Recent posts by gubump on Kongregate

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Topic: Clicker Heroes / Anybody Else Notice This?

Originally posted by Sankok:

Grant gets more soldiers with each level.

Okay, but his two DPS upgrades are both strategic upgrades, so his soldiers are still 2x as powerful as Beastlord with no upgrades on either of them, 4x as powerful with level 100 and all upgrades. Beastlord’s lore is still false.

 
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Topic: Clicker Heroes / Anybody Else Notice This?

Originally posted by Paratroopa123:

Maybe his magic powers are greater that those of any other mortal? Grant uses no magic.

Nope, just says powers. If it said magic powers, then it would be telling the truth, but it doesn’t specify magic powers, so it’s lying.

 
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Topic: Clicker Heroes / Anybody Else Notice This?

Originally posted by YearOfComing:

Grant has 10000 soldiers. Each soldier is slightly weaker than the Beastlord.

Just realized, although that is true, that’s only the case if Beastlord is level 100 with all upgrades and Grant is level 1 with 0 upgrades. If that’s the case, each soldier is half as strong as Beastlord. If Beastlord is level 1 with no upgrades, and so is Grant, then Beastlord would be 1/800x as strong, which would make each individual soldier 400x as powerful as Beastlord. EACH soldier. Then if Grant is level 100 with all upgrades and so is Beastlord, then Grant would be 400x as powerful, which would make each soldier 200x as powerful as Beastlord. So the “fact” that Beastlord is stronger than any mortal is still completely false.

 
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Topic: Clicker Heroes / Anybody Else Notice This?

Originally posted by YearOfComing:

Grant has 10000 soldiers. Each soldier is slightly weaker than the Beastlord.

True.

 
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Topic: Clicker Heroes / Anybody Else Notice This?

I noticed an inconsistency in the game. Beastlord’s info says that "his powers are greater than those of any mortal. Grant, The General, is mortal. And level 1 Grant is >5000x as strong as level 100 Beastlord with all upgrades. So yeah, Beastlord’s lore is a dirty liar. Either that, or Grant’s lore is lying, because it says “don’t be fooled by his mortality,” which means he’s mortal.

 
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Topic: Clicker Heroes / Well... The New Heroes Suck

Originally posted by shmewdog:

I agree with you that they look tacky, and I’m tired of seeing them recycle sprites. First they did it for a few of the abilities, now they’re doing in for heroes. Dread Lord is clearly Mercede’s head pasted onto a new body. This new body was also recolored and recycled several times. If you’re going to give us new heroes, make them interesting like the first group of heroes, not cookie-cutter “power ranger” rip-offs.

That being said, I noticed that the heroes seem to give higher bonuses. For example Atlas gives 5x bonus per 25 levels past 200 instead of a mere 4×. This lasts for a few hundred levels or so before it switches back to 4×. Also from what I can see, each hero has a different ideal level range. So at least they introduced some more nuance into the level-up system for the new heroes.

Glad I’m not the only one who noticed that most of the new heroes are recolored old ones. Alabaster is just Frostleaf with grey armor and tan skin was the most obvious example to me.

 
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Topic: Clicker Heroes / Question about Siyalatas

Originally posted by KatrynSong:

So.. I’m not getting this math I guess. 1 HS = 10% dps. Siy gives 25% dps with each upgrade… ok. So at best (if you get him first) give 10% (1 HS) get 25%. Ok, worth it. Now upgrade: give 20% (2 HS) get 25%. Ok, still worth it. Upgrade again: give 30% now and get another 25%. Ok, now we’re loosing. So by lvl 4, you’ve fully broken even (1+2+3+4 = 10 = 100%, and lvl 4 also = 100%). Now I think… what was the point of that? And if I was to make him lvl 5, I will have lost 25% dps in the bargain… and I read that I should be getting him to much higher lvls. How is this worth it? Help please.

It’s worth it because the siyalatas bonus is multiplied together with your Hero Soul bonus.

 
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Topic: Clicker Heroes / Suggestions for next Update

It would be cool if we had the ability to spend a one-time cost of 5000 Hero Souls to be able to choose which hero gets gilded whenever we get a gild. This would also make de-gilding and gild leeching free instead of costing 2 and 80 HS, respectively. Another thing that would be cool is if we could hold Ctrl+Z and click to level up a hero or ancient as much as is currently possible. It would show exactly how many levels it would give, and it would also show the exact cost for all those levels.

 
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Topic: Clicker Heroes / Suggestions for next Update

Originally posted by nargis1984uz1:

i got a new upgrade for my life adventure…

A VERY IMPORTANT UPGRADE

some of the upgrades are called bill and shop the new upgrades are a nature shoppers

THE VERY NATURE UPGRADERS

upgrade a nature or a special nature or a boom nature or a power nature or a soft nature or a clear nature…
some nature shoppers are a tentacle helpers they can give special coins or moneys or even a bill you have to call them shoppers after that it was a new nature

Learn English, then try again.

 
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Topic: Clicker Heroes / Suggestions for next Update

New Ancients:

Sayance, Ancient of Summoning

Cost: 10(n-1)

Lvl 1: All other ancients cost 5% less to level up and summon(min 1/level).
Lvl 2: Bonus becomes 10%. 10HS
Lvl 3: Bonus becomes 15%. 20HS
Lvl 4: Bonus becomes 20%. 30HS
Lvl 5: Bonus becomes 25%. 40HS
Max: 10(All other ancients cost 50% less to level up and summon(min 1/level)).
Rounded to nearest whole soul.

Valkyrie, Ancient of War

Cost: n

Lvl 1: +5% DPS.
Lvl 2: +10% DPS. 2HS
Lvl 3: +15% DPS. 3HS
Lvl 4: +20% DPS. 4HS
Lvl 5: +25% DPS. 5HS
Max: None.

 
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Topic: Clicker Heroes / New Ancient Ideas (collecting Ancient suggestions)

Ouroboros, Ancient of Eternity

Cost: 10n

Lvl 1: 1% chance that a primal boss is a supreme primal instead, which is primal for the duration of your world but has 20% more health every time you beat it.
Lvl 2: Bonus becomes 2% chance. 20HS
Lvl 3: Bonus becomes 3% chance. 30HS
Lvl 4: Bonus becomes 4% chance. 40HS
Lvl 5: Bonus becomes 5% chance. 50HS
Max: Level 10(Bonus becomes 10% chance).

Reyna, Ancient of Kings

Cost: (4n)1.153(rounded up, n is raised to the power after being multiplied by 4.)

Lvl 1: All other non-maxable ancients have +20% stronger effects.
Lvl 2: Bonus becomes +40%. 11HS
Lvl 3: Bonus becomes +60%. 18HS
Lvl 4: Bonus becomes +80%. 24HS
Lvl 5: Bonus becomes +100%. 32HS
Max: None.

 
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Topic: Clicker Heroes / Suggestions for next Update

New Ancients:

Ouroboros, Ancient of Eternity

Cost: 10n

Lvl 1: 1% chance that a primal boss is a supreme primal instead, which is primal for the duration of your world but has 20% more health every time you beat it.
Lvl 2: Bonus becomes 2% chance. 20HS
Lvl 3: Bonus becomes 3% chance. 30HS
Lvl 4: Bonus becomes 4% chance. 40HS
Lvl 5: Bonus becomes 5% chance. 50HS
Max: Level 10(Bonus becomes 10% chance).

Reyna, Ancient of Kings

Cost: (4n)1.153(rounded up, n is raised to the power after being multiplied by 4.)

Lvl 1: All other non-maxable ancients have +20% stronger effects.
Lvl 2: Bonus becomes +40%. 11HS
Lvl 3: Bonus becomes +60%. 18HS
Lvl 4: Bonus becomes +80%. 24HS
Lvl 5: Bonus becomes +100%. 32HS
Max: None.

 
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Topic: Clicker Heroes / Curious about how I should proceed...

But if you use Energize on Reload then wouldn’t it just get rid of the cooldown on Energize since it is the last skill you used, thus making it completely pointless?

No. Energizing Reload makes reload drop the cooldowns of the last two skills used by 1 hour, not including Energize itself.

 
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Topic: Clicker Heroes / Suggestions for next Update

Originally posted by Sankok:

A button to buy in intervals of 1000, or just to buy as many as possible. It’d make buying Morgulis a LOT easier.

For ancients, Z is x1000 instead of x25 like it is for heroes.

 
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Topic: Clicker Heroes / Suggestions for next Update

DogCog should affect upgrades as well as heroes themselves.

 
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Topic: Clicker Heroes / Cost Glitch?

Maybe it’s my gold that’s a fraction, rounded up. I do have libertas, which is bound to give you fractional gold on early stages.

 
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Topic: Clicker Heroes / Bugs and Glitches

I found a glitch, I think. I have Dog level 8 and 42 gold, and Treebeast is unavailable, even though he costs 42 gold.

 
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Topic: Clicker Heroes / New Ancient Ideas (collecting Ancient suggestions)

Glutton, Ancient of Hunger

Cost: 10n-1

Lvl 1: 5x hero DPS every 25 levels, starting with level 200(Increases DPS bonus gained every 25 levels starting with level 200 from 4x to 5×. 12.5x every 1000 levels).
Lvl 2: 5x hero DPS every 25 levels, starting with level 175. 10HS
Lvl 3: Bonus becomes 6x starting at lvl 175(15x every 1000 levels). 100HS
Lvl 4: Bonus becomes 6x starting at lvl 150. 1000HS
Lvl 5: Bonus becomes 7x starting at lvl 150(17.5x every 1000 levels). 10,000HS
Max: 25(23x every 25 levels, 57.5x every 1000 levels).
At lvl 12, heroes start getting 5x DPS every 25 levels starting at the very first mult of 25 level. After this, even levels start increasing the every 25 levels boost instead of decreasing the amount of levels needed before the boost starts taking place.

Before you complain about this being OP, there’s a reason each level costs 10x as many hero souls as the last. And before you accuse me of ripping off of Ambasador123’s idea, I actually had this in my head long before he posted Dionos.

 
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Topic: Clicker Heroes / Cost Glitch?

I found a glitch, I think. I have Dog level 8 and 42 gold, and Treebeast is unavailable, even though he costs 42 gold.

 
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Topic: Clicker Heroes / New Ancient Ideas (collecting Ancient suggestions)

Nortane, Ancient of Winter

Cost: n

Lvl 1: +50% DPS to ice-based heroes(Frostleaf, Referi Jerator, and Natalia).
Lvl 2: +100% DPS to ice-based heroes. 2HS
Lvl 3: +150% DPS to ice-based heroes. 3HS
Lvl 4: +200% DPS to ice-based heroes. 4HS
Lvl 5: +250% DPS to ice-based heroes. 5HS
Max: None.

Miseracordan, Ancient of Misery

Cost: Fibonacci Sequence, starting with 3HS @ lvl 2.

Lvl 1: +0.0001% DPS per monster killed.
Lvl 2: +0.0002% DPS per monster killed. 3HS
Lvl 3: +0.0003% DPS per monster killed. 5HS
Lvl 4: +0.0004% DPS per monster killed. 8HS
Lvl 5: +0.0005% DPS per monster killed. 13HS
Max: None.

Knox, Ancient of Storage

Cost: 2n+9

Lvl 1: 1% of your gold is buried at the last zone you unlocked last ascension. Reach that zone to recover the buried gold.
Lvl 2: Bonus becomes 2%. 13HS
Lvl 3: Bonus becomes 3%. 15HS
Lvl 4: Bonus becomes 4%. 17HS
Lvl 5: Bonus becomes 5%. 19HS
Max: Lvl 100(100% of your gold is buried at the last zone that you unlocked last ascension. Reach that zone to recover the buried gold.) 209HS

___, Ancient of Inflation(Needs a name)

Cost: 3n

Lvl 1: 0.5% of your current gold is subtracted from the cost of hero upgrades(min 0 gold).
Lvl 2: 1% of your current gold is subtracted from the cost of hero upgrades(min 0 gold). 6HS
Lvl 3: Bonus becomes 1.5%. 9HS
Lvl 4: Bonus becomes 2%. 12HS
Lvl 5: Bonus becomes 2.5%. 15HS
Max: Lvl 100(50% of your current gold is subtracted from the cost of hero upgrades(min 0 gold).)

 
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Topic: Clicker Heroes / Suggestions for next Update

New Hero:

Edison, Inventor:
“Edison is very powerful. He is a great asset to the team, mainly because of his large amount of plasma rifles that he’s willing to share.”
Hire Cost: 2.878e32
DPS: +20%/lvl(When you purchase him, he affects everybody else’s DPS. Each gild increases boost by 10%/lvl).

Upgrades:
lvl 10: Robot Suit:
Effect: Edison adds his own DPS to the team.
“A powerful robotic suit allows Edison to attack directly.”
Cost: 3.400e33
DPS: 1.878e33/lvl+20%/lvl(Edison’s own DPS is not affected by the 100%/lvl boost.)
DPS@lvl: 1.878e34+200%

lvl 25: Robot Army:
Effect: Increases Edison’s DPS boost by 100%.
“Edison has managed to build an army of robots to assist in the fighting.”
Cost: 6.800e34
DPS: 1.878e33/lvl+40%/lvl
DPS@lvl: 4.695e34+1000%

lvl 75: Orbital Strike:
Effect: Unlocks the ‘Orbital Strike’ skill: 7x Critical Click damage for 30 seconds. Cooldown: 1h 30m
“Edison calls an orbital strike to strike the enemy with all its might.”
Cost: 9.054e40
DPS: 1.878e33/lvl+40%/lvl
DPS@lvl: 1.409e35+3000%

lvl 125: Doomsday Device:
Effect: Unlocks the ‘Doomsday Device’ skill: x1.05 to the effect of the next skill used for the duration of your world. Cooldown: 8h
“Edison constructs a Doomsday Device that permanently boosts the power of any skill you use, but takes a very long time to charge.”
Cost: 1.231e42
DPS: 1.878e33/lvl+40%/lvl
DPS@lvl: 2.348e35+5000%

lvl 150: Technological Terror:
Effect: Increases Edison’s DPS by 100%.
“Edison has finally created a Technological Terror that rips, blasts, and shoots its way through enemy armies.”
Cost: 1.231e43
DPS: 3.756e33/lvl+40%/lvl
DPS@lvl: 5.634e35+6000%

Doomsday Device has no effect on Reload.

New Ancients:

Ghoul, Ancient of Darkness

Cost: n

lvl 1: +1% to effect of Dark Ritual(DR multiplies DPS by 1.0505, 1.101 when energized).
lvl 2: +2% to effect of Dark Ritual. 2HS
lvl 3: +3% to effect of Dark Ritual. 3HS
lvl 4: +4% to effect of Dark Ritual. 4HS
lvl 5: +5% to effect of Dark Ritual. 5HS
Max: None.

Taurus, Ancient of Doomsday

Cost: n

lvl 1: +1% to effect of Doomsday Device.
lvl 2: +2% to effect of Doomsday Device. 2HS
lvl 3: +3% to effect of Doomsday Device. 3HS
lvl 4: +4% to effect of Doomsday Device. 4HS
lvl 5: +5% to effect of Doomsday Device. 5HS
Max: None.

 
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Topic: Clicker Heroes / Siyalatas, Ancient of Abandon Question

Originally posted by Sankok:

I don’t know why people get upset about that. It’s not like Siyalatas and Libertas get more effective, the longer that you’re idle.

Well, for example, Siyalatas only has to be level 8 to render Powersurge 100% useless, and same with Libertas vs Metal Detector.

 
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Topic: Clicker Heroes / New Ancient Ideas (collecting Ancient suggestions)

Originally posted by zanman7:

Arceolus, Ancient of universes (Parody on Arceus)
“As you approach the monument you see images of your warriors life, Cid getting his first sword, Brittany getting her first bikini, and an array of other pictures. You get the feeling that you are weightless, floating in space. As you get closer you see a stallion with a golden wreath on its back on a throne who says ’You’re welcome for all of this.’ He says it in such a loud voice that it echos seemingly forever…”
EFFECT: Every accention lets you start at raising levels of 10
Cost 7 hero souls to buy, raising increments of 5 to level up
Level 1: start at level 10
level 2: start at level 20
level 3: start at level 30
and so on
MAX LEVEL 10

Ancients can’t have a fixed summon price. Summon cost always depends on the amount of ancients you already have.

Sol, Ancient of Dawn

Cost: 5n-3

Lvl 1: 5% of the hero souls you’ll gain upon ascending count towards your total hero soul DPS.
Lvl 2: Bonus becomes 10%. 7HS
Lvl 3: Bonus becomes 15%. 12HS
Lvl 4: Bonus becomes 20%. 17HS
Lvl 5: Bonus becomes 25%. 22HS
Max: Level 20(100% of the hero souls you’ll gain upon ascending count towards your total hero soul DPS.)

___, Ancient of Recovery(Needs a name. Any ideas?)

Cost: Varies

Lvl 1: +50 DPS
Lvl 2: +250 DPS. 5HS
Lvl 3: +1000 DPS. 7HS
Lvl 4: +4000 DPS. 10HS
Lvl 5: +20000 DPS. 13HS
Max: Lvl 10
Lvl 6: +100,000 DPS. 17HS
Lvl 7: +400,000 DPS. 21HS
Lvl 8: +2,500,000 DPS. 25HS
Lvl 9: +15,000,000 DPS. 29HS
Lvl 10: +100,000,000 DPS. 34HS

 
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Topic: Clicker Heroes / New Ancient Ideas (collecting Ancient suggestions)

Originally posted by TrueShad0w:
Skellington is also pointless. Why would people want to spend a hero soul to not get anymore candy or pumpkins when those things are both good for you?

Sorry! Should’ve clarified. It switches between the Hallowe’en decorations and normal deco. Candies and pumpkins are likely to stay in the game with their popularity.

Still pointless.

Hephaestus, Ancient of Alchemy

Cost: n

Lvl 1: .01% of your current gold is added to your DPS.
Lvl 2: Bonus becomes .02%. 2HS
Lvl 3: Bonus becomes .03%. 3HS
Lvl 4: Bonus becomes .04%. 4HS
Lvl 5: Bonus becomes .05%. 5HS
Max Level: None.

Somno, Ancient of Sleep

Cost: n

Lvl 1: For every hour in a row that you spend idle, +10% DPS.
Lvl 2: Bonus becomes +20%/hour. 2HS
Lvl 3: Bonus becomes +30%/hour. 3HS
Lvl 4: Bonus becomes +40%/hour. 4HS
Lvl 5: Bonus becomes +50%/hour. 5HS
Max: None.
This is +10% of your w/o this ancient DPS, not your current. So after two hours, your DPS is x1.2, not x1.1*1.1.

 
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Topic: Clicker Heroes / New Ancient Ideas (collecting Ancient suggestions)

Coloctos, Ancient of Clockwork

Cost: 2n

Lvl 1: -1 second to idle cooldown(takes 59 sec to become considered “idle” again).
Lvl 2: Bonus becomes -2 sec. 4HS
Lvl 3: Bonus becomes -3 sec. 6HS
Lvl 4: Bonus becomes -4 sec. 8HS
Lvl 5: Bonus becomes -5 sec. 10HS
Max Level: 59(1 sec to become idle)