These ideas may be interesting, but theres a 0% chance that they could possibly be implemented sheerly because they are completely irradical. They can’t die, are way overpowered, and can hurt other people, while others can’t fight back? They would pretty much completely ruin the game once and for all, not that it’s not already ballsed up anyways, but eh… I think the developer should implement Skoad’s dragoon idea, because it’s awesome and fair, then stop adding new classes because it makes it too hard to find the equiptment that your current class can use.
oh mah gawds pplz, read the support section. Scroll al the way down and it will tell you what each skill does. Strength does nothing but let you access weapons, luck does increase chance of criticals and accuracy makes you firing more steady. Health is clearly much more important than defence as the first upgrade because it will make you 50% stronger while the first defence upgrade makes you 5% stronger. All the info needed is in the support tab, there is no need for this forum.
YES!!!!!!!!!!! THANKYOU SO MUCH!!! Finally, something told me how to fix VIRTUAL sticky keys. I’ve found the sticky keys problem (the one with holding shift for awhile) and how to clean sticking keys but I never found anything explaining this, but now… YEAH!! This really helps me with tons of things. I owe ya one.
Before you people post ideas, think about the flaws. Example: a hat that can make you go through blocks (By Jakebailey8). I bet everyone knows what’s wrong with that idea. Also, try to think about your ideas more, dont just say more hats, more levels, more badges more clothes more campaign levels more blah. Post more specific ideas. More examples of flaws: a gun that shoots through hard walls may sound cool but it can ruin alot of things. You could break through the protective barriers and stuff. Jumping over players when you pass them may also sound cool, but what if there’s no room to jump? HP bars would ruin the platform racing sorta thing, it will make it more like a battle game. Now for some of my ideas:
There should be turrets. They fire at a fixed rate and stun you for a certain amount of time.
I’d like coins in the campaign levels. They put coins in some hard to reach places and you use coins to buy items in shops. Items in shops may include: Little birdie: Lets you double jump, or jump while in mid-air. Giant turtle: You hold it in front of you like a shield. It slows down your speed by 5, but it makes you immune to lasers and swords when they hit the turtle. Rocket shoes: press x or something to use it. It shoots you forward 3 times faster than your maximum speed for 3 seconds or if you crash you get stunned for 1 second.
That’s all the ideas I have for now, my brain isn’t working too well.
First of all, I just wanna say that tons of these ideas are idiotic. Not all of them, but most of them. You can’t just say the name of a gloople, you have to say what it does what what it looks like. Also, you guys keep thinking of ideas that are extremely similar to what’s already there, like the king and razor king. That really stupid because we dont need another razor queen that just looks different. Also, some of the ideas are pointless, like a gloople that bumps into you and then eats you. What would bumping you first do? It would still have to hit you, just like the biter. U also shouldn’t think of glooples that are impossible to kill or too hard, like the stalker idea. You didn’t say how it can hurt you, or how it’s possible to kill it. And no more throwing stuff that kills you, the razor queen already has it. Now, here’s some of my ideas.
The area should be bigger. The space that you see is the same, but as you move, the screen follows you until you reach the edge of the place. Amorphous would be really cool if it was multiplayer with cooperative battles against glooples or deathmatches against each other. When u swing ur sword and it hit’s the opponent’s sword, it bounces back. I also think it would be cool to be able to capture enemy glooples and make them help you, like one of the rewards is a net that lets you capture enemies and save them in your inventory or something, then you can use them whenever you want to help you fight. The stronger the enemy, the lower chance there is of it being successfully contained by the net, and you can upgrade the net with more awards to incease the chance of it successfully capturing enemies. I think you should be able to see what the different rewards are before you unlock it, and each one costs a different amount of awards. Glooples that can’t kill cannot be captured because if they dont kill, then they can’t help you. You cannot capture melties, stickies or inkies because they will splat once the net touches them. Clutters will slow down other glooples (and they can’t shake it off!). Now for some of my gloople ideas…
windy- It pushes away anything that is close to it, but it’s still possible to slash it. When you splat it, it blows you far away, possibly into a dangerous gloople. You have to look at your surroundings carefully before you hit it. The hazard suit can protect you from the wind (because it’s not really wind, it’s some kind of force!!). It’s white and a bunch of wind surrounds it.
grabby- Moves very slowly. It can grab you from a distance away, and you have to shake it off like how you shake off baby clutters before it reaches you and eats you. It’s brown with cracks like the grinder and it has a claw (not like the queen, it’s a sort of hand with 2 fingers that snap together with it grabs you).
Runner- Moves fast. It can lunge at you from far away, but it takes a while for it to build up the energy for the lunge. While it’s resting, it will avoid you, so you have to hit it while it’s lunging. Your first hit will only knock it back. It will slow down significantly, but it will still try to avoid you. You have to splat it fast, or else it will regain it’s energy and go back to normal. It’s red with 2 big feet.
steely: You have to hit it ten times. Each time you hit it, it gets a crack that gets bigger and bigger. It will bounce back when you hit it. If it touches you, you simply get stunned for a second. It’s small and grey (Yeah, this is a pretty stupid idea).
doubley- formed when 2 adult clutters combine. Every 4 seconds, it doubles. It moves pretty quick. While it doubles, it shoots a volley of 8 baby clutters. Looks dark purple and a bit bigger than the clutter.
Amorphous+ has a really great potential. A few improvements and it will become the best game ever.
your levels are lame. I beat the will you quit lvl with 4 mins 15 seconds left cuz theres a cheat to it. Actually, it’s hard to not do that cheat. You can run right over everything. It needs better art and better blockwork.
My name is Naga Speed and i have been hacked by some guy named crownandcowboy and had a few numbers after it.He had this advertisement on pr2 that he would give you a crown or cowboy hat if you gave him your user and pass. I did just that and the next day I tried to log on and it said,“The name/pass was not found.” I am hoping you can help me.Thanks! Oh by the way my name on kongregate is NagaSpeed.
Wow. You actually fell for that thing? You really need to think more about what you’re doing. Also, why are you telling people your kong user? It says it right on your comment…lol
I dont want it to be multiplayer, In the beginning noone would be sending any units cuz they are just defending to upgrade so they will just be sitting there for a really long time waiting for their mana to go up normally. It would take like an hour to finish upgrading everything without enemies to kill. If you make it like version 3, It would be completely luck based.
ugh your missing alot of stuff, for example- dont play runescape, quit runescape, never play runescape, dont go on runescape, and stuff like that!! Oh, and very importantly, dont play runescape, but that’s not the most important. The most important is, dont play runescape. Ok this message is done. tip: dont play runescape. P.S dont play runescape.
Y did u say titans suck? titans are by far the best units to use against bosses.Lemme explain. IF you send out the elf titan, every attack does 4750 dmg (every pirahna plant attacks 5 times, and each attack deals 950 dmg) and for the angel soldier, every atack deals 700 dmg. (1400 if you put the slice and dragon attack together) Thats over 6 times the damage at less then 2 times the cost. Titans are much better against bosses. (But angel knights are better against little units)
Just see it as an RTS game, then you won’t have problems with re-upgrading.
I’ve beaten level 18 once with elves, without angel warriors. (My orc isn’t fully upgraded yet) If you’re on the way to the last castle upgrade, just go to lv16. If you beat it, it’s like 70k experience, enough for the upgrade. If you lose, you can still get 20k.
wrong. Level 16 is a very bad level to earn xp with. You should repeat level 10 or 11, they are very easy levels. Just dont repeat lvl 13 or higher, and definately not boss levels. What your saying is that level 16 gives 50k bonus xp, thats not true. It gives 16k bonus xp. Boss levels take forever to complete.
For level 7~15: Don’t send too many units before you’re prepared. By prepared I mean: all buildings upgraded to current max, and max mana over 4k. Before you reach that, just send wizards and paladins (wizards are more perferred) occasionally, and let your arrows do the defending job. After you’re prepared, spend all your mana into paladins and wizards. Get as many of them as possible.
so your saying, before your prepared, send out wizzies and pallies, then when you are prepared, you send something new, WIZZIESANDPALLIES!
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