Recent posts by shakatak18 on Kongregate

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Topic: Rise of Mythos / VIP0 enquiry

I’m not top 8 or anything but have been in Stone Ruins for while. Tony knows :) And yes, I save money

 
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Topic: Rise of Mythos / You all are lucky to have Monster GM

We happily retain MonsterGM as our go between us and the devs. But we don’t ever take MonsterGM for granted, so here’s more love and gratitude for our great and wonderful MONSTER!

 
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Topic: Rise of Mythos / Greece srv

has what not we have to be go for like we do?

thx for help

 
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Topic: Rise of Mythos / Cull Nerf Decided

Thank you Monster and blind for all your behind the scenes work in persuading the devs to make this significant decision.

 
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Topic: Rise of Mythos / [Guide] All About The Forbidden Zone Item Exchange Event

I know the more points u get the better the rewardds but last 3 days all I’ve gotten is exchanging gold for stuff which I would never do. I probably won’t hit 3k points now :(

 
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Topic: Rise of Mythos / Farewell

Ah, our fearless leader is no more. :(

All the great ones leave sooner or later, and you were always classy to a fault. Will miss the fact of the day, but the ultimate fact is:

You will be missed greatly.

 
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Topic: Rise of Mythos / Server cross compensation?

Fair enough, I apologize for that rough response.

It’s just that there are many, many threads where people say, “Give us compensation! I demand it!” I was in a contemptuous mood because it seems like too many people demand free things so quickly like that will solve the problem or even ameliorate the seething masses. You may have a point that it’s tougher but seriously, what kind of compensation can they truly give that would even the playing field? You are at a disadvantage if the field has gotten tougher, and no amount of compensation other than giving you free godly cards would make up for that deficit.

The server population was decreasing to the point where people were waiting 30 min for 2s. That’s why there was a server merge. To expect to be top 8 as before is unrealistic. My guild also is suffering where we struggle for top 10 in cross for showdown. I personally probably will struggle to be top 200 cross in 1s or 2s.

 
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Topic: Rise of Mythos / Server cross compensation?

What kind of compensation is appropriate for whining? More people means less rewards for everyone.

These compensation are all wah, wah I deserve this because I’m a child. It’s tougher, deal with it.

 
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Topic: Rise of Mythos / Nerf cull or we quit!!!

Either people’s servers are behind Stone Ruins (the oldest server) in terms of strategy or in terms of cards acquired. This discussion is futile if you haven’t seen it with your own eyes that cull cannot be stopped.

I’ve seen trolls, Karma, gringheist, sylvi, Angels, all sorts of walls, even a Chosen One godly Ragnar, and cull still takes them all out. You have to realize that with cull’s cd at 2 when reset (after not using), the warrior can wait out till he/she’s got the perfect setup. If there’s a ds, gringheist, Karma, or some other tank that needs taking out, Alice can do wonders. Also, 2x, 3x cull takes out everything else, in addition to all the hero damage. The new thing is pan with last stand, godly encourage x 2, swift raid x2 on any unit, plus cull x 2. That’s 4+8+6 = 18 additional damage to a unit, so mifzuna for example would be 22 damage. Alice would be 25 damage.

In 1s, it’s different, since its more about timing, and you can block 2 lanes with stuff.

I have yet to see an effective 2v2, or 4v4 anti-cull deck.

 
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Topic: Rise of Mythos / Nerf Cull

Krozman, you are a really skilled player who probably was the first to truly embrace cull and all its possibilities with pan, last stand, etc.. But now, people with less skill then you have begun to copy you to the point where even the really poor players can win with a couple of culls. People don’t mind losing to you because of your skill (and because of your investment), but when people lose to crappy players (who haven’t spent much either) just with 1 or 2 culls, then you can see how the frustration reaches the current boiling point.

I understand that you invested heavily because you saw the opportunity, but even you have to see that your winrate has gone way up in 2s to the point where, I doubt you have been defeated yet with chaosangel in 2s. If you feel you are being rewarded for your skill and investment then fine, but you have to admit, your wins are getting ridiculously easy.

Personally, I have no horse to back in this. It doesn’t affect me personally since I rarely do 2s nor spike. I just see what’s going on with fellow players and watching their frustration makes me think this current road will take this game into oblivion.

 
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Topic: Rise of Mythos / Nerf Cull

As I predicted, 3 out of 4 teams in Stone Ruins showdown final 4 (GameFuse1,2, Yahoo, Facebook cross server), used cull and LoA won, with krozman dominating with his 3 culls (now he has godly cull if you didn’t know).

Showdown, 2s is over as I see it in terms of playability and competition. You have a very very small chance of winning against cull, and only if you somehow manage to swift death their culls out of their hand. I saw a godly ragnar buffed with Chosen One be wiped off the field with 2 culls.

Please, I beg of you, please reconsider adjusting/removing cull for the future of the game. People are quitting, people aren’t spending, and people aren’t going to play your broken game for much longer.

 
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Topic: Rise of Mythos / Nerf Cull

I read the entire thread previously on cull. But this idea that the developers can’t change cards that already came out seems contradictory to me. I distinctly remember seeing cull in its original thread, and it saying that it would do damage to all units, not to heroes though. Then it came out and it had damage to heroes added.

Remember when the developers put out the card, Celestia, that would give +2 attack to itself when it cured a fellow unit? Then people bought it thinking, “Great, what an awesome card,” only to find out that the card Celestia gave itself +2 life, not +2 attack. Developers apologized for the typo they said. People spent money on one thing but getting something else, but were out of luck. Too bad, so sad, said the developers.

You can read it here: http://www.kongregate.com/forums/302-rise-of-mythos/topics/425746-celestia-is-broken

So the developers said it was a mistake, but didn’t refund anybody. Now we have cull which promised one thing and gave even more, which is great for those who bought it, but penalizes all of us who didn’t. Where’s the consistency?

 
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Topic: Rise of Mythos / Nerf Cull

Proposal: Cull must be nerfed or changed to only cause unit damage, not hero damage.

Ok, we’ve seen how 1.5 hp affects 4v4 and 2v2 now. It makes matches longer and less people willing to fight that long as a result.

BUT CULL REMAINS, WHICH IS THE BIGGER PROBLEM.

Right now, warriors with cull win nearly every arena match, whether 1s, 2s, or probably 4s.

If you have 4 culls you can win every match because you wait to encourage some unit till its like 20 attack, cull 2-4 times, clears the board AND also hits each hero for 40-80 attack which is game over. And now that heroes have more hp, warriors can bide their time to time it properly so no need to even rush, just have 3x encourage, 3x cull and you’re set.

This is, imho, killing the game, since no one wants to go into a match knowing full well they have no chance of winning. Spike is a necessary evil, but cull is a unnecessary and comical farce.

Summary: Please consider that the game’s survival depends on people willing to pay and play. With cull, people are doing neither because even if they pay they cannot win against cull; moreover, why play if it’s a guaranteed loss?

PLEASE NERF CULL.

Thank you for your time.

 
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Topic: Rise of Mythos / Updated version of VIP boss tips?

For initial rush of calvary- spearmen, sorann, are your friends.
Later, awakened templars, abbess, healers, Augustus and armored units appear. Use whatever tanks you got to block. Sunder armor, holy damage best to break through.

Ryli, Vel Assar, Gringheist will help block lanes, obviously, but not everyone has them. Zeeva, Onslaught Lawrence, Smasha, even some of those dragons that absorb only 3 damage a hit help. Desperate Soul maybe, but can die easily if holy damage reaches it.

Boss has no spells, but in turn, you should bring a lot yourself. Mages pet/freeze, priests sanct/refuge, rangers db, warriors slash etc..

 
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Topic: Rise of Mythos / [Monster Talk] Spike Nerf Alert !!

You know what no one talks about?

How 75% of the available cards are useless. Does anyone even use goblins? Or ogres (besides Smasha)? Or beasts (besides Wingy Emperor)? That’s like 100 cards from 3 races that no one cares about. How about all those useless demons (eg. imps), angels (eg. dominons), undead (eg. vampires) and halfblood (eg. sylvi) ? And I haven’t even mentioned all the walls which are beyond ridiculous. I think I’m underestimating the percentage. It’s probably closer to 80-90% of cards that I personally never use for anything besides building reputation.

Why do the developers even bother making new cards that most of us hate (eg. the Hermit for one)? I could name maybe half a dozen good mythos cards among those 100+ cards (Odin, Zeus, Set, Ra, Pan, Khnum, Freya for eg.) For every good card they put out, they give 10 bad ones. And I don’t mean the epic or less cards. Even the legendary or godly of some cards are ridiculously bad (Godly Elven Fire mage anyone 2cd/3attack/2health?)

 
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Topic: Rise of Mythos / [Monster Talk] Spike Nerf Alert !!

Please refer to what server you play on before comparing how high in arena you are. Being top 8 in some new server is not comparable to Kevinke6, who plays on the oldest server Stone Ruins, and has won the end of season 1v1 tourney.

As for myself, I’m also on Stone Ruins, vip0. The only time I’ve ever beaten Ray, blarbal, or Aang, (the very best 1v1 players on Stone Ruins imho) was when some lone Tariel broke through and just ground them down because they had no vigilance available. It always seemed like a cheap way to win so I quit rushing. Now when I face any huge whale, I probably lose with my power deck, but if I do win, at least I feel I earned it.

Spiking hate is misguided however. I feel like people can play whatever way they like, but the one shortcoming is that too many spikers leads to less playing for all. Less participation leads to longer wait times, leading to even more apathy and less playing. Eventually, we are where we are right now where only the very top players play alot while most of us just do the minimum because it’s less fun doing so.

 
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Topic: Rise of Mythos / [HOT EVENT] ROM Masters Tournament North America Trial Run

It’s still maintenance…is the final happening today or not?

 
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Topic: Rise of Mythos / [Update]Experiencing Lag and Disconnections

Showdown is a joke this week with all the disconnections and lag. Do I demand compensation? No, just wanted to vent as many teams lost because of the server problems.

 
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Topic: Rise of Mythos / [Update]Experiencing Lag and Disconnections

So funny people asking for compensation when no amount of gold, rubies, or silver can ever come close to repaying what this game has cost in terms of real money.

 
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Topic: Rise of Mythos / Hell's Realm.

After maintenance but before 12 am midnight, you could have completed Hell’s Realm. After midnight, the new changes from maintenance take place and hence no more Hell’s Realm.

 
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Topic: Rise of Mythos / League of Captains Season 2

Some off the top of my head:

1) Only cd 1 cards. Makes for faster game.
2) No skill cards. Also faster without all those pets
3) Only one race. Saba said it first. I would recommend something that never gets played like goblins.
4) Only rare cards. We tried only common – it sucked and took forever because cards were so weak.
5) Each row of players is limited to a certain race, say top row is undead, 2nd row is human, 3rd row is elf, 4th row is demon. Also similar to #3 above, but with variant
6) Silly win conditions like first team to get one row completely filled with friendy creatures wins.

 
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Topic: Rise of Mythos / Quitting Thread

All our classy players are leaving :(

I totally understand how you feel about gamefuse, and wonder why I stay, but then I realize it is only because of players like you. This game can take a big dump on me and I still return because our skeevy guild makes me laugh (and cry).

 
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Topic: Rise of Mythos / 【Event】Minor Recharge Event -【Watchman Kayne】

As past experience has shown, I wouldn’t get Kanye before its confirmed that everything it says it does, actually is true. Too many people have bought gold to get new cards only to discover some hidden bug or typo.

 
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Topic: Rise of Mythos / UNIVERSAL STRAT FOR HELL'S REALM!

You say this works with any class, but you are assuming that there is a priest.

This is highly dependent on buffing one unit i.e. elke, which needs to be protected with priests skills. So this is no different then any buffed attack a la KM strat with sylvi bladesoul or callista.

The difference is, you need to get whatever buffed unit to the boss very very quickly and boss puts out cd 2 unit almost immediately. If u wait too long, then whatever buffed unit will get bogged down behind those imps and will just die if no dispel to protect from black death, or not sanctuaried.

As for aphrodena, holy master, those are 50% remove, and often are unreliable. I don’t know what skill debuff is you’re referring to maybe u mean dispel, but that is only after the curse has been placed. So again, need priests.

In summary, this can work, but is NOT an universal strat.

 
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Topic: Rise of Mythos / [Guide] Hell's Realm Boss

Some maybe tips in winning a few runs:

Beginning part is all about blocking imps from reaching you, either will ryli, ds, sorann, King Vel, or any armor units help.
2nd part is all about survival and taking out succubus with yumi with decay.
3rd part is just cleanup.

1. Desperate Soul is good but may get bogged down behind imps and die, 1 health at a time. I recommend only for blocking or if u can really buff and have it reach boss quick.
2. Some armor 3 units like captain do stem the tide and block imps from overrunning your position.
3. The Black Death is unforgiving but you can withstand it since boss often plays 2 at once.
4. Units that you wouldn’t want to face, I wouldn’t bring in your deck since it often is copied. Just makes the battle harder when fighting Bael, Auggie, or Zeus.
5. Couple walls help prevent imps from getting to you, especially arcane walls to keep you alive when succubus inflicts that damage.
6. Ryli, Queen of the Zodiac are really the only units that are great all around.
7. Yumi works well with multiple decay to take care of the mid stage when succubus comes out. Too early, will die from imps and black death.
8. Of course bring multiple dd skills, especially dispel for keeping key units alive.