Recent posts by Remembamehah on Kongregate

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avatar for Remembamehah Remembamehah 91 posts
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Topic: Collaborations / Looking for Alpha-testers

Ah that could be an idea, either for everybody or one element [as a bonus]. Still havent gotten anybody else, remember to pm me with opinions on the game and saying your interested.

 
avatar for Remembamehah Remembamehah 91 posts
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Topic: Collaborations / Looking for Alpha-testers

I was thinking about it, but wasnt sure when was a good time to add it, I tried to add items in a previous game I was playing around with but it didnt work out correctly so I’ll have to try to learn it all over again.

 
avatar for Remembamehah Remembamehah 91 posts
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Topic: Collaborations / Looking for Alpha-testers

Okay im opening this back up with a current version of my game: http://www.swfcabin.com/open/1284330907 [wont be updated here]

Heres a glimpse of what you may or may not be doing:
-Letting me know of any and all bugs you encounter.
-Giving me your latest opinion on the game every time I update it.
-Chatting with other Alpha-testers.
-I would give you an idea of what will happen in the game, and I need your opinion

Looking for at least 2 more testers. No requirements, as long as your active and you want to do this. Just send me a quick message with your opinions on the latest version of the game and if I feel its good enough then you’ll be welcome to join :)

P.S. I am not an artist, and eventually I will get a good one to do the art for me, im focusing on the programming & content atm.
P.P.S. Still new at this so dont give me a hard time, I learn as we go :)

 
avatar for Remembamehah Remembamehah 91 posts
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Topic: Collaborations / Looking for Alpha-testers

Alright I think I got all I needed, I’ll probably ask a lot more people for the beta in the future.

 
avatar for Remembamehah Remembamehah 91 posts
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Topic: Collaborations / Looking for Alpha-testers

>.<..I guess, For now I’ll send you a current version of the game and you can let me know what you think :)

 
avatar for Remembamehah Remembamehah 91 posts
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Topic: Collaborations / Looking for Alpha-testers

Probably, but I dont want just some random low levels to become the testers.

Maybe a minimum post limit instead :-?

 
avatar for Remembamehah Remembamehah 91 posts
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Topic: Collaborations / Looking for Alpha-testers

Hello, im looking to get about 2 alpha testers that can help spot bugs, and give some ideas on what I should do next.

About the game:
Currently theres 2 modes, Battle Mode and Story Mode.
You play as an ‘Orb’ who battles, levels up, etc. Might look similar to pokemon, but without the catching and the wide variety of creatures.
Well thats what I want it to look like in the future.

At the moment, Story Mode only consists of 1 room with some really poor graphics, planning on adding another room and some things to do in the near future

While battle mode, is basically the place where you can choose an element, then an enemy and battle him for some exp. When you level up you get a HP/MP/Int/Str boost, and eventually get a new spell.

Im not sure where else I can go in Battle Mode, perhaps add some kind of currency, more spells, more enemies, and one other thing. I created it to test out the battling in the game, but now I made a mode for it so people can always do it.

Requirements:
Must be at least a level 30+ on here. [Shows that you are an experienced gamer/You’ve been a loyal member of kong]
Must be able to spot bugs easily, and come up with some ideas [Not really for long term as I already have most of my ideas panned out, just short term]
When I ask you my ideas, you probably should come up with some opinions :)

I believe that is pretty much it.
Just send me a Private message on here and we can work things out. Feel free to ask for a test version before actually applying. We can work on ways of chatting/etc. later.

 
avatar for Remembamehah Remembamehah 91 posts
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Topic: Transformice / Mouse Title List

Did not know there was one :/

 
avatar for Remembamehah Remembamehah 91 posts
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Topic: Transformice / Mouse Title List

Can anyone compose a title list for the game with the requirements so people like me can know what to aim for :D.. Would be awesome.

 
avatar for Remembamehah Remembamehah 91 posts
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Topic: Game Programming / [AS2] Multiple Movieclips Problem

Ah thank you! I was trying to do that all along with the rightpossible. I love you XD. I dont think there will be a problem for a while now.

 
avatar for Remembamehah Remembamehah 91 posts
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Topic: Game Programming / [AS2] Multiple Movieclips Problem

Oh okay it works now, Im still a beginner and haven’t used that code before.

But thanks alot for the help! I was looking forever for a solution :/

EDIT: Actually I’ve run into another problem ._.,

if(Key.isDown(Key.RIGHT)) {
 for (var tilea in _root.tilesContainer) {   //cycle through all of the contained tiles
  if (smright.hitTest(_root.tilesContainer[tilea])) {   //check collision against them
      _root.rightpossible = false
  } else {
	 trace("Not touching")

  }
...

I tested this code out, and everytime I moved to the right [whenever], “Not Touching” showed up..I said OK lets keep going, so I kept going until I hit tilea…when I moved to go to the right, I was not able to, BUT “Not Touching” still showed up. I had put “_root.rightpossible = true” in place of it before and it allowed me to move into the wall so I felt I should’ve tested this out.

Also, when its actually traced it does it multiple times [again for the amount of tilea’s in the movieclip]. Which makes me believe that if I hit test one of the tilea’s it gives me “_root.rightpossible = false” but since I have not touched the other ones it reverts back to “_root.rightpossible = true”.

Man this is just getting annoying and I want to get out of your hair xD. Perhaps someone else has a solution?

 
avatar for Remembamehah Remembamehah 91 posts
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Topic: Game Programming / [AS2] Multiple Movieclips Problem

It is really not liking me, I took all of the movieclips that I need on the stage and turned them into the movieclip “tilesContainer” with an instance of “tilesContainer”. I went inside the movieclip and made sure all of the tiles there are called “tilea” [both variable and instance name], then I went into my character’s code and put:

 for (var tilea in _root.tilesContainer) {   //cycle through all of the contained tiles
  if (smright.hitTest(_root.tilesContainer[tilea])) {   //check collision against them
    trace("7")
  } 

The only time it traces the number 7 is when I press the right key in the top right corner. My flash must be bugged or im really not understanding this.

EDIT: It also seems to be tracing it a bunch of times at once, probably the amount of movieclips that are in tilesContainer

 
avatar for Remembamehah Remembamehah 91 posts
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Topic: Game Programming / [AS2] Multiple Movieclips Problem

Alright problem 1 is fixed, I tried it before but put “_root.” before it :-/

Now I seem to have problems with the second part, I might’ve forgotten to mention that it is just one movie clip being copy and pasted to the different places. It still seems to only hitTest the first tile that was placed onto the stage, while if I put more in it doesn’t do it..while if I delete the first one, it only hitTest’s the second one.
Any other ideas?

 
avatar for Remembamehah Remembamehah 91 posts
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Topic: Game Programming / [AS2] Multiple Movieclips Problem

Hello, im really ticked off at this because after switching from one type of engine to another I cant seem to figure this part out.

I have a movie clip, “Tile1” that is put onto the screen manually, and is spread out all around like a border. I have a character “smyou” who has a movie clip inside of him on the first frame called “smright”. When “smright” touches “Tile1”, it changes the code “_root.rightpossible” to false, while if it doesnt touch it, its true.

Problem 1: Two codes in two movieclips, I have some code in “smyou” and some code in “smright”. I do not know how to make code related to “smright” be in the actions of “smyou” [unless thats how its supposed to be]

Problem 2: I cant seem to figure out how to make all of the movie clips behave the same way to the hitTest code..Basically how do I shorten this:

if(this.hitTest(_root.Tile1a)) {
}
if(this.hitTest(_root.Tile1b)) {
}
//etc.

Where I change all the tile instances to that, I tried to make them all one instance and just have that instance in the hitTest but it did not work.

Any other information needed?

 
avatar for Remembamehah Remembamehah 91 posts
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Topic: Game Programming / [AS2] Tile-Based Games + HitTest

Any way you can guide me? I’ve been at this for days and the only place I could find this was from Tonypa’s tutorial :|

 
avatar for Remembamehah Remembamehah 91 posts
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Topic: Game Programming / [AS2] Saving/Loading

Ark I believe you have the same thing as me just a lot more advanced, But I guess as long as I upload new versions into swfcabin I wont be able to retrieve the saves from the other versions, oh well..I’ll just wait until im finished to upload it into kong.

Thanks for the help guys!

 
avatar for Remembamehah Remembamehah 91 posts
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Topic: Game Programming / [AS2] Saving/Loading

Hmm, the files are named the same..Problem might occur because im uploading to swfcabin.com and the different versions of the game are separated [instead of being on one game file and just being updated like it would be here..I think]

And im not exactly sure how to Save and Load to a specific location o.O
-
Oh and I did read that website on the LSO’s that doesnt really tell me how to fix my problem though.

 
avatar for Remembamehah Remembamehah 91 posts
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Topic: Game Programming / [AS2] Saving/Loading

Im sure this has been asked many times before, but I didnt know where to look, or what to look for.

My problem is when I upload one version of a game with a save and load feature, it all works fine just for that particular version, because then when I upload another version of the game with just a small difference in code [haven’t even touched the save/load part] it does not want to load from the first version which causes the player to start over

Not sure if this code can help but this only goes for one part, the exp:

LOADING:


on(release) { //Loading is done from a button
root.pos = SharedObject.getLocal("ElementalOrbs");
_root.bmexp = _root.pos.data.bmexp;
_root.gotoAndStop(2)
}

SAVING:


onClipEvent(load) { //Saving is automatic by entering the screen
root.pos = SharedObject.getLocal("ElementalOrbs");
_root.pos.data.bmexp = _root.bmexp;
}

 
avatar for Remembamehah Remembamehah 91 posts
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Topic: Game Programming / [AS2] "textColor" in "OnClipEvent"

Oh wow, didnt expect “_root.” to be the solution, But thanks alot for providing a quick and simple answer XD.

And im not really a big fan of arrays :/

 
avatar for Remembamehah Remembamehah 91 posts
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Topic: Game Programming / [AS2] "textColor" in "OnClipEvent"

Ok I posted this on another forum but I got an answer that was too complicated for my understanding :(..Hopefully you guys can find a better solution.

My problem:
I was trying to change the color of a textfield where it depended on a users preference on an earlier frame. And the only way I could figure out how to make it so that stuff changes based on user preference was to put a bunch of “if (blah blah == 1) {” inside of the onClipEvent(enterFrame). But then came changing the colors of a text field
, and after trying different types of ways I came up with “myTextField.textColor = 0xFF0000;” to change the text color to red. BUT I noticed that it only works if I put it in the frames code, not the user preference section. Is there anyway I can put that into an object’s onClipEvent actionscript?

 
avatar for Remembamehah Remembamehah 91 posts
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Topic: Game Programming / If[...else] acting up? [AS2]

Duh, forgot about that :|.. thanks :D

 
avatar for Remembamehah Remembamehah 91 posts
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Topic: Game Programming / If[...else] acting up? [AS2]

Alright this is the problem, I have 2 frames..Frame 1 has 4 elements [fire, earth, thunder, water] as buttons..which when you click on them they all take you to Frame 2 and set the “Element” to the respective button.

For some reason in this code, the first trace always comes up with the button you pressed, BUT the circle with the 4 elements drawn in the frames of it always comes up Water.

P.S. this code is on the circle movieclip

onClipEvent(enterFrame) {
	trace(_root.Element);
    if (_root.Element = "Fire") {
	this.gotoAndStop(1)
} 
	if (_root.Element = "Earth") {
	this.gotoAndPlay(2)
} 
    if (_root.Element = "Thunder") {
	this.gotoAndStop(3)
} 
    if (_root.Element = "Water") {
	this.gotoAndStop(4)
}
} 

I have no idea what im doing wrong :/..I tried attaching “else” to the "}"s to make else..if statements but then the element is always Fire.

I switched “Water” at the end of the code with a word like Seven, and added a trace(root.Element); just under this.gotoAndStop(4) and it traced “Seven” --

Any help/suggestions would be appreciated :D

 
avatar for Remembamehah Remembamehah 91 posts
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Topic: MARDEK RPG: Chapter 3 / Your Favorite MARDEK Moments

The best one imo is when they enter the dreamworld for the first time and Gloria says
[note: not word for word]
“Uhh Mardek, I feel like you have been hiding something from us.”

 
avatar for Remembamehah Remembamehah 91 posts
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Topic: MARDEK RPG: Chapter 3 / How to defeat Fire Guardian?

Wow just completely owned the thing .

Thanks alot for that tip!

 
avatar for Remembamehah Remembamehah 91 posts
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Topic: MARDEK RPG: Chapter 3 / How to defeat Fire Guardian?

Originally posted by thecloud:

You can cast Nulls and certain other spells on the whole group ;) Press the left or right arrow, depending on the friendly/enemy side.

I didn’t find this out until maybe 1/3 into the game though, so you’re not alone

Originally posted by Procyonpi:
Originally posted by thecloud:

You can cast Nulls and certain other spells on the whole group ;) Press the left or right arrow, depending on the friendly/enemy side.

I didn’t find this out until maybe 1/3 into the game though, so you’re not alone

I didn’t find that out until after my second playthrough, lol. Seriously, Gloria is so insanely broken, it isn’t even funny.

X_X… you’ve gotta be kidding me, they should say something like that in the spell description, like razor leaf where it says ‘one or more targets’

This should probably let me finally defeat the water guardian after countless amount of tries.