Recent posts by behaviorgames on Kongregate

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Topic: Kongregate / [Contest ends July 5th] Distraction Island 2.5 - Contest w/ kred prizes

Thanks again to everyone who tried out Distraction Island last summer. In case you are interested, I wanted to let you know that we have a new game, Escape from Zargnon that came out over the weekend.

Like Distraction Island, EfZ was made as part of a research study, but we hope that the game is more entertaining than our first Kongregate game.

 
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Topic: Kongregate APIs / [UNITY] Need help with score

Without code, it’s hard to tell. Before I published, it seemed as if some of my scores did not show up (even after refreshing). But, you should not have to press a button in your game multiple times to submit. And, I don’t know of a way to get confirmation back to Unity that a score was successfully submitted.

[edit] My score submitted on one click, though I refreshed the page before I saw it.

 
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Topic: Kongregate / [Contest ends July 5th] Distraction Island 2.5 - Contest w/ kred prizes

Hi Ikara,

Great: the list is in the opening post, but here is another copy:

Winners
We had 37 people finish the game at least once. If we had used the 10% benchmark, we would have given out 2 high score prizes and 2 prizes by raffle. In the end, we decided to add some extra prizes, and gave out 11 total (5 for high score and 6 by raffle).

The high score winners are:
Ikara 9894
Fricknmaniac 9845
BobTheCoolGuy 8535
Bumpf 8173
HBar 8122

And, the raffle winners are:
Benetnasch
gamerdude91
ivod
Ukos
Troymr
uzzbuzz

And, I’d say that is a pretty good description of how the game works. Except, that we technically don’t rotate the background (Unity doesn’t seem to like to move terrains around) but we do rotate the targets with your starting location (which accomplishes pretty much the same effect).

 
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Topic: Kongregate / [Contest ends July 5th] Distraction Island 2.5 - Contest w/ kred prizes

Alright: the scores are tabulated, and the winners have gotten their kreds (so far as I know). Thanks again to everyone who helped us out, and I’ll post a more detailed description of how the game works tomorrow.

 
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Topic: Kongregate / [Contest ends July 5th] Distraction Island 2.5 - Contest w/ kred prizes

We’re sorting through the scores now, and once we have the winners, I’ll post the results. I’m hoping we’ll have them up by the end of the week, and thanks to everyone who helped out! It looks like we had 37 people complete the game (either DI2 or DI2.5) at least one time. This was short of our goal, but it will still be helpful for our research project.

 
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Topic: Kongregate / [Contest ends July 5th] Distraction Island 2.5 - Contest w/ kred prizes

It looks like the number of new players completing the game is leveling off, so we’re planning to end the contest on Tuesday morning (July 5th) at 6am Pacific time. After that, it will take us a few days to sort through the entries and verify scores. If we don’t hit 200 players finishing the game, our plan is to give out prizes to at least 10% of the players who do complete the game by Tuesday.

 
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Topic: Kongregate / [Contest ends July 5th] Distraction Island 2.5 - Contest w/ kred prizes

It is odd to me that you would have to refresh in order to actually submit scores (though I could imagine that refreshing would make a submitted score visible, if they are downloaded/updated on your local machine when the page loads). So long as the unity webplayer can send data to our server, your scores should be saved in our database. But, if you see that your scores aren’t submitted, let me know. Once the contest is over (we’re at one week now, we’ll let it go at least through the weekend to see how close we can get to 200 players).

@Lebossle: I’d be happy to let you know more about the project: once the contest is over, I’ll post a more thorough “debriefing” and if I have time, I’ll do a quick summary of the data we have at that point. And certainly, the prizes do encourage grinding, but we’re most interested in the first time people play the game (so, we may or may not look at the repeat attempts). But, we allow people to try as many times as they want, so that they can improve their score.

 
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Topic: Kongregate / [Contest ends July 5th] Distraction Island 2.5 - Contest w/ kred prizes

There are several random variables in the game, and string length (for the memory trials) is one of them =)

@destroyer57345: 6k and above is a definitely a good score. As far as what should count as excellent, the game has a rough set of boundaries, to give people feedback, but I’d use the High Score ranking as a better indicator of what the top tier scores can be.

@Fricknmaniac: I’ll look in our database, to see if your 9.8k score was logged to our servers. If so, I’ll use that score for the contest, and perhaps Kong can add it to the High Scores.

 
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Topic: Kongregate / [Contest ends July 5th] Distraction Island 2.5 - Contest w/ kred prizes

=) Thanks, Ikara for the suggestion. I had seen a few other people who had mentioned the speed (of rotation). So, I just uploaded a new version tonight that allows you to increase your rotation speed: hopefully that is helpful! You can manipulate forward/backward and rotation separately, so people can fine-tune those parameters to suit their preference.

And, for people who complete both games, I’ll certainly take the higher score, as you suggested. Since the scores are calculated in the same way in both games, it is equivalent to repeating the game and getting a better score (and the Kong statistic is designed to replace your old score if you get a better one).

 
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Topic: Kongregate / [Contest ends July 5th] Distraction Island 2.5 - Contest w/ kred prizes

Thanks, Ikara! The contest seems to have stalled out, but we’re hoping that we can still get 200 people. If we can’t do that in a reasonable time, then we’ll end the contest early, and likely give out prizes under the 10% rule (that prizes go to at least 10% of the people who have completed the game.

We have posted a new version of the game: Distraction Island 2.5 If you’ve already done version 2, there’s no reason to do the new version, but hopefully this one will attract some new players. Version 2.5 takes the changes that people had suggested for version 2 (like flexible speeds, changes to the instructions, etc.) and adds some new changes to how fast you are moved through the trials (mainly to go easier on people: if you aren’t finding the targets on your first try, we won’t move you on to the memory trials). If you did well, these changes would have no impact on your score, but if you had a hard time, these changes should (hopefully) make the game less frustrating. We’ve also redone the instructions for 2.5 and made a few bug fixes.

 
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Topic: Kongregate / [Contest ends July 5th] Distraction Island 2.5 - Contest w/ kred prizes

Ok, I’ve just posted an updated version of the game, which allows you to change your speed. During the game, there will be a “+” in the bottom, right-hand corner (and your current speed will be shown). Click + to increase your speed. You can go up to 10, which represents a 266% increase in speed (let me know if that is not fast enough).

Going faster will not affect your rating, but may make the game less tedious. Let me know what you think!

 
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Topic: Kongregate / [Contest ends July 5th] Distraction Island 2.5 - Contest w/ kred prizes

We’ll look at it: we might be able to put in user controls for the speed sometime next week. Thanks for the suggestions!

 
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Topic: Kongregate / [Contest ends July 5th] Distraction Island 2.5 - Contest w/ kred prizes

I went through the game once on Chrome (12.0.742.100) on a desktop (Running Windows 7) and didn’t notice any lag. I have some laptops at work, and I’ll try it on one of those (using Chrome) on Monday.

Edit Obviously, my score will not count for the contest =)

 
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Topic: Kongregate / [Contest ends July 5th] Distraction Island 2.5 - Contest w/ kred prizes

@WiiPlayer113: I haven’t tested it with Chrome myself, but I’ll try it this weekend (I usually use FireFox). Edit Are you using a Mac or PC?

@HBar: I’ll look in our database, and see if I can find the higher score. If so, we’ll count your higher score (and we’ll do the same for any we find in our database that seem to be not accurately recorded on the Ratings tab).

And yes, the stat should take your maximum score. Each time you run the game, your rating is submitted to Kong, and Kong saves your max score (so a higher score should replace the old one).

Edit: it looks like Hbar is up over 8k, so hopefully the problem is solved!

 
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Topic: Kongregate / [Contest ends July 5th] Distraction Island 2.5 - Contest w/ kred prizes

@Ukos: thanks for the feedback. We could certainly increase the speed of movement, but it might be better to allow the player to control their overall speed. Since speed factors into your score, we’d probably weight the speed (so that don’t increase your score simply for moving faster). When we’ve run these games in other samples (non-gamers, for instance) we saw a lot of nausea (as people turned at fast rates). The current speed was chosen to minimize nausea. We could change the number of trials, but the reason we use 75 is so that hopefully people will figure out how to find the cubes before we move to the memory trials. Overall, this has been a useful experience, but mostly for us to see that our normal experiments won’t port well to a casual gaming site. But, that’s why we introduced the prizes for DI2, and this will help us as we work on a new game (that will hopefully be entertaining to play =).

@WiiPlayer113: can you tell me what browser/OS you are using? And, when does it lag? I just played through 3-4 trials on my computer, and did not observe noticeable lag.

 
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Topic: Kongregate / [Contest ends July 5th] Distraction Island 2.5 - Contest w/ kred prizes

Thanks to everyone who has tried the game so far! Right now, we’ve only had 18 people finish it (which is a long way from 400). We want to finish this contest by the end of next week, but at this rate, that would seem unlikely.

So, we are dropping the number of people from 400 to 200. And, we are dropping the number of prizes from 40 to 20. Your chances of winning are still 1 in 10 (20 people out of the first 200 will win a prize).

And, we arealso doubling the size of the prizes from 25 kreds to 50 kreds. The changes are made in the original post, and are flagged with bold text. Everyone who has already finished the game is already entered in the contest.

Let us know if you have any questions!

 
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Topic: Kongregate / [Contest ends July 5th] Distraction Island 2.5 - Contest w/ kred prizes

Thanks for the feedback!

@sam112292222…: Once you “figure it out,” you’ll be moved to the next condition (like when the memory trials start). And, if you are doing well, we’ll end the game early (so you don’t have to do all 75 trials).

@ivod: I hope we’ll get to 400. But, if it looks like we can’t make it, I’ll consider shortening the contest (like ending at 200, and giving out 10 prizes to the top 10 players, and 10 raffle prizes, so that your overall chance of winning remains constant (i.e. 1 out of every ten people who complete the game will get a prize: 40 out of 400 or 20 out of 200, etc.). We’ve had 13 people complete it since we started last night.

 
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Topic: Kongregate / [Contest ends July 5th] Distraction Island 2.5 - Contest w/ kred prizes

Also, for people who have struggled in the game, one thing I’ve noticed is that people often go to the incorrect pedestal/cylinder, even after many trials in the game. To do well, and finish quickly, you should learn to find your target on your first try. (The idea is that there are two targets you are searching for, and on each trial we place one of them in one of the 8 cylinders. You should try to learn how to find the target on your first try, and if you do you’ll get the maximum number of points, and move through the game more quickly).

 
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Topic: Kongregate / [Contest ends July 5th] Distraction Island 2.5 - Contest w/ kred prizes

@Wiggles96: We’re not trying to troll. It is true that you cannot move kreds to non-developers, but we have spoken with a moderator, and have approval to make the transfers when the contest is complete. I can give you more details if you want, but the contest is legit. Ducklette can vouch for us.

@Danaroth: Thanks for giving it a try! 100 kreds is pretty steep. Maybe for the top score….

 
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Topic: Kongregate / [Contest ends July 5th] Distraction Island 2.5 - Contest w/ kred prizes

We are starting a contest today (open now!). The first 200 people to complete Distraction Island 2.5 (or the previous version, Distraction Island 2 ) will be entered to win 50 kreds.

Background
Distraction Island 2 and 2.5 were part of a research study, where we were looking at the effect of distraction on learning. We were hoping to get a number of people to play the game on Kongregate, but there turned out to be relatively little interest. Now, we’re using this contest to help us finish the experiment, by offering kred prizes for people who play the game (and finish it!).

How do I win?

  • There will be 20 prizes total (50 kreds each).
  • The top 10 players (based on their Rating score, pooled between DI2.5 and DI2) will each win 50 kreds.
  • The rest of the first 200 finishers will be entered into a raffle to win one of ten raffle prizes (50 kreds each).

Details

  1. The contest will end on Tuesday, July 5th, at 6am Pacific time in the US
  2. This contest is run by our research group, and is NOT an official Kongregate contest.
  3. To be eligible, you have to complete the entire game (all 75 trials, or less if you complete the game early and get the early completion bonus).
  4. It should take most people between 20-45 minutes to finish the game.)
  5. If you complete the game, you should get a score of “1” in the “Players that have completed the game” statistic (previously called “Who has completed the game?”) (under High Scores)
  6. Winners will be announced in Game News (and this thread) once the contest is complete.
  7. The contest is complete once 200 players complete the game (either Distraction Island 2.5, or the earlier version (DI2)).
  8. If there is a tie for the 20th highest score, the player who finished first (based on our server data) will be the winner.
  9. Limit one entry per person. You can do the game as many times as you want, to try to improve your score, but you will only be eligible to win one prize.
  10. We reserve the right to disqualify players who we believe have submitted hacked scores or submit multiple scores from separate accounts.
  11. Other limitations may be announced as the contest proceeds.

[Edit] Changed the number and size of prizes. Shown in bold above.

Updates
We are just about to release version 2.5 (at 1pm EST), which incorporate the improvements we made to DI2, as well as a modification to the program that changes how the game moves you through the experiment. Hopefully this version will bring in enough players to finish the contest within the next week. Scores on DI2.5 will be calculated in the same way as DI2, and so ratings will be pooled across the two games. You can play either version, but we recommend 2.5 if you have not played yet. And, you are still only eligible for one prize!

Winners
We had 37 people finish the game at least once. If we had used the 10% benchmark, we would have given out 2 high score prizes and 2 prizes by raffle. In the end, we decided to add some extra prizes, and gave out 11 total (5 for high score and 6 by raffle).

The high score winners are:
Ikara 9894
Fricknmaniac 9845
BobTheCoolGuy 8535
Bumpf 8173
HBar 8122

And, the raffle winners are:
Benetnasch
gamerdude91
ivod
Ukos
Troymr
uzzbuzz

As promised, I’ll post a more thorough description of how the game works tomorrow, but feel free to share your tips. And again, to everyone who gave the game a try, thanks for your help!

 
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Topic: Kongregate / Updated Games

Updated Distraction Island

The original game didn’t get much attention, but the comments we received were very helpful. The game is an adaptation of one of our learning research projects, and we’re working to make a version that will help us study how distraction affects learning. The challenge has been to make the game more interesting and challenging. The first version appears to have been 1) too easy and 2) monotonous (which may be related to point 1). So, here is a new version, with up to 60% less monotony!

Changes:
-Added a second target
-Made the game adapt to your performance, so that if you are doing well, you’ll complete the game in fewer than the standard number of trials (and earn a bonus)
-Allowed you to hit “enter” when entering your memory recall.

I think that is about it. We would appreciate any feedback (positive or negative) as we work to improve our study.