Defending with Shinobi
Shinobi is primarily an assassin. Very quick and maneuverable, a good Shin pilot can cover several points on the battlefield. However, it only has two damage dealing skills. The first is the Iadio Beam, which is basically a laser. After firing, the laser will take some time to recharge. Waiting for the Iadio Beam to fully recharge is the key to playing Shinobi- a fully charged shot will take out half of an ANT’s health in a split second. The second skill are the Death Marks, which are a homing projectile that will stick to your target. Upon latching onto your enemy, the death marks will continue inflicting damage for approximately 10 seconds. The key to this skill is that the damage per second (DPS) of the death marks goes up the longer they are attached.
My standard path for upgrading Shinobi is thus: W, Q2, E, Q3, hull, hull, hull, E2, E3, W2, W3, R1, R2, R3
Shinobi’s Iadio Beam outranges flame turrets, so they do not pose you a problem. The standard turrets can really put a hurt on you, though there is a trick to attacking them. The shots fired by the standard turrets bounce off of walls, and your Iadio Beam can pass right THROUGH walls. So situate yourself at an angle behind a wall to where the turret’s shots bounce away harmlessly, and then hit it with your beam. NOTE: Do not fire away senselessly with your laser. Let it charge up to its full capacity before firing. Failure to do so will result in weaker powered shots and will also leave you with less health. If enemy reinforcements arrive, use your invisibility and get out of town.
Shinobi’s speed and PvP abilities really help it excel as a defender, ESPECIALLY if teamed with another defender such as a Dreadnaught. Throw out your death marks as soon as you come in range with your enemy, as you want the marks to be dealing damage throughout your encounter. Usually your enemy will arrive in your base with diminished energy after using their thrusters to cross the map. Fire off a fully charged Iadio Beam. Lots of opponents will immediately panic at seeing their health drop so dramatically. Try to anticipate if they will leave your base or attempt to go deeper. Pace their ship, but hold off on firing your beam again. Let it charge up again before firing. Use your invisibility to teleport past Clanknor’s shield wall.