Recent posts by OneShadow on Kongregate

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Topic: Realm of the Mad God / Most CRAZY things YOU did

This is more of a suicide mission, but started as a lvl 1 rouge. I realized I had no prepared equipment at all. Then someone in the nexus decided to open the portal to hell, so I plunged right in (I think that was my first time there at all). After gaining a few levels (I was about lvl 5 at this point)(by leeching), I decided to solo a few demons. It actually went well (I got an item or two in the process). I then joined the rest of the group, who, at this point already killed Maphas (or were finishing him off). From here, either I died from the lava (the exit was on an island, and it never occured to me to just teleport home), or I managed to escape. NOTE: I probably misspelled Maphas (The purple speed demon).

 
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Topic: Realm of the Mad God / Most annoying enemy creature

I think that it depends more on the situation more than the actual monster. In most cases, the most annoying things would be 1) Finding a mob of monsters that are either above or about equal to your level “expectation”. Like a Cube god, Skull Shrine, or anything capable of mass-producing monsters. 2) Any god/powerful monster when you are trying to retreat from a different target. 3)Monsters that will simply not die.
The recent invasion of the constructs were somewhat of a mixed blessing when a necromancer. As a necro, you have low def and low hp. But, if you can dodge the bullets, they provide a source of infinite healing, if you have the mana. (Since they won’t die without a mystic’s influence). Plus, unlike most gods, you can just walk away from them (unless you are being chased).

 
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Topic: Realm of the Mad God / [Guide] What to do, and what not to do.

I agree with all of this. I will note that, occasionally, someone will drop useful or high-level items. Is it a good idea to grab the item, even if you can’t use it yet (Like those class – specific items)? If it is considered ok to grab dropped loot, then the nexus is good spot to do this, potentially giving you great equipment at low levels.
Also, when teleporting, it is usually a better idea to check what level the guy you are teleporting to is. If he is, say, five levels above you, then he is probably in a harder area that you can’t handle yet. A better method, if the surroundings are peaceful enough, is to go to your mini-map and enlarge it. You can see where you quest target is, and where other players are on the map. This should give you a rough idea of what monster levels you should expect.
If you are restarting at level one, but don’t have any decent items (or ring) to go with your class, then revisiting the tutorial may not be a bad idea. (You should be level two when you leave, get a free, low-quality ring, and some minor pots). After that, try to go to the pirate cave (the enemies there drop some good items for such levels, and should help you get back to the higher levels – and it is relatively easy to solo this dungeon at level one, although caution is advised.)
If you have a high-level character, you may want to plan on what your next character should be. Then, grab items that your next character can use. A single chest in the vault had just enough room to prepare for two characters to play as (including the ring slot).
When hunting high level enemies, I like to try to find an open-ish area (Proper room to side-step enemy fire, but also some obstacles to hide behind to recover/use pots) and bring the high level enemy their. Dodging an enemy is much easier than taking the horde. (Note-this is not always possible, some enemies don’t like to travel far or don’t move at all)

 
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Topic: Realm of the Mad God / Can't open the game!

I don’t think using a Mac computer is a problem here. I am using a Mac Computer (Mac OS X) to play, and I don’t have many problems (the occasional glitch). I can log in fine, and everything appears to be working properly. Although, Sometimes I do get that black screen, although I think it has to do more with adobe than the mac computer itself. (I could play those games after updating the computer)

 
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Topic: Spiral Knights / Bombs fail.

I agree. Bombs would be much more effective if they could be thrown. Also, why couldn’t we tap x to place a bomb instead of holding down x? (Or whatever key is used for weapons.) But, to keep the bomb roughly equal to the other weapons, why just have people tap x, and have it so that each player can have only one active bomb? That way, it could allow the player to throw the bomb using the same method as placing a bomb currently does. And it might be possible to make the throwing technique different for each bomb. (One would simply be thrown in an arc (bypassing low walls and empty squares)to a square roughly two squares away, while the other method would cause the bomb to fly in a straight line, until it crashes into something, including low walls (Functioning similarly to pots.) (This wouldn’t eliminate the use of pots – they require no charge time to use, and are mostly there in case nobody in a party had a ranged weapon)