Recent posts by Mythrilvael on Kongregate

Flag Post

Topic: War of Omens / Fifth Column Games Bankruptcy?

Haven’t heard it from 5CG, catluck or Mercurato, but triggerfish was on Kong chat talking about this several weeks ago. From what I heard, they had some investors pull out, so the business is kaput. Said their hearts are still with the game so they will continue to fix bugs and add content on their own time when able.

Flag Post

Topic: Monster Battles: TCG / Get tourney rewards if connection is lost.

I’ve had disconnects happen before mid-tournament, and I’m not certain with the eggs, but I’m pretty sure you DO get the gold.

Flag Post

Topic: Monster Battles: TCG / game dsoent fit

Originally posted by goldfang16:

the game doesnt fit the window on my end. how to fix?

Scrolling mouse-wheel while holding “Ctrl” allows you to change zoom in many browsers.

Flag Post

Topic: War of Omens / Kickstarter heroes and the wish to play as them.

Originally posted by Endovior:

Got the stones?

Originally posted by The_Great_Oni:

no actually i don’t can’t stop spending them on rare packs

I do believe the first comment was either a reference to testicular fortitude, or cold hard cash. NOT weekly gems.

Flag Post

Topic: The King of Towers / Armour BP vs Stats

Depends what you’re doing… life has direct impact on hero survivability in maps and Battle Acres. Battle Power increases your effectiveness in Arena, Exploring, Capturing/Escaping, Boss Clash, etc.

Flag Post

Topic: War of Omens / Cards that need nerfs with other cards as precedent

I agree with the Aline suggestion. I’ll assume the devs had some reason for bumping her up from 75% in the first place (low winrate maybe?), so I’d perhaps suggest 80%.

I agree the mentioned coins could use a tune-back, but not to the extent suggested. Tweaks should not be that major in a single step. Drop wishing to 15%, Serpents to 20%, and Fecund to 10%, and re-evaluate after adequate time.

Veil Warden could probably use a drop to 4 health, or 2 cost to heal. Possibly something different entirely, but it is still a bit early on this one for me to get entirely behind a nerf.

Zala at 20 starting health would probably still be viable. I disagree with the comparison to Listrata/Pocchi/Sofo though as MerchGuild/Corruption and certain high price cards/combos for Pocchi make the comparison ridiculous. Also, health is taken at double cost for most cards as a resource, so it can’t be considered one for one.

Flag Post

Topic: The King of Towers / And the winners are:

Originally posted by Martel03:

Who won?


Flag Post

Topic: War of Omens / Weird AI Behaviour

Originally posted by burningwings136:

I’m not 100% sure the AI knows what it’s doing with the new goetia cards. Seems like it’s too eager to “feed” them even when doing so puts it at dangerously low health.

The AI never actually knows what it is doing, but that’s just me being nitpicky. The AI definitely needs to handle Goetia cards differently, Blood Pact in particular.

Originally posted by Gonkeymonkey:

Unstable runes does not activate Rakta’s ability. You may want to fix that or report a bug.

Rakta procs off Incantations. Unstable Runes is an Inscription. Cali procs Inscriptions.

Flag Post

Topic: War of Omens / Broken Endazu Deck, nerf pls

I Don’t play MP much, but my Zala deck which is 70% made up of the cards that got nerfed is still winning GM a very large majority of the time. Did everyone expect 100% winrate turn 3-4 wins to continue post-nerf?

Come on people…

Flag Post

Topic: War of Omens / Current Bugs 9.24.14

Originally posted by tarjmov:

Agree; furthermore, I hate it that, when your connection goes down, “Mutual Defeat” happens, which means you lose trifecta, and get no points, for a simple internet glitch. More clemency for connection failures, please!

Unfortunately it’d probably look the same on their end if someone “accidentally” caused their own connection to fail. This sort of forced desync is precisely how many exploits occur in many online games, and for that reason, I don’t see them changing the policy unless they have some manner of verifying the difference between a connectivity glitch and “pulling the cord”.

Flag Post

Topic: War of Omens / Issue with Strategem

Not trying to be a dick, but this sounds more like a problem with your practice of spam-clicking than with Stratagem. As soon as you’ve clicked end turn, it becomes your turn… if you then click end turn again (or multiple more times when spam-clicking), you end the second turn. Seems pretty straight-forward.

While a simple solution would be to put a delay on the end turn button so that you can’t click it in the first few seconds of a turn, this would have the effect of annoying people who are intentionally wanting to end their turn immediately without playing anything (Endazu with a full hand perhaps?).

What it really boils down to, is your own habits are causing you issues, and you’d like someone else to adapt so that you won’t have to. For this reason, my personal feeling is that everything is working fine as it is, and there is no issue here.

Flag Post

Topic: War of Omens / would be nice to choose between Listratas for campaign!

Originally posted by desciclope666:

i don’t pay-2-win, but that would make sense.

I hardly see how popping on for 15 seconds to click 1 button 14 times counts as p2w, but feel free to believe whatever floats your Warship.

Flag Post

Topic: War of Omens / can dead ally be healed?

Originally posted by RaceBandit:
Originally posted by Mythrilvael:

Probably the most noticeable current instance of this effect is a peacock healing a 0hp Yarakeen by at least 1, and the Yarakeen attacks same turn.

I think someone said abilities are checked from left to right… was the Peacock to the left of the dead Yarakeen?

Don’t believe so. I know I’ve seen this quite a few times. Should be relatively simple for anyone to reproduce.

Flag Post

Topic: War of Omens / Current Bugs 9.24.14

Originally posted by svtpro:

[Tournament] When Sibylline Scrolls takes Banishing Gust, it is played immediately without any effect

More an issue of card interaction. Syb Scrolls says you draw 3, pick 1, and play it (“immediately” is implied).

Under normal circumstances, you can’t even attempt to play Banishing gust unless it has 2 charges. Being forced by another card to “play” a 0 charge gust shouldn’t have any effect**. Can’t say for certain that this is working as intended, but it is how I would interpret it.

**Certain Endazu cards would be very OP if you didn’t have to charge them.

Flag Post

Topic: War of Omens / can dead ally be healed?

Probably the most noticeable current instance of this effect is a peacock healing a 0hp Yarakeen by at least 1, and the Yarakeen attacks same turn.

Flag Post

Topic: War of Omens / Enough with the slow play!

Originally posted by desciclope666:

“revising your strategy” ur stupid! think fast, act fast! patience is a virtude? nothing good hapens to p*ssies that just wait and don’t act

Chess, arguably one of the best, and most long-lived turn-based strategy games in the world can be played in under 10 minutes. It can also take the best players in the world several hours to play a single game. While this game is not chess, and does not envelop the same depth of strategy and thought, advocating the mindless headlong rush that seems to be becoming more prevalent these days is completely ignorant.

Even playing quickly, I know I’ve come close to hitting the turn timer due to a combination of animation/connection lag when playing certain with Vespitole/Daramek decks because you do need to wait and see what is being pulled from your deck via the draw on playmechanic or ratcatchers/rites if you’re going to play optimally.

Originally posted by postexodus:

Yeah, it’s amazing how impatient people can be. 30 seconds is not a long time. Patience.

On the flip side of things, only 30 seconds a turn can be a very long time when matches can easily take dozens of turns for evenly matched players. That 30 seconds can turn into 15+ minutes, at which point skirmishing becomes faster.

There will always be newer/laggier players who need that full 30 seconds to make a turn, so this topic really feels like it is just beating the proverbial dead horse.

Flag Post

Topic: Eredan Arena / Latest Patch Makes Me Want To Quit

And Ma is back once again, with a vengeance… almost laughable how bad some of the previous must have meta cards are… looking at you Kriss.

Flag Post

Topic: War of Omens / Mogesh's ability now redundant

Originally posted by walkleft3:

Does anyone use sacred tortoise or shepherds gift?

Both personally.

Originally posted by Norgrath:

So don’t build your Mogesh deck around allies with 1 health?

Two words. Cow toss.

Flag Post

Topic: War of Omens / Is there a cap to resources?

After running my own experiment up to 100k gold in the past with a Vesp apple/merch guild infinite deck, my patience ran out. It isn’t HARD to reach, it would be monotonous to reach.

Yes there is a cap since it is a computer program. Given the way most programming languages work, I’d venture a guess that the cap is either 2^31 – 1 or 2^32 – 1 (long int/unsigned long int), which are approximately 2.15/4.3 billion respectively.

To put that into perspective, even if you could generate 100k per second (not realistic), it’d take around 6/12 hours (respectively) non-stop to reach the cap (100k*60s*60min*6h = 2.16b).

‘Mathing’ this out a little further, realistically, it’d probably take an hour to even reach 1k per second. If we take this as an acceleration rate (1000/1s/3600s), we have 5/18 gold/s^2. Using the rate equation total = (v0)t + 1/2*at^2, with initial rate of 0, and solving for time when total is 2.15b, we get that time ~34.5 hours. ~48.9 hours for 4.3b. Have fun with that.

Not an undertaking I’m willing to participate in.

*Note: It has been quite some time since I’ve worked with any physics, but unless I’m completely off, the above rate equation should look familiar to some, and I see no reason it can’t apply here.

Flag Post

Topic: War of Omens / How does Tome of Memory work?

More specifically, it increases the size of ‘the pocket’ by 1. Not the maximum number you draw, and not the max number you can hold. Normally, you can draw 3, and hold 1 ‘in the pocket’. With tome of memory, you draw 3, and can hold 2 in the pocket. The pocket refers to the number of cards you can have held in your hand at the end of the turn without reducing your draw number.

Flag Post

Topic: Eredan Arena / Inappropriate pictures

As small as the icons may be, the player ‘Hero 101513’ currently sitting at #97 in Master league appears to have a distinctly ‘adult’ picture for their icon.

Just a heads up, as this is an ‘all ages’ site.

Flag Post

Topic: War of Omens / Misinformation probably bugged

Originally posted by Schattensang:

The card “Misinformation” reads as “remove entirely from bank”, which works just fine, and “destroy / remove after use”, but here is a little problem. When you use it with “Clever Planning” it will still go back into your deck. That’s probably not wanted, as they could otherwise just have used the usual “destroy after use”-line like with all the other Metris cards.
The same goes for the hero Theodox, as his 10% chance can give you Misinformation back into your deck.

Hardly a bug, the Devs are fully aware that this is possible, and have progressively increased Misinfo’s cost as a result.

Removing opponent’s full bank is doable, but hardly practical unless you’re against a much weaker opponent or in an extremely long game. If the latter is the case, the other factions have some equally destructive abilities late in the game… think ‘going infinite’ or just cycling hard for Vesp, Shrines of Rebirth abuse or late game Rites decks for Daramek, or Word of Unmaking blowing away your entire deck.

Flag Post

Topic: Eredan Arena / Thorns

Originally posted by michael78714:

-dmg? Do you think a -dmg team can defeat a deck with kriss,
death-tree, Djammena , and other 2 strong heroes?

While I agree that Thorns on Kriss is pretty awful to play against, I’d attribute that more to the fact that Kriss already wins a very solid majority of his matches than Thorns being OP.

While Death-Tree’s buff is extremely reliable, she is not a consistent winner on her own. Her damage is decent if you roll 2r2y or 3r3y, but otherwise she is very likely to lose… particularly with the number of Talendar and Lory rolling around.

Also as already stated, -DMG counters Thorns hard, and though it isn’t a prime example at the moment due to the state of the meta-game, Shield counters Thorn/Rage combo like a boss. To the people who complain that -DMG isn’t a viable alternative due to the number of Purifiers now, I’d argue that this is a problem with a lack of Priest-hate… again, not a problem with Thorns.

Flag Post

Topic: Eredan Arena / Highest killing and Highest total damage?

Despite not having used her for a few seasons, my highest number of kills is Gemineye at 399 with 800k damage. Highest damage is Marzhin at 1.1mil damage and 348 kills.

Dark get an honourable mention as she is quickly overtaking both for kills and damage. She was my ‘ringer’ back in the Ma/Armada days, didn’t see play for quite some time, and is back again this season with Death-Tree support.

Flag Post

Topic: Eredan Arena / Volt and Dionaea bugged

Volturia – her RB skill is currently a little bit bugged. Each of the 200 lightning hits only apply 10 lightning debuff when they should each apply 20.

Doesn’t make a huge amount of difference in most cases. 150 damage difference for RRRBBB, 220 difference for RRBBYY if my calcs are correct. Could be a bit more if using her with thorns.

Dionaea’s STR buff is also bugged, and has been since the Sap re-balance. It is labelled on card as 40 STR buff, but I think it is 61 (or something like that). Unfortunately I can’t verify that one since I only have her at level 2 at the moment.