Ryan, thanks for interacting but really most of those suggestions are not addressing the problem. Your game is clearly saving the game state for things like the businesses I own, how many, managers, upgrades, etc… So it’s not a matter of failing to store or recall the game state. I’ve played a bunch of idle games on Kong and haven’t had a problem with any of them calculating offline credits. So enough with the incense and holy water. Fix the code.
The vector line for the object ball is far too easy to abuse. By placing a straight-edge on the screen one can easily sink what would otherwise be a difficult shot. You might as well be casting the line all the way to the bumper or pocket — your players do.
In any case it’s too much of a crutch. You should just show how the cue and object will contact each other — that’s all.
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