Recent posts by noskk on Kongregate

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Topic: Tyrant: General Tyrant Discussion / [Apocalypse Missions][Spoilers Inside] Pip will be a reward?!


thoughts?

 
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Topic: Tyrant: General Tyrant Discussion / I apologize for this not being related to Tyrant.

Selling it to microsoft eh..Goodbye Old minecraft I guess..

 
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Topic: Tyrant: General Tyrant Discussion / What Will You Do When Tyrant Ends?

move to another game that’s not TU

/end

 
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Topic: Tyrant: General Tyrant Discussion / [Apocalypse Missions][Spoilers Inside] Pip will be a reward?!

Originally posted by Loop_Stratos:
Originally posted by PsychoRaito:

Uh… Haeslnx? Oh, that. It’s bothering me that you replaced Jam with Stun.

Loyal Sword is pretty bad, it seems. Probably better as a manually played card.

Repention is already technically changed.

Why’s that? Jam seems to make it a full copycat of tazerok line.

Going to tweak.

Crush is not much, but since it oneshots even sloth, it’ll (hopefully) build up.

what’s changed

I’d say, AntiAir 1 instead of Crush, to make sure you kill flying unit.
 
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Topic: Tyrant: General Tyrant Discussion / [Apocalypse Missions][Spoilers Inside] Pip will be a reward?!

These are only “considered” by the devs right? Or the devs have given you full authority to design the missions?

 
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Topic: Tyrant: General Tyrant Discussion / [Apocalypse Missions][Spoilers Inside] Pip will be a reward?!

AntiAir BT?

 
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Topic: Tyrant: General Tyrant Discussion / [Apocalypse Missions][Spoilers Inside] Pip will be a reward?!

Originally posted by caino666:
Originally posted by noskk:
Originally posted by caino666:
Originally posted by noskk:

can you explain this:

Deck 1: T0-CU+q Mayumi*, Thule Hound #10

BASIC: 87.280% – 87.108% – 87.220% – OPTIMAL DECK [100%]: Rg-Gu+q Emanuel, Swarm Hunter #10

SURGE: 0.000% – 0.000% – 0.000% – OPTIMAL DECK [100%]: Rg-Gu+q Emanuel, Swarm Hunter #10

just like you, I changed High Power stats to Swarm Hunter

D:\to>to “Pr-Gu+q” “T0-CU+q” sim 1000000
Your Deck: Deck: Pr-Gu+q
Enemy’s Deck: Deck: T0-CU+q
win%: 0 (0 / 1000000)
stall%: 0 (0 / 1000000)
loss%: 100 (1000000 / 1000000)

D:\to>to “Pr-Gu+q” “T0-CU+q” -s sim 1000000
Your Deck: Deck: Pr-Gu+q
Enemy’s Deck: Deck: T0-CU+q
win%: 0 (0 / 1000000)
stall%: 0 (0 / 1000000)
loss%: 100 (1000000 / 1000000)

more prove?
Since you are against thule hounds, the on attacked, refresh and health are not important
so, swarm hunter == enclave champion, lv 2

SimTyrant result of 10 enclave champ*+Emanuel (your deck) vs. 10 thule hound+mayumi* (enemy deck)
Fight
Surge

 
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Topic: Tyrant: General Tyrant Discussion / [Apocalypse Missions][Spoilers Inside] Pip will be a reward?!

Originally posted by caino666:
Originally posted by noskk:

can you explain this:

Deck 1: T0-CU+q Mayumi*, Thule Hound #10

BASIC: 87.280% – 87.108% – 87.220% – OPTIMAL DECK [100%]: Rg-Gu+q Emanuel, Swarm Hunter #10

SURGE: 0.000% – 0.000% – 0.000% – OPTIMAL DECK [100%]: Rg-Gu+q Emanuel, Swarm Hunter #10

Explain what?

Deck 1: T0-CU+q Mayumi*, Thule Hound #10

Deck being tested, number 1. Hash of Deck. List of deck cards.

BASIC: 87.280% – 87.108% – 87.220%

Winrate in a regular fight (getting first turn) is ~87.2…%

OPTIMAL DECK [100%]: Rg-Gu+q Emanuel, Swarm Hunter #10

Optimal Deck [Win rate with deck%]: Deck Hash. List of deck cards. (OPTIMIZED STARTING AT 10 SWARM HUNTERS IF YOU’D ACTUALLY READ THE POST)

SURGE: 0.000% – 0.000% – 0.000%

Winrate in a surge fight (enemy moves first) is 0.000% (NOT TOURNEY)

OPTIMAL DECK [100%]: Rg-Gu+q Emanuel, Swarm Hunter #10

Optimal Deck [Win rate with deck%]: Deck Hash. List of deck cards. (AT 100% WINRATE THE OPTIMIZER STOPS CHANGING CARDSALSO IN THE POST)

There’s no way you can win against 10 thule hounds (surge/fight) using 10 swarm hunter+emanuel.

The results you are showing there is closer to Whisper+10 High power vs. all those decks.

 
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Topic: Tyrant: General Tyrant Discussion / [Apocalypse Missions][Spoilers Inside] Pip will be a reward?!

can you explain this:

Deck 1: T0-CU+q Mayumi*, Thule Hound #10

BASIC: 87.280% – 87.108% – 87.220% – OPTIMAL DECK [100%]: Rg-Gu+q Emanuel, Swarm Hunter #10

SURGE: 0.000% – 0.000% – 0.000% – OPTIMAL DECK [100%]: Rg-Gu+q Emanuel, Swarm Hunter #10

 
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Topic: Tyrant: General Tyrant Discussion / Quad walker...

Originally posted by Caad:

what’s High Power art based on? it looks so familiar

I don’t know why but I was thinking of ultraman when I saw that pic the first time..

 
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Topic: Tyrant: General Tyrant Discussion / [Apocalypse Missions][Spoilers Inside] Pip will be a reward?!

Originally posted by mrmastermonster:
Originally posted by noskk:
Originally posted by mrmastermonster:
Originally posted by rero62:
Originally posted by mrmastermonster:

Sort of off-topic: How do you sim with the cards that haven’t actually been made yet, on GUI?

You can edit Card.xml of your Optimizer.

Not sure how to do that :/
Maybe I’ll just leave it

You can open the Cards.xml with notepad, then just edit it.

Where do I find the document?

in your tyrant optimizer folder, if you can’t find it just search your computer for “cards.xml”

 
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Topic: Tyrant: General Tyrant Discussion / [Apocalypse Missions][Spoilers Inside] Pip will be a reward?!

Originally posted by mrmastermonster:
Originally posted by rero62:
Originally posted by mrmastermonster:

Sort of off-topic: How do you sim with the cards that haven’t actually been made yet, on GUI?

You can edit Card.xml of your Optimizer.

Not sure how to do that :/
Maybe I’ll just leave it

You can open the Cards.xml with notepad, then just edit it.

 
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Topic: Tyrant: General Tyrant Discussion / [Apocalypse Missions][Spoilers Inside] Pip will be a reward?!

Originally posted by caino666:
Originally posted by rero62:
Originally posted by caino666:

Yeeeees… 3/9/2 with refresh, the timer can be IGNORED with refresh, since what matters is the damage potential and support potential when it’s active, which on this card is 3 damage. That is literally it.
What is this card going to do? Nothing!

If timer can be IGNORED, then why are you keep fighting for it to be 2CD?
The answer probably is because it does matters.

What is this card going to do? It’s going to soak up those RALLY and attack!

Wow, soak up rally, you mean like all meta imp cards do? Give me a break… Imp meta is impoverished of rally.

Actually, yes the timer does matter to me, a LOT, since making it a 4 timer means that it won’t be useful in any other circumstances to grimclaws, 2 timer means it can actually BE OF SOME USE, you know, that thing that you generally want your cards to be.

Ask him how he simmed that thing, sim it yourself and post the result here that it’s not that strong/too strong, end of story.

 
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Topic: Tyrant: General Tyrant Discussion / [Apocalypse Missions][Spoilers Inside] Pip will be a reward?!

I like challenge, legion 4:
or

 
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Topic: Tyrant: General Tyrant Discussion / [Apocalypse Missions][Spoilers Inside] Pip will be a reward?!

NEED MORE TRIBUTE

 
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Topic: Tyrant: General Tyrant Discussion / [Apocalypse Missions][Spoilers Inside] Pip will be a reward?!

Originally posted by PsychoRaito:

Compare: Cog Hammer

Similar, while this one is more offensive with blitz.

 
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Topic: Tyrant: General Tyrant Discussion / [Apocalypse Missions][Spoilers Inside] Pip will be a reward?!

Originally posted by PsychoRaito:

Surprisingly, Dragonov does poorly in sims, but I assume a real player would make for a better testing situation.

Can you pls try these:

thx

was thinking of combining it with research center/mortar bunker* + walls

 
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Topic: Tyrant: General Tyrant Discussion / [thank you devs] cap is eliminated, let the hoarding and party begin

Originally posted by Shieru:
Originally posted by trenzx007:

that 9999 looks disturbing. Cant they just simply remove it?

+1

 
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Topic: Tyrant: General Tyrant Discussion / [Apocalypse Missions][Spoilers Inside] Pip will be a reward?!

Originally posted by PsychoRaito:
Originally posted by rero62:

I agreed with PR there, 5HP for 4CD is pretty weak, even with Refresh.
Compared to old-Nexus rare EQG.

Probably buff it to 7HP, or Siege All 3. After all it’s Unique :)

7HP is probably too much for a non-wall structure. 6 at the most. The version you quoted is pretty strong.

One-shots any commander with 10 or less health. 12 or less with Thames. Since you’ll never know if someone is running this, you can’t play a Slow-roll or a Quick-roll. Either way, this card can murder you. I’d drop Fflurry and lower health to 2 or 3 before I considered it.

ok2, this one?

 
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Topic: Tyrant: General Tyrant Discussion / [Apocalypse Missions][Spoilers Inside] Pip will be a reward?!

Originally posted by PsychoRaito:

I took the first versions of both.

Summoning Hornet Drones is rather weak.
Strike All/Siege All 1 on 4-Turns is rather weak as well. Compare to Zarak.


Do I need to tell you why I’d not want this in game?

too strong? how about changing the stat to 3/1/3 and legendary.

 
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Topic: Tyrant: General Tyrant Discussion / [Apocalypse Missions][Spoilers Inside] Pip will be a reward?!

Let’s go with imperial fear:

 
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Topic: Tyrant: General Tyrant Discussion / [Apocalypse Missions][Spoilers Inside] Pip will be a reward?!

Originally posted by Maharid:

I want to point one thing: missions cannot be too hard to be simmed, the easyest way to get a good deck is to sim them.

If a mission will be too hard to be simmed cause it have so many variant it will be cause one deck will not be enough and you have to be lucky to get variant that don’t nullify what you chose to play or simply continue to play the same deck until you pass them with no real strategy.

So i’m against all that ramdomness, expecially for BG effect.

Cards can be done (like in raids), i’m not so sure on commanders (completely dirrerent commander can completely change the course of a battle, expecially if they have All Skills) but changing BG effects can render an entire deck useless making it virtually impossible to put up a strategy, simulator or not.

Strategy is still there, just not 99.9999% anymore, tbh, everything is still simmable with lower win rate (target 70%).

My other idea (which is very unlikely to happen) is to make a new skill which is not included in all current simulators, that way people will have to try to make the deck themselves before someone update the simulator.

 
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Topic: Tyrant: General Tyrant Discussion / [Apocalypse Missions][Spoilers Inside] Pip will be a reward?!

Originally posted by PsychoRaito:

I can include BG effects, but I’m not sure if I can randomize them.

Just ask the dev if they want to do it, that way it would be like “harder quest” and more unpredictable since you don’t know what’s coming before you enter the battle.

The current quests is simmable (and easy) because they are using old cards+you know what you will face before entering the battle.

 
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Topic: Tyrant: General Tyrant Discussion / [Apocalypse Missions][Spoilers Inside] Pip will be a reward?!

Originally posted by rero62:

I would like to see a mission that Can’t be/Hard to be Sim-ed, to make players think while playing. Which is the idea of QUEST original intended, but failed to deliver.

  • Something like randomize enemy’s commander+cardpool or a very large pool.
  • Maybe… randomize Battleground Effect (with different enemy decks for each battleground effect) + on surge?

     
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    Topic: Tyrant: General Tyrant Discussion / [DEV] Epic Lithid released!

    Originally posted by DaWayne33:

    New Raid Epic Lithid is ready now! Taste its destructive power.

    In addition:
    - Daily Reward payouts have been increased
    - Changed name for new pack from “Player” to “Apocalypse” in all applicable places"
    - Apocalypse cards added to Core Vault
    - All Event cards have been added to the Promo Vault
    - Any player with more than 1 Legendary in their defense deck will receive an automatic loss when played against.

    what about decks with multiple single-uniques?