Recent posts by DagonKin on Kongregate

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Topic: Shadowland Online / How buggy is this game?

Originally posted by vyvynet:

I’ll list here things I HATE about this game:
1. Start bug was reported LONG TIME AGO. Nothing.
2. Devs wrecked several alliances during merge even though they knew which bugs appear and how to fix them. Nope, they didn’t do anything.
3. Long time ago heroes got ugly faces (Hugues, blind Andro…), players complained, devs left it even though they look like bad joke from Paint. Heroes still have them. Heck, Attila has 3 versions of his face (when you click on him, when you fight him and when you get him). Simple wish like that is ignored again.
4. Stolen graphic from HOMMIII is still in capitals. But maybe you got them legally, idk.
5. Sudden changes of equip stats. Adding new equipment obtainable only through mere luck or one-year grinding.
6. Incomplete suits (you asked US, PLAYERS, to do your job of checking which suits were incomplete. We did and guess what? They still aren’t complete.)
7. Craps scattered through ToS. Seriously, wth am I supposed to do with, for example Inexaustible blade (for lvl 93, patt 121, each fort 10?) which is obtainable in ToS1?
8. Retarded rules that lvl 80+ players are back in one lvl 60-80 town and can’t move to any other lvl 60-80 area there. They would be problematic for lower levels, if there were lower level players. Most lvl 80 precrypt players are legal alts of lvl 100 players.
9. No area for only lvl 80+ except Crypt, which is more like punishment (unless only your alliance is there and owns Crypt capital, and if there’s unwritten server rule that noone will rob you during 100 fort).
10. Engrish. Horrible engrish scattered through game. Check descriptions of Ages in Gate of Ages.
11. Campaign for Gandalf-like figure has horrible graphic, horrible boss and horrible drop (at least for those who passed lvl 40, which is like 95% of player base).
12. Good stuff like pumpkins and CA removed.
13. Horrible events (your first Christmas event was awesome, and your players wanted it again. Of course they didn’t get it. They got buggy and crappy new event; Olympic games event bugged…)
14. Competitions with horrible rewards, or with good rewards but unfair rules or bad counting (I will never, ever forget 3000D competition where you screwed up counting and never fixed it).
15. You never list all ingame changes when you do maintenance.
Others can continue….

Everything listed here was reported or complained about. Devs did almost nothing.

Tons of good suggestions ignored. Lack of good or any compensations (you gave 30D once for something (I can’t remember what) and now crappy compensations to Rio players; sadly, for all bugs you add here we should be given 30D after almost every maintenance because after almost any maintenance you add more bugs).

Funny, you said you have test server. How can you miss something not loading (like world boss)? How can you miss “Creat a charator” at front page? It was there for months. How can you miss extra weak enemies in all legions?

I expect that SLO will end up like Backyard Monsters. I don’t know when, though.
Game buggy? Yep, game buggy.

“Thanks for your advice. We will submit your idea to the devs and will get back to you as soon as possible.”
It’s pointless.

 
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Topic: Shadowland Online / New Recast system

Originally posted by Galroth:

I have to say I agree with Cine here.

Normal fragments are now worthless, and can their only use is to upgrade cave gear.
Delicate fragments are pointless all together
Perfect fragments extremely expensive, and chances of getting something good isn’t really better than it was. You just don’t get the worst ones anymore. But if I get +1 or +6 doesn’t matter. It’s good ones or not at all, so basically, what I could do with old fragments I now have to pay for.

What you have done isn’t really to give us anything, but you made an existing feature extremely expensive, pretty much eliminating the possibility for normal players to get good recasts, leaving them only to the ones willing to pay extremely much for them.

You are making the difference between paying players and normal players bigger, and expecting the few players that pay a lot to pay for the entire game. Instead you should make more features that give equal oppertunity to everyone, and encourages the non paying players to pay just a little.

If I could like this, I would. Multiple times.

 
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Topic: Shadowland Online / Various Pictures of Random Bugs Thread

http://kg3.zqgame.com/wos/wosplay.php?play_report=8854162

Not a picture, but a video…weird.

 
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Topic: Shadowland Online / [Introduction]Test of Blades

ZQ, you claim you want to maintain a fair and balanced game environment – Every player knows that based on the number of times you post your anti-bot message in chat; but the ToB is neither fair nor balanced.
Whenever I look at the ToB towers, there are a few things I see. I see people who I know are amongst the most powerful people on the server in the Gold tower. I see people who are a tier lower than them or so in the purple towers. Then in the Blue Towers, I see people who are only somewhat less powerful than the people in the Purple Tower. There are a few exceptions, with some of the lower level people getting into the Blue towers, but they are kicked shortly after getting in. However, the bulk of the people in the ToB are lvl 100’s with 100+ forts on their gear, and good recasts and such. This makes the ToB imbalanced and unfair. If we could not see the people sitting in the towers, it might be more fair – however, we can see who’s in the tower, and we can choose who we want to attack.
As I see it, there are a few potential solutions –
1) Revert everything back to what it was when ToB came out.
2) Add limits – such as one Blue Tower and one Purple Tower can only be attacked by people with a TH within a set level.
3) Keep everything as it is, except hide the names and levels of people, and randomize it.
4) Limit the level distance between the target and the attacker. I,e. set a level limit of 15. This would make it so that a level 100 cannot attack a level 80, but can attack a level 85 or higher. Basically, if the distance between levels is over 15, the attacker cannot attack the person.

§DagonKin§

 
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Topic: Shadowland Online / Various Pictures of Random Bugs Thread

This looks like it should be some fun while waiting for the game to load…

 
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Topic: Shadowland Online / C.O. Tip of the Day

What happened to this forum? I really liked it….

 
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Topic: Shadowland Online / C.O. Tip of the Day

Some chests in the CA game give 10 frags, not 1, if you didn’t notice. Of course, given the devs, the empty chests might also actually be filled with something.
§DagonKin§