic: General Gaming / Astrox players?

i found a bug with the jobs code and fixed it, not sure if this was the cause for your glitched jobs. last nights update has a bunch of new stuff to play with. tonight i will start working on the npc ships.

 
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Topic: General Gaming / Astrox players?

the do have life so to speak, it is energy. i havent timed it, but i think if you don’t dock them, they will die in 15 minutes or so. docking them should recharge them up again. i will add an indicator for this. also, new drones are coming. heavy combat, mining, defensive (shoots down enemy missiles and shields their bullets from you). lemme know if you can think of any more good drone ideas.

 
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Topic: General Gaming / Astrox players?

right click them to load, and or cycle thru the ammo that will fix that module.

 
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Topic: General Gaming / Astrox players?

tonight is new ammo types, that adjust range, speed and damage of missiles and projectile weapons. then im focusing on trade and the new “CENTER” that wil replace, but contain NEWS, trade info, tips, npc info. then a few new levels of gear, ships, etc…

then i want to build a map editor so i can make a campaign mode instead of just the sandbox demo

 
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Topic: General Gaming / Astrox players?

Build 27: 5 new ships, 3 of them carrier class. the big one can deploy 25 drones, which is awesome to watch. :)

 
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Topic: General Gaming / Astrox players?

12.5 to 25 dmg per missile. so a battle launcher can launch 6, max dmg of 150 per volley (25*6) min (75)

 
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Topic: General Gaming / Astrox players?

once everything is balances, ill put together a nice manual with charts for everything. no sense of doing that now only to have to change and add stuff as i go.

 
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Topic: General Gaming / Astrox players?

i will make some tweaks to the galaxy generator so that it isnt insane with bad luck on stations and goodies. i am just about there with tightening things up… so… i think my next update will include new stuff. im thinking magweb and emp, some aoe things like nukes and repulsor bombs. ive got 6 new ships already to go, just gotta balance them out and make adjustments to the generator so you can buy them in shops. after i add more toys to play with, ill be adding npcs, and the oasis system (end game lounge). stay tuned!

 
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Topic: General Gaming / Staking Claims

got trapped playing, damn you!…. well done. i couldn’t help but think, how awesome it would be if this was in isometric view instead of top down. not that you should change this, just something to consider if you do a v2. don’t think iv’e seen this type of game in isometric view, anyway, just a thought. i rated 5

 
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Topic: General Gaming / Astrox players?

i was able to beat the 10 map default galaxy without mining, surviving on pirate bounties alone :) get easier towards the end

 
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Topic: General Gaming / Astrox players?

that extra gate that is in the game now on the last system, will soon be offline until the commader is destroyed. the gate will then power up, and you will be able to warp to a solar system, with planets and stations, tons of rocks, and no pirates. its like an oasis. you will then be able to return to astrox and play the map again :) i am VERY VERY close to finishing my list of tweaks and fixes. once im done with that, a whole bunch of new content will be flooding the game :)

 
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Topic: General Gaming / Astrox players?

if you killed the ASTROX COMMANDER, that you won. but if not, i suspect your save game was from a much earlier build. try reseting the pirates under options on map 8 and see if that works for ya.

 
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Topic: Game Programming / My First Game in Unity-looking for feedback :)

feel free to PM me with any unity questions… although ive only done 1 unity game so far, i have learn a ton about how it works.

 
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Topic: General Gaming / Astrox players?

build 23 is live!
Build 23:
Shops now show if module is installed.
‘c’ opens cargo window
‘s’ open ship window
Fixed missile not dying bug with no targets
You can now scrap utilities
SHIFT LEFT CLICK selects and deselects targets on map, and on target list.
No mouse wheel zoom when window is open
No mouse wheel zoom over target list
Minimum laser dmg = dmg/2
Fixed weapon fire bug
‘e’ now accelerate engines even with autopilot on (GREAT for combat)
Fixed the RESET MAP PIRATES button bug
Respawn pirate option in galaxy editor auto toggled on win objectives Kill, and Boss kill.
Pause indicator on screen when paused.

 
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Topic: General Gaming / Astrox players?

thanx for that :) i got an awesome build 23 on the way in a few hours. lots of little tweaks that will make the game better. may fave so far in this build is the SHIFT CLICK deselect in the targeting list.

 
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Topic: General Gaming / Astrox players?

here is the math you ask for on pirate drops

var chance_of_goodie : int = Random.Range(1,100);
if( chance_of_goodie > 80-(map_level*2) ){ <— better chance of drops on higher level maps.

var rare_type : int = Random.Range(1,100);
if(rare_type>95){
new_prefix = “Artifact”;
}else if(rare_type>70){
new_prefix = “Epic”;
}else{
new_prefix = “Rare”;
}

and yes, any pirate drop is ALWAYS better than the standard item.

 
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Topic: Game Programming / My First Game in Unity-looking for feedback :)

being a unity dev myself… heres some simple improvement ideas.
skin your GUI, those default buttons won’t impress anyone familiar with unity. add a cool font. don’t be afraid of rich text.
your timer is distracting, try passing it through this function.

function getTimeString(t : float) :String{
var hours : int = t / 3600;
var mins : int = (t % 3600 )/ 60;
var secs = t % 60;
return (hours.ToString(“00”) + “:” + mins.ToString(“00”) + “:” + secs.ToString(“00”));
}

those torches on the walls, go into your prefab, and attach a nice yellow point light to them with a small range and low intensity.
sound options in the game.

off to a great start! i find baby steps are the way to go.

 
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Topic: General Gaming / Astrox players?

how did i not get invited to this thread :)
well, im here now… i guess it wouldn’t hurt to start posting detailed info here. i will compile a list of all items, and the special modifiers from special drops for here. let me know what you want data wise, and or code wise, and i will be more than happy to help.

 
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Topic: Technical Support / Facebook 'Likes' on my game reset to 0

i would agree, but this is the second time this has happened. same exact thing happened with my last game. can’t just be a coincidence.

 
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Topic: Technical Support / Facebook 'Likes' on my game reset to 0

granted it’s trivial, but why would my facebook likes on my game go from over 100 to 0? am i missing something here?

 
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Topic: Kongregate / How to get a Forum on your game.

you think i should ask them nicely, or just hope they see the players requests. the game has tons of stuff and mechanics to discuss. i wouldn’t even bother if i didnt agree. my comments on the game have become the ‘forums’ and it is madness to keep up with.

 
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Topic: Kongregate / How to get a Forum on your game.

yeah, like a small kong forum.

 
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Topic: Kongregate / How to get a Forum on your game.

I have a new game out, it’s doing really well and players keep suggesting i put a forum on the game. i keep asking how to do that and know one seems to know. i searched google and these forums to no avail. can anyone point me in the right direction?

thanx in advance!

 
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Topic: Game Design / What do you use to make your games?

@Endless Of course if figured it out eventually, but keep in mind i was talking about validation. i still don’t fully understand why unity won’t let you just define the text field itself with a data type. throw and array in the mix, (which cannot be defined as a datatype), and it turns into a nightmare for anyone new to unity. granted it was my first input text field in unity. just thought that it was a whole lota hassle for something that should have been simple.

 
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Topic: Game Programming / 2014 One Game a Month

@kindle Unity eating up your time? surely you jest. :) yeah, i’m right there with ya on that one.