Recent posts by Omesh on Kongregate

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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Reached 200 level 10 wins.

I would like to thank the following persons:
whatever4321234 – thanks for the level 10 decks.
Tukkun – for making this game.
Myself.
Me mum.



 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Everyone says DOOOM is where it’s at nowadays. Try getting that.

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

Completely what I wanted to know. Thanks.

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

At which part, if any, of gaining green coins from the progress bar sequence is the 1.1x GC gain temp perk applied.

Actually, I can’t seem to find anything about temp perks in the code. Where do I look for them?

 
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Topic: Anti-Idle: The Game / Finale

My heart weeps for you.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

1m BP reached.

Still need 21 SP drops.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Halfway to WC cap. When I reach cap I’ll start upgrading some REST stuff I have left while waiting at 900k WC buffer for module upgrades.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Originally posted by oboewan42:

A few quick and dumb questions.

1. Is it considered a good idea to enhance armor with speed rocks postfuse? I’ve often seen it mentioned with weapons, was wondering whether it’d be a good idea to do it with armor as well or whether it would be overkill.

2. I picked up a u7 Light Glaive and a u7 Epic Earth Staff while mining for SI rocks the other night, and was wanting to get at least one of them to +10 and leveled, partially so that Robacon has an actual weapon (that’s not a Pirate Sword) and partially so that I have something on which I can dump any weapon uniques I come across so that they won’t go to waste (for potential endgame use). Any suggestions? (Keep in mind that I can only afford L10 enhancers and CGRs at this point.)

3. Orange armor bonuses. Right now i have two of them set to Mastery, which (along with skillpoints) gets me to 95% mastery under normal circumstances without using a mastery pot, which leaves me free to use a power (or reward) pot instead. However, since I’m going to be using a mastery pot anyway for WM stuff, would it be a good idea to change one or both of them to Attack instead? (Or something else?)

4. Robacon weapon: boss damage or rage attack? (Or something else?) My own weapon is set to rage attack.

5. Preferred ring/IA for Spooky Crypt?

6. Are challenge skins useful at all to have around for rebirths, or should I go ahead and outfit mine?


  1. Yes, for example, even with a 36 speed weapon a player would have to spend 481 SP to max DH, but with 180% AS on items it becomes 16 SP. This becomes all the more important when your armor has ridiculous attack, like with DS. As for when to apply the enhancers, I can’t recall right now, but the game treats these enhancers as adding a 1-3 (depending on enhancer level) to a “speed stat”. This stat is then multiplied by 5 and you get the % it shows. So the fusion and finalizing rounding can make a big difference here.
  2. For these weapons you want 2 crit and 8 speed. That way it will end up with 36 speed and enough crit to max it without SP in there at end game. By end game I mean with 100 rebirths, but 2 crit should still be cheaper in SP total than 3 crit and 7 speed. You really should just get level 12 crit enhancers before uniquing. Lower feels like a waste.
  3. For idling I like to have the lowest tier item (tier 57 for me) with mastery and getting the rest with SP (plentiful now). Yes, for WM (and anything when using master potion) you should change them. Depending on your censor sheep +, I would change them to hit chance and dodge chance (for WM SD) or attack/mp.
  4. Maximize the product of (100+rage attack)*boss damage.
  5. I haven’t done this raid without AURA for a long time. I’m using xp ring and IA should be censor sheep. Other ring choices could be knockback/power/mana (damage), power (when ignore defense is falling, but hit chance and dodge chance are ok), accuracy/evasion (when you are at a high streak and hit chance/dodge chance is dropping).
  6. Iirc they had something special about them (that’s why I uniqued mine), but looking at them now I only see they start with 100 defense more than regular skins.
 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

You can try fighting Myriad in friendly PVP. Just input the LM deck code from phantom’s sheet.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

120 impossibles done.


This means I now have all imp perks except OCD.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

At least you got a palindrome.

 
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Topic: Anti-Idle: The Game / Megathread: Suggestions

Agreed about needing more module space. There’s a lot more I want to buy, but I have no space.

Not to mention the awkward and annoying switching of modules when you have 5 space left and a shiny WC mod.

 
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Topic: Anti-Idle: The Game / BA World Records

Corrected these two things.

 
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Topic: Anti-Idle: The Game / BA World Records

Interesting. What spreadsheet? Is it a secret?

 
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Topic: Anti-Idle: The Game / User Made Guides/Helpful Threads

Add my FCG deck loader / manager (glorified notepad replacement).

[Autohotkey] AI FCG Loader

 
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Topic: Anti-Idle: The Game / Megathread: Suggestions

I’d be happy, if the automatic ant sprayer from the special shop would not replace already existing time of it, but add to it. Would let a player buy it at the start of a day together with infinite arcade tokens. Right now, I have to deal with waiting for it to expire.

 
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Topic: Anti-Idle: The Game / [Autohotkey] AI FCG Loader. Version 2.00

Rezervuota

 
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Topic: Anti-Idle: The Game / [Autohotkey] AI FCG Loader. Version 2.00

Changelog:

  • 2.00 — autodetection is now complete. Script, as it was envisioned, is now finished.
  • 1.80 — added a Reset all button, if someone would want to do that for some reason.
  • 1.70 — autodetection should be a bit faster.
  • 1.60 — clicking on an opponent in Manual GUI does not clear out the Clipboard. Added a missing level 10 Devi to autodetection.
  • 1.50 — user can now choose what level is selected by default when and if manual GUI is the first thing to be opened.
  • 1.40 — an incorrect hotkey binding or a no longer active hotkey does not end the whole binding sequence anymore. A message indicating what’s wrong with which hotkey appears.
  • 1.30 — added a 300ms delay for GUI to disappear before loading a deck. This was the source of very frequent “fcg not detected” problems (wasn’t playing FCG much lately, so didn’t notice it). Auto GUI now tells the time taken for it to open.
  • 1.20 — switched to a different pixel for fcg mode determination. This should fix “fcg not detected” problems. Added level 10 big mode images to auto detection. Corrected various auto detection images.
  • 1.10 — removed the possibility to get a -1 selection when clicking on opponents in a certain sequence, fixed broken auto detection for a few levels.
  • 1.01 — Added a link to phantomwolf13’s deck list.
  • 1.00 — Initial release.
 
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Topic: Anti-Idle: The Game / [Autohotkey] AI FCG Loader. Version 2.00

How to use:

In this post I’ll be providing detailed instructions on how to use it.

Extracting and running for the first time:

Extract the .rar file fully as it comes. Script won’t run, if files are missing.

Also, before running the script for the first time, open Config.ini and check the Zoom key. Set it to the zoom in % you play AI with. If you play at 100%, you don’t need to do anything.

Setting a reference:

The reference is a point, from which all other coordinates are derived. For the script to set a reference, the breaking news cog icon must be visible. Yes, I know it’s not visible in FCG. This part is ripped from my other scripts.

If Zoom is 100, press any hotkey.
Else, press any hotkey while holding your mouse in the center of the cog.

Either way, if it is not found or it is found, a message indicating that will appear.
If you move the game within the browser window, reference will no longer be correct. In this case, reset it with the Reference hotkey.

Editing keybinds and other settings:

In both Manual and Auto GUIs (more on that later) there is a tab called Settings.

Zoom — the zoom in % you play with.
Default level — the level selected by default when and if manual GUI is the first thing opened. User needs to enter level number or name, as shown in the list in manual GUI. An incorrect entry here will make it default to level 6.
Reference — sets a reference point.
Suspension — suspends all hotkeys, restores normal functionality to those keys.
Manual FCG — manual selection GUI.
Auto FCG — image recognition GUI.
Stay at deck — option to stay at deck screen after loading it.
Sort by deck — option to sort by your deck, if you stay there.

Hotkeys only work in a window, whose title includes “Play Anti-Idle:”.
If you somehow manage to disable both GUIs and can’t access anything, change the relevant keys in Config.ini.

Manual GUI:

Pretty self explanatory, you choose an opponent and then you press on one of the Deck buttons, and it loads it. I made some space for small comments (100 pixels wide, 3 rows each).

If the deck assigned to the button you pressed is empty, nothing happens.
If you are not at FCG main screen (pixel color check for determining, if big or small mode FCG) when you press it, nothing happens.

Auto GUI:

The same as Manual GUI, but it detects what opponent you will face via image recognition.

Note, this will only work at 100% zoom, low quality (pepper flash has some problems with level 9 and 10). That’s how I play Anti-Idle and the settings the images are taken at, so don’t tell me it doesn’t work, if you don’t fulfill those conditions.

Adding decks:

This is done through the Edit opponent tab. Just don’t forget to press the Update tab button when done.

The Reset all button has a confirmation message, so you won’t wipe everything by mistake.

 
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Topic: Anti-Idle: The Game / [Autohotkey] AI FCG Loader. Version 2.00

Version 2.00

Download

Greetings, this is a script I have created to manage and load my FCG decks easier. Posting here, so I can pretend to be useful to the community.


Table of contents:

How to use
Changelog


Known issues:

Currently none.


Thanks to:

  • whatever4321234— level 10 big mode images.
  • darkmarty — testing.
 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Halfway done with impossibles.

 
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Topic: Anti-Idle: The Game / Shiny Week Event!!

Remove the link to the .sol file, if you see this.

Well, if you see this before Tukkun removes it :p.

 
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Topic: Anti-Idle: The Game / BA World Records

Congrats. First time whatever4321234 falls down from nr.1 in something.

 
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Topic: Anti-Idle: The Game / BA World Records

Added.

That should make the thread title make sense. I wonder, if a challenger will appear.

 
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Topic: Anti-Idle: The Game / BA World Records

Nice scores.

I decided not to write, if the player has ultimate (hard to tell just from the screenshot and much more common nowadays) and the rebirth count (should be visible in the screenshot to begin with). Same for fighter career and it makes a far smaller difference than the previous too.