Recent posts by momoguru on Kongregate

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Topic: Game Programming / I want to play your game!!

i gave it a good go… here are some general things to keep an eye on.
1) Just because you understand how the game works, don’t assume the players will. It took me way to long to figure out where to click. mouse over tips and small instructions here and there go along way.

2) playtest your game to make sure that things don’t get weird 10+ levels in. health bars and other text not visible or distorted.

3) Cramming everything onto one screen can be too much to the eyes sometimes. consider breaking things apart into different screens. if you must display it all, devise a clever way to display something. prioritize what will be visible and large, and what is secondary and not so important to show.

hope this helps. let me know if you update your game, i will check it again.
 
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Topic: General Gaming / try this game

i guess it took a few minutes for the sign up email, after i got the activation, still didn’t work. then a few minutes later a second email came in, then it worked. as a dev myself, i know alot of work goes into making a game, but i was disappointed to see it was a html webpage game. no graphics or animation, sound or action, just pages with link to click that do stuff. it look fine for what it is, just not my cup of tea i suppose.

 
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Topic: General Gaming / try this game

didn’t work for me… ;(

 
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Topic: Kongregate / Respectful request to remove banner

What a joke, so sick an tired of people like you trying to censor the world. wake up man, the world is a harsh and cruel place. don’t like what you see, how about not looking at it. it is your right to leave the site, it is NOT your right to prevent others from viewing what you don’t approve of.

 
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Topic: General Gaming / Ever met/know someone who says that flash games are stupid?

i think with the steadiy increase in pc power, and the dropping costs of bandwidth, we will see better and more immersive games (like the ones you buy) slowly push flash out of the market. unfortunately, the monetizing model for these games will be micro transactions, and paid premium content. all games will be free to play. i am almost 40, and have been an avid gamer since the days of c64 and atari. for the older guys, this new trend seems crazy. to the newer generation of gamers, this will not only be the norm for them, but widely accepted. I have 2 small children, i watch how they play games, i see what they are looking for and what holds their attention. long gone are the days of ‘learning to play’ being part of the fun. if it is too complicated, or doesn’t hand hold enough, their limited attention span will have them clicking the next button before you can even get to the good stuff.

imho, it is sad. but if you look at the younger gamers these days, instant gratification, entitlement, and the feelings of achievement is expected with very little or no effort on their part. what is happening to the web game industry as a whole is very reflective of our society. they want it now, they want it free, they want the game to practically play itself.

which i guess would explain the whole IDLE game frenzy. consider that the most played game on kong was released in 2014, and is an idle game. ALL idle games are based on the simple concept of watching numbers go up. you don’t have to play. you don’t have to be skilled or even learn anything to be successful.

in the not so distant future , all games will be some form of idle game. we will be way to busy to actually invest time or even thought into playing games. the new type of idle games will be played simply by living life. ordering takeout pizza, or making a phone call will be what boosts your stats. every time you walk, or drive, or do practically anything, your stats will grow. leader boards filled with who flushed the toilet the most or who drank the most beers last night will replace actually having to learn, explore or even enjoy what we view today as a game. sounds like a black mirror episode, but they never call the truth pretty, it’s ugly for a reason.

 
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Topic: Game Programming / I want to play your game!!

The kong community had been good to me with feedback and suggestions. i figure why not help some of you newer developers improve your projects with constructive, honest feedback. I will rate your game honestly, and post my suggestions in the comments of your game, or PM you, whatever you prefer.

just list your game and info like this. keep in mind, this is for newer developers, and not so much for guys who already know what they are doing.

a) My Awesome Game (link)
b) How long you have been developing games
c) Comment or Private message you my feedback
d) anything special you want me to look at (optional)

ready….. go!

 
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Topic: Game Programming / Releasing a flash game demo version?

and so i did… granted the website doesn’t have anything close to the player base that kong does… but holy crap, their setup is nice. i love the way the do their game submissions.

 
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Topic: Game Programming / Releasing a flash game demo version?

no shet, i will check that out :)

 
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Topic: Game Programming / Releasing a flash game demo version?

yeah, i always wondered how you do the beta thing on here. is it only for kong+ members?

 
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Topic: Game Programming / Releasing a flash game demo version?

i really can’t speak for the sponsorship thing…. but using simple logic, i would guess that if the game is good, and a community grows around it, sponsors would only care about the monetizing the game for profit. so regardless of a demo here or there, if it has the potential to make them money, they would take it. i would if i were in their shoes.

 
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Topic: Game Programming / Releasing a flash game demo version?

okay here is what i have learned about releasing unfinished projects or demos.

the bad…
the majority of players that visit kong are not interested in playing an unfinished game. especially if the demo only has a level or 2, or a bunch of screens that say under construction or coming soon. it is practically a death sentence for the game. just the word DEMO itself on the title screen will cause negative feedback, even if the demo is awesome. since the rating of your game is key to its exposure and survival on kong, posting a partially playable demo will almost always prevent players from actually playing the game long enough to see if it was worth their time. think of it like watching half a movie, if you know you won’t see the end, will you watch anyway? probably not.

the good…
if you don’t care about the rating, and you really want player feedback about what to add, tweak and remove from the game, i have found kong players to be an invaluable resource. just because it has the word DEMO on it doesn’t mean it will fail, it just means you better have one kick*** demo for them to play with. if they can play without ever feeling like it was unfinished, then releasing a demo ‘can’ be successful. keep in mind you better show them that you are updating the game and including their feedback.

personal note:
my last game was released as a demo. i don’t care about getting good ratings, i just want to make good games. unfortunately, for most of us kong devs, we don’t have a team of guys helping. letting players help shape the project can turn an okay game into something special. i have witnessed this twice now with 2 of my space games. if it wasn’t for the player feedback, they would not have been as good. i can’t tell you the countless number of times that a player made a suggestions that was so simple and brilliant, i was dumbfounded as to why the idea had never crossed my mind. granted, my rating will suffer a bit, but again, it is a matter of preference. do i want a great rating, or help making a great game.

the things i have learned from player feedback is then applied to my future projects. this i feel helps you grow as a developer. the tips and tricks that the major studios learn from paying testers and focus groups can be gleened for free from any player base willing to post feedback. keep in mind, if you don’t repond to the feedback consistently, they will so posting ideas and suggestions. no one wants to talk if there is no one listening.

so yes, releasing a demo ‘can’ be successful, you just have to define what that success is to you.

 
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Topic: Game Programming / Getting exposure on Kongregate guide

i am very glad to see some people have made use of this video. i will be making a new version of this that is not so long, and more to the point. i am also making a video that is all about tutorials. since that is probably one of my weakest points, i have been researching in game tutorials for some time now, and i think i have figured out the recipe for successful, non intrusive tutorials. anyway, ill post a link here when i get it done.

 
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Topic: Kongregate / Recommendation for players who will pay to play

sure, i would be pissed too if i payed for something and didnt get it. BUT…. it sounds like kong isn’t responsible for the error. why should they have to pay you if it is the game developer who made the mistake. if you pay me to mow your lawn, and i only mow half of it, you can’t goto the place i rented the mower from and demand a refund.

 
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Topic: Game Programming / Vector Images

yes, you CAN convert bitmaps to vector…. however, you don’t want to do this. they will look worse after the conversion. what i would suggest is this.

1) if you are importing it into unity and that is where they look blurry, under the sprite properties, you can set the compression to zero and that will prevent the sprite from looking like crap.

2) if they are looking blurry BEFORE you import, consider using a sharpen filter to crisp them up a bit. i did this for my game and it worked fairly well.

3) if you are using a large image, like 512×512, then shrinking the image with the drawtexture cmd, consider exporting 2 images, one for the small (64×64) then one for the larger.

i use a program that i consider far superior to PS, it is VERY outdated and no longer available for sale, but you can find downloads of it still. its called fireworks. it was developed by macromedia as part of the development suite for flash and director. after adobe bought out MM, they scraped fireworks (85 mb) for their flagship PS (500+ mb). Fireworks is VERY similar to PS, but way easier to use. it is absolutely great for development.

if by chance you still want to try converting bitmaps to vector, you may not know that flash can do this, but trust me, it blows.

 
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Topic: Kongregate / [Kongregate TV] Episode Guide

what a great concept! not sure how i missed this. here are some thoughts.

perhaps it would be cool to include more player related things like, discussing top issues from the forums, recent and future kong changes and updates. contests, give aways.
include player submitted content into the show. maybe a small developer segment that talks about tips and tricks to help your games survive on kong. you guys have a wealth of talent out there hiding in the kong community, tap that sh*t ! you could really polish up the production quality a bit with a better flow from segment to segment. think g4 tv. anyway, great concept! looking forward to seeing how this evolves.

 
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Topic: Game Programming / Unity and blender, simple quick texturing question

here is video i made to help a friend learn some easy tricks with blender and how to do easy uv mapping.
https://www.youtube.com/watch?v=h6CtlLXKcHk

 
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Topic: General Gaming / Astrox players?

major XMAS update!

Astrox now has, Pilot levels, experience, skill points.
stations now have a ship hangar to store extra ships, a lab to craft unique modules using materials. you can now refine asteroids to get materials. There is now a university that allows you to purchase new skills , spend skill points, and train up the levels of your skills.

tons of new stuff, and tons of tweaks. check it out if you haven’t in a while.

 
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Topic: Game Programming / Feedback for my project - Online Game-Maker

pretty neat, i checked out a few games on there.

 
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Topic: Kongregate / Ratings Fraud?

yeah, anytime your game is exposed to all kong members, not just the ones looking in a particular genre, you rating drops. i went from a 4.24 to a 4.16 when i got badges. as far as the contests go. i don’t know how they do the mechanics for rankings and the weight of the ratings.

if you have game A released on the 1st of oct, that gets 15,000 votes, and an average of 4.11 rating
then you have game B released on oct 23rd, with 5,000 votes and a rating of 4.12 rating

who wins? not sure… clearly the game B with less votes hasn’t been around long enough to drop the rating to where it will eventually settle. where game A has been viewed for almost a month.

i think where 1500$ is involved, people can , and will, get a little shifty.

 
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Topic: Kongregate / Ratings Fraud?

Originally posted by Tetsuo_Shima:

Your statement makes me curious, can developers see which players rated their game and how much they rated it? Is there a public or developer-only api to retreive this information? If not, how did you draw your conclusions (since in this case it seems too much like guess-work to me)?

no you cant see what they rated, but you can see some weird things sometimes. like…
1) a player bashes your game in the comments, but when you goto their profile, it shows they signed up that day, and the only game they played is yours.

2) i have also noticed sometimes someone will leave a great comment, clearly hoping it to be upvoted, only to discover the same thing, they just created the account that day and only played your game once.

i’m not sure if the upvotes of your comments effect the weight of your rating.
i’m not sure if the time a player spends on your game effects the weight of the rating they give.
i’m not sure if the number of times they play effect the weight of their rating.

if these are true, and they do… it would not be hard to see how a game’s rating could be manipulated.

 
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Topic: Kongregate / Ratings Fraud?

the parts of the video that covers what happens if you make into to any of the homepage boxes is relevant. but…. it does not cover anything about alt accounts being used for ratings. i am very aware there are people out there who are disingenuous about their ratings, especially where the contests are involved. i don’t think they represent the overwhelming majority of kong users, and their rating habits.

i will throw this out there. i did receive some very telling emails about my last game. one of them even apologized for rating my game a 1, as he was instructed to do along with the other devs he worked with. i always knew in the back of my head that the possibility of that happening was real, but the emails i received ‘through youtube strangely enough’ confirmed that for me. however, as i breifly state in the video, those few votes are just a drop in the bucket compared to the 20,000 votes my game received in 8 months. point is, there was really no need to get stressed or upset about a few baddies.

i also like to know the ins and outs of how things work. so if you do find that your ratings have been ‘gamed’ please share.

 
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Topic: Kongregate / Ratings Fraud?

it is a bit long, but the info in there really does help.

 
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Topic: Kongregate / Ratings Fraud?

http://www.youtube.com/watch?v=zAEWSpmTy9Y

this might help you understand better how the ratings work.

 
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Topic: Game Programming / What's with all the hate on Unity?

just some perspective…

ive been building games for over 20 years. back in the mid 90’s when i started fooling with flash, NO ONE had the plugin. no one liked flash and everyone complained that they could not see the websites, or games i made with it. flash would crash, lock up your browser, freeze your pc forcing a reboot. it sucked.

after many years, looking back now it is kinda funny how flash is almost standard on all browsers.
now in 2014, flash is on its way out the door. i loved working with flash, i was good at it. but little by little, the writing on the wall told me to start looking for something else to build games with.

i had seen unity games on kong many times… i, like many, did not want the plugin. i skipped over them for years. it was only during my quest to move away from flash did i consider looking into unity as a dev platform. after visiting the site and learning about it, i FINALLY downloaded the plugin, only to discover, most of the unity games SUCKED A$$. what the unity website was showcasing looked nothing like what was showing up on kong.

iv’e been using unity now since JAN of 2014. i will never go back to flash, and in hind sight was a fool for waiting so long to get into unity development. in 5 years or so, the game will change completely. people will be complaining about the crappy flash games and demand users start making their games in something more robust.

 
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Topic: General Gaming / Astrox players?

here is the lowdown on officers.

1) When a sector is cleared of all pirate ships (including hideouts), an OFFICER will warp in with escorts.
2) The OFFICER’s level will be based on the system level you are currently in.
3) The OFFICER’s level will scale the HP, ARMOR, SPEED, DAMAGE and SPECIAL abilities like, MAGWEBS, EMPS, and MISSILES.
4) If you skip clearing a level, example, you clear system 3 and then run thru system 4 WITHOUT killing the OFFICER, No OFFICERS will spawn in system 5 until system 4 is cleared (Green)
5) If you get to a system with a pirate hideout, you DO NOT need to wipe all the pirates to clear the system. You can trigger a CAPTAIN to spawn by harassing the hideout long enough.
6) Killing a CAPTAIN is the same as killing an OFFICER, they just give better loot and better chances of getting loot.