Recent posts by noskk on Kongregate

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Topic: Tyrant: General Tyrant Discussion / Game is dead already

Not really, you still see people recruiting in the chat room, 1 more year to go.

 
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Topic: Tyrant: General Tyrant Discussion / PP Mission Reward Discussion. [Vindicator Reward]

Originally posted by yeasy:

Well, how to solve many problems at once… in minimalistic way.

Make grimclaw/terra/NH reputation rewards…

[They can have equal cost]

please don’t.. I have enough of them.

 
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Topic: Tyrant: General Tyrant Discussion / PP Mission Reward Discussion. [Vindicator Reward]

Originally posted by PsychoRaito:

Alright, gang. This is something that has to be addressed.

  • There will be 18 to 24 missions.
  • I will only be rewarding 5 PP cards.
  • This leaves 13 to 19 unrewarded missions.
  • I will not use event cards.
  • I cannot use ‘meta’ cards.
  • I cannot reward shards as a 1-time-deal.
  • What do?

Pick the weakest and the strongest assault (non legend/unique) of all pp cards and now you need 3 more to decide.
Pick a commander and an action card.
Now pick a random (non unique/legend) assault from PP cards.

 
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Topic: Tyrant: General Tyrant Discussion / [Player's Pack] Create-A-Reward-Card!

Legendary, Rainbow, Assault

 
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Topic: Tyrant: General Tyrant Discussion / PP Mission Reward Discussion. [Vindicator Reward]

Originally posted by Shadowhopeful:

btw, if you decide on awarding cards from PP, I’d consider handing out the one(s) most useful against either the last mission or Raids such as EJotun.

this can wait until they release the newest raids.

 
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Topic: Tyrant: General Tyrant Discussion / [SPOILER] Player's Pack UPDATED 27/8

card6 looks ok, it’s a legend so I’m fine with it.
card13 looks like a copy of command center, I’d rather have the original one with a bit of hp tweak or unique.

 
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Topic: Tyrant: General Tyrant Discussion / PP Mission Reward Discussion. [Vindicator Reward]

Originally posted by yeasy:
Originally posted by noskk:

@psycho, because 1 grimclaw or 1 terra won’t help much, as said by another player up there, you need a spam of grimclaw or 3-4 terra to make them useful. What dev need to do is to introduce them to the vault with a special price of like 5 wb each.

Yeah, unless they’re reward for easy, early side-missions, so newbie players can get and use them.

idk, if say you are planning on making 20 missions, then go ahead with the early mission rewards.

 
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Topic: Tyrant: General Tyrant Discussion / PP Mission Reward Discussion. [Vindicator Reward]

@psycho, because 1 grimclaw or 1 terra won’t help much, as said by another player up there, you need a spam of grimclaw or 3-4 terra to make them useful. What dev need to do is to introduce them to the vault with a special price of like 5 wb each.

 
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Topic: Tyrant: General Tyrant Discussion / PP Mission Reward Discussion. [Vindicator Reward]

Before saying anything about the gpe/shard reward, I must ask, What’s the price of the player pack? Is it shard buyable?

Originally posted by PsychoRaito:

I doubt there would need to be much discussion. Terraformer is an obvious choice. As is Grimclaw.

What drop % would you be considering on shard rate?

Honestly? Since the mission turned out easier than I wanted, it’ll likely be 1-shard-per-1000-energy. That seems excessive, but that would deter warbonding for them, right? 10WB = 2 Shards? Yuck!

I’m against rewarding grimclaw/terra, just reward players unique/legendary like Zombie Svet, lion’s mane, Gorrus, etc.

1 shard per 1000 energy? means you need 1000 energy just to do the mission or 500 energy for 50% chance to get 1 shard? Shard reward is good and should be adjusted based on the price of PP.

 
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Topic: Tyrant: General Tyrant Discussion / [PP Discussion] Default Tourney Commander

+1 to Stavros

 
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Topic: Tyrant: General Tyrant Discussion / [SPOILER] Player's Pack UPDATED 27/8

Originally posted by Novellean:

tourney deck… there is no kleave in tourney. also evade and mass structs that make draws in at WS laughs at kleave* seige.

Also card 4 would end up killing self without #12. Either buy counter wall, or by #6s chaos.

hmm, didn’t see the chaos, ok let me try again:
Card7, Card4, Card12, Card15, Card14
This is assuming that refresh 8 hp is nerfed, or when not nerfed if Card15 is destroyed before the refresh wall.

 
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Topic: Tyrant: General Tyrant Discussion / [SPOILER] Player's Pack UPDATED 27/8

Originally posted by yeasy:
Originally posted by noskk:

@above, Kleave+, Card4, Card15, Card14

o reliably counter this in tourney

Yeah. I don’t even compare, just pointing it out.

Hmm you are right.. then change kleave to that Card7

 
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Topic: Tyrant: General Tyrant Discussion / [SPOILER] Player's Pack UPDATED 27/8

@above, Kleave*, Card4, Obsidian Mirror/Gene Manipulator, Card15, Card14

 
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Topic: Tyrant: General Tyrant Discussion / [PP Discussion] Replacing Card13

Originally posted by SeanDougherty86:

For interest sake I simulated some variation on Acropolis

Both of the following seem balanced:

Both would be suggested to run in this deck:

Lord Halcyon, Iron Maiden, Acropolis, Warpway Fortress, Fusion Silo, Cannon Wall #4, Marmoda*, Hijacker*

How do you guys feel if the card was designed like that?

If I have to choose I’d rather have the original card13 with unique instead of these two, but if you really want to replace it maybe the left one is better.

 
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Topic: Tyrant: General Tyrant Discussion / [PP Discussion] Replacing Card13

Suggestion time?

Just a rough idea, the health, poison amount and strike all amount can be adjusted if it’s too op.

 
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Topic: Tyrant: General Tyrant Discussion / [PP Discussion] Replacing Card13

Unique+Change counter 2 to sunder on attacked :)

 
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Topic: Tyrant: General Tyrant Discussion / [PP Discussion] Replacing Card13

Originally posted by SeanDougherty86:
Originally posted by commonkey:

There is a lot of talk about how this card is too strong. From testing it, I’m confident that it is in fact easy to beat, both fear and outflanks can easily mount up 8 attack and take it down.

So you can dislike it by design. But the balance seems alright.

My simulations and testing also supports this.

If anything the card is too weak.

We are purely considering the replacement of this card because you guys don’t like it. This is not really a matter of balance.

Btw, have you tested it against Speedy/Rush deck (as mentioned by seyithocuk), and cannon wall decks?

 
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Topic: Tyrant: General Tyrant Discussion / [PP Discussion] Replacing Card13

I think 6 hp is fine, it wouldn’t strengthen cannon wall deck much, it would just be a better

 
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Topic: Tyrant: General Tyrant Discussion / [PP Discussion] Replacing Card13

IMO: Just lower the hp to 6, or make it unique.

 
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Topic: Tyrant: General Tyrant Discussion / To all of those that complain about the Player's Pack (Apocalypse)

Originally posted by yeasy:
That is just your excuse to not make a poll, as you know you wont have any support BECAUSE NO ONE ELSE IS COMPLAINING.

Maybe, because they don’t care anymore or are scared, that their input will be simply removed?

I know – some people may like what’s going anyway, even If the their shared, initial decision is dismissed for no reason.
I don’t like it, I saw it and I won’t forget.

Start was pushed by few people, who ignored other output ~ some are creating cards now, testing and having all privileges, as they prefered. Yeah. It’s impossible to change the past, but it doesn’t mean, I’ve to accept what you’ve done and its effects as good.

I would be more positive, If I saw you’re trying to encourage bigger part of community to co-operate. (top 30 factions?)

P.S. Is no-one except me complaining since beginning or now? That was just opinion and I beg to differ.


At least you know its an opinion and not based on facts, now we are getting somewhere!

It’s working both sides.


You also seem to neglect any info that doesnt support your corruption theories.

If you wish to call it like that…


you’re forgetting that you alienated all the tyrant mods

Well. That would simply mean they’re not professional (fair).

Yes, you are the only one complaining, and it’s getting annoying.

 
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Topic: Tyrant: General Tyrant Discussion / To all of those that complain about the Player's Pack (Apocalypse)

Originally posted by FredrIQ:

There used to be an NDA for being involved into beta. This seem to have been ceased with the last intake of testers (for PP), but this is one of the reasons to why there’s no public list of testers, yeasy. I can however openly state that I’m a tester, but cannot give you a list of the others — they will have to go forward on their own.
I’m not going to reply on your other statements because they seem to mostly consist of arguments with no ground.

tbh, just make him a tester to shut his mouth, he’s the only one that keeps on nagging about it

 
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Topic: Tyrant: General Tyrant Discussion / [Player Pack] Poll: Pack Design

2.

 
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Topic: Tyrant: General Tyrant Discussion / [SPOILER] Player's Pack UPDATED 27/8

Originally posted by crazyeye2011:
Originally posted by Shadowhopeful:

I am going to openly state my displeasure at 8hp refresh structures.

Originally posted by Novellean:

the 8 hp refresh structures are gonna basically be permanently there in tourneys.

Originally posted by Pats133:

Im very much against the 8 hp refresh structure. That is ridiculous

Originally posted by akumaxx_ws:

both 8hp structures are ridiculous.

Originally posted by yeasy:

don’t abuse refresh on everything (mainly structures).

agreed with 8 hp refresh+structure (non wall), if you want to release them that way then it’s probably best to include more assault/structure with bigger siege (siege 5+).

 
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Topic: Tyrant: General Tyrant Discussion / Who likes Electronic Dance Music?

https://www.youtube.com/watch?v=qVdBBOpSoN4

 
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Topic: Tyrant: General Tyrant Discussion / What's a suitable punishment for exploiters of the multi-legendary bug?

+1 to ban them all