Recent posts by momoguru on Kongregate

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Topic: Game Programming / Ads revenue page?

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Topic: Game Programming / I want to play your game!!

Andoor:
Clearly this is a well developed game with some great mechanics and interesting game play. for what it is, there really isn’t too much not to like. my biggest suggestion would be to ease the player into the puzzles a bit more slowly. it took me awhile to figure out how things worked. once i got the hang of it, i enjoyed playing it. perhaps you could make a few very simple levels to slowly expose the player to some of the block mechanics. like in level 1, a gold box and a sand box. in level 2, you have the sand and gold boxes, then introduce the one way box. this will slowly acclimate the player to the different boxes that you need to understand. we developers get so used to the games we are creating that without the opportunity to watch a complete newbie try to play the game, we overlook the most simple things. other than that, i would say you have a pretty solid puzzle game here.

 
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Topic: Game Programming / I want to play your game!!

Rob-Bot:
looks like you got some decent mechanics going on here. i liked the level design… maybe instead of an END box, you could make it a door, or something related to the rob-bot guy. i think you could soften up the left and right movement a bit. the boost timer seemed balanced. challenging, not too easy, but not flappy bird hard either. so…

1) skin your unity GUI, when i see those default buttons, it turns me off.
2) make a title screen behind that start game button. in this case, you can literally make the title screen a level that you cant die in. that way they can fly around and maybe that is how you start the game, view credits, toggle music. would be a great way to introduce the game mechanics to the player before the game even starts.
3) the graphics are a bit weak. don’t be scared to make things pretty.
4) show the level number on each stage, we humans love to watch numbers go up.
5) perhaps you can add a simple coin system, and shop that will allow you to improve your robot.

overall, not a bad start at all.

 
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Topic: Game Programming / I want to play your game!!

Pool Game Sandbox:
Okay, we all know what pool is, we have all play a game or 2… but clearly the reason this game is rated low is the physics engine. if you built this yourself, i have to say i am impressed. i don’t think i could get a s far as you did, even though the physics isn’t perfect. i like the way you did the power, and the angle lines. but as you know, the problem is physics engine. so assuming you will get this fixed and working as it should. here is what you need.

1) a title screen, soft music, mute button
2) create a 1vs ai opponent mode, and a solitaire / 9ball mode.
3) make the balls slide down on the side of the screen so you can see what ball you have already pocketed.
4) perhaps a tournement mode that lets you win money that you can spend of special items like pool sticks and special balls.

anyway, hit me up when you get further through this. i would love to see you get that engine working perfectly.

 
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Topic: Game Programming / I want to play your game!!

Jacksepticeye:
This game does not look complete at all. aside from a standard title screen, you need to add a mute button right in the upper right of the screen. players will leave your game before they even play it if you dont give them a way to stop the music. granted, unity is my personal choice for game development these days. but if you force players to sit through the unity load screen, you better have some magic for them on the other side. you can easily add backgrounds, parallax scrolling, and a much better control system. I would guess that this is your first platform game. i always take time to look and see what other games of a genre has done. you will get a feel for what is acceptable, hated, and loved. don’t give up on it. look at some other popular platform games on the site, you will see what is expected from your players.

 
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Topic: Game Programming / I want to play your game!!

Random Move:
So, right off the bat, i am very confused. the screen that acts as the info / tutorial screen should not be a static image. most players will not invest time into learning a game that they are not sure they will even like. teaching someone to play a complex game is a pain, i know. but i have found that the best way to do this is a little at a time. you will want to create tutorial stages that give you small task that are easy to complete, but teach you a particular part of the games mechanics. the reason you game is rated so low is because of this. players are not playing your game… i know this because after i suffered through figuring out what the heck i was looking at, let alone what i was supposed to do, i actually was impressed with the mechanics. it was unique, challenging, complex and a little fun. i made it through a few levels before i started to get confused again about how to avoid those fireballs. with a bit of front end polish and a learn as you go tutorial, your game would fair much better than it currently is. the graphics where fine since this is a puzzle game. you also need to improve your screenshot thumbs, and description. some sound effects and perhaps a soft music would be nice as well.

 
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Topic: Game Programming / I want to play your game!!

sorry for the delay… been at work, ill knock a few reviews tonight.

 
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Topic: Game Programming / I want to play your game!!

Originally posted by vd2b:

a) Random move
b) 1 month for this game + 2-3 months a long ago
c) comment
d) difficulty level – which stages are not challeging enough or are too hard

you’re next :)

 
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Topic: Game Programming / I want to play your game!!

Eldaris-
You definitely have a solid game going here, keep up the good work. i think you really need to incorporate a little bit of hand holding in the beginning to help players figure out what to do. you have lots of options, lots of stats and plenty to explore at the start, but this can be a bit overwhelming and confusing at first.

right from the start, you need to make the only available settlement a nice big button in the center of the screen. took way to long to figure out i needed to click on that grey text. the mouse over did help, but remember that players without patience, will bypass this game if they feel like they cant get off the ground. this overall concept applies to about 90% of what i saw. you have plenty of real-estate on the screen, use it. make those options buttons for each place BIG. add a small 1 sentence description that doesn’t require a mouse over. mouse over descriptions are great when your space is limited, but if not, explain it right on the screen. again, bigger buttons for things that are more important.

graphics, you need some more graphics. for the type of game this is, it wouldn’t take much to incorporate a main graphic background for each place. if i am in the inn, show me the inside of the inn. if i am at the barracks, show me i am. animations for things like picking pockets and eating meals wouldn’t hurt either. since the genre of this game is fairly common, you shouldn’t have too much trouble finding or creating some simple scenes for each place. players tend to dislike buttons that ‘seem’ to do nothing. as developers, we tend to care more about the functionality of these buttons. we care more that they do what they are supposed to behind the scenes. if a player doesn’t see right away that the button they clicked actually did something, they tend to think the game is bugged or poorly created and they will leave. yes, i reallize you have a little log on the left side, but if i click a button to chop some wood, i want to see a popup box saying, you gained 2 gold after 2 hours of work. maybe a little wood axe and some chopped would image in the pop up box. i cannot stress enough the importance of this. as a dev, i know how it goes. you just are trying to get the mechanics in place first. but even i tend to forget that i need to go back later and add some type of interactive notification method so that the player sees right away that what they interacted with, has been processed.

overall, i enjoyed tinkering with this. with a bit more streamlined gameplay, and some graphical sprinkles here and there, this could be a fun little game that many players will enjoy.

so… hold my hand in the beginning. walk me through the first 10 things that YOU as a developer would do when playing your own game. slowly introduce the player to the basic concepts and functionality. too much too fast is bad. it will force players away. the object is to suck them in, not scare them off.

 
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Topic: Game Programming / I want to play your game!!

awesome danny, i’ll give it a go :)

 
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Topic: Game Programming / I want to play your game!!

well, at this point, all i could do was click the rock to mine, and sell my ore, then buy a better pickaxe. this style is very common with idle games. the furnace and camp buttons do nothing. what exactly is the adventure part of the game going to be? if you are not going for the idle genre, i would suggest a completely different format. perhaps some form of character development. a story that sets the stage maybe. to be honest, it definitely came off as an idle type game to me.

 
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Topic: Game Programming / I want to play your game!!

okay, i gave it a good go. since it is not finished, i will just list out what you need to do to make this a decent idle game.

1) make it fit the screen, i should not have to scroll anything to see everything.
2) make those main buttons across the top bigger, they are basically the main modes of operation, they are important, make them big.
3) make some graphics, no one wants to play a webpage.
4) basic instructions on what you see, even if it is just a simple overlay when you first start the game.
5) make stats for the item upgrade, we want to see why the next item level is better.
6) you need MIN / MAX buttons on the sale of ore.
7) don’t let me raise the number to sell, higher than what i currently have.
8) add sound, music, mute button.
9) game options for save games, game speed
10) tag your game properly, IDLE should be the main tag.
11) Add screenshots for your game, you don’t want players clicking what they think will be an ADVENTURE type game, to discover it is an idle game… you will get 1/5 ratings from most players very quick.
12) Make sure you game description leans heavy on IDLE, and why your idle game is different.
13) make icons for every upgrade item. if you are lazy, you can just render same class icons a different color.

is this done it html 5? you could do this very easily in flash. i realize this is your first game, so i am guessing you are just learning the basic of coding and such.

 
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Topic: Game Programming / I want to play your game!!

cool drelzar, ill give it a quick go now and a full review go in the afternoon tomorrow.

 
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Topic: General Gaming / Astrox players?

Originally posted by del1809982:

thought i would mention that i just traveled from one system to another without a warp gate. took maybe 10-15 minutes, and seemed to be roughly 12000 or 13000km. so… i guess that’s always an option.

yes, i like the feeling of freedom to play as i want. you can tweak the settings to create an entirely new feel for the game.

Originally posted by shielded72:

I’am in a ship at 3 mio Money, ( Also used the modify galaxy, too lazy to farm missions, so i farmed the last boss everytime, then gained 110K $ Easy, ( Like every 30 seconds ) ;) Also, make a multiplayer mod with pvp!

i would love to hook up an optional multiplayer arena for astrox, but i cannot afford to pay for a game server service at this time. i may consider doing alphafunding for v2 so that we can have multiplayer… i just don’t want it to turn into the eve online community.

 
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Topic: Game Programming / Displaying a loading screen during intense calculations

have you considered possibly breaking apart the calculations so that you can inject a small loader ring that changes just a little in between the heavy calculations.

 
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Topic: Game Programming / I want to play your game!!

i made it to the post-it, then the error, then i was lost.

1) put this game in front of a friend or family member.
2) grab notebook and sit behind them and watch how they play it.
3) you cannot answer questions until they say, ‘i give up’
4) write down where you see them getting confused and what they are looking for.

i love to watch players playing my games on youtube, i can see where i have missed the mark. i can see where they are struggling or confused. i make note of all these things and then make tweaks. after years of this, my new games avoid these issues completely. hit me up when you got an update ready.

also, watch this (https://www.youtube.com/watch?v=zAEWSpmTy9Y) , covers lots of tips trick and secrets about how to maximize your games rating on kong. its a 40 min video, but it is good. even a few testimonials in the comments.

 
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Topic: Game Programming / I want to play your game!!

infOS….

The concept and presentation of this game was kinda neat. the graphics and all were suitable and looked clean. The models, the textures, all that was great.

BUT….

i felt like the intro took too long, i although i understand why you didn’t put a skip button, you still should. you NEVER want to force players to sit through long cut-scenes and animations. I did enjoy the sequences, but some were just too long for what seemed like no reason. The way that you had that help overlay pop up to explain the hotkeys in the forest, you need that from the start. make the player interact more to advance the sequences. like. instead of the pc text telling you to click space. you might want to make a simple menu method that you can call over and over to help the player interact and advance the story.

maybe like this.

game loads, player is sitting at the PC. PC is off. player must turn it on. click a few onscreen menus to decide what is installed and where. (even if it means nothing to the actual game). Make those zooms fast. BAM you zoom out enough to see your hands. then there is a launch application prompt. you click load and the forest sequence loads. your help overlay pops up, gives you the hotkeys and a simple task. you explore a bit and complete of fail the task. then the error occurs…

you need more interaction. i just felt like i was watching a memory of an acid trip from a trainspotting like movie. i am totally into abstract games and weird art experiments, but this lacked the interaction i was looking for. players want to feel like they are accomplishing or achieving something. this game could easily do that with just a bit more player interaction, some kind of progress measurement that is visible to the players.

i did like that soundscape in the forest, i would almost say that part of this art experiment was my favorite. maybe give the player something more to do there before progressing to the skeleton.

 
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Topic: Game Programming / I want to play your game!!

LOED
Well, as you can see from my previous post, i am not really into plain HTML games, but my review won’t cover that.

1) Way to much stuff to read on that front welcome screen. Try to cut back all the clutter, and make the important buttons big and readable.

2) Those Side nav bars are very unintuitive and confusing. I would leave them open with an option to close, and only use one side. Maybe the right side. Make it so there are sub navigation menus under one menu, rahter than trying to split the info up on 2 navs.

3) Font sizes, Colors, and overall graphical appeal needs much more work.

4) I had a VERY hard time understanding what i was looking at, what i was supposed to do. no guide or tutorial to get me off the ground. I was almost shocked (and extermely confused) when the main section loaded up and there was a modern city. Legend of Ender Dragon does NOT sound like a game that takes place in modern day.

You have to be very careful to label the game , the description, and screenshots properly. if you mislead the players in anyway, off they go to the next game. sadly, i could not even figure out how to do anything. The game does look alittle complex, which i am very into, but if after 30 minutes of clicking around trying to get my bearings, i got frustrated and gave up. i felt as if i was on a website that was supposed to be a game but wasn’t

Anyway, if you make any more improvements, let me know and i will give it another go.

 
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Topic: Game Programming / I want to play your game!!

on it :)

 
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Topic: Game Programming / I want to play your game!!

i gave it a good go… here are some general things to keep an eye on.
1) Just because you understand how the game works, don’t assume the players will. It took me way to long to figure out where to click. mouse over tips and small instructions here and there go along way.

2) playtest your game to make sure that things don’t get weird 10+ levels in. health bars and other text not visible or distorted.

3) Cramming everything onto one screen can be too much to the eyes sometimes. consider breaking things apart into different screens. if you must display it all, devise a clever way to display something. prioritize what will be visible and large, and what is secondary and not so important to show.

hope this helps. let me know if you update your game, i will check it again.
 
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Topic: General Gaming / try this game

i guess it took a few minutes for the sign up email, after i got the activation, still didn’t work. then a few minutes later a second email came in, then it worked. as a dev myself, i know alot of work goes into making a game, but i was disappointed to see it was a html webpage game. no graphics or animation, sound or action, just pages with link to click that do stuff. it look fine for what it is, just not my cup of tea i suppose.

 
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Topic: General Gaming / try this game

didn’t work for me… ;(

 
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Topic: Kongregate / Respectful request to remove banner

What a joke, so sick an tired of people like you trying to censor the world. wake up man, the world is a harsh and cruel place. don’t like what you see, how about not looking at it. it is your right to leave the site, it is NOT your right to prevent others from viewing what you don’t approve of.

 
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Topic: General Gaming / Ever met/know someone who says that flash games are stupid?

i think with the steadiy increase in pc power, and the dropping costs of bandwidth, we will see better and more immersive games (like the ones you buy) slowly push flash out of the market. unfortunately, the monetizing model for these games will be micro transactions, and paid premium content. all games will be free to play. i am almost 40, and have been an avid gamer since the days of c64 and atari. for the older guys, this new trend seems crazy. to the newer generation of gamers, this will not only be the norm for them, but widely accepted. I have 2 small children, i watch how they play games, i see what they are looking for and what holds their attention. long gone are the days of ‘learning to play’ being part of the fun. if it is too complicated, or doesn’t hand hold enough, their limited attention span will have them clicking the next button before you can even get to the good stuff.

imho, it is sad. but if you look at the younger gamers these days, instant gratification, entitlement, and the feelings of achievement is expected with very little or no effort on their part. what is happening to the web game industry as a whole is very reflective of our society. they want it now, they want it free, they want the game to practically play itself.

which i guess would explain the whole IDLE game frenzy. consider that the most played game on kong was released in 2014, and is an idle game. ALL idle games are based on the simple concept of watching numbers go up. you don’t have to play. you don’t have to be skilled or even learn anything to be successful.

in the not so distant future , all games will be some form of idle game. we will be way to busy to actually invest time or even thought into playing games. the new type of idle games will be played simply by living life. ordering takeout pizza, or making a phone call will be what boosts your stats. every time you walk, or drive, or do practically anything, your stats will grow. leader boards filled with who flushed the toilet the most or who drank the most beers last night will replace actually having to learn, explore or even enjoy what we view today as a game. sounds like a black mirror episode, but they never call the truth pretty, it’s ugly for a reason.

 
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Topic: Game Programming / I want to play your game!!

The kong community had been good to me with feedback and suggestions. i figure why not help some of you newer developers improve your projects with constructive, honest feedback. I will rate your game honestly, and post my suggestions in the comments of your game, or PM you, whatever you prefer.

just list your game and info like this. keep in mind, this is for newer developers, and not so much for guys who already know what they are doing.

a) My Awesome Game (link)
b) How long you have been developing games
c) Comment or Private message you my feedback
d) anything special you want me to look at (optional)

ready….. go!