Recent posts by Amibtious on Kongregate

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Topic: Game Programming / Game In Ten Days -- Rules on Use of Assets from personal and public libraries

Consider a hypothetical minecraft mod entry, and people who’d never played minecraft before loading it up to play before voting…how on earth could they even judge what to judge?

[edited out discussion of individual case]

 
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Topic: Game Programming / Game In Ten Days -- Rules on Use of Assets from personal and public libraries

IMO short version: allow anything, but put a strong advisory note that it might be taken into account by voting. The particular case that spawned this thread is a good example, I have no objection to anyone using RPGmaker, but I almost certainly wouldn’t have voted for it: I’d have little idea how much of the end result was the work of the creator, beyond knowing/thinking(?) that all the mechanics & functionality weren’t. The more premade/engine stuff is used, the less confidence I’d have in judging the result. Ofc, I pretty much never get around to voting….so ignore me :)

 
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Topic: Game Programming / GiTD [#50] Entries and Discussion

Welp, my game is so miserably unfinished, and the remaining time going to be taken up with eating & watching the footie, I’m pulling out of this. I did, at least, begin to make something I think shows promise behind the scenes, I’ll take my time completing it properly & mebe link this thread, or whatever GITD is up to, when it’s done.

If you think I should post it anyway, bear in mind it has almost no functionality connected in a way the player could ever get to it, and it still looks like this.

 
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Topic: Game Programming / revenue update is stopped

Normal. There’s always a bit of a delay, they can’t do real time updates….sometimes delay is bigger, sometimes smaller.

Possibly they update more commonly played games faster, I dunno….but pretty sure missing w-8 won’t make a difference.

 
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Topic: Game Programming / GiTD [#50] Entries and Discussion

I’m pretty sure that’s RPGmaker.

 
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Topic: Game Programming / GiTD [#50] Entries and Discussion

Originally posted by StudMuffin:

God, people did so well…
I didn’t have much time :S I’ve made most of the logic, the GUI is lacking a bunch.
I guess I’ll just continue it someday and release it regardless…

Same here, I’m gonna force myself to just make whatever I got by the end of tuesday playable on wed & enter it, then add content & polish later for a ‘pro’ version.

I tend to think gameplay is everything for this contest, what with allowing predone assets & code….but graphics wise I’m really liking what I’ve seen from 0rava.

 
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Topic: Game Programming / GiTD [#50] Entries and Discussion

My game will also contain decorative cleavage.

#mineralogy

 
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Topic: Game Programming / GiTD [#50] Entries and Discussion

Originally posted by DarkRainyKnight:

It’s the halfway point as of this post.

Fairly worried I’ll end up with something obviously unfinished, or lacking content/polish. Got v distracted thinking about making a lighting system from scratch, and I really cannot into art.

 
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Topic: Game Programming / GiTD [#50] Entries and Discussion

I’ve reached the ‘what am I going to do about art?’ point of dev. I think you’re gonna end up fighting evil rubber balls, bouncing around.
Or nazi diamonds, they could be all shiny & shatter into particles…

Also, 61 fps, that can’t be right.

 
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Topic: Game Programming / GiTD [#50] Entries and Discussion

Holy crap DRK is psychic.

 
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Topic: Game Programming / GiTD [#50] Entries and Discussion

Originally posted by nutter666:

Here’s my progress for today:

1 dodgy prototype of the movement system, it’s proving kinda tricky to get the movement right since sometimes the rotation goes weird and takes the longer path due to the angles being < or > 360 (Also currently re-using a Retro Vaders blaster until I get round to making some art for it/it’s upgraded forms)

http://www.fastswf.com/jWM-NrE – Prototype SWF

Anyone got any ideas how I fix the rotation thing, it seems to be an issue where the blaster’s current angle is something like 350, and the Mouse/Target Angle moves to 10 (i.e past 360/0) and the Blaster moves backwards to 10 rather than forwards to what is effectively 370 (360 or 0) + 10

A quick image of some artwork i’ve created for those of you who can’t view flash stuff.

Better version of the image on my blog (http://nutter666.tumblr.com/image/137234787407)

And a SWF showing the animated versions of the Aliens i’ve designed so far.
http://www.fastswf.com/vmgUbJY – Animation SWF

pseudo code,
if(currentangle>targetangle){
if(currentangle>targetangle+180){
rotateinoppositedirection
}else{
rotatenormally
}else{
if(currentangle<targetangle-180){
rotateinoppositedirection
}else{
rotatenormally
}
}

 
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Topic: Game Programming / GiTD [#50] Entries and Discussion

Originally posted by Leonato666:

Hey buddies! Here my friend and I are making one as well. Theme: bounce.

Just a question, when the GiTD is finished, can we keep working on our game? Subtlety asking if the game will still be ours :P

Yes & yes, no-one would enter otherwise.

 
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Topic: Game Programming / GiTD [#50] Entries and Discussion

Okay I’m in, it’ll force me to finish & release something for once. Game in nine days, theme…..erm, I just like the sound of ‘life in 5 colours’, but let’s also say ‘dungeon’ & ‘random generation’, to be on safe side.

 
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Topic: Game Programming / Games too big for the computer screen...

The games he lists are 1000*700. There’s a lot of people using 1366×768, and still a few on 1024*678, who might struggle with that. 1080 or better wasn’t majority until 08/09, closer to now than the 90s.

 
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Topic: Game Programming / Why is this a null reference?

When you’re accessing an Array/Vector, in this case choicesOnScreen, you give an integer* to get the item from the array you want, arrays list items by integer, starting at 0….0, 1, 2, 3 etc. You’re trying to use a String instead of an integer. I don’t know why. Also I’m not sure you’re declaring .name correctly.

Textbutton.name needs to be an int or castable to one if you want to use it to extract a specific part of a vector/array.

*you call i a number, which is correct in plain english, but “number” has a distinct meaning in code. Even though an integer is ofc a number, it’s probably best to give the exact class to avoid confusion…

 
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Topic: Game Programming / JavaScript Good OR Not Good

" a few months "

Hasn’t it already had a couple of years?

It may well be the future, but that timescale is surely unrealistic…

 
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Topic: Game Programming / My Game Frame Lags

You don’t need them to be movieclips, if they’re just bitmaps, just use bitmaps. That’d help, though really shouldn’t make enough difference to cause actual lag.
Beyond that, can’t really say without knowing your code.

Possibly it’s the calculation of how you update them that’s causing the lag, rather than the displaying…I don’t know. There shouldn’t be any lag for a setup like this.

 
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Topic: Game Programming / New to Kongregate

You get 25% by default.

+10%P if you implement their API (for highscores and stuff) and enough people use it.
+15%P if the game is either sponsored by Kongregate, or exclusive to Kongregate (ie, posted only here and your own website).

Ads vary. Kong tries to get the best ones, because their share is how they make money, but it varies. Stuff I uploaded a few years ago got ~8US$ per 1000 views, and kong keeps at least 50%.

The revenue screen appears to be down currently, or at least mine won’t load….but you get to it by clicking on your profile, clicking the little cog icon, and selecting “revenue summary”. From that screen, when it works, you can get to a more detailed list….though when you only have one game uploaded the basic screen is probably fine.

Also bear in mind that it’ll always be a couple of days (or sometimes longer over usaican holidays and stuff) out of date, so don’t expect to see anything at all until ~48 hours after you upload.

 
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Topic: Game Programming / Tile Array Size Change Problems

EDIT: oh hell I got ninjad by half hour. Haven’t read Aesicas’, but should be fine. Whereas mine may not be. Also much clearer. Whereas mine may not be. :)

A (relatively) simple way to add/remove multiple columns accurately should be (unformatted 5am pseudocode incoming)

i=0;
howmanyyouwanttochangeby=[whatever int here, pos or neg as appropriate]
currentwidth+=howmanyyouwanttochangeby
while(i<1d2dvector.length){
i+=currentwidth
if(howmanyyouwanttochangeby<0){
1d2dvector.splice(i,howmanyyouwanttochangeby);
}else{
i-=howmanyyouwanttochangeby
j=howmanyyouwanttochangeby
while(j>0){
1d2dvector.splice(i,0,new GridBox(whatever creation code here));
j-=1;
}
}
}

 
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Topic: Game Programming / AS3: Syntax error

Correction
if (level1data[j – 1] !== 2 || level1data[j – 1] !== 0) {

 
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Topic: Game Programming / AS3: Syntax error

I think you want
if (level1data[j – 1] !== 2 || level1data[j – 1] !== 0)
but I’ve only skimmed, so don’t count on it.

 
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Topic: Game Programming / [Solved] Rotation with bitmapData.draw blows

I currently have this line in my code
tmatrix.rotate((thPlayer.rotation / 180) * Math.PI);

To rotate around center, make it 3 lines
tmatrix.translate( -(thPlayer.width / 2), -(thPlayer.height / 2));
tmatrix.rotate((thPlayer.rotation / 180) * Math.PI);
tmatrix.translate(thPlayer.width / 2, thPlayer.height / 2);

then
scenedata.draw(playerboatdata, tmatrix, null, null, null, true);

 
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Topic: Game Programming / Survival Horror: Interactive Fiction

“a gaming system designed for boys”

What, really?

You shouldn’t complain about feedback after asking for feedback, I tend to agree with them…I really didn’t get until reading 3rd post of thread that that was the title of the game and not a description, and none of your counter examples apply apart from Jello (which, see also, Biro, Velcro, the way google is going, etc, is not a good thing.).

I’m definitely not your target audience, I quit almost immediately after clicking past a few things without bothering to read them, I’d just not play this kind of game unless it was very well written (some kinda JDATE CYOA could be good), but the one thing I did notice is ALL CAPS, which isn’t a good idea…it’s just not as legible.

 
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Topic: Game Programming / MovieClip with dozens of children with pop-up info, best approach?

“helpful i meant ms is by millisecond of loading delay of the code on the actionscript.”

Yes, that’s obvious, but it’s still an “arbritary figure you just made up”, it’s not helpful and 10* it does NOT make “a minutes”.

 
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Topic: War of Omens / Rites discussion

Ceremonial Dance is OP, Bloodlust is nigh game breaking.