Recent posts by Magnitudem on Kongregate

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Topic: Idle Civilization / Bugs and problems

building to many of the same type of town upgrade results in cost: infinity coins. i had around 25 upgrades going when taht happened, maybe more.
(edit: just tested again, after e+48 cost it goes to infinity on the next one)

at the same time, while it does not actually afflict the productin, the (crusade) status goes away when attaching an upgrade to a town.

loot crates do not persist to a new colony. sucks having a few 100 disappear like that since i intended to use them on new heroes in the new colony.

it seems that having the retained hero there’s a bug with blood.

first hero costs 0 glory to hire, but the 2nd to hire (would be 3rd including retained) costs 500 glory instead of 250. result is that the heroes cost the amount as if you had no blood, exept for a 250 glory save (instead of a 70k savings to get the 8th hero).

 
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Topic: Idle Civilization / What would you like to see implemented?

highscores for hero level and birthrate in a colony

 
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Topic: Idle Civilization / Making Quick Progress

chrys is nice but keep in mind it takes 10 hours to get 10 rebirth charges. if you can max your colony before 5 hours its faster to just go and recolonize with the amount of rebirth charges you have at that moment.

 
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Topic: Idle Civilization / Bugs and problems

having over a certain amount of soldiers will make you go negative, just like pop used to.

 
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Topic: Idle Civilization / Making Quick Progress

I’ll attempt to write a short guide to get the initial colony points and what perks to put them into.

The main thing that raises your civilization score at your point in the game is building score. therefore if you choose religions id suggest going with markeeth for reduced building costs.

however, the quickest way to make a few civilization influence is to max out the supplies perk (lvl 5) as soon as you can, then make a new colony, use the resources, then a new colony. although you only get a few civilization influence this can get you a much easier start. the perks to spend those points on would be: settlers, colonial laborers, marketplace. once you have those it is up to you, and you will already make much faster progress. remember: colonizing isnt a bad thing. keep them short to increase the amount of civ score you are using.

 
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Topic: Idle Civilization / Hero system suggestions

currently with a retained hero the cost for the 1st hero will be 0 (if you have blood), however the 3rd costs 500 instead of 250, and the proceeding ones cost the amount it would cost without blood. this means my 7th hero costed 30k and the 8th will cost me 100k, just as in the system without blood. please fix.

 
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Topic: Idle Civilization / The Gods and their powers

crhys’s conflux of faith seems to be giving this as the 2nd possible event: next cultural event 50% less cost and double the happiness gain.

 
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Topic: Idle Civilization / Bugs and problems

just noticed you loose all stored lootcrates upon making a colony. i assume this is a bug.

 
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Topic: Idle Civilization / Diplomacy

Originally posted by anmljd:

Losing 10-20% of troops is a significant penalty, and I’m not sure if we need anything additional penalized. I ended up going to war with all 5 of the other kingdoms in my current game. I went from >100K troops to 0 within an hour. They are still raiding me. My diplo strat in the future is probably going to be to build up a giant army, attack one a few times and then recolonize. I seem to be raided at least once per minute. It would be nice if walls were of some use.

as long as you still have allies you will recieve troops whenever you attack towns or kingdoms, so you should get back what you lost.

 
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Topic: Idle Civilization / How Do I Get Enchanted Fragments?

exept for 4-5 techs most of the tech tree can be done at a reasonable speed. the last few take alot of resources: maxing reinvents means you choose to skip those costly resources in favor of having the techs. if you go without the max reinvents but farm fragments instead, you would get 4 per hour or 2-3 i guess. its a choice, the rate is high enough imo, the 4th wonder only costs 100 fragments and the 5th when it comes out will cost 250. the freedom of choice is there but it has its pro’s and cons.

 
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Topic: Idle Civilization / Diplomacy

requests of production amounts sseem to be based on current production. therefore, before opening any dimplomacy aid reqeusts (! button), empty pop out of all productions. i’ve accidentally opened ones before while on a buff, such as bounty of the gods. big mistake, you can forget getting your amount required to finish it. presumably the lowest amount requested would come if no buildings are build, then build around 20% of your max buildings, finish the quests, wait for new ones, build more, etc. but personally i just take out the pop, its easely done and you can finish the quests without waiting.

if you deny a quest you get -10 faction standing. although this does go below 0 it doesnt trigger a war. and to be attacked by a kingdom seems to require a minimum of -50 relationship. even at -100 you will be attacked only twice. however, it does seem that soldiers lost after being attacked are permanently gone. on the other hand, having allies gains you free drafted soldiers. as long as you have atleast 2 allies itll be extremely hard to loose them all if at all possible. just make sure to check your templars for recruits needed reguarely.

 
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Topic: Idle Civilization / Bugs and problems

retained hero is forgotten every new colony, aka you need to make sure you retain him again. please change this to keep him retained unless you actually switch it to a different hero

 
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Topic: Idle Civilization / Diplomacy

one of the civs can also give +10 birthrate for 900 seconds event. multiple of those can happen, but only 1 is in effect, however with enough of themyou won’t ever run out so free +10 br forever.

another civ bonus is that while attacking on the world map with allies (presumably military ally) you recieve free drafted soldiers.

warring allies can give lootcrate in event.

that is until you refresh your gamepage, since diplomacy events stop coming when you do.

 
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Topic: Idle Civilization / Diplomacy

Love the function so far. some extra info would be appreciated however:

please list the total of rewards when a raid is successfull. it currently only states glory while it also gives hero xp and resources.

do quests actually give a reward other then faction standing?
what does faction standing do? atm it seems to only list your happiness bonus. and it’s not changing no matter your standing with the faction.

when attacked by a kingdom i’d aprreciate to know how my soldiers did vs them, and what i got from it (glory, resources, pop, anything?) it also seems like any soldiers lost in defending against their raids are permanently gone.

 
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Topic: Idle Civilization / How Do I Get Enchanted Fragments?

the amount of frags you get per dungeon is dependant on your glory. at 0-4999 its 1, 5000-9999 its 2, 10000-14999 it’s 3, and so on.

 
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Topic: Idle Civilization / The Gods and their powers

Originally posted by Armadi:

Magnitude confirmed that Astasia’s War Veterans ability applies to all soldiers.

actually, my bad. i just checked again, it appears to be only for templar and marksmen after all. i thought it would take the army over all types and put it into templar/marksmen but it doesnt take any other soldiers in consideration.

 
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Topic: Idle Civilization / Hero system suggestions

a perk for more inventory space would be nice, since i would love to be able to have multiple sets of item types: a birthrate set, a production set, an army set…

additionally: currently items that are equipped count towards inventory space, meaning when you have a full set on your hero you can only have 11 items in inventory opposed to the 20 spaces. however, you can not unequip your hero items as far as i know, you can only swap them for a different item. this can lead to confusion for players as to why they are not getting any items even although there is visible space in inventory (but not actual space).

furthermore, buttons that would automatically select the best equipment of a certain type would be appreciated: for example you would click a button for highest army health, and it would equip all items that have this stat, priority being given to the highest bonus.

another suggestion: options (by a simple button) to select between: go for xp quest (gives bonus xp), find quantity items (higher chance of item), find quality items (higher rarity). these would cost extra time for the adventure to complete but give the aforementioned bonus. – n.b.: ofcourse there would have to be a “normal” option too

item level perk: you mentioned this a while ago on kong chat that we should remind you to implement this.

 
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Topic: Idle Civilization / Bugs and problems

atm sitting on 2.87 billion pop, trying to assign workforce resulted in one of those -3309434029 numbers. seems like this still needs a bit of work.

 
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Topic: Idle Civilization / Bugs and problems

im having no problems at 2 billion pop, neither on my decent pc nor my craptop.

 
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Topic: Idle Civilization / Bugs and problems

Originally posted by Artgor:

I think I have 63 researches: http://i.imgur.com/rV4LgVt.png

But the game thinks I have only 61: http://i.imgur.com/5medRTg.png

writing and advisor do not count towards the current game only to the game you first got them. not sure if intended or bug however.

 
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Topic: Idle Civilization / Bugs and problems

Originally posted by Artgor:

they’re rather easy to get on keisin…other then that just keep going up with that pop of yours. not sure what level of tithes you have but a few 100 ranks in it would help.

Oh yes, I completely forgot, keisin can really do it, thank you.
As for myself, I have 648 level of tithes.
My food production is ~400 Octi/s. This isn’t nearly enough. Using Bounty of the Gods could help, but I can’t increase wages with “Alt” after using the buff – the browser freezes for some time due to too high figures. So I have now 3 e+048 food, but I don’t kmow how long will it take to reach 7 e+69 food.
On the other hand these researches could be really a feature just for keisin :)

there’s a god, i believe astasia, who has an event that gives all resources the same amount as the highest one. keep trading to it > get the event (eventually) and you will eventually get the research aswell. will take a long time though.

additionally, going for 61 reinvents on chrysantema will do the trick aswell.

 
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Topic: Idle Civilization / Bugs and problems

Originally posted by Artgor:

Just wonder: are researches for tavern really supposed to have such insane price?
I was able to research Ale Recipes, but Extra Beds and Bards are unattainable for now. Or is this a content for future?

they’re rather easy to get on keisin…other then that just keep going up with that pop of yours. not sure what level of tithes you have but a few 100 ranks in it would help.

 
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Topic: Idle Civilization / Bugs and problems

hero items that reduce building cost don’t actually work. i checked with various %’s and the cost stays the same.

the level 7+ quest does not actually give experience, only items.

haste does not seem to work, or partially. still getting 60 minute cooldowns on fail, but sometimes reduced cooldown times on successes.

levelling a hero past lvl 10 does not increase legacy experience.

 
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Topic: Idle Civilization / Hero system suggestions

Can we get a list of what each trait does? and maybe a way to change them or something (like a 1x per X level random change, possibly with traits allowed to be kept by getting a perk)

additionally, please add the ability to swap equipment to different heroes, as long as the level of the item is atleast the same or lower then the hero you are sending it to.

ability to upgrade equipment. for example, 2 of the same level and rarity combined may result in a new equipment with either higher rarity, OR a higher level. combining 3 of the same level will increase the primary one’s level, combining 3 of the same rarity will give a higher rarity.

 
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Topic: Idling to Rule the Gods / PvP for gp!

Originally posted by guntra06:

to make this idea great you need a completly new feature , where everyone is starting again , so no problem of " he started before me i’ll never be able to beat him" what im thinking about is :

An new tab with separated stats , where our stats have nothing to do with it . ( So this wont penalize the one who doesnt want pvp ) . To make pvp worthfull , we have to inclue a new system which would be stuff and drops , so a feature where we could fight monster in turn per turn , or going around dungeons and creepy areas , wheres we could beat gods as boss in it . Each area would have its own difficulty as its own monster and bosses

exemple : Area 1 : monsters are slimy , drops are level 1 to 10 from very poor quality to Normal ( quality could go that way : Very Poor , Poor , Normal , Magic , Rare , Very Rare , Epic , Legendary , Divine . )
Items droped would have randoms stats which would add either battle , mystic and physical (but ONLY for pvp screen)
During boss fight , we would gain 1 god power each god defeated in an area , and this god would get harder and harder each time you defeat it so you cant abuse the system ( which would be a little reward for the one who take the time to play this feature )
And then you feel like to start pvping there would be an automatching system who would find people around your level , so there would be more challenge this way ..

i could explicate a bit more my idea but i have to go to school so i’ll probably edit this Post later , tell me what you think about it already ;)

to you and everyone else who thinks games should be fair to everyone: just stop it. life isnt fair, so why should games be? a real sense of accomplishment comes from doing something that is HARD initially. just like defeating hyperion was hard at first. now it’s easy, you can just click past him, hense there is no sense of accomplishment anymore since after a while you can guaranteedly beat him.

id say that pvp should be unfair. you might find that guy with nothing in a certain stat and nuke him, or you might come across that powerhouse you will likely never beat. if you are then defeated by the former or you defeat the latter….