Recent posts by Mythrilvael on Kongregate

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Topic: War of Omens / Zalasair problem

Probably just referring to Zalasair with early Zamgizar. Other popular cards in deck are Peacock,
Blood Pact, Merch of Time. A first turn 5-stack Zam is very tough for a lot of decks to deal with. Hardly a new thing though, has been around for quite some time, and finds strong counters in Seduce, Bloodlust and Goat outriders to name a few.

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Topic: Coraabia / Event 2|4284 Tu - OPERATION BAI'ALA

@megachromulent – I assume that as a dev yourself, you’ve tried multiple browsers as well. I know when I first started I was using IE and it was absolutely abysmal, but haven’t had any issues on Chrome.

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Topic: Coraabia / I quit because of new update.

Originally posted by Seizan_7:

So dear developer […] go fuck yourself.

Uncalled for. At least show a basic amount of respect for other people.

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Topic: Coraabia / New Coraabian year's lottery (TROKAFIXX)


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Topic: Coraabia / Auction Manipulation


Originally posted by BlazingRagnarok:

[…] your evidence is not sufficient to prove the existence of active, malignant activity. The burden of proof isn’t on me to disprove your theory, since you’re the one who brought this issue to the fore.
Also, how exactly is your idea simpler according to Occam’s Razor? Price fixing itself comes with a whole host of assumptions.

This sums it up quite clearly. While it would not surprise me at all to find out that players are manipulating the in game economy, “the cheap ones sold” is a perfectly viable explanation bearing less inherent assumptions. Ragnarok is right that Occam’s does not clearly favour your hypothesis, and that the burden of proof is on you.

You claim to have evidence, but none has been presented. As such, your stance is the inflammatory one. Present at least some evidence.

The above aside, an auction history makes perfect sense as a feature. I’m sure it’ll be implemented eventually.

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Topic: War of Omens / Fifth Column Games Bankruptcy?

Haven’t heard it from 5CG, catluck or Mercurato, but triggerfish was on Kong chat talking about this several weeks ago. From what I heard, they had some investors pull out, so the business is kaput. Said their hearts are still with the game so they will continue to fix bugs and add content on their own time when able.

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Topic: Monster Battles: TCG / Get tourney rewards if connection is lost.

I’ve had disconnects happen before mid-tournament, and I’m not certain with the eggs, but I’m pretty sure you DO get the gold.

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Topic: Monster Battles: TCG / game dsoent fit

Originally posted by goldfang16:

the game doesnt fit the window on my end. how to fix?

Scrolling mouse-wheel while holding “Ctrl” allows you to change zoom in many browsers.

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Topic: War of Omens / Kickstarter heroes and the wish to play as them.

Originally posted by Endovior:

Got the stones?

Originally posted by The_Great_Oni:

no actually i don’t can’t stop spending them on rare packs

I do believe the first comment was either a reference to testicular fortitude, or cold hard cash. NOT weekly gems.

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Topic: The King of Towers / Armour BP vs Stats

Depends what you’re doing… life has direct impact on hero survivability in maps and Battle Acres. Battle Power increases your effectiveness in Arena, Exploring, Capturing/Escaping, Boss Clash, etc.

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Topic: War of Omens / Cards that need nerfs with other cards as precedent

I agree with the Aline suggestion. I’ll assume the devs had some reason for bumping her up from 75% in the first place (low winrate maybe?), so I’d perhaps suggest 80%.

I agree the mentioned coins could use a tune-back, but not to the extent suggested. Tweaks should not be that major in a single step. Drop wishing to 15%, Serpents to 20%, and Fecund to 10%, and re-evaluate after adequate time.

Veil Warden could probably use a drop to 4 health, or 2 cost to heal. Possibly something different entirely, but it is still a bit early on this one for me to get entirely behind a nerf.

Zala at 20 starting health would probably still be viable. I disagree with the comparison to Listrata/Pocchi/Sofo though as MerchGuild/Corruption and certain high price cards/combos for Pocchi make the comparison ridiculous. Also, health is taken at double cost for most cards as a resource, so it can’t be considered one for one.

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Topic: The King of Towers / And the winners are:

Originally posted by Martel03:

Who won?


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Topic: War of Omens / Weird AI Behaviour

Originally posted by burningwings136:

I’m not 100% sure the AI knows what it’s doing with the new goetia cards. Seems like it’s too eager to “feed” them even when doing so puts it at dangerously low health.

The AI never actually knows what it is doing, but that’s just me being nitpicky. The AI definitely needs to handle Goetia cards differently, Blood Pact in particular.

Originally posted by Gonkeymonkey:

Unstable runes does not activate Rakta’s ability. You may want to fix that or report a bug.

Rakta procs off Incantations. Unstable Runes is an Inscription. Cali procs Inscriptions.

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Topic: War of Omens / Broken Endazu Deck, nerf pls

I Don’t play MP much, but my Zala deck which is 70% made up of the cards that got nerfed is still winning GM a very large majority of the time. Did everyone expect 100% winrate turn 3-4 wins to continue post-nerf?

Come on people…

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Topic: War of Omens / Current Bugs 9.24.14

Originally posted by tarjmov:

Agree; furthermore, I hate it that, when your connection goes down, “Mutual Defeat” happens, which means you lose trifecta, and get no points, for a simple internet glitch. More clemency for connection failures, please!

Unfortunately it’d probably look the same on their end if someone “accidentally” caused their own connection to fail. This sort of forced desync is precisely how many exploits occur in many online games, and for that reason, I don’t see them changing the policy unless they have some manner of verifying the difference between a connectivity glitch and “pulling the cord”.

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Topic: War of Omens / Issue with Strategem

Not trying to be a dick, but this sounds more like a problem with your practice of spam-clicking than with Stratagem. As soon as you’ve clicked end turn, it becomes your turn… if you then click end turn again (or multiple more times when spam-clicking), you end the second turn. Seems pretty straight-forward.

While a simple solution would be to put a delay on the end turn button so that you can’t click it in the first few seconds of a turn, this would have the effect of annoying people who are intentionally wanting to end their turn immediately without playing anything (Endazu with a full hand perhaps?).

What it really boils down to, is your own habits are causing you issues, and you’d like someone else to adapt so that you won’t have to. For this reason, my personal feeling is that everything is working fine as it is, and there is no issue here.

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Topic: War of Omens / would be nice to choose between Listratas for campaign!

Originally posted by desciclope666:

i don’t pay-2-win, but that would make sense.

I hardly see how popping on for 15 seconds to click 1 button 14 times counts as p2w, but feel free to believe whatever floats your Warship.

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Topic: War of Omens / can dead ally be healed?

Originally posted by RaceBandit:
Originally posted by Mythrilvael:

Probably the most noticeable current instance of this effect is a peacock healing a 0hp Yarakeen by at least 1, and the Yarakeen attacks same turn.

I think someone said abilities are checked from left to right… was the Peacock to the left of the dead Yarakeen?

Don’t believe so. I know I’ve seen this quite a few times. Should be relatively simple for anyone to reproduce.

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Topic: War of Omens / Current Bugs 9.24.14

Originally posted by svtpro:

[Tournament] When Sibylline Scrolls takes Banishing Gust, it is played immediately without any effect

More an issue of card interaction. Syb Scrolls says you draw 3, pick 1, and play it (“immediately” is implied).

Under normal circumstances, you can’t even attempt to play Banishing gust unless it has 2 charges. Being forced by another card to “play” a 0 charge gust shouldn’t have any effect**. Can’t say for certain that this is working as intended, but it is how I would interpret it.

**Certain Endazu cards would be very OP if you didn’t have to charge them.

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Topic: War of Omens / can dead ally be healed?

Probably the most noticeable current instance of this effect is a peacock healing a 0hp Yarakeen by at least 1, and the Yarakeen attacks same turn.

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Topic: War of Omens / Enough with the slow play!

Originally posted by desciclope666:

“revising your strategy” ur stupid! think fast, act fast! patience is a virtude? nothing good hapens to p*ssies that just wait and don’t act

Chess, arguably one of the best, and most long-lived turn-based strategy games in the world can be played in under 10 minutes. It can also take the best players in the world several hours to play a single game. While this game is not chess, and does not envelop the same depth of strategy and thought, advocating the mindless headlong rush that seems to be becoming more prevalent these days is completely ignorant.

Even playing quickly, I know I’ve come close to hitting the turn timer due to a combination of animation/connection lag when playing certain with Vespitole/Daramek decks because you do need to wait and see what is being pulled from your deck via the draw on playmechanic or ratcatchers/rites if you’re going to play optimally.

Originally posted by postexodus:

Yeah, it’s amazing how impatient people can be. 30 seconds is not a long time. Patience.

On the flip side of things, only 30 seconds a turn can be a very long time when matches can easily take dozens of turns for evenly matched players. That 30 seconds can turn into 15+ minutes, at which point skirmishing becomes faster.

There will always be newer/laggier players who need that full 30 seconds to make a turn, so this topic really feels like it is just beating the proverbial dead horse.

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Topic: Eredan Arena / Latest Patch Makes Me Want To Quit

And Ma is back once again, with a vengeance… almost laughable how bad some of the previous must have meta cards are… looking at you Kriss.

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Topic: War of Omens / Mogesh's ability now redundant

Originally posted by walkleft3:

Does anyone use sacred tortoise or shepherds gift?

Both personally.

Originally posted by Norgrath:

So don’t build your Mogesh deck around allies with 1 health?

Two words. Cow toss.

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Topic: War of Omens / Is there a cap to resources?

After running my own experiment up to 100k gold in the past with a Vesp apple/merch guild infinite deck, my patience ran out. It isn’t HARD to reach, it would be monotonous to reach.

Yes there is a cap since it is a computer program. Given the way most programming languages work, I’d venture a guess that the cap is either 2^31 – 1 or 2^32 – 1 (long int/unsigned long int), which are approximately 2.15/4.3 billion respectively.

To put that into perspective, even if you could generate 100k per second (not realistic), it’d take around 6/12 hours (respectively) non-stop to reach the cap (100k*60s*60min*6h = 2.16b).

‘Mathing’ this out a little further, realistically, it’d probably take an hour to even reach 1k per second. If we take this as an acceleration rate (1000/1s/3600s), we have 5/18 gold/s^2. Using the rate equation total = (v0)t + 1/2*at^2, with initial rate of 0, and solving for time when total is 2.15b, we get that time ~34.5 hours. ~48.9 hours for 4.3b. Have fun with that.

Not an undertaking I’m willing to participate in.

*Note: It has been quite some time since I’ve worked with any physics, but unless I’m completely off, the above rate equation should look familiar to some, and I see no reason it can’t apply here.

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Topic: War of Omens / How does Tome of Memory work?

More specifically, it increases the size of ‘the pocket’ by 1. Not the maximum number you draw, and not the max number you can hold. Normally, you can draw 3, and hold 1 ‘in the pocket’. With tome of memory, you draw 3, and can hold 2 in the pocket. The pocket refers to the number of cards you can have held in your hand at the end of the turn without reducing your draw number.