Recent posts by Magnitudem on Kongregate

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Topic: Lost Crypts / Have a question about the game? Post it here!

any chance you will add higher public lobbies then lvl 23?

 
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Topic: Lost Crypts / Have a question about the game? Post it here!

Where the heck are deathslayers supposed to be? or demons for that matter? i’ve done run throughs up to 60+, but yet to get the achievement. if the deathslayer is the reaper/skele dude that first appears on lvl 13, i’ve killed tens of those but no achievement (on adventurer>hero achieves).

as for demons, i’ve yet to find anything that looks like them :)

 
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Topic: Lost Crypts / Have a question about the game? Post it here!

yes as soon as someone joins a level the server shuts down atm. this caused a loss of a few paid for private rooms, i would like to get those refunded tbh. atm it’s going more and more towards the too many bugs for the gemcost way.

 
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Topic: Lost Crypts / Have a question about the game? Post it here!

I have a few suggestions:

top 3:
1: make the gemsave option for equipment last longer, or only cost time while actually ingame. atm 1 gem/piece is a bit stern. (maybe a vault with X slots, say 2 for free and more at the cost of gems?)
2: fix errors that cause you to be returned to homescreen! those are the most annoying.
3: fix the amount of memory the game needs, since it causes the client to crash way too often.

other suggestions:
ingame library where you can lookup the stats of any item you have found, aswell as on what depth level you found them. maybe expand this to mobs aswell, and killing them X times levels your library card/book. on level up more stats are revealed, and maybe 1% xp bonus for each level? (say, kill 10, 100, 1000, 5000, 10000, 25000, 50000, 75000, 100000, 150k, 200k, 250k, 325k, 400k, 500k, 600k, etc. for each levelup?)

 
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Topic: KingsRoad / The Set we are waiting

yes please.

 
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Topic: KingsRoad / Medal from Rise of Grok

same here, no clue. guild ranked top 100 (top 20 im pretty sure, didnt check last 24 hours though) but no clue where it is supposed to be now that its finished…

 
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Topic: KingsRoad / Does event currency cycle?

until now it seemed a new currency per event, and today they launch one that use the same without announcement. please announce and stay consistent!

 
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Topic: KingsRoad / Blind Mans Pass(Champion) crashing

You’re not alone in this. blind mans pass seems to have a huge memory leak causing multiple people to crash. if everyone would load it i assume most would have the same problem.

personally i use chrome, but it should not be the thing causing it (other maps load fine)

 
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Topic: KingsRoad / Best map to use queen's blessing?

adamar dungeon. start on normal, try to get it down within 5 mins or better. move up to heroic when you’re strong enough to do it in 5 mins, and so on to champ.

 
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Topic: KingsRoad / Shadow Damage

until now i’ve just assumed that shadow resistance does 1 of 2 things:

% of dmg reduced

or

% of total armor counted as shadow armor.

if it is the 2nd, having 15000 armor with 50% shadow resist would make 7500 armor (or 75 dmg reduced)

 
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Topic: KingsRoad / wizard mimic skill is useless

the same goes for ballista/falcon for archer.

One way to fix this would be to let them use the same skills as you, but at reduced stats (so if you have 300 dmg, then with 30% the falcon/balista/mimic does 90 dmg). although a wellplaced ballista could make luring too easy for archers i guess.

 
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Topic: KingsRoad / Level Scaling Makes an Otherwise Great Game ... "ok"

just wait till you are level 60. at this point mobs don’t become stronger anymore while you do since you earn 1 skillpoint every 105k exp.

 
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Topic: KingsRoad / [Suggestions] How would YOU like to improve the game?

a simple solution to the inventory problem is to give say, 2 slots on every 5th level for both bank and inventory. at level 60 this will give 24 more slots then level 1, but still make expanding it through shop viable.

 
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Topic: Dungeon Overlord / Suggestions thread

Originally posted by NightOwl_Pellets:

That’s actually currently implemented. To do this, a player locate an open Starter location, then, in the menu to left, there is an icon with a green arrow pointing to an open Dungeon slot. A payment window will then open, and after the player accepts, their starter Dungeon will be full relocated to the open slot. This is more difficult in already populated Regions, but we are working on offering more options to move to, even in the fuller Regions.

yes, but since this is not possible with the “friend” slots, it is only usefull for moving into a new region, before other spawn, and proceed to beat the crap out of them. friend slots should be enabled for this to atleast, during the early times, create space in starter slots in old areas

 
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Topic: Dungeon Overlord / Aplicants are... broken or something

aside from placing the region in the applicants page, (using the starter dungeon for reference) please also place this next to members on the member’s page.

I’d also like to suggest to have a button next to members AND applicants name that links to mailing them. as it is, the ingame mailing system is an enormous hassle to use.

If this is implemented, please also allow (if enabled in privileges) for mass-messaging alliance members. basically all of them recieving the message.
however, please put a tickbox system aswell: a tickbox next to each persons name, which can be selected (again, using the mass message privilege) to send messages to.
this way one could send a message to, say, everyone in a specific region, or everyone with a specific rank, etc. IMO this should only be possible inside alliances to prevent abuse.

 
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Topic: Dungeon Overlord / Suggestions thread

My latest suggestion: increase the amount of resources that can be send back and forth below lvl 40.
my suggestion would be to increase the amount to 3000 at lvl 20, and 10000 at lvl 30. also, make it count for the sender, not the reciever.

the reason i ask, is i want to help out newer players by getting them higher grades of resources/furniture, but i cant do it for free. however due to the limit placed i can help out maybe 1 person a day, and i can’t recieve from more then 1 player at a time (1k fire and done…blegh)

 
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Topic: Dungeon Overlord / Not Loading?

extra info:

no pepper flash or whatever installed, just Shockwave Flash 11.4 r402
using chrome
the flash type im using is windows installed one, but ive tried with chromes build in one too, same problem
longest loading time is switching regions, but opening mountains/switching dungeons is bad too. heck, even opening a raiding page takes long.

connection = 120mpbs up/down
and im using a ssd, so thats not the problem either.

 
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Topic: Dungeon Overlord / Not Loading?

Although the game does not completely crash now, it still takes a loooong time to load (even on changing regions.) and it still locks up the browser, can’t move to another tab.

 
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Topic: Dungeon Overlord / About maintenance announcements

PLEASE fix the lag that has been in effect since this patch, for some reason DO now uses 1,15gb of memory instead of 900mb, and it (shockwaveplayer) crashes every time you switch dungeons. using chrome. before the patch i could easely have a movie streaming in another window, it would still lag but only every 10 minutes for a few seconds. right now its lagging every few minutes to the point of crashing AND it crashes every time you switch dungeons or to overworld/regions

 
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Topic: Dungeon Overlord / About maintenance announcements

Can maintenance announcements please be done longer in advance then within an hour before, and can they be done ingame aswell as on forums? People are getting annoyed with the amount of maintenances going on lately and most of that is because we don’t know when they happen. atleast 3-4 hours in advance forum posts with a 1h, a 30m and a 5 minute warning ingame would help alot in my opinion. maybe put a link to the forum page in it aswell, make sure it redirects to the kong forums for the necro server and the nog forums for IA/classic.

 
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Topic: Dungeon Overlord / [Official] Dungeon Overlord™ Progressive Room Upgrade Discussion

thank you for listening.

 
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Topic: Dungeon Overlord / [Official] Dungeon Overlord™ Progressive Room Upgrade Discussion

Originally posted by NightOwl_Pellets:

When Infernal Abyss was launched, much of the ruleset was changed to be more balanced. At that time, many elements were adjusted, and some were slowed, where they were in Dungeon Overlord Beta. The team did not feel Room build-up was adequately addressed at that time. This system addresses that concern.

Barndobarus, alright. So, perhaps, 30 days after the Region is opened, then other players could Relocate to the new Region. To clarify, would you like to see this across the board? Not just for full Relocations, but for older players who Abandon a Dungeon, and then take a completely new one, in a new Region? Do other players have feedback on this?

it should only apply to teleporting dungeons, and not to new ones. since they come in empty. also, I like being the only 1 in a certain region to be able to raid freely without having to worry about reprisal size. closing regions until activated by spawns would disable this.

 
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Topic: Dungeon Overlord / [Official] Dungeon Overlord™ Progressive Room Upgrade Discussion

Originally posted by NightOwl_Pellets:snip

removed text to keep quote size manageable.

IMO, the best way for the queue to work, is to just show the total resources needed for the upgrade. those that will use this option are likely to know what it costs per level, or simply dont mind it. after having done upgrades in 3 dungeons you will know them nearly by heart.

as for the lower rooms + integral rooms (both, not combined values. aka: upgrade times for a low lvl would be for example ANY room until (and including) lvl 11. INTEGRAL would be say, den up to lvl 16. mine until lvl 16. basically, any room upgrade until the point of needed for a new tier room. (vault until 16 for portal room (which should have increased speed time until lvl 11 (as far as i know atm it doesnt need X lvl for new room unlock while i have the tech)

I hope this makes sense, will check back in a while.

 
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Topic: Dungeon Overlord / [Official] Dungeon Overlord™ Progressive Room Upgrade Discussion

thank you for responding so quickly at this moment. however, this should have started yesterday.
In either way, yes a queue will help, or maybe simply implement an option “increase 5 levels” for old cost + time. this way, we can have both systems at once, and the users can choose whichever they prefer: small bonus right away, or big bonus for the old time and resource cost.

 
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Topic: Dungeon Overlord / [Official] Dungeon Overlord™ Progressive Room Upgrade Discussion

After a quick look into the game, it appears that resource costs are indeed proper now, with 1 mayor exeption. taking as an example a lvl 16 library (old lvl 4). to upgrade it to lvl 5 previously needed 40.000 gold, now it takes 20.000 PER level. meaning people have to shill out 150% EXTRA for them. this still needs to be updated, i’ve only checked library so far, but im sure the same goes for all other buildings.

Aside of this, there need’s to be a decrease in time required to upgrade. as it is now, it takes waaay to long to get buildings to a usable level, and way to many times of starting an upgrade for it to be effective.
What i’d like to suggest is to make the first 11 levels take alot less time to upgrade (higher then that i can accept it, but up to 11 is what is needed in most basic buildings before they become remotely usefull in later game). Aside this, the upgrades should be queable like troop upgrades, and if possible multiple rooms at a time. (say 3 upgrades at a time much like a non-furniture proving ground)

Another suggestion is to add a new mountain bonus to EVERY mountain in the game: for every level 10% time reduction to upgrade buildings.