Recent posts by Omesh on Kongregate

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Topic: Anti-Idle: The Game / [Excel] Omesh's battle arena stat calculator v4.12 (for v1663)

You’ll get a notification, if a weapon-specific bonus trinket has an incorrect weapon-specific bonus. Like, pendant of rage with instakill would be incorrect.

To be honest, I was more focused on matching the results with what I see in game rather than what the load code says. The load code has something annoying about it. For example, dividing some item stat by 5 for some reason.

Thanks for informing me about elite alien. What bonus is it? Non-boss damage, I guess. Maybe I’ll add it.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Congrats, picodealion.

My thread passed 1k views. Hey, for me it’s an accomplishment.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Originally posted by phantomwolf13:

apologies for the multiple posts, it’s been an eventful week for me!

Wow grats!
 
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Topic: Anti-Idle: The Game / Looking for an experience chart for A: TG levels

https://docs.google.com/spreadsheet/ccc?key=0Am02Gbqv2CH8dERCemQtM0lvT2pkNDBoZVE5OG9OSmc#gid=0

It needs updating for hards and imps.

 
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Topic: Anti-Idle: The Game / Battle Arena: Managing skill builds and item sets?

I used notepad for skill codes too. As for what items, rings and IAs to use, I can just remember that from using the builds enough.

I also use my BA stat spreadsheet copied many times over and renamed to all my builds I inputted in for deeper optimization.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

They are crafted in the enhancer section.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Originally posted by Almandaragal:

Got about 5.7 tril exp yesterday (which ended a couple hours ago) and finally got my Ultimate Set. Seems to be as strong or more than the HBB with a DR, even if the min/max damage is lower raw number wise, due to all the boosts.

I guess I should work on figuring out how to get CHAOS stuff, but for now I’m considering rebirthing.

You really should get CHAOS and AURA before rebirthing. Should be effortless with your gear.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

You can’t change ultimate trinket just like other crafted trinkets.

Ultimate earrings can be changed, which makes them very nice.

 
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Topic: Anti-Idle: The Game / Perfectly optimized mining

Give a real weapon to robacon. You get the bacon you spend back anyway.

 
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Topic: Anti-Idle: The Game / How to search?

Search google like this:

site:kongregate.com/forums/60 blah blah what you want.

 
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Topic: Anti-Idle: The Game / Anti-Best Accomplishment of the day-Ninth "Winner" Announced: gordond. (Now on page 76, because the true fail is how little code a post can take before breaking.)

Originally posted by darkmarty:

If you are that hated in chatroom #1, there are others rooms you can go to like … 3,4,5,6,7,8

You must go to chat room 2.

 
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Topic: Anti-Idle: The Game / Damage Guide (v. 1641)

Typing out from memory here:

Attack speed is weapon speed * (1+item speed/100) * (1+rage speed/100) * (1+other sources/100) + IA flat speed * (1+rage speed/100) * (1+other sources/100).
If you don’t have any weapon equipped, your attack speed is capped at 1.
If you have an IA with a flat speed bonus and no weapon equipped, your attack speed before multipliers becomes that flat bonus.

Excess speed over 25 goes to double hit. Both round down.

WM halves double hit by 2. APOC halves by 2 again.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Just finished my ultimate bacon sword. But I won’t get to use it much..

Got up to 227 ascensions and 101 rebirths in 411 days of gameplay but now I’ve finally decided to quit this game. Thanks for the years of entertainment, Tukkun!

 
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Topic: Anti-Idle: The Game / Endless Dungeon Discussion

Those are the only stats I noticed to change. No idea about monster stat increases. I only know they increase their levels by 50 per floor.

 
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Topic: Anti-Idle: The Game / Endless Dungeon Discussion

-1% dodge chance, hit chance and ignore defense. Starting at floor 1.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Wow and here I am just sitting at 50. Did you use demon slayer to reach that?

 
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Topic: Anti-Idle: The Game / The ultimate thread of suggestions and more

Sometimes I forget how many boss rooms I have already cleared. Something like this at the side would help.

Also, I think the garden reset in imps should be lifted. Garden is so useless nowadays. I just want to keep stockpiling random fruits. They can be non-useable for all I care (never use them anyway).

Alternatively, I want all hard/imp locks to be gone for the portion of the xp, which is +100 extra. If I wanted to chain a few imps.. say at +700 or whatever, I couldn’t access garden forever.

Make us need to confirm to step out of ED. Doing that makes me rage immensely.

 
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Topic: Anti-Idle: The Game / [Excel] Omesh's battle arena stat calculator v4.12 (for v1663)

Well I think I ironed out the big things.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

OH I see. That is really stupid of me.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Originally posted by crazye97:

Yes, but for levelling up, it says if >= 1800, stat to add = 0, but otherwise it adds. For adding Uniques, it has a specific line after usage that resets it to 1800.

EDIT: Via testing in SSF, 1799 + 2 = 1801 rather than 1800.

Originally posted by crazye97:
Originally posted by Omesh:

I thought weapons like armor don’t gain extra level attack over 3k cap (My bacon sword and demon slayer axe were full attack rocked lol)?

As for my question: what are the current HP/MP and their recovery reduction formulas in worst moon and apocalypse?

I only see armor (aside from Skin) not able to go past 1800 Defense (or 1802, maybe, if you have 1798+ and get +3?). Weapons don’t appear to have the same restriction on Attack.

As for your question:
WM: floor(max HP/MP ^ 0.98)
Apoc: floor(max HP/MP * 0.9)

WM: floor(HP/MP recovery ^ 0.95)
Apoc: No further effect.

I had that WM formula but just testing in game I can’t get it to match. Health before WM = 11.412m, after WM = 8.245453m. Which is MaxHP^0.86651.

APOC one works.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

I thought weapons like armor don’t gain extra level attack over 3k cap (My bacon sword and demon slayer axe were full attack rocked lol)?

As for my question: what are the current HP/MP and their recovery reduction formulas in worst moon and apocalypse?

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Stopping at 11111 this time. Looks nicer than 10001.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Originally posted by TroyL:

Omesh, I think the rank is pretty high for a rebirth weapon. It would be awesome for ascensions though, in which case you’re right… ED, SC, TH, SD would all be done in normal, not WM or Apoc.

Kinda seems like a waste to make a weapon like that purely for normal mode. Especially since crit chance will be maxed in normal, and accuracy is meaningless in the exponential raids – why would you add anything BUT speed to it? Or possibly chaotic levels, to try to eke out another 0.7% attack.

Edit: Also, some of us want to beat u25 CHAOS before finishing 100 ascensions.

Yeah I know you could use it for u25. I was more thinking about the original question and what phantom could use it for.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

I don’t see why a demon slayer weapon has to reach 95% double hit in WM or APOC. I can only think of it being useful in ED for rebirths and obviously that won’t be WM or APOC.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Nice to hear how good ED is in rebirth mode, picdealion.

Btw I could reach rank 318 in 1 hour and 15-30 minutes (don’t remember) when I was doing it (before REVIVE!). Phm boss xp is halved now though. But why is 200-318 taking so long for you? That should take like 30 minutes (my strategy is to do 5 10c casual SD runs at rank 250).


Weird negative xp moment caught.