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  <post>
    <body>Is this game on Kongregate separate from the servers you have on HoG.com?</body>
    <body-html>&lt;p&gt;Is this game on Kongregate separate from the servers you have on HoG.com?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-11-06T13:28:22-08:00</created-at>
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    <forum-id type="integer">29</forum-id>
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    <id type="integer">1435541</id>
    <post-number type="integer">31</post-number>
    <topic-id type="integer">63509</topic-id>
    <updated-at type="datetime">2009-11-06T13:28:22-08:00</updated-at>
    <user-id type="integer">53023</user-id>
  </post>
  <post>
    <body>When is this game going to get its Hard/Impossible badges? :P. Not trying to rush you Greg, but I would like to know what my goal in the game is xD</body>
    <body-html>&lt;p&gt;When is this game going to get its Hard/Impossible badges? :P. Not trying to rush you Greg, but I would like to know what my goal in the game is xD&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-09-24T12:03:59-07:00</created-at>
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    <forum-id type="integer">21</forum-id>
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    <id type="integer">1322136</id>
    <post-number type="integer">195</post-number>
    <topic-id type="integer">56348</topic-id>
    <updated-at type="datetime">2009-10-06T16:12:26-07:00</updated-at>
    <user-id type="integer">53023</user-id>
  </post>
  <post>
    <body>I've noticed this too, but also I noticed I was the second person (not really) to get the Hard badge for multi-task :o. Lol, I checked the comments and everybody else said they were the second person too :P. I noticed this has happened for Demolition City and DTD Pro too.</body>
    <body-html>&lt;p&gt;I&amp;#8217;ve noticed this too, but also I noticed I was the second person (not really) to get the Hard badge for multi-task :o. Lol, I checked the comments and everybody else said they were the second person too :P. I noticed this has happened for Demolition City and &lt;span class=&quot;caps&quot;&gt;DTD&lt;/span&gt; Pro too.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-08-12T23:53:54-07:00</created-at>
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    <id type="integer">1190022</id>
    <post-number type="integer">7</post-number>
    <topic-id type="integer">52823</topic-id>
    <updated-at type="datetime">2009-09-17T03:59:01-07:00</updated-at>
    <user-id type="integer">53023</user-id>
  </post>
  <post>
    <body>I believe mine was Necronomicon</body>
    <body-html>&lt;p&gt;I believe mine was Necronomicon&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-08-04T00:55:55-07:00</created-at>
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    <id type="integer">1159074</id>
    <post-number type="integer">461</post-number>
    <topic-id type="integer">17359</topic-id>
    <updated-at type="datetime">2009-09-17T00:35:38-07:00</updated-at>
    <user-id type="integer">53023</user-id>
  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/1/topics/40136?page=2#posts-1158732'&gt;Thyrael&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/1/topics/40136?page=2#posts-1158675&quot;&gt;Remembamehah&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;Now I dont think this would get implemented but kong should seriously look into this, since it would attract more people, mostly under the age of 13 who enjoy gaming.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Please take a look at &lt;a href=&quot;http://www.kongregate.com/forums/1/topics/49154?page=1&quot;&gt;this thread&lt;/a&gt; &amp;#8211; especially the &lt;a href=&quot;http://www.kongregate.com/forums/1/topics/49154?page=1#posts-1088630&quot;&gt;last post&lt;/a&gt;&lt;/p&gt;&lt;/blockquote&gt;

Im pretty sure you can do it with parents permission, am I wrong?</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/1/topics/40136?page=2#posts-1158732&quot;&gt;Thyrael&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/1/topics/40136?page=2#posts-1158675&quot;&gt;Remembamehah&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;Now I dont think this would get implemented but kong should seriously look into this, since it would attract more people, mostly under the age of 13 who enjoy gaming.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Please take a look at &lt;a href=&quot;http://www.kongregate.com/forums/1/topics/49154?page=1&quot;&gt;this thread&lt;/a&gt; &amp;#8211; especially the &lt;a href=&quot;http://www.kongregate.com/forums/1/topics/49154?page=1#posts-1088630&quot;&gt;last post&lt;/a&gt;&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Im pretty sure you can do it with parents permission, am I wrong?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-08-03T22:04:47-07:00</created-at>
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    <id type="integer">1158760</id>
    <post-number type="integer">33</post-number>
    <topic-id type="integer">40136</topic-id>
    <updated-at type="datetime">2009-09-17T02:45:04-07:00</updated-at>
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  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/3/topics/19629?page=10#posts-1158654'&gt;Yumos&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;Sure as hell shouldnt be like the current P3.&lt;/p&gt;&lt;/blockquote&gt;

Actually I think its an interesting twist to the series, sure things could be improved and updated which I hope he does but he strategy presents a new challenge (considering you havent looked at a walkthrough). But it has new features, and definitely deserves better than what people rate it if they havent even beaten the game once.</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/3/topics/19629?page=10#posts-1158654&quot;&gt;Yumos&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;Sure as hell shouldnt be like the current P3.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Actually I think its an interesting twist to the series, sure things could be improved and updated which I hope he does but he strategy presents a new challenge (considering you havent looked at a walkthrough). But it has new features, and definitely deserves better than what people rate it if they havent even beaten the game once.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-08-03T21:47:47-07:00</created-at>
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    <id type="integer">1158700</id>
    <post-number type="integer">237</post-number>
    <topic-id type="integer">19629</topic-id>
    <updated-at type="datetime">2009-09-17T00:49:46-07:00</updated-at>
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  </post>
  <post>
    <body>No you cannot,

I wish you could create your own rooms, but make them password protected. I would like to have my own room to myself to get rid of all the lag that screws me up during my games. Take for example SCGMD2/3, ALL of the lag that is created there is from chat, it usually happens when someone says something, but can also happen when the list of people is updated (when people leave or join the chatroom) due to the chat refreshing every once in a while and making &quot;you skip a note or two&quot;.

This would greatly reduce the lag that occurs as previously stated.
It would also help rid of the trolls that are in chat rooms. Mostly because everyone would have their own room and invite their friends, just like using whisper but better. And for those under-aged people that join (with parents permission of course) would create their own rooms (usually by parents) and they wont have to see that inappropriate stuff that trolls create every single minute of the hour of the day in chat.

Now I dont think this would get implemented but kong should seriously look into this, since it would attract more people, mostly under the age of 13 who enjoy gaming.

~Rem.</body>
    <body-html>&lt;p&gt;No you cannot,&lt;/p&gt;
&lt;p&gt;I wish you could create your own rooms, but make them password protected. I would like to have my own room to myself to get rid of all the lag that screws me up during my games. Take for example SCGMD2/3, &lt;span class=&quot;caps&quot;&gt;ALL&lt;/span&gt; of the lag that is created there is from chat, it usually happens when someone says something, but can also happen when the list of people is updated (when people leave or join the chatroom) due to the chat refreshing every once in a while and making &amp;#8220;you skip a note or two&amp;#8221;.&lt;/p&gt;
&lt;p&gt;This would greatly reduce the lag that occurs as previously stated.&lt;br /&gt;
It would also help rid of the trolls that are in chat rooms. Mostly because everyone would have their own room and invite their friends, just like using whisper but better. And for those under-aged people that join (with parents permission of course) would create their own rooms (usually by parents) and they wont have to see that inappropriate stuff that trolls create every single minute of the hour of the day in chat.&lt;/p&gt;
&lt;p&gt;Now I dont think this would get implemented but kong should seriously look into this, since it would attract more people, mostly under the age of 13 who enjoy gaming.&lt;/p&gt;
&lt;p&gt;~Rem.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-08-03T21:39:56-07:00</created-at>
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  </post>
  <post>
    <body>August 14, 2007.</body>
    <body-html>&lt;p&gt;August 14, 2007.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-20T12:02:29-07:00</created-at>
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    <id type="integer">1111706</id>
    <post-number type="integer">106</post-number>
    <topic-id type="integer">48247</topic-id>
    <updated-at type="datetime">2009-09-17T03:31:09-07:00</updated-at>
    <user-id type="integer">53023</user-id>
  </post>
  <post>
    <body>Game: Scribble!
Badge: Kindergarten Artist Badge
Badge Type: Easy
How to Achieve: Show off your artistic talent by completing all 20 drawings in 2 minutes or less in Scribble! 
Date: August 14, 2007</body>
    <body-html>&lt;p&gt;Game: Scribble!&lt;br /&gt;
Badge: Kindergarten Artist Badge&lt;br /&gt;
Badge Type: Easy&lt;br /&gt;
How to Achieve: Show off your artistic talent by completing all 20 drawings in 2 minutes or less in Scribble! &lt;br /&gt;
Date: August 14, 2007&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-09T16:53:16-07:00</created-at>
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    <id type="integer">1077921</id>
    <post-number type="integer">62</post-number>
    <topic-id type="integer">41939</topic-id>
    <updated-at type="datetime">2009-09-17T02:55:32-07:00</updated-at>
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  </post>
  <post>
    <body>I just want it a one time thing, so the code only triggers when the character steps on the tile, not as long as he is on the tile. Get what im saying?</body>
    <body-html>&lt;p&gt;I just want it a one time thing, so the code only triggers when the character steps on the tile, not as long as he is on the tile. Get what im saying?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-08T22:36:10-07:00</created-at>
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    <topic-id type="integer">48632</topic-id>
    <updated-at type="datetime">2009-09-17T03:33:16-07:00</updated-at>
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  </post>
  <post>
    <body>Okay im definitely making this way more complicated then it should be, but I found out that once charactera is on the tile and he stays there, depending on the numbers I choose for the variables, a few seconds after hes on the tile it trigers the &quot;gotoAndStop(2)&quot; if you know what im saying...

Heres my code so far

&lt;pre&gt;
onClipEvent(enterFrame) {
    var a:Number = 1;
    var b:Number = 1000;
    var randomNumber:Number = Math.floor(Math.random()*a;

    if(this.hitTest(_root.charactera)) {
        if(randomNumber + 1 &lt;= b) {
              _root.gotoAndStop(2)
             }
     }
}
&lt;/pre&gt;</body>
    <body-html>&lt;p&gt;Okay im definitely making this way more complicated then it should be, but I found out that once charactera is on the tile and he stays there, depending on the numbers I choose for the variables, a few seconds after hes on the tile it trigers the &amp;#8220;gotoAndStop(2)&amp;#8221; if you know what im saying&amp;#8230;&lt;/p&gt;
&lt;p&gt;Heres my code so far&lt;/p&gt;
&lt;pre&gt;
onClipEvent(enterFrame) {
    var a:Number = 1;
    var b:Number = 1000;
    var randomNumber:Number = Math.floor(Math.random()*a;

    if(this.hitTest(_root.charactera)) {
        if(randomNumber + 1 &amp;lt;= b) {
              _root.gotoAndStop(2)
             }
     }
}
&lt;/pre&gt;</body-html>
    <created-at type="datetime">2009-07-08T21:10:57-07:00</created-at>
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    <topic-id type="integer">48632</topic-id>
    <updated-at type="datetime">2009-09-17T03:33:16-07:00</updated-at>
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  </post>
  <post>
    <body>Silly me, forgot to do hitTest. Now im having some trouble with it.

So my character (charactera) moves around and hits the tile (groundb), and its supposed to go to the next frame but it doesnt.

Heres my code on the tile:

&lt;pre&gt;
onClipEvent(enterFrame) {
    if (this.hitTest(charactera)) {
		gotoAndStop(2)
    }
}
&lt;/pre&gt;

While on the character is just the regular movement stuff.</body>
    <body-html>&lt;p&gt;Silly me, forgot to do hitTest. Now im having some trouble with it.&lt;/p&gt;
&lt;p&gt;So my character (charactera) moves around and hits the tile (groundb), and its supposed to go to the next frame but it doesnt.&lt;/p&gt;
&lt;p&gt;Heres my code on the tile:&lt;/p&gt;
&lt;pre&gt;
onClipEvent(enterFrame) {
    if (this.hitTest(charactera)) {
		gotoAndStop(2)
    }
}
&lt;/pre&gt;
&lt;p&gt;While on the character is just the regular movement stuff.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-08T16:49:29-07:00</created-at>
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    <id type="integer">1074680</id>
    <post-number type="integer">7</post-number>
    <topic-id type="integer">48632</topic-id>
    <updated-at type="datetime">2009-09-17T03:33:16-07:00</updated-at>
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  </post>
  <post>
    <body>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/4/topics/48632?page=1#posts-1072140'&gt;Frogmanex&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;1) If you want something to have a certain probability to happen, you can do this code, where it has a b/a chance of happening. (For example, if you wanted it to happen 2/3 of the time, you would make b = 2; a = 3)&lt;/p&gt;
&lt;pre&gt;
var a:Number;
var b:Number;
var randomNumber:int = Math.random()*a;

if(randomNumber + 1 &amp;lt;= b)
{
	doStuff();
}
&lt;/pre&gt;
&lt;p&gt;2) Are you making the text update each time you earn money?&lt;/p&gt;
&lt;p&gt;3) As long as the objects all have the same base class, they should all function the same way. So yes, if you copy/pasted the same object multiple times, they should function the same.&lt;/p&gt;
&lt;p&gt;I believe. =D&lt;/p&gt;&lt;/blockquote&gt;

1) I put the first part into the frame AS, and the second part in the movieclips' AS.
First when I put in &quot;var a:2;&quot; it said a type identifier is expected after the ':'
Then &quot;var randomNumber:int = Math.random()*a;&quot; said the class or interface int could not be loaded. Any idea what I did wrong (I tried &quot;var a:Number(2) too, but it said Synthax error)

2) Indeed.

Thanks for the help, the second part of 1 worked fine :)</body>
    <body-html>&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/4/topics/48632?page=1#posts-1072140&quot;&gt;Frogmanex&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;1) If you want something to have a certain probability to happen, you can do this code, where it has a b/a chance of happening. (For example, if you wanted it to happen 2/3 of the time, you would make b = 2; a = 3)&lt;/p&gt;
&lt;pre&gt;
var a:Number;
var b:Number;
var randomNumber:int = Math.random()*a;

if(randomNumber + 1 &amp;amp;lt;= b)
{
	doStuff();
}
&lt;/pre&gt;
&lt;p&gt;2) Are you making the text update each time you earn money?&lt;/p&gt;
&lt;p&gt;3) As long as the objects all have the same base class, they should all function the same way. So yes, if you copy/pasted the same object multiple times, they should function the same.&lt;/p&gt;
&lt;p&gt;I believe. =D&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;1) I put the first part into the frame AS, and the second part in the movieclips&amp;#8217; AS.&lt;br /&gt;
First when I put in &amp;#8220;var a:2;&amp;#8221; it said a type identifier is expected after the &amp;#8216;:&amp;#8217;&lt;br /&gt;
Then &amp;#8220;var randomNumber:int = Math.random()*a;&amp;#8221; said the class or interface int could not be loaded. Any idea what I did wrong (I tried &amp;quot;var a:Number(2) too, but it said Synthax error)&lt;/p&gt;
&lt;p&gt;2) Indeed.&lt;/p&gt;
&lt;p&gt;Thanks for the help, the second part of 1 worked fine :)&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-07T19:04:28-07:00</created-at>
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  </post>
  <post>
    <body>Been a fan of Kong for a few years now and never had done any flash until a few months ago, but since my CS4 expired back then and now I got my hands on another copy :P.

Anyways, I have a few questions on the actionscript of making RPG games.

1) % Chance of Doing something
Basically, when you walk onto something you have a % chance of spawning a certain creature. Im thinking this has something to do with &quot;Math.Random()&quot; but I've never been able to do it correctly.

2) Money
Back then I struggled with this and was never able to get it, Lets say in the top right it shows how much money you have, and you put in the frame &quot;_global.money = 0&quot;, after you defeat a creature, that creature gives you a random amount of money (1-5), but for some reason the money the creature drops never added onto the total money, only to the &quot;0&quot; by _global.money. Any way someone can give me a correct code for this?

3) Actionscript on multiple objects
I created an object and made it a movieclip, then I copy and pasted it all around the screen, lets say if I entered the AS into one of those objects, will it affect all of the objects?

Not sure what other information I can give you guys, im just fooling around in flash to get the idea of how to do this stuff, any help is appreciated :)

Rem.

Also, is there anybody out there that can answer more of my questions when I have them, I dont think I should just keep making new topics or replying to this one since it might cause too much spam.</body>
    <body-html>&lt;p&gt;Been a fan of Kong for a few years now and never had done any flash until a few months ago, but since my CS4 expired back then and now I got my hands on another copy :P.&lt;/p&gt;
&lt;p&gt;Anyways, I have a few questions on the actionscript of making &lt;span class=&quot;caps&quot;&gt;RPG&lt;/span&gt; games.&lt;/p&gt;
&lt;p&gt;1) % Chance of Doing something&lt;br /&gt;
Basically, when you walk onto something you have a % chance of spawning a certain creature. Im thinking this has something to do with &amp;#8220;Math.Random()&amp;#8221; but I&amp;#8217;ve never been able to do it correctly.&lt;/p&gt;
&lt;p&gt;2) Money&lt;br /&gt;
Back then I struggled with this and was never able to get it, Lets say in the top right it shows how much money you have, and you put in the frame &amp;#8220;_global.money = 0&amp;#8221;, after you defeat a creature, that creature gives you a random amount of money (1-5), but for some reason the money the creature drops never added onto the total money, only to the &amp;#8220;0&amp;#8221; by _global.money. Any way someone can give me a correct code for this?&lt;/p&gt;
&lt;p&gt;3) Actionscript on multiple objects&lt;br /&gt;
I created an object and made it a movieclip, then I copy and pasted it all around the screen, lets say if I entered the AS into one of those objects, will it affect all of the objects?&lt;/p&gt;
&lt;p&gt;Not sure what other information I can give you guys, im just fooling around in flash to get the idea of how to do this stuff, any help is appreciated :)&lt;/p&gt;
&lt;p&gt;Rem.&lt;/p&gt;
&lt;p&gt;Also, is there anybody out there that can answer more of my questions when I have them, I dont think I should just keep making new topics or replying to this one since it might cause too much spam.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-07-07T17:18:28-07:00</created-at>
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  </post>
  <post>
    <body>30 minutes minimum - 5 hours maximum a day, depends if im bored and im un/able to get badges :(</body>
    <body-html>&lt;p&gt;30 minutes minimum &amp;#8211; 5 hours maximum a day, depends if im bored and im un/able to get badges :(&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-06-28T20:37:45-07:00</created-at>
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    <id type="integer">1045118</id>
    <post-number type="integer">61</post-number>
    <topic-id type="integer">44410</topic-id>
    <updated-at type="datetime">2009-09-17T03:11:43-07:00</updated-at>
    <user-id type="integer">53023</user-id>
  </post>
  <post>
    <body>I think its a gro
&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href='/forums/1/topics/47387?page=1#posts-1036620'&gt;fishstickz13&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/1/topics/47387?page=1#posts-1036602&quot;&gt;The_3lder&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/1/topics/47387?page=1#posts-1036427&quot;&gt;james123193&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;i am making a new called the kongregaers on combat arms tell me if you want to join must have atleast a 1.00k/d ratio well hope to see you in combat&amp;#8230;.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;I don&amp;#8217;t know what he&amp;#8217;s talking about&amp;#8230; :?&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;me neither.&lt;/p&gt;&lt;/blockquote&gt;

I think its a clan.</body>
    <body-html>&lt;p&gt;I think its a gro&lt;br /&gt;
&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/1/topics/47387?page=1#posts-1036620&quot;&gt;fishstickz13&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/1/topics/47387?page=1#posts-1036602&quot;&gt;The_3lder&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;blockquote&gt;&lt;cite&gt;Originally posted by &lt;b&gt;&lt;a href=&quot;/forums/1/topics/47387?page=1#posts-1036427&quot;&gt;james123193&lt;/a&gt;:&lt;/b&gt;&lt;/cite&gt;&lt;br&gt;&lt;p&gt;i am making a new called the kongregaers on combat arms tell me if you want to join must have atleast a 1.00k/d ratio well hope to see you in combat&amp;#8230;.&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;
&lt;p&gt;I don&amp;#8217;t know what he&amp;#8217;s talking about&amp;#8230; :?&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;
&lt;p&gt;me neither.&lt;/p&gt;&lt;/blockquote&gt;&lt;/p&gt;
&lt;p&gt;I think its a clan.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-06-26T14:17:30-07:00</created-at>
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  </post>
  <post>
    <body>Row 1:
Zero Zilcher: 2 consecutive Zilch-free games
Negative Zilcher: 3 consecutive Zilch-free games
Anti Zilcher: 4 consecutive Zilch-free games
Allergic to Zilching: 5 consecutive Zilch-free games
What&#8217;s A Zilch: 6 consecutive Zilch-free games

Row 2:

Hero Zilcher: 1 Zilch-free win
Hiro Zilcher: 2 consecutive Zilch-free wins
Iron Zilcher: 3 consecutive Zilch-free wins
Steel Zilcher: 4 consecutive Zilch-free wins
I Accidentally The Whole Zilch: 5 consecutive Zilch-free wins

Erm.... Im assuming both of them aren't supposed to be &quot;consecutive&quot;?</body>
    <body-html>&lt;p&gt;Row 1:&lt;br /&gt;
Zero Zilcher: 2 consecutive Zilch-free games&lt;br /&gt;
Negative Zilcher: 3 consecutive Zilch-free games&lt;br /&gt;
Anti Zilcher: 4 consecutive Zilch-free games&lt;br /&gt;
Allergic to Zilching: 5 consecutive Zilch-free games&lt;br /&gt;
What&#8217;s A Zilch: 6 consecutive Zilch-free games&lt;/p&gt;
&lt;p&gt;Row 2:&lt;/p&gt;
&lt;p&gt;Hero Zilcher: 1 Zilch-free win&lt;br /&gt;
Hiro Zilcher: 2 consecutive Zilch-free wins&lt;br /&gt;
Iron Zilcher: 3 consecutive Zilch-free wins&lt;br /&gt;
Steel Zilcher: 4 consecutive Zilch-free wins&lt;br /&gt;
I Accidentally The Whole Zilch: 5 consecutive Zilch-free wins&lt;/p&gt;
&lt;p&gt;Erm&amp;#8230;. Im assuming both of them aren&amp;#8217;t supposed to be &amp;#8220;consecutive&amp;#8221;?&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-06-23T19:58:20-07:00</created-at>
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    <updated-at type="datetime">2009-09-17T01:22:26-07:00</updated-at>
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  </post>
  <post>
    <body>I'd love to test it, I've always been a fan of these types of games :)</body>
    <body-html>&lt;p&gt;I&amp;#8217;d love to test it, I&amp;#8217;ve always been a fan of these types of games :)&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-06-21T21:09:58-07:00</created-at>
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    <updated-at type="datetime">2009-09-17T03:24:08-07:00</updated-at>
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  </post>
  <post>
    <body>My birthday is October 31 not November 31st :P</body>
    <body-html>&lt;p&gt;My birthday is October 31 not November 31st :P&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-05-29T13:40:57-07:00</created-at>
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    <updated-at type="datetime">2009-10-07T10:44:47-07:00</updated-at>
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  </post>
  <post>
    <body>I'd love to join :)</body>
    <body-html>&lt;p&gt;I&amp;#8217;d love to join :)&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-05-17T18:39:01-07:00</created-at>
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  </post>
  <post>
    <body>Best game so far, I like the fact that armor games releases a game on kongregate when a new game comes out there, like Sonny 2 came out on kong when Gemcraft went out on Armor, now Gemcraft comes on Kong and Super Karioshi Salesman is out there. Hopefully we can get that game here soon too.</body>
    <body-html>&lt;p&gt;Best game so far, I like the fact that armor games releases a game on kongregate when a new game comes out there, like Sonny 2 came out on kong when Gemcraft went out on Armor, now Gemcraft comes on Kong and Super Karioshi Salesman is out there. Hopefully we can get that game here soon too.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-05-15T18:26:24-07:00</created-at>
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    <post-number type="integer">20</post-number>
    <topic-id type="integer">43041</topic-id>
    <updated-at type="datetime">2009-09-17T03:02:29-07:00</updated-at>
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  </post>
  <post>
    <body>no offense but at the rate this topic is going, your going to take a week just to put them all in :P

Regardless, October 31</body>
    <body-html>&lt;p&gt;no offense but at the rate this topic is going, your going to take a week just to put them all in :P&lt;/p&gt;
&lt;p&gt;Regardless, October 31&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-05-08T17:27:58-07:00</created-at>
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    <updated-at type="datetime">2009-10-07T10:44:47-07:00</updated-at>
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  </post>
  <post>
    <body>Any way of fixing the incredible lag on the timing based games such as Super Crazy Guitar Maniac Deluxe? Seriously, nobody can get the impossible badge on it anymore =/</body>
    <body-html>&lt;p&gt;Any way of fixing the incredible lag on the timing based games such as Super Crazy Guitar Maniac Deluxe? Seriously, nobody can get the impossible badge on it anymore =/&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-04-30T14:53:43-07:00</created-at>
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    <topic-id type="integer">41724</topic-id>
    <updated-at type="datetime">2009-09-17T02:54:23-07:00</updated-at>
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  </post>
  <post>
    <body>I agree, Sonny 2 does suck, I despised Sonny 1, Its a nice turnbased game, I liked the fighting, but everything else about it sucked.
and Sonny 2 just made me want to throw up, We shouldve had Gemcraft Chapter 0, at least that was an impressive game.

I've been a fan of CasualCollective since DTD 1.0, and Im impressed by their newest game, I didnt even know they made it or were making a new one.</body>
    <body-html>&lt;p&gt;I agree, Sonny 2 does suck, I despised Sonny 1, Its a nice turnbased game, I liked the fighting, but everything else about it sucked.&lt;br /&gt;
and Sonny 2 just made me want to throw up, We shouldve had Gemcraft Chapter 0, at least that was an impressive game.&lt;/p&gt;
&lt;p&gt;I&amp;#8217;ve been a fan of CasualCollective since &lt;span class=&quot;caps&quot;&gt;DTD&lt;/span&gt; 1.0, and Im impressed by their newest game, I didnt even know they made it or were making a new one.&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-04-27T20:03:13-07:00</created-at>
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  </post>
  <post>
    <body>Umm, where am i supposed to put that ? &gt;&gt;</body>
    <body-html>&lt;p&gt;Umm, where am i supposed to put that ? &amp;gt;&amp;gt;&lt;/p&gt;</body-html>
    <created-at type="datetime">2009-01-12T12:14:49-08:00</created-at>
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    <updated-at type="datetime">2009-09-17T01:51:22-07:00</updated-at>
    <user-id type="integer">53023</user-id>
  </post>
</posts>
