Recent posts by Magnitudem on Kongregate

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Topic: Idle Civilization / The Gods and their powers

Originally posted by Armadi:

Magnitude confirmed that Astasia’s War Veterans ability applies to all soldiers.

actually, my bad. i just checked again, it appears to be only for templar and marksmen after all. i thought it would take the army over all types and put it into templar/marksmen but it doesnt take any other soldiers in consideration.

 
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Topic: Idle Civilization / Hero system suggestions

a perk for more inventory space would be nice, since i would love to be able to have multiple sets of item types: a birthrate set, a production set, an army set…

additionally: currently items that are equipped count towards inventory space, meaning when you have a full set on your hero you can only have 11 items in inventory opposed to the 20 spaces. however, you can not unequip your hero items as far as i know, you can only swap them for a different item. this can lead to confusion for players as to why they are not getting any items even although there is visible space in inventory (but not actual space).

furthermore, buttons that would automatically select the best equipment of a certain type would be appreciated: for example you would click a button for highest army health, and it would equip all items that have this stat, priority being given to the highest bonus.

another suggestion: options (by a simple button) to select between: go for xp quest (gives bonus xp), find quantity items (higher chance of item), find quality items (higher rarity). these would cost extra time for the adventure to complete but give the aforementioned bonus. – n.b.: ofcourse there would have to be a “normal” option too

item level perk: you mentioned this a while ago on kong chat that we should remind you to implement this.

 
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Topic: Idle Civilization / Bugs and problems

atm sitting on 2.87 billion pop, trying to assign workforce resulted in one of those -3309434029 numbers. seems like this still needs a bit of work.

 
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Topic: Idle Civilization / Bugs and problems

im having no problems at 2 billion pop, neither on my decent pc nor my craptop.

 
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Topic: Idle Civilization / Bugs and problems

Originally posted by Artgor:

I think I have 63 researches: http://i.imgur.com/rV4LgVt.png

But the game thinks I have only 61: http://i.imgur.com/5medRTg.png

writing and advisor do not count towards the current game only to the game you first got them. not sure if intended or bug however.

 
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Topic: Idle Civilization / Bugs and problems

Originally posted by Artgor:

they’re rather easy to get on keisin…other then that just keep going up with that pop of yours. not sure what level of tithes you have but a few 100 ranks in it would help.

Oh yes, I completely forgot, keisin can really do it, thank you.
As for myself, I have 648 level of tithes.
My food production is ~400 Octi/s. This isn’t nearly enough. Using Bounty of the Gods could help, but I can’t increase wages with “Alt” after using the buff – the browser freezes for some time due to too high figures. So I have now 3 e+048 food, but I don’t kmow how long will it take to reach 7 e+69 food.
On the other hand these researches could be really a feature just for keisin :)

there’s a god, i believe astasia, who has an event that gives all resources the same amount as the highest one. keep trading to it > get the event (eventually) and you will eventually get the research aswell. will take a long time though.

additionally, going for 61 reinvents on chrysantema will do the trick aswell.

 
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Topic: Idle Civilization / Bugs and problems

Originally posted by Artgor:

Just wonder: are researches for tavern really supposed to have such insane price?
I was able to research Ale Recipes, but Extra Beds and Bards are unattainable for now. Or is this a content for future?

they’re rather easy to get on keisin…other then that just keep going up with that pop of yours. not sure what level of tithes you have but a few 100 ranks in it would help.

 
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Topic: Idle Civilization / Bugs and problems

hero items that reduce building cost don’t actually work. i checked with various %’s and the cost stays the same.

the level 7+ quest does not actually give experience, only items.

haste does not seem to work, or partially. still getting 60 minute cooldowns on fail, but sometimes reduced cooldown times on successes.

levelling a hero past lvl 10 does not increase legacy experience.

 
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Topic: Idle Civilization / Hero system suggestions

Can we get a list of what each trait does? and maybe a way to change them or something (like a 1x per X level random change, possibly with traits allowed to be kept by getting a perk)

additionally, please add the ability to swap equipment to different heroes, as long as the level of the item is atleast the same or lower then the hero you are sending it to.

ability to upgrade equipment. for example, 2 of the same level and rarity combined may result in a new equipment with either higher rarity, OR a higher level. combining 3 of the same level will increase the primary one’s level, combining 3 of the same rarity will give a higher rarity.

 
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Topic: Idling to Rule the Gods / PvP for gp!

Originally posted by guntra06:

to make this idea great you need a completly new feature , where everyone is starting again , so no problem of " he started before me i’ll never be able to beat him" what im thinking about is :

An new tab with separated stats , where our stats have nothing to do with it . ( So this wont penalize the one who doesnt want pvp ) . To make pvp worthfull , we have to inclue a new system which would be stuff and drops , so a feature where we could fight monster in turn per turn , or going around dungeons and creepy areas , wheres we could beat gods as boss in it . Each area would have its own difficulty as its own monster and bosses

exemple : Area 1 : monsters are slimy , drops are level 1 to 10 from very poor quality to Normal ( quality could go that way : Very Poor , Poor , Normal , Magic , Rare , Very Rare , Epic , Legendary , Divine . )
Items droped would have randoms stats which would add either battle , mystic and physical (but ONLY for pvp screen)
During boss fight , we would gain 1 god power each god defeated in an area , and this god would get harder and harder each time you defeat it so you cant abuse the system ( which would be a little reward for the one who take the time to play this feature )
And then you feel like to start pvping there would be an automatching system who would find people around your level , so there would be more challenge this way ..

i could explicate a bit more my idea but i have to go to school so i’ll probably edit this Post later , tell me what you think about it already ;)

to you and everyone else who thinks games should be fair to everyone: just stop it. life isnt fair, so why should games be? a real sense of accomplishment comes from doing something that is HARD initially. just like defeating hyperion was hard at first. now it’s easy, you can just click past him, hense there is no sense of accomplishment anymore since after a while you can guaranteedly beat him.

id say that pvp should be unfair. you might find that guy with nothing in a certain stat and nuke him, or you might come across that powerhouse you will likely never beat. if you are then defeated by the former or you defeat the latter….

 
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Topic: Kongregate Multiplayer Games / [Lost Crypts] Have a question about the game? Post it here!

any chance you will add higher public lobbies then lvl 23?

 
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Topic: Kongregate Multiplayer Games / [Lost Crypts] Have a question about the game? Post it here!

Where the heck are deathslayers supposed to be? or demons for that matter? i’ve done run throughs up to 60+, but yet to get the achievement. if the deathslayer is the reaper/skele dude that first appears on lvl 13, i’ve killed tens of those but no achievement (on adventurer>hero achieves).

as for demons, i’ve yet to find anything that looks like them :)

 
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Topic: Kongregate Multiplayer Games / [Lost Crypts] Have a question about the game? Post it here!

yes as soon as someone joins a level the server shuts down atm. this caused a loss of a few paid for private rooms, i would like to get those refunded tbh. atm it’s going more and more towards the too many bugs for the gemcost way.

 
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Topic: Kongregate Multiplayer Games / [Lost Crypts] Have a question about the game? Post it here!

I have a few suggestions:

top 3:
1: make the gemsave option for equipment last longer, or only cost time while actually ingame. atm 1 gem/piece is a bit stern. (maybe a vault with X slots, say 2 for free and more at the cost of gems?)
2: fix errors that cause you to be returned to homescreen! those are the most annoying.
3: fix the amount of memory the game needs, since it causes the client to crash way too often.

other suggestions:
ingame library where you can lookup the stats of any item you have found, aswell as on what depth level you found them. maybe expand this to mobs aswell, and killing them X times levels your library card/book. on level up more stats are revealed, and maybe 1% xp bonus for each level? (say, kill 10, 100, 1000, 5000, 10000, 25000, 50000, 75000, 100000, 150k, 200k, 250k, 325k, 400k, 500k, 600k, etc. for each levelup?)

 
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Topic: KingsRoad / The Set we are waiting

yes please.

 
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Topic: KingsRoad / Medal from Rise of Grok

same here, no clue. guild ranked top 100 (top 20 im pretty sure, didnt check last 24 hours though) but no clue where it is supposed to be now that its finished…

 
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Topic: KingsRoad / Does event currency cycle?

until now it seemed a new currency per event, and today they launch one that use the same without announcement. please announce and stay consistent!

 
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Topic: KingsRoad / Blind Mans Pass(Champion) crashing

You’re not alone in this. blind mans pass seems to have a huge memory leak causing multiple people to crash. if everyone would load it i assume most would have the same problem.

personally i use chrome, but it should not be the thing causing it (other maps load fine)

 
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Topic: KingsRoad / Best map to use queen's blessing?

adamar dungeon. start on normal, try to get it down within 5 mins or better. move up to heroic when you’re strong enough to do it in 5 mins, and so on to champ.

 
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Topic: KingsRoad / Shadow Damage

until now i’ve just assumed that shadow resistance does 1 of 2 things:

% of dmg reduced

or

% of total armor counted as shadow armor.

if it is the 2nd, having 15000 armor with 50% shadow resist would make 7500 armor (or 75 dmg reduced)

 
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Topic: KingsRoad / wizard mimic skill is useless

the same goes for ballista/falcon for archer.

One way to fix this would be to let them use the same skills as you, but at reduced stats (so if you have 300 dmg, then with 30% the falcon/balista/mimic does 90 dmg). although a wellplaced ballista could make luring too easy for archers i guess.

 
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Topic: KingsRoad / Level Scaling Makes an Otherwise Great Game ... "ok"

just wait till you are level 60. at this point mobs don’t become stronger anymore while you do since you earn 1 skillpoint every 105k exp.

 
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Topic: KingsRoad / [Suggestions] How would YOU like to improve the game?

a simple solution to the inventory problem is to give say, 2 slots on every 5th level for both bank and inventory. at level 60 this will give 24 more slots then level 1, but still make expanding it through shop viable.

 
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Topic: Kongregate Multiplayer Games / [Dungeon Overlord] Suggestions thread

Originally posted by NightOwl_Pellets:

That’s actually currently implemented. To do this, a player locate an open Starter location, then, in the menu to left, there is an icon with a green arrow pointing to an open Dungeon slot. A payment window will then open, and after the player accepts, their starter Dungeon will be full relocated to the open slot. This is more difficult in already populated Regions, but we are working on offering more options to move to, even in the fuller Regions.

yes, but since this is not possible with the “friend” slots, it is only usefull for moving into a new region, before other spawn, and proceed to beat the crap out of them. friend slots should be enabled for this to atleast, during the early times, create space in starter slots in old areas

 
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Topic: Kongregate Multiplayer Games / [Dungeon Overlord] Aplicants are... broken or something

aside from placing the region in the applicants page, (using the starter dungeon for reference) please also place this next to members on the member’s page.

I’d also like to suggest to have a button next to members AND applicants name that links to mailing them. as it is, the ingame mailing system is an enormous hassle to use.

If this is implemented, please also allow (if enabled in privileges) for mass-messaging alliance members. basically all of them recieving the message.
however, please put a tickbox system aswell: a tickbox next to each persons name, which can be selected (again, using the mass message privilege) to send messages to.
this way one could send a message to, say, everyone in a specific region, or everyone with a specific rank, etc. IMO this should only be possible inside alliances to prevent abuse.