Recent posts by Magnitudem on Kongregate

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Topic: Tap Adventure / What you want to improve in this game? [created by developers]

- leak issue somewhere: game starts lagging worse and worse as you click on (extended time) to the point of crashing. high frequency clicks can do this too.
- alternative notations for big numbers: scientific (e+X), big number names (quadrillion, quintillion, etc.)
- ability to turn off magic effect when clicking (less lag aswell)
- put a message in chatrooms when you pull down game for update/placeholder picture when down with reason/link to changelog.
- put changelogs on forum if you do not already
- chance to get +1 key permanent drop from bosses
- take a few mins (say 10-15) each day to talk to players in chatroom. it really helps user satisfaction, and can bring things to your attention that you won’t see on forum because either people are not involved enough to post or get ideas due to idea symbiosis when conversing.
- consider adding a button ingame (could even be a guaranteed first kill item) that holds info like the stuff about keys, gems etc. this way it’s stored conveniently, not in the way and people dont have to go looking in comments/forum. because of the keys info missing, people assume p2w when they see them in the gemshop.

 
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Topic: Trimps: General Discussion / State of Trimps - 2.212

Originally posted by iamted:
Originally posted by Magnitudem:

1 thing i’d like to see changed is the way flutimp works. as it is now it is probably the worst pick you can have since it does not scale with anything other then looting. maybe change it to drop only 1x per zone lvl (on maps) and give it a .2%(orso) bonus speed to explorers. even if you didnt do any maps until say 30, you could then fight it up to 30 times in maps to get the bonus.

i dont know whether it was from golden maps or not, but after 80 the drops from flutimp were about a million per time, making it so that i ended the game with over 1B fragments and could get any map i wanted for several more zones had i wanted to continue.

true, past 60 orso its easy to get enough. before that it’s an horrendous rate tho

 
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Topic: Trimps: General Discussion / State of Trimps - 2.212

1 thing i’d like to see changed is the way flutimp works. as it is now it is probably the worst pick you can have since it does not scale with anything other then looting. maybe change it to drop only 1x per zone lvl (on maps) and give it a .2%(orso) bonus speed to explorers. even if you didnt do any maps until say 30, you could then fight it up to 30 times in maps to get the bonus.

 
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Topic: Trimps: General Discussion / 20 Megatrimp Nukes

maybe as an extra type of map or “dungeon” type. completing them givs you buffs that you can use at your leasure. bonuses to health, atp, block, etc. for X time.

 
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Topic: Trimps: General Discussion / Wormhole purchase confirmation.

yes please.

 
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Topic: Idle Civilization / Bugs and problems

building to many of the same type of town upgrade results in cost: infinity coins. i had around 25 upgrades going when taht happened, maybe more.
(edit: just tested again, after e+48 cost it goes to infinity on the next one)

at the same time, while it does not actually afflict the productin, the (crusade) status goes away when attaching an upgrade to a town.

loot crates do not persist to a new colony. sucks having a few 100 disappear like that since i intended to use them on new heroes in the new colony.

it seems that having the retained hero there’s a bug with blood.

first hero costs 0 glory to hire, but the 2nd to hire (would be 3rd including retained) costs 500 glory instead of 250. result is that the heroes cost the amount as if you had no blood, exept for a 250 glory save (instead of a 70k savings to get the 8th hero).

 
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Topic: Idle Civilization / What would you like to see implemented?

highscores for hero level and birthrate in a colony

 
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Topic: Idle Civilization / Making Quick Progress

chrys is nice but keep in mind it takes 10 hours to get 10 rebirth charges. if you can max your colony before 5 hours its faster to just go and recolonize with the amount of rebirth charges you have at that moment.

 
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Topic: Idle Civilization / Bugs and problems

having over a certain amount of soldiers will make you go negative, just like pop used to.

 
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Topic: Idle Civilization / Making Quick Progress

I’ll attempt to write a short guide to get the initial colony points and what perks to put them into.

The main thing that raises your civilization score at your point in the game is building score. therefore if you choose religions id suggest going with markeeth for reduced building costs.

however, the quickest way to make a few civilization influence is to max out the supplies perk (lvl 5) as soon as you can, then make a new colony, use the resources, then a new colony. although you only get a few civilization influence this can get you a much easier start. the perks to spend those points on would be: settlers, colonial laborers, marketplace. once you have those it is up to you, and you will already make much faster progress. remember: colonizing isnt a bad thing. keep them short to increase the amount of civ score you are using.

 
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Topic: Idle Civilization / Hero system suggestions

currently with a retained hero the cost for the 1st hero will be 0 (if you have blood), however the 3rd costs 500 instead of 250, and the proceeding ones cost the amount it would cost without blood. this means my 7th hero costed 30k and the 8th will cost me 100k, just as in the system without blood. please fix.

 
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Topic: Idle Civilization / The Gods and their powers

crhys’s conflux of faith seems to be giving this as the 2nd possible event: next cultural event 50% less cost and double the happiness gain.

 
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Topic: Idle Civilization / Bugs and problems

just noticed you loose all stored lootcrates upon making a colony. i assume this is a bug.

 
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Topic: Idle Civilization / Diplomacy

Originally posted by anmljd:

Losing 10-20% of troops is a significant penalty, and I’m not sure if we need anything additional penalized. I ended up going to war with all 5 of the other kingdoms in my current game. I went from >100K troops to 0 within an hour. They are still raiding me. My diplo strat in the future is probably going to be to build up a giant army, attack one a few times and then recolonize. I seem to be raided at least once per minute. It would be nice if walls were of some use.

as long as you still have allies you will recieve troops whenever you attack towns or kingdoms, so you should get back what you lost.

 
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Topic: Idle Civilization / How Do I Get Enchanted Fragments?

exept for 4-5 techs most of the tech tree can be done at a reasonable speed. the last few take alot of resources: maxing reinvents means you choose to skip those costly resources in favor of having the techs. if you go without the max reinvents but farm fragments instead, you would get 4 per hour or 2-3 i guess. its a choice, the rate is high enough imo, the 4th wonder only costs 100 fragments and the 5th when it comes out will cost 250. the freedom of choice is there but it has its pro’s and cons.

 
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Topic: Idle Civilization / Diplomacy

requests of production amounts sseem to be based on current production. therefore, before opening any dimplomacy aid reqeusts (! button), empty pop out of all productions. i’ve accidentally opened ones before while on a buff, such as bounty of the gods. big mistake, you can forget getting your amount required to finish it. presumably the lowest amount requested would come if no buildings are build, then build around 20% of your max buildings, finish the quests, wait for new ones, build more, etc. but personally i just take out the pop, its easely done and you can finish the quests without waiting.

if you deny a quest you get -10 faction standing. although this does go below 0 it doesnt trigger a war. and to be attacked by a kingdom seems to require a minimum of -50 relationship. even at -100 you will be attacked only twice. however, it does seem that soldiers lost after being attacked are permanently gone. on the other hand, having allies gains you free drafted soldiers. as long as you have atleast 2 allies itll be extremely hard to loose them all if at all possible. just make sure to check your templars for recruits needed reguarely.

 
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Topic: Idle Civilization / Bugs and problems

retained hero is forgotten every new colony, aka you need to make sure you retain him again. please change this to keep him retained unless you actually switch it to a different hero

 
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Topic: Idle Civilization / Diplomacy

one of the civs can also give +10 birthrate for 900 seconds event. multiple of those can happen, but only 1 is in effect, however with enough of themyou won’t ever run out so free +10 br forever.

another civ bonus is that while attacking on the world map with allies (presumably military ally) you recieve free drafted soldiers.

warring allies can give lootcrate in event.

that is until you refresh your gamepage, since diplomacy events stop coming when you do.

 
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Topic: Idle Civilization / Diplomacy

Love the function so far. some extra info would be appreciated however:

please list the total of rewards when a raid is successfull. it currently only states glory while it also gives hero xp and resources.

do quests actually give a reward other then faction standing?
what does faction standing do? atm it seems to only list your happiness bonus. and it’s not changing no matter your standing with the faction.

when attacked by a kingdom i’d aprreciate to know how my soldiers did vs them, and what i got from it (glory, resources, pop, anything?) it also seems like any soldiers lost in defending against their raids are permanently gone.

 
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Topic: Idle Civilization / How Do I Get Enchanted Fragments?

the amount of frags you get per dungeon is dependant on your glory. at 0-4999 its 1, 5000-9999 its 2, 10000-14999 it’s 3, and so on.

 
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Topic: Idle Civilization / The Gods and their powers

Originally posted by Armadi:

Magnitude confirmed that Astasia’s War Veterans ability applies to all soldiers.

actually, my bad. i just checked again, it appears to be only for templar and marksmen after all. i thought it would take the army over all types and put it into templar/marksmen but it doesnt take any other soldiers in consideration.

 
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Topic: Idle Civilization / Hero system suggestions

a perk for more inventory space would be nice, since i would love to be able to have multiple sets of item types: a birthrate set, a production set, an army set…

additionally: currently items that are equipped count towards inventory space, meaning when you have a full set on your hero you can only have 11 items in inventory opposed to the 20 spaces. however, you can not unequip your hero items as far as i know, you can only swap them for a different item. this can lead to confusion for players as to why they are not getting any items even although there is visible space in inventory (but not actual space).

furthermore, buttons that would automatically select the best equipment of a certain type would be appreciated: for example you would click a button for highest army health, and it would equip all items that have this stat, priority being given to the highest bonus.

another suggestion: options (by a simple button) to select between: go for xp quest (gives bonus xp), find quantity items (higher chance of item), find quality items (higher rarity). these would cost extra time for the adventure to complete but give the aforementioned bonus. – n.b.: ofcourse there would have to be a “normal” option too

item level perk: you mentioned this a while ago on kong chat that we should remind you to implement this.

 
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Topic: Idle Civilization / Bugs and problems

atm sitting on 2.87 billion pop, trying to assign workforce resulted in one of those -3309434029 numbers. seems like this still needs a bit of work.

 
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Topic: Idle Civilization / Bugs and problems

im having no problems at 2 billion pop, neither on my decent pc nor my craptop.

 
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Topic: Idle Civilization / Bugs and problems

Originally posted by Artgor:

I think I have 63 researches: http://i.imgur.com/rV4LgVt.png

But the game thinks I have only 61: http://i.imgur.com/5medRTg.png

writing and advisor do not count towards the current game only to the game you first got them. not sure if intended or bug however.