Recent posts by Omesh on Kongregate

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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Only drops.

 
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Topic: Anti-Idle: The Game / Suggestions!

botOp highscores.

 
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Topic: Anti-Idle: The Game / Frequently Asked Questions & Ask stupid questions here!

You can use programs to backup automatically to the internet. Dropbox, for example.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

More like 20.65%. Bubbles are bursting.

 
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Topic: Anti-Idle: The Game / Suggestions!

Change adventure modules somehow so that their overcapping procs would not be wasted.

Let me explain, I have a 20s energy cooldown, but the module alone grants -12s. I’d like to use three t9s AA modules while using refills for even more adventures, but due to how modules work (all bars grant a module reward at once instead of individual rolls) a large part of those three modules will be wasted.

It all looks very nice going by average gains. 6k boost, everything relevant maxed gives 7.97 refills equivalent per min. I wouldn’t suggest changing this module to granting energy refills directly. That would make it idle-able with, but currently it would grant too much YC. Currently it’s practically (without annoyance) only useable while you do AA, which sounds like a good concept to me, and there are a lot of other modules to use when idling anyway.

Also, one good thing about this module is how it becomes stronger as your AA energy cooldown becomes lower. This makes some stats and perks intertwined interestingly in a way that a refill module would not.

 
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Topic: Anti-Idle: The Game / Suggestions!

Fusing same duration potions for combined uses left.

 
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Topic: Anti-Idle: The Game / Pre-order your real life FCG card packs today!!

Something like yugioh probably.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

 
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Topic: Anti-Idle: The Game / Pre-order your real life FCG card packs today!!

Got to collect 7 of each card.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Just 300 left now!!

 
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Topic: Anti-Idle: The Game / [Excel] Battle Arena Stats Calculator Reborn. Now parses everything from full character code. Version 2.91

No, this uses Excel dependencies like the OP says.

 
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Topic: Anti-Idle: The Game / [Guide] Technical Lights Usage

Nice guide. Some tech lights that I like:


Inventory exists

Description: This light activates when your chosen inventory slot is full or empty (depending on what you want).

Setup: number A and B here is the value I want to be informed of (1 filled slot, 0 empty) and numberC is the inventory slot (730 is the last chip inventory slot).

Program: 1
stringA: inventoryExists
stringB:
numberA: 1
numberB: 1
numberC: 730
boolean1: false
boolean2: true
boolean3: false

Why do I care: This tech light lights up when my chip inventory is completely full, so I don’t have to pointlessly check it. When chip farming I usually set numberC a few numbers lower, so I don’t lose any chip drops.


Current cyborg task

Description: This light activates when cyborg is doing the chosen task.

Setup: number A and B here is the task(s) I want to be informed of. Recharge is 0, Pong is 1 and so on until Fishing is 20.

Program: 1
stringA: botCurrentOp
stringB:
numberA: 0
numberB: 0
numberC: 0
boolean1: false
boolean2: false
boolean3: false

Why do I care: With this light I can see when my cyborg starts recharging without checking the cyborg menu and minimize the time it is unproductive.


Awesome refills

Description: This light shows your current AA refills.

Setup: Typical variable check.

Program: 1
stringA: awesomeRefill
stringB:
numberA: 950
numberB: 999
numberC: 0
boolean1: false
boolean2: false
boolean3: false

Why do I care: When opening boxes, I can see when I have close to 999 refills, so I don’t waste any via overcapping. In this example it lights up when refills are between 950 and 999.


SD runs done

Description: This light shows your SD runs done and left today.

Setup: Typical variable check.

Program: 1
stringA: arenaChaosLeft
stringB:
numberA: 1
numberB: 1
numberC: 0
boolean1: false
boolean2: false
boolean3: false

Why do I care: More of a joke light, but it’s interesting to see how many you did today. This goes down into negatives after your first 10 runs, so -100 would be 110 runs done. In this example I want it to light up when I have 1 run left.

 
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Topic: Anti-Idle: The Game / BA World Records

Congrats on your new highscores, everyone.

whatever, please follow the entry format for that STZ.

 
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Topic: Anti-Idle: The Game / [Excel] Battle Arena Stats Calculator Reborn. Now parses everything from full character code. Version 2.91

You must accept use of macros, scripts, whatever it asks.

 
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Topic: Anti-Idle: The Game / [Excel] Battle Arena Stats Calculator Reborn. Now parses everything from full character code. Version 2.91

In the skills menu press save skill build and then press copy full character stats. It’s then in your clipboard.

 
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Topic: Anti-Idle: The Game / Suggestions!

The ability to inverse the order modules are added to module inventory, so the most frequently used modules would stay right at the start of the module inventory.

Also, some sort of symbol on modules indicating their type. Impossible to tell what’s what here without reading the tooltips http://i.imgur.com/d2HScTt.png

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

2/3

 
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Topic: Anti-Idle: The Game / Suggestions!

Using fertilizer time modules + insta progresses is the most absurd process ever.

Basically, a player has to go (Garden→Another another garden→Mystery boxes→shift for a second over instas) for 20 times.

Please make a way to do this without excessive feature switching. Perhaps a separate time counter (only goes down on module procs) that would stack fertilizer uses, so one could insta a lot of them at once and make idling with this module more worthwhile for newbies. So when planting new trees, a player would use 1 normal fertilizer and 19 module ones in one garden visit. No difference, but more convenient.

 
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Topic: Anti-Idle: The Game / Suggestions!

Instantly redraw the boost circle when max boost increases and yours is already frozen. This would help in remembering to use a MBP after reaching level 8999 in a hard or imp ascension.


Let temporary perks be activated by default. Add three buttons (one for each ascencion type) in the temporary perk screen, which then pressed would let us choose defaults for that ascension difficulty. Then add a checkbox in ascension screen for using defaults (like the checkbox to toggle penalty).

This way one could not forget to activate temp perks.

If there is not enough points, don’t activate any and show a message box notification when the next ascension starts, I guess.


Holding ctrl for super fast box opening in mystery boxes. The old speed would still be useful for some purposes.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Only mediums left now!!

Saved up to 1001 temp perk points. That lets me use 3.8197 temp perks every remaining ascension.

Status of my pyramid now.

 
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Topic: Anti-Idle: The Game / Suggestions!

Fusing two same secondaries weapons into one with combined durability.

Would really help for situations like this: you want to do TH with GoC, but your secondary weapon has, like, 30k durability, so you know it will expire during the run and you have to sell it prematurely.

For me price is of no concern. I’d just prefer to fuse them, get a secondary with an absurd durability and forget about double checking them before each TH raid.

 
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Topic: Anti-Idle: The Game / [Official] Crossover Rewards - Kana Warrior!

Any plans for a craftable Kana King outfit? It has a very nice look.

 
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Topic: Anti-Idle: The Game / BA World Records

PHM score caps kind of low.

 
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Topic: Anti-Idle: The Game / Biggest Accomplishment of the Day in Anti-Idle

Originally posted by whatever4321234:

First to finish all careers.

Congratulations.