Recent posts by Omesh on Kongregate

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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Finally reached the tier 3 hard perks!!!!1




 
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Topic: Anti-Idle: The Game / We need an auto-delete item feature in the battle arena.

  • FGM/Censor armor – idling in TR and CS you would only get these armor drops anyway, right?
  • SI rock farming – for SD runs you wouldn’t need ignore bonus rocks on your lowest tier piece anymore. So, you get a minimal spawn rate bonus. Not a problem to balance it around imo. I suppose one could eliminate type C bonuses when mining and get other type SI rocks (very rarely but easy) though.
  • TH – quite a few billions of pixels per run, if it auto sells. Something to pay for ED portals, but I’ll leave this for others to decide, if OP.
  • Collector’s mining dress/samurai – this one is the biggest in my mind. I never mined a single part of those sets, but I am sure one would currently have to delete a lot of trash, so it’s like “anti-idling” mining a bit.
 
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Topic: Anti-Idle: The Game / [Excel] Battle Arena Stats Calculator Reborn. Now parses everything from full character code. Version 1.2

Relevant to this (off)topic.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Reached double bestiary 6 for triangle yesterday. Still not a single chip.



Corruption 1m. The new timers actually enable me to do it.

 
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Topic: Anti-Idle: The Game / [Excel] Battle Arena Stats Calculator Reborn. Now parses everything from full character code. Version 1.2

That’s strange. The values in that cell are restricted to only accept this, where the 1.5 can also be 1,5 depending on your settings.

Using a decimal separator for one and a half gives me an error.

 
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Topic: Anti-Idle: The Game / [Excel] Battle Arena Stats Calculator Reborn. Now parses everything from full character code. Version 1.2

Uh it’s a list with 1;1.5;2;3. Where 1 is no loot day. Wow 12 million.. can you upload a whole spreadsheet where that is happening?

Or just a pastebin of your character stats with that happening, I guess.

 
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Topic: Anti-Idle: The Game / [Excel] Battle Arena Stats Calculator Reborn. Now parses everything from full character code. Version 1.2

I just removed all the commas in the numbers the character codes gives, so now it works with both separators.

Thanks for the report.

 
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Topic: Anti-Idle: The Game / [Excel] Battle Arena Stats Calculator Reborn. Now parses everything from full character code. Version 1.2

Looks it’s because the game itself uses , as a thousands separator in the load code, so it changes to a decimal when parsed, if you use , for that.

I’ll try fixing it soon.

 
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Topic: Anti-Idle: The Game / Rebalancing Discussion

The thing costs 75k unob. Not exactly spare change for someone at that point, I think.

 
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Topic: Anti-Idle: The Game / [Excel] Battle Arena Stats Calculator Reborn. Now parses everything from full character code. Version 1.2

As far as I know, google spreadsheets let multiple people access to the same spreadsheet at the same time. Now use your amazing brain power and figure out, if that would be a good idea for something like this.

Also, I’m using ActiveX controls, which apparently don’t work well with anything other than Windows, so I clearly don’t give two excrements about everyone and their mother being able to use it.

 
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Topic: Anti-Idle: The Game / Enhancing Demon Slayer Armor

My 2 cents.


Orange:
Ignore defense — I like to keep one on my armor to save a lot of skill points. ULTRA CHAOS IA kind of makes this unneeded when you use him.
Rage depletion — One bonus should be good enough now that we have charge. Put some extra in skill, if the bar movement unnerves you.
MP — At rank 500 you should really try to have mana cap. It’s a 5x damage multiplier. Really helps to max adrenaline skill for quick recovery.
Attack — Everything else.
Defense — Good bonus to switch to when you are fighting a really hard ULTRA in turn based and you get weakened, for example.


Purple:
MaxMP — To reach mana cap.
Attack power — Everything else.
Evasion, Accuracy — Against high accuracy/evasion non-exponential enemies.

 
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Topic: Anti-Idle: The Game / [Excel] Battle Arena Stats Calculator Reborn. Now parses everything from full character code. Version 1.2

Reserved just in case.

 
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Topic: Anti-Idle: The Game / [Excel] Battle Arena Stats Calculator Reborn. Now parses everything from full character code. Version 1.2

Changelog:

  • 1.2 — Effect 5 of a potion now benefits from buff effect.
  • 1.1 — Character parser can now accept all system separators.
  • 1.0 — Initial release.
 
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Topic: Anti-Idle: The Game / [Excel] Battle Arena Stats Calculator Reborn. Now parses everything from full character code. Version 1.2

How to use:

Take the full character code from ingame.

Paste it in ‘Full character code’ sheet.

Press the master load button.

This is the color coding in the spreadsheet.

Go to ‘Configuration’ sheet, input general settings at the top.

Scroll down a bit to the IA section, choose the chip amount. For now I only have end game IA stats in the auto load list.

Go to ‘Results’ sheet.
Image 1 of results.
Image 2 of results.

For future use there are these buttons at the top of ‘Configuration’ sheet.

 
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Topic: Anti-Idle: The Game / [Excel] Battle Arena Stats Calculator Reborn. Now parses everything from full character code. Version 1.2

Version 1.2
For Anti-Idle: 1.664

Download

Hey, I’ve been slowly working on this for the past month. It’s a complete remake of my old stats calculator. Now it is actually humane to use and it works.


Requirements:

  • Your machine must be able to use ActiveX controls.
  • You must accept editing, use of macros and etc.

Table of contents:

How to use
Changelog


Know issues:

FGM wand grey bonus is not accounted for. This will be fixed when 1.665 is released.


Thanks to:

  • sapph — skill code parser example.
  • dwakeling — feedback, testing, ideas.
  • darkmarty — feedback, testing, ideas.
  • bunny75 — help with IA list for the old stats calculator.
  • phantomwolf13 — feedback, testing, ideas.
  • crazye97 — help with formulas.
 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Double uniqued U20 with, like, 30 rebirths is what I have heard was done before.

 
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Topic: Anti-Idle: The Game / UI suggestions

You can always set a techlight to show it.

Yeah, I wouldn’t do it too..

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Seems to change every 1 second (pushed a timer a few times). All enemies in TR have an element and it would make a far greater difference anyway.

Here are a few values:

Excel:

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Just idling in throne room at 10% rage depletion (so I stay 100% all the time) and no combo power, I see the value changing.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Yeah, it’s the formula I am using. But I mean the calculated damage is one of a few values you can see in game. It is changing back and forth on some principle, like I said.

 
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Topic: Anti-Idle: The Game / MEGATHREAD: Battle Arena

Originally posted by crazye97:

You mean for the Drop Rate % showing?

floor(floor(floor(floor((100 + skill + items + ally + Item Maker) * 1.6 WM) * 1.3 Apoc) * 1.5 Temp perk) * event) + trophy. Four floors required.

Did the formula change today? Using the same formula, but with ceilings I get 1% too low in APOC with temp perk.

Using the old formula with floors I get 5% off.

Nevermind, I just raised my item maker career by 1…

PS: What is the range my max damage displayed in stat sheet can jump around?
Contex: I am calculating displayed damage in excel. Sometimes it matches, sometimes it doesn’t. Looks like it is jumping around or something. I would like to know the range (if it’s random) or the points (if it’s like 0.99;1;1.01), if it even works like that.

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

This is all awesome info, but I meant the actual pet, not the career.

Still thanks a lot!

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

How much pet food will it take to level the pet 100-200?

 
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Topic: Anti-Idle: The Game / Enhancing Demon Slayer Armor

If you go by the most optimal SP distribution for speed, a 24 speed weapon will need 785 SP for 95 double hit (weapon booster 23, double hit 30, panic 39).

For example, if you enhance your armor with speed 60%, you only need 486 SP with a 24 speed weapon (weapon booster 19, double hit 8, panic 35).

So, one saves 299 SP, which is almost 30 levels in a skill at 10 SP per level. Quick look at a fusion simulator shows this costs 87 attack using level 10 enhancers.

Now let’s say I have ten thousand attack…

 
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Topic: Anti-Idle: The Game / Rebalancing Discussion

All elements +1% +0.0702% (career 100 is 0.234% of the way to career 200).