Recent posts by Mythrilvael on Kongregate

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avatar for Mythrilvael Mythrilvael 366 posts
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Topic: Kingdoms CCG / Bug Reports

Originally posted by Blobbles:

Possibly not the highest priority right now, but I think there is a bug with Bloodsire Bandit (1/1, +1/1 if it enters after you’ve dealt damage). It works fine after I play Swiftshot Ranger, but not after a spell like Trick – the card text seems to say that it should.

Difference between “dealt damage”, and “lose life.”

 
avatar for Mythrilvael Mythrilvael 366 posts
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Topic: Kingdoms CCG / modify chess clock in tourneys

Also, a chess clock doesn’t give you a flat amount of time. It starts you with a base amount, then once you reach a certain number of turns played, it makes an additional small allowance for each additional turn.

 
avatar for Mythrilvael Mythrilvael 366 posts
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Topic: The Grinns Tale / Ruffian + Chancellor Set Bonuses (T4.5)

Originally posted by Dworgin:

Does anyone else experienced that only the Ruffian Lookers drops from daily quests? I didn’t get any Chanchellor Hats, but i’ve just earned the sixth pair of Lookers. Is it a common bug/problem, or only i’ve got quite a bad luck?

Keep trying. I have 9 Chancellor’s hats, and only 3 lookers… had 7 Chancellor’s before any Ruffian’s reward for me.

 
avatar for Mythrilvael Mythrilvael 366 posts
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Topic: Kingdoms CCG / Overpowered hero; Ravinova

She’s still decent, but not way out of line like she was pre-nerf. I’d have to play with her a bit to really get a feel for the balance, but having played against her only a few times since her most recent change, it seemed she might be in a reasonable place.

 
avatar for Mythrilvael Mythrilvael 366 posts
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Topic: Kingdoms CCG / Butthurt about tie breaker

With regards to the comment about resources… card/mana advantage is a reasonable measure of control. If you have more cards in hand, more mana than your opponent, AND similar board control, you are at an advantage. To have an advantage count against you in the case of a tie would be counter-intuitive.

The fact that you were only able to kill your opponent while simultaneously killing yourself demonstrates a lack of control over the playing field. I suspect the tiebreak mechanic is in place to prevent certain heroes (primarily Crutomist and Arcanos) from frequently sniping their opponents from high health to death in a single turn without consequence (though it is still doable, and somewhat viable given the correct deck).

Now that you know ties take into account mana, you can potentially use it to your advantage against some other poor soul who is unaware of the tie-break mechanic.

1v1 competitions nearly always have some metric to determine a winner should the outcome be hazy. In boxing, they’re awarded points for each hit landed. In martial arts, specific blows or battle conditions have different values. If you take issue with your opponent having more style points than you, then render the metric unnecessary, and put them on the floor while you still stand.

 
avatar for Mythrilvael Mythrilvael 366 posts
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Topic: Kingdoms CCG / For those of you who use Diryam..

Originally posted by GregarFalzar:

Diryam is ONLY autowin if the match is really even

^^This is the only part I’d take issue with…

OP? Maybe. Ludicrously OP to the point of cheating? Nah.

 
avatar for Mythrilvael Mythrilvael 366 posts
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Topic: Kingdoms CCG / "Staples" List

Probably chuck Golemnify onto that list.

 
avatar for Mythrilvael Mythrilvael 366 posts
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Topic: The Grinns Tale / lvl 64 (and following maybe) need help

Originally posted by bs101:

Animation canceling? Please elaborate.

When a hero reaches full action bar, they begin their attack/cast… this takes a couple seconds for most actions. If you drag from the hero to re-target during the animation, they complete it immediately, and start recharging their action bar immediately. Doing this with a fair bit of haste will increase the number of actions your heroes perform significantly.

 
avatar for Mythrilvael Mythrilvael 366 posts
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Topic: The Grinns Tale / Ruffian + Chancellor Set Bonuses (T4.5)

Doubtful. Primarily because the weapons are obtained from the weapon shop, and weapon/armor shop items are never refined.

On the topic of drop rate… I’m up to 10 kills of Grand Crank without either chest piece dropping… either I’m having some bad luck, or the drop rate is lower than 1 in 3.

EDIT: 14 Kills, then they both dropped.

 
avatar for Mythrilvael Mythrilvael 366 posts
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Topic: The Grinns Tale / Anyone else think the Grinns have and unhealthy obsession with food?

Seems like a perfectly healthy relationship to me.

Unless said pretzel is underage, I don’t see the problem?

 
avatar for Mythrilvael Mythrilvael 366 posts
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Topic: The Grinns Tale / Help plz dont make this a Grinds Tale!

You need to push through a few more levels in the tower before you can upgrade your hero buildings… I’m 24 with all and about the same with Halvarian/Grinnfinite, but I’ve completed tot he end of 37 in tower. All the artifacts for lvl 30 hero buildings, and even some of the lvl 36 ones drop in those next 5 levels of the tower that you haven’t completed.

I personally run heal Shaman, thermo Soldier, and spiked armor Constable for my most common team, switching in my adventurer/zerker if the soldier goes down. Spiked armor can contribute a lot of damage, and the soldier takes less than other front-liners, and thermo archer takes out the enemies well. Do also have a shock/chance up Savant on hand if any room has a lot of poison spiders… Electric > Poison.

 
avatar for Mythrilvael Mythrilvael 366 posts
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Topic: The Grinns Tale / Extreme potions

Originally posted by teddo55:

Wow you read that wrong.

You read his post wrong. He stated that potions start dropping when you reach a certain level in the tower, and that it is unrelated to happiness.

 
avatar for Mythrilvael Mythrilvael 366 posts
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Topic: Kingdoms CCG / CCG's

Try out Hidden Dimensions and Spectromancer as well. Both are relatively well balanced, and Spectromancer has an excellent AI, that is challenging without being given large advantages.

 
avatar for Mythrilvael Mythrilvael 366 posts
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Topic: The Grinns Tale / Using potions

While dragging to your character may be awkward, having a wait between item use is not stupid. It prevents you from trivializing things like healing. This is hardly the only game where this holds true. If you’ve played almost any reputable RPG, using an item typically takes a “turn”, or initiates a wait of some sort for this exact reason.

A wait between item use is not an idiotic decision. It has concrete reasoning behind it, unlike your opinion. If you’d like anyone to consider it seriously, back it up. What do you think makes “item wait” idiotic?

 
avatar for Mythrilvael Mythrilvael 366 posts
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Topic: The Grinns Tale / Automatic Behavior

Originally posted by williamthompsonj:

In short barbarians might have about the same attack as a knight of comparable level but they attack twice as frequently. When you’re talking sheer damage output that’s pretty damn impressive if you ask me. They are more than twice as fast as any other class at the same level and their attack isn’t all that much lower than an archer with the right combination of face paint and back items.

You’ve neglected to account for the 2nd lvl 24 sets for Adventurer and Archer. More importantly though, you need to consider their position in the party. Realistically if you’re comparing to Prospector Adventurer or Knight, you’re probably thinking about placing your barbarian up front, where armor is a stat that should definitely be taken into consideration. Off the front-line, you have to decide if their damage output can outweigh the potential benefit of the debuffs an archer or mage.

For example, I find my Thermobolt Soldier Archer can keep enemies consistently debuffed due to his higher speed, and chance up buff from solider set. Taking the debuff into account, he and my front-liner can put out more damage than 2 attackers hitting without the debuff (especially nice since the Rockskin/Stoneskins appear frequently around that level, with a ton of armor, nearly nullifying most physical hits).

A shock Savant Mage with chance up will certainly deal MUCH lower single-target damage than a barbarian, but can greatly reduce the incoming damage via shock-procs with their high cast speed.

I’m not saying you’re necessarily incorrect in your evaluation, just that it is incomplete, and there are other elements to consider.

 
avatar for Mythrilvael Mythrilvael 366 posts
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Topic: The Grinns Tale / refined equips?

Stumbling across it is the only way.

More precisely, there is a % chance of a piece of equipment turning out refined (I think I read ~20% somewhere). For items that require lower level pieces of gear to craft, each piece of refined gear you use to make it increases the odds of the new piece also being refined (though I don’t know how the odds combine for using refined gear to try for new refined gear).

 
avatar for Mythrilvael Mythrilvael 366 posts
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Topic: The Grinns Tale / farming small nuts

Assuming the drop tables on the wiki are correct, the weakest mobs that drop them are Zingers… you’ll probably manage to farm most of them just by rallying your villagers.

 
avatar for Mythrilvael Mythrilvael 366 posts
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Topic: The Grinns Tale / Seamus O, Grinn

Pretty sure it is a 1 time prize… I’ve killed him around 50 times and only 1 hat here.

 
avatar for Mythrilvael Mythrilvael 366 posts
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Topic: The Grinns Tale / Seamus O, Grinn

Front – Knight, Spiked Armor, Regen
Support – Cleric, Regen, Magic Up
Ranged – Archer, Thermobolt, Regen

Many other combos are viable but knight has highest armor/health combo, and Spiked Armor can help deal O’Grinn a lot of damage due to his quick attack and armor reduction effect. Cleric keeps tank alive. Have archer focus on the Fault first to stop it from applying shock effect.

I usually start the fight with Tank/Archer/Mage. Have mage use Bio Blast once while tank hits the Smoker/Smogger (whatever it is) to knock it out before it deals too much damage. Then swap mage for healer, and get healing. Same strat for Sweeper Stu/Pokey Potsie and other mobs that deal big/quick damage to the front-line.

EDIT: I say Regen for everyone, as it helps mitigate AoE/ranged damage until the first couple mobs die.

 
avatar for Mythrilvael Mythrilvael 366 posts
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Topic: The Grinns Tale / Two peaks

Has a chance or appearing. I read its around 10% chance of showing up, or perhaps a touch lower per run.

 
avatar for Mythrilvael Mythrilvael 366 posts
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Topic: Clash of the Dragons / Conceding victory?

If you have played an attack that would kill him before conceding (probably auto-pilot), it will count the kill. The animations run WAY behind the actual processing of the attacks, so even though it may look like you’ve just launched an attack, the server recognizes that he has already died, and awards you the loot.

Many people use this fact while running MB trains to run them much more quickly. As soon as you see an attack that you know killed boss, you hit concede and move on to next round.

 
avatar for Mythrilvael Mythrilvael 366 posts
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Topic: Clash of the Dragons / Why costs coliseum cards were multiplied by 2?

Hitting the panic button after drawing a conclusion using faulty logic.

If you’re here for the short term, then yes, the cost if effectively double. If you’re a long-term player (the main player base), wait til the next token rollover (every 3 months, I believe), and the cost is no different than it was before.

 
avatar for Mythrilvael Mythrilvael 366 posts
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Topic: Clash of the Dragons / Darting Spear is ban ?

Unless I am completely mistaken, Darting spear is available for the next 4.5 hours in 1st Clash Gold packs, and will be available again any time 1st Clash gold packs become available from the traveling merchant.

Aside from that, if the problem is Z2 soulstealers, you can increase deck size (40ish should be plenty for normal Z2), use many heals, and use no/few NPCs yourself.

If the problem is Z3 acid flasks on Blood Wolves, again, use heals, and low damage attacks/spells to trivialize acid flask’s effects.

If it is NM mode, or the Z4 soulstealers/acid flasks you are referring to, it has been ages since I did them, but by this point in the game you should really be thinking more about deck-building yourself (if someone else does the whole game for you, why play at all?).

 
avatar for Mythrilvael Mythrilvael 366 posts
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Topic: Clash of the Dragons / Angry Battle Mages

Originally posted by keddington11:

His cards say “50% chance” of doing +1 damage for each MC, but I’ve spent two levels worth of energy on the same guy and he’s NEVER missed! 50%?

50% chance of +1 PER MC. Meaning each MC has a chance of giving +1, not that it’ll get +1 per MC half the time he uses it. This means the damage boost will be approximately half the enemy’s current MCs each time they use it, although it can theoretically much higher or lower than half.

 
avatar for Mythrilvael Mythrilvael 366 posts
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Topic: Clash of the Dragons / Heartbreaker imperfect NPC negation

Same happens with many tactic cards… for example, Scorched Earth causes its GY envy when negated by Sarax. 5PG has the negate effect coded to apply at an odd time.