Recent posts by Mythrilvael on Kongregate

Flag Post

Topic: War of Omens / Current Bugs 9.24.14

Originally posted by tarjmov:

Agree; furthermore, I hate it that, when your connection goes down, “Mutual Defeat” happens, which means you lose trifecta, and get no points, for a simple internet glitch. More clemency for connection failures, please!

Unfortunately it’d probably look the same on their end if someone “accidentally” caused their own connection to fail. This sort of forced desync is precisely how many exploits occur in many online games, and for that reason, I don’t see them changing the policy unless they have some manner of verifying the difference between a connectivity glitch and “pulling the cord”.

Flag Post

Topic: War of Omens / Issue with Strategem

Not trying to be a dick, but this sounds more like a problem with your practice of spam-clicking than with Stratagem. As soon as you’ve clicked end turn, it becomes your turn… if you then click end turn again (or multiple more times when spam-clicking), you end the second turn. Seems pretty straight-forward.

While a simple solution would be to put a delay on the end turn button so that you can’t click it in the first few seconds of a turn, this would have the effect of annoying people who are intentionally wanting to end their turn immediately without playing anything (Endazu with a full hand perhaps?).

What it really boils down to, is your own habits are causing you issues, and you’d like someone else to adapt so that you won’t have to. For this reason, my personal feeling is that everything is working fine as it is, and there is no issue here.

Flag Post

Topic: War of Omens / would be nice to choose between Listratas for campaign!

Originally posted by desciclope666:

i don’t pay-2-win, but that would make sense.

I hardly see how popping on for 15 seconds to click 1 button 14 times counts as p2w, but feel free to believe whatever floats your Warship.

Flag Post

Topic: War of Omens / can dead ally be healed?

Originally posted by RaceBandit:
Originally posted by Mythrilvael:

Probably the most noticeable current instance of this effect is a peacock healing a 0hp Yarakeen by at least 1, and the Yarakeen attacks same turn.

I think someone said abilities are checked from left to right… was the Peacock to the left of the dead Yarakeen?

Don’t believe so. I know I’ve seen this quite a few times. Should be relatively simple for anyone to reproduce.

Flag Post

Topic: War of Omens / Current Bugs 9.24.14

Originally posted by svtpro:

[Tournament] When Sibylline Scrolls takes Banishing Gust, it is played immediately without any effect

More an issue of card interaction. Syb Scrolls says you draw 3, pick 1, and play it (“immediately” is implied).

Under normal circumstances, you can’t even attempt to play Banishing gust unless it has 2 charges. Being forced by another card to “play” a 0 charge gust shouldn’t have any effect**. Can’t say for certain that this is working as intended, but it is how I would interpret it.

**Certain Endazu cards would be very OP if you didn’t have to charge them.

Flag Post

Topic: War of Omens / can dead ally be healed?

Probably the most noticeable current instance of this effect is a peacock healing a 0hp Yarakeen by at least 1, and the Yarakeen attacks same turn.

Flag Post

Topic: War of Omens / Enough with the slow play!

Originally posted by desciclope666:

“revising your strategy” ur stupid! think fast, act fast! patience is a virtude? nothing good hapens to p*ssies that just wait and don’t act

Chess, arguably one of the best, and most long-lived turn-based strategy games in the world can be played in under 10 minutes. It can also take the best players in the world several hours to play a single game. While this game is not chess, and does not envelop the same depth of strategy and thought, advocating the mindless headlong rush that seems to be becoming more prevalent these days is completely ignorant.

Even playing quickly, I know I’ve come close to hitting the turn timer due to a combination of animation/connection lag when playing certain with Vespitole/Daramek decks because you do need to wait and see what is being pulled from your deck via the draw on playmechanic or ratcatchers/rites if you’re going to play optimally.

Originally posted by postexodus:

Yeah, it’s amazing how impatient people can be. 30 seconds is not a long time. Patience.

On the flip side of things, only 30 seconds a turn can be a very long time when matches can easily take dozens of turns for evenly matched players. That 30 seconds can turn into 15+ minutes, at which point skirmishing becomes faster.

There will always be newer/laggier players who need that full 30 seconds to make a turn, so this topic really feels like it is just beating the proverbial dead horse.

Flag Post

Topic: Eredan Arena / Latest Patch Makes Me Want To Quit

And Ma is back once again, with a vengeance… almost laughable how bad some of the previous must have meta cards are… looking at you Kriss.

Flag Post

Topic: War of Omens / Mogesh's ability now redundant

Originally posted by walkleft3:

Does anyone use sacred tortoise or shepherds gift?

Both personally.

Originally posted by Norgrath:

So don’t build your Mogesh deck around allies with 1 health?

Two words. Cow toss.

Flag Post

Topic: War of Omens / Is there a cap to resources?

After running my own experiment up to 100k gold in the past with a Vesp apple/merch guild infinite deck, my patience ran out. It isn’t HARD to reach, it would be monotonous to reach.

Yes there is a cap since it is a computer program. Given the way most programming languages work, I’d venture a guess that the cap is either 2^31 – 1 or 2^32 – 1 (long int/unsigned long int), which are approximately 2.15/4.3 billion respectively.

To put that into perspective, even if you could generate 100k per second (not realistic), it’d take around 6/12 hours (respectively) non-stop to reach the cap (100k*60s*60min*6h = 2.16b).

‘Mathing’ this out a little further, realistically, it’d probably take an hour to even reach 1k per second. If we take this as an acceleration rate (1000/1s/3600s), we have 5/18 gold/s^2. Using the rate equation total = (v0)t + 1/2*at^2, with initial rate of 0, and solving for time when total is 2.15b, we get that time ~34.5 hours. ~48.9 hours for 4.3b. Have fun with that.

Not an undertaking I’m willing to participate in.

*Note: It has been quite some time since I’ve worked with any physics, but unless I’m completely off, the above rate equation should look familiar to some, and I see no reason it can’t apply here.

Flag Post

Topic: War of Omens / How does Tome of Memory work?

More specifically, it increases the size of ‘the pocket’ by 1. Not the maximum number you draw, and not the max number you can hold. Normally, you can draw 3, and hold 1 ‘in the pocket’. With tome of memory, you draw 3, and can hold 2 in the pocket. The pocket refers to the number of cards you can have held in your hand at the end of the turn without reducing your draw number.

Flag Post

Topic: Eredan Arena / Inappropriate pictures

As small as the icons may be, the player ‘Hero 101513’ currently sitting at #97 in Master league appears to have a distinctly ‘adult’ picture for their icon.

Just a heads up, as this is an ‘all ages’ site.

Flag Post

Topic: War of Omens / Misinformation probably bugged

Originally posted by Schattensang:

The card “Misinformation” reads as “remove entirely from bank”, which works just fine, and “destroy / remove after use”, but here is a little problem. When you use it with “Clever Planning” it will still go back into your deck. That’s probably not wanted, as they could otherwise just have used the usual “destroy after use”-line like with all the other Metris cards.
The same goes for the hero Theodox, as his 10% chance can give you Misinformation back into your deck.

Hardly a bug, the Devs are fully aware that this is possible, and have progressively increased Misinfo’s cost as a result.

Removing opponent’s full bank is doable, but hardly practical unless you’re against a much weaker opponent or in an extremely long game. If the latter is the case, the other factions have some equally destructive abilities late in the game… think ‘going infinite’ or just cycling hard for Vesp, Shrines of Rebirth abuse or late game Rites decks for Daramek, or Word of Unmaking blowing away your entire deck.

Flag Post

Topic: Eredan Arena / Thorns

Originally posted by michael78714:

-dmg? Do you think a -dmg team can defeat a deck with kriss,
death-tree, Djammena , and other 2 strong heroes?

While I agree that Thorns on Kriss is pretty awful to play against, I’d attribute that more to the fact that Kriss already wins a very solid majority of his matches than Thorns being OP.

While Death-Tree’s buff is extremely reliable, she is not a consistent winner on her own. Her damage is decent if you roll 2r2y or 3r3y, but otherwise she is very likely to lose… particularly with the number of Talendar and Lory rolling around.

Also as already stated, -DMG counters Thorns hard, and though it isn’t a prime example at the moment due to the state of the meta-game, Shield counters Thorn/Rage combo like a boss. To the people who complain that -DMG isn’t a viable alternative due to the number of Purifiers now, I’d argue that this is a problem with a lack of Priest-hate… again, not a problem with Thorns.

Flag Post

Topic: Eredan Arena / Highest killing and Highest total damage?

Despite not having used her for a few seasons, my highest number of kills is Gemineye at 399 with 800k damage. Highest damage is Marzhin at 1.1mil damage and 348 kills.

Dark get an honourable mention as she is quickly overtaking both for kills and damage. She was my ‘ringer’ back in the Ma/Armada days, didn’t see play for quite some time, and is back again this season with Death-Tree support.

Flag Post

Topic: Eredan Arena / Volt and Dionaea bugged

Volturia – her RB skill is currently a little bit bugged. Each of the 200 lightning hits only apply 10 lightning debuff when they should each apply 20.

Doesn’t make a huge amount of difference in most cases. 150 damage difference for RRRBBB, 220 difference for RRBBYY if my calcs are correct. Could be a bit more if using her with thorns.

Dionaea’s STR buff is also bugged, and has been since the Sap re-balance. It is labelled on card as 40 STR buff, but I think it is 61 (or something like that). Unfortunately I can’t verify that one since I only have her at level 2 at the moment.

Flag Post

Topic: Eredan Arena / Kind of boring after Silver League

To see real balance, they’d probably have to re-balance cards on a very regular basis. Not sweeping, full-clan, power-creep driven re-balancing, but frequent subtle tweaks to the numbers on the most and least used cards.

One card being used in 80% of decks? Drop the damage one one of its skills by 25. Or make a small decrease to the power of the buff/debuff it applies. Several cards virtually never used? Give it an extra dodge stack, or bump its numbers a little. If these kinds of small tweaks were made frequently, the system would gradually be forced into an adaptive equilibrium where all cards were roughly on an equal footing.

Flag Post

Topic: War of Omens / Conjured Argoreth

Originally posted by Zabotinski:

I think it’s because it’s summoned ‘naturally’, as in, there was no ‘on play’ phase.

Endazu has other cards that summon creatures in a similar way. I’ll speculate that if you could play either Song of Spring or Grave Contract with an Overseer in play, their generated creatures would also not proc from Overseer.

I can confirm that Benediction and Marshal both trigger flowers’ magic generation.

Flag Post

Topic: Eredan Arena / Yet another deck advice thread for the new season

Originally posted by Barbzilla:
Moira may be a very strong filler though with the +damage, and she won’t rely on the thorns to get wins.

Quite right, she can often put up a real challenge for opponent even without thorns, and she also give you some flexibility… dodge/+DMG heavy, shock heavy, or fireball heavy rolls are all possible.

Flag Post

Topic: Eredan Arena / Damage Reduction?

Zejabel, Azaram, Dimizar, Kriss, Malyss would probably be a strong contender. Make sure you either defend with Malyss, or stack on enough -DMG to cancel small early hits that many opponents have for their first skills.

For those preferring a bit of Sap flavour, Zeja, Aza, Dimi, Fey, Spiritspeaker is probably also viable.

The first picks are generally Zeja, Azaram, and then people build from there. The Terror/Dodge on Kriss/Malyss, or Heal on the Saps give you some extra tricks that work well with -DMG.

For the ultimate -STR one man team… lvl1 Akra. 2r2b2y for -1800 STR and 3400 damage (or 5r1[b/r/y] for -3k STR). Nerf please! trololol

Flag Post

Topic: War of Omens / Most satisfying feelings of the game

Originally posted by YusufT2:

My most satisfying moment was when i placed 3 forgeries and my opponent bought bounty. SO AMAZING.

The second and third ones are a doozy… yeah…

Flag Post

Topic: Eredan Arena / EX discussion: Shori

Originally posted by Vallyn17:

I think it’s interesting that it’s a “2x” dmg hit instead of 2 separate hits.

You can see the wording differences in other cards as well.
As in:
3x Hit 125 on Exhien
Hit 4x Strength on Shui Khan
3x Physical attack on many Saps, Blood Sword, etc.

If ‘Hit’ comes first, it is a single hit. If the number comes first, it indicates multiple hits. Shui/Shori basically use their own strength value for a Smite2/3/4 on opponent.

Flag Post

Topic: War of Omens / don't rate the game too early

I’m not aware of any reward for rating the game.

You get a daily reward that you can choose the reset timer on. Also daily quests for a silver bonus.

Flag Post

Topic: Eredan Arena / Hero Overview: The Claw

Originally posted by davewills111:

Hisomu with raised strength from master ma and buffed with rage with perfect all six blue rolls or lory as defender with 4R and 2B rolls can have a high chance of beating her.

Its like you go out of your way to mention the most retarded scenario possible. Really? A Shock using multi-hitter with Rage buff AND a perfect roll can beat her?

Better not forget to mention Lady Jane defending with 6B captain obvious!
On topic: I’d consider including RRRYYB as a perfect roll. While it is strictly worse than RRRRBB, 1700 un-modifiable with 3 dodge and 300 shield is arguably as good, or better than RRRRYB or RRYYBS, depending on the situation.

Flag Post

Topic: War of Omens / Bug - Leper + Redirect

Originally posted by azoo:

However, I think Leper does have a problem while returning damage from Unstable Runes… In fact it does not return damage at all. Well, on the other hand it might be conscious design decision.

Interacts the same way as Frame/Misdirect with bombs. The bomb/inscription is considered the source. Since the bomb/inscription is considered the source, the redirect fizzles. Whether or not this is intended or working as it should has been the source of a fair bit of discussion.