Recent posts by TehWarmongR on Kongregate

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Topic: Spiral Knights / Spiral Knights won't load.

Kay, Thanks!

 
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Topic: Spiral Knights / Spiral Knights won't load.

Yeah, the game won’t load for me, I have to update it and it keeps stopping at 74 percent done, and then I refresh it after waiting for five minutes and then it starts up at 70% done. Help anybody?

 
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Topic: Kongregate Multiplayer Games / [The Grinns Tale] Moar questions (not a troll thread don worry)

Q7) Lastly, the question of the day. Can i confirm that rallying INCREASES chances of refined items. It seems to me that it does, but still, i would like to confirm it.

7) it does not. a developer has voiced out in clarification regarding this very question.

Well do you know what does make an Item refined? I made a full Dreadnought set refined, and then a bow refined, so what is like the chance of getting it, or what makes that chance higher? Not trying to be rude, but what did the dev say about it?

 
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Topic: Kongregate Multiplayer Games / [The Grinns Tale] Forging Weapons/Repairing

How come we can’t make weapons? Well, other than the adventurers sword at the heroes tavern, but still! Games like these people get creative on, and I kinda feel that this should be added. It’s my opinion, please don’t hate on me D:
1. A forge. A little place where you can make a random weapon for a random class for a low cost of metal ONLY. No having to run around gathering things please! The weapon will be better than the weapon already equipped to the one particular class. THAT, and having a selection option which makes the price go up more because it is a certain weapon model, for a certain class. It will be not too much, but significantly better than the weapon equipped for the person using that class. Also, if more than one person is using that class, you can choose which person with the selection option, but not with the random option.
2. A repair shop. For repairing things. Everything should have a durability on it, so why not? All things put inside will have a low cost of 50 wood and 5 metal, but the time taking to repair the item to maximum duration will differ depending on the level of the hero. So it shouldn’t really take TOO long, but it should be a respectively appropriate time length.Yay.
Thanks for reading!

 
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Topic: Freefall Tournament / Um...

Ok, so different money system is a bad idea, so what about the different armors?

 
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Topic: Freefall Tournament / Um...

Is it just me, or does the money system seem unfair to you? I mean, you only get like 18-56 (for me anyhow) even if you do good from a match, and to get a permanent item it’s like 18-22 thousand coins! I was thinking that like how much damage you do to an enemies health (not shield) is how many credits you get, in addition to all the other enemies you damage. Just my opinion, since the weapons only do like 7-24 damage.
Also, does Leveling up do anything? I mean, it looks cool to have a cool looking title, but can’t it have like rewards?
In addition to that, can we customize what our classes look like? I like having the idea of different looking armors instead of the default ones. If it does anything is up to you, but just looking different or more bada** is sounding pretty cool to me.
I dunno if this was suggested or not, but thanks for reading! Please don’t hate on meh. D:

 
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Topic: Cloudstone / Vigor. Hmm. Skillz/classes. Double Hmm.

Originally posted by Naradan:

just

so, just go on with your game progress, until you met 3 champs at least 3 times.

i hope you dont misunderstand my intention, i’m just trying to help ;)

Well, I’ve already met at least 5 champs, not in a row, but yeah, I do see what you’re talking about, but yeah, I still think that the one a day thing is a good idea…not for friends, but because it challenges the player, and then rewards them in it’s own special day. Plus, you don’t get XP for killing champs in that room..

 
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Topic: Cloudstone / Vigor. Hmm. Skillz/classes. Double Hmm.

Originally posted by Brieareos:

Just gonna say the champs drop more then one shard at a time usally so u don’t need to kill 200 and with the boost some ppl have been getting more then 50 shards for 3 champs. Um yeah that is all i have to say hopefully i wasn’t rude. Cya

Not rude, thank you for telling me that.

 
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Topic: Cloudstone / Vigor. Hmm. Skillz/classes. Double Hmm.

4.What part says that I don’t understand? I do understand that the shards give you the chance to gain infinite stats, but you need 200 shards to get ONE. Meaning you need to kill at least 200 individual champions. Still with me? Alright, noted on my first post, I said ACCESSED ONCE PER DAY. It doesn’t have to be 20, or 10, or 5. It could be one row of three champs accessed every 12-15 hours. It could be two rows of 3, it could be 55 rows of FORTY TWO alright? But, It is my mistake for making it seem like those champs are back to back. What I meant was for one room to have 1-3 champs in it. Then after you kill them, you move to the next room, and then it could be 1-7 rooms. Not one open chamber with 20 champs in it. Besides, even if it’s hard, the payoff would be better.

 
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Topic: Cloudstone / Vigor. Hmm. Skillz/classes. Double Hmm.

Originally posted by Naradan:

1. Ok then, you were there when we still use energy. But it doesnt change the fact that i start the same way you do, all of us did, yet we dont ask for a change on that money system. If we can, why cant you? are you weaker than we are? if you’re, then its your problem, deal with it. The devs team didnt create this game specially for you.

2. You dont know any oldies? no one does at first. Thats what chats and friend system are for. You can also ask things on the forum, many will try to answer your curiousity (there’s even a guy asking how to simply change their char gender).

3. Even though its 20 individual, no one will like it in a zone. When you face champs, you’ll know what i mean. When you face champs, then go imagined having to face 20 of them in one zone, you’ll freak out too. FYI, in this game, a champ is stronger than a boss, with the exception of Dragon Rider.

1. It’s not a money system, it’s a limitation on how much you can play during a day, and I don’t like things like that. How long, how much progress you make, and how much better you get should be determined by the player, and not by a set of numbers.
2.All the chat rooms that I see are people who are enjoying themselves and people who are new. I don’t see any oldies talking.
3.Just because that you think it’s a bad idea, doesn’t mean that no one will like it. It doesn’t have to be twenty, it can be five, or, three, or ten, it all depends on the developers. Besides, the developers probably not going to put that in there, because they probably want to keep the spirit of adventure going. I suggested that because I know there are people like me, who don’t want to wander through every zone completing everything again looking for champions.

 
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Topic: Cloudstone / Vigor. Hmm. Skillz/classes. Double Hmm.

3. I also start the same way as you, except that i start with Vigor named Energy, and i need 2 – 4 of it just to go one run on a zone. If i failed, the energy burned, i got to replay the zone. So, from what i see, right now money is faster to get.

I started with energy too. Thought it was a waste.

6. Play and interact more, ask oldbies first before making any assumptions. Otherwise, you’ll look utterly idiot like, and will attract many trolls to ambush you lol


I don’t know any Oldies….

7. I hope the devs not considering your suggestion…just imagining 20 champs on a zone really freak me out.


Well, I thought that champs didn’t come in Threes, so I meant 20 individual ones..

 
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Topic: Cloudstone / Vigor. Hmm. Skillz/classes. Double Hmm.

Meh. The copying didn’t work out too well for me.

 
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Topic: Cloudstone / Vigor. Hmm. Skillz/classes. Double Hmm.

Translation:
Hello, I’m yet another internet anon nobody ever heard of with huge ego and small brain. I played this game for 5 minutes and I have obligatory and revolutionary changes that are completely unnecessairy and/or would ruin endgame, of which I have no knowledge since I started 5 minutes ago.

Hmm, I did feel that introduction would make me seem ignorant and stupid, but no, I did not spend 5 minutes playing I spent little over 3 hours playing…

As much as I do enjoy it, it needs tweaking

The only thing that needs tweaking is your attitude.


Sure it does! I am clouded,dark, upset, angry, etc. So yes in a way it does need tweaking.
First of all, there are only three things that Vigor can be spent on.

Wrong. 3 buffs and PvP are either four things or two (if you count all buffs as one “thing”). Never three.


I don’t PvP, so I left those out.
it seems to me that it is really hard to gain bits

As soon as you unlock Glaciella you’ll be drowning in money. Every Frigid Map piece sells for 500 gold, and you only need one of each type to create map. Why do you need money anyway? If you want game where best gear comes from shop and not monster drops, go play Diablo 3.


My computer cannot handle Diablo 3, and I felt that the shop items should be easier to get instead of wandering around slaying everything in your path.
This seems to be a good idea, if only not for the lack of champions wandering around.

That’s why noobs shouldn’t post their “brilliant” ideas before they learn anything about game. Champions are sort of end-game, I met my first in first zone of Glaciella (3rd island). There are enough champions/shards to make them fun, but not broken feature (shards can, at least in theory, give infinite stats, so they can’t be easy to get).


Even though I am a Noob, that doesn’t mean my Ideas need to be looked down upon does it? I didn’t know that helping the player was such a bad thing.
Perhaps have a room with at least 20 champions ranging in variety and level that can be accessed once per day to help with those shards.

This idea is so retarded, I won’t even comment on it further. Suffice to say, future generations will still be laughing at it.


How sad, I’ll be the laughing stock of the history book.
Why not have more classes to be available only after you have at least 10 skill points in two classes? For example, Warrior&Monk=Paladin: a tank that can dish out high damage at low speed, and provide healing magic at the same time.

In case you haven’t noticed, that’s not how classes work here. Your “class” is determined by amount of skill points you spent in each tree. It’s more like one class with 3 different trees; class name is purely for aesthetic reasons. There are absolutely no penalties/rewards/restrictions based on class. It’s like your pet, it’s there just to look cool. How exactly did you get to lvl 12 without noticing that?


I didn’t notice that, because I am, as you say, ignorant because I am a noob.
I hope you implement my ideas into the game itself.

3/10 Weak troll, but somewhat amusing.


Aww, I was at least hoping for a Four…

Originally posted by 9Anine9AnimeHalo:

Please play the game more before thinking you know how it works. At level 12 you have not played the game enough to understand the gameplay and definitely not enough to suggest it is broken. I hope your a troll…

Not a troll, but I could be, and I thought that 12 was a fair enough level to understand how the game works. Guess not.

Originally posted by Skarhbk:

Hope Teh stays out untill he reaches at least level 30.

Stay out of what?

 
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Topic: Cloudstone / Vigor. Hmm. Skillz/classes. Double Hmm.

Hello! I am Teh,and some of you may know me as the person who started the Forum Post that changed the game “Platoonz”, by balancing out certain functions of the game. I hope to do that with this one. Starting off with the Vigor system. As much as I do enjoy it, it needs tweaking. First of all, there are only three things that Vigor can be spent on. Higher champion shard drop, higher EXP bonus, and 400% more gold dropped. It is very helpful, but I feel that two of the three need more balancing. I am only level 12, but I feel the certain pressure/wonder if I should buy the latest equipment, or make do for better ones. Mostly because without the 400% more gold bonus, you only get around 4-11 coins per monster drop, and at least 15 in the large gold pile, so it seems to me that it is really hard to gain money. Maybe up the gold drop, and gold reward for the help board and story line quests. That way, gold farming on the help board would be more enjoyable, instead of having this pained boredom of knowing you will have to do the same level board help quest alot more times to get that piece of epic gear that you’ve set your sights on for so long. Also, on a side note, don’t increase gear shop prices as this would defeat the purpose of me saying this…NEXT! We have the Champion shard bonus. More importantly the 300% more Champion shard drop bonus. This seems to be a good idea, if only not for the lack of champions wandering around. Perhaps have a room with at least 20 champions ranging in variety and level that can be accessed once per day to help with those shards. Much like the fortune room. Also, if you die in there, you will not lose any shards, just the opportunity to get more, until the next day of course. Now for skills. I currently am trying to be a Paladin. A warrior and a monk at the same time by my definition. Why not have more classes to be available only after you have at least 10 skill points in two classes? For example, Warrior&Monk=Paladin: a tank that can dish out high damage at low speed, and provide healing magic at the same time. Next Monk&Mage=Cleric:A skilled magician capable of casting devastating spells, as well as healing for the injured. Lastly Mage&Warrior=Warlock: a destruction based mage, this person can cast spells of death upon enemies, as well as switch to melee combat if needed.
To make these more balanced, the Paladin will move slower than any other class, and will attack slower, but with more damage.
The Cleric will have slightly less attack power than the regular mage, have the same defense stat, but will have a greater healing power than the Monk.
Lastly, the Warlock will have a higher defense stat than a regular mage, have a boosted damage output, but inturn will have a much smaller power bar than other classes, and most of the warlocks spells will take up at least half or the whole power bar, but the power bar will regenerate automatically at 2 per .5 seconds.
Thank you for reading Devs, and I hope you implement my ideas into the game itself. Questions? Feel free to post them. Teh out.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

Oh also, being able to list multible tasks at a time. Not like at the same time but in a row. Such as Ugrade Archer Tower to 5, Upgrade Silo 5, etc.
Not being able to upgrade multiple buildings at a time is a bother, because you have to constantly watch the time keep progress flowing if you want to have constant maximum efficiency of time. So, being able to task things to be completed in a row would be much better, and more efficient if you are going somewhere. Such as school. Kay? Good.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

I’d like to see a little progress bar on achievements when you click on them.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

I don’t know if this has been mentioned before but how about a guild market? It’s basically just something where you can give or trade excess resources to other guild members.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Suggestions for new units and Buildings

Well there are a couple of things I am not to sure about such as the sudden jump from having a rifle that looks like a blunderbuss, to a five barreled rifle that shoots at incoming infantry. Also, vehicles. Rivets are powered by Skycores, thus being said it takes alot to manufacture a armored beast. What I am wondering is how you are going to make the jump from Blunderbusses, to (Exaggeration) m16s.

 
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Topic: Spiral Knights / Upgrade for Magic Hood

Originally posted by JoeBobNX:

Well what about the people that ask how to beat bosses. You could surely find that on the wiki. But no, randomly choose me to test out your terrible troll skills. Damn. Just quite posting to this now, people like you make the internet a idiotic thing to handle.

That, or maybe you’re too stubborn to actually understand that what he said is true, and if you think the internet is idiotic, wait until your house goes out of power. After a few days of no internet, electricity, or any social activity whatsoever, you’d be BEGGING for internet.

 
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Topic: Kongregate Multiplayer Games / [Platoonz] Suggestions

Originally posted by iowngames99:

like MY suggestions are elemental dmg the items that have got elemental could be a trait on the weapon the like poisonous club ans weapons could be made elemental from drops.

I like it, it’s like borderlands, which i dont really mind at all, and ive always loved that, also, maybe have the weapons being able to be bought for high price, but then have great accuracy, dmg, range, etc. also i think to make it not so, i dont know how you say it, cool? is that right?
maybe make items that have elemental damage not be BB, so that all players can afford it, but then the ones that have REALLY high elemental damage rates cost BB, and will last you at least 5-6 levels for your troops.

Also, i have a few other suggestions, theres a game that gives you constant cash, but in small amounts, im not going to tell you what it is, but maybe have something like an occasional soldier just give you about 100- 125 coins per 30 minutes, just so if your not out of energy you dont have to wait a LONG time before it gets replenished, also maybe make it so that it will give you occasional items which are at the max level of your troops, example, incendiary light repeater of attack, you know, so its not like picking up your mail every single morning.

plus, a building that you can buy that way you can upgrade your items to have elemental damages, that way, its not so much of a hassle to just LOOK for them, because finding elemental damage weapons should be pretty rare, considering the fact that they may have DoT. also you shouldnt be able to make your elemental damage to overpowered, to make it over powered it should cost BB, but max DoT should be about 10-20 damage per shot, but not stackable, like as soon as one elemental damage fades, another will fire off, and you will have continuous DoT, instead of mutilation, and not knowing wether it was worth your money. 10-20 because i think 10-20 hitpoints less can go a long way.

 
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Topic: Kongregate Multiplayer Games / [Platoonz] Suggestions

Originally posted by Rickmaster7:

ZZZ……… What happened?

Sigh Please at least say something interesting or suggestive instead of using up valuable space to put in your nonsense

Honestly the nerve of some people….

 
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Topic: Kongregate Multiplayer Games / [Platoonz] Suggestions

I have a few suggestions, maybe more if i think of any O_o
1 would be for enemies to drop loot that you collect at the end of the level, because i have always wanted that lazer rifle that the robots have, it looks SO cool. Also to see that developers get money, if you have no inventory space for the item loot drops, you could have a storage space that you can upgrade with battle bucks. the storage space will NOT increase your regular inventory, but will hold all the items you get from loot drops. If you have no inventory space, no problem, that cool lazer rifle will always be there, until you get more inventory space _
secondly as i have said in a weapons post, a lazer that pierces through other enemies, making it so that with each enemy starting from the second, will take less and less damage, and only affects enemies that you can see on the screen, so that way you dont have the boss down to half health when you get there.
third, gunner class, it says coming soon and all, but when? and what will it do? and will it cost BB? will it be worth it?
maybe gunner class can lv up slower than grunts, get 3 skill points wheras grunts get 4, and takes more stat ability points to upgrade a star, but will make the unit get stronger by doing so, meaning, if it takes 11 speed upgrade points to upgrade you movement rate, then instead of +1, you get +2, wheras the grunt should always have over +2 for every trait, it seems overpowered when i think about it, but hey, devs need money to make game better, and maybe when they do, they’ll add new story missions, weapons armor etc.
fourth, make items wear down, just gradually, but DONT make it pay for BB to renew it. i had a serious problem with DDTank where everytime something would get old, you need special in game money called vouchers to renew it, and i didnt hae any, so i got stuck, couldnt do anything, so PLEASE DONT MAKE IT LIKE THAT PLEASE!!!!
continuing on with idea to make items wear down gradually, what i mean is after a certain amount of missions it would have big red letters over it saying broken, and you will still be able to use it, but it would have half of everything it had, example

Shiny new lazer rifle, 78 attack, 100 accuracy, 50 fire rate, etc.
Broken rusty lazer rifle, 39 attack, 50 accuracy, 25 fire rate, jams.
Shiny weapons shouldnt jam, meaning that there will be a cool down for the soldier to fire again, but while jammed, the soldier will take less damage, but when unjammed, will do less damage for a period of time. the way to repair these weapons should be short, sweet, and to the point.
just buy a repair shop, and click on it saying how much percentage do you want to repair it for. Repair costs should be pretty low, until that is of course you get higher and higher up weapons, repair costs should start at 500 gold coins, increasing by 100 per lv, and costing 500 more if its a special weapon such as repeating crossbow of attack +19.
fifth, i have a question, not a suggestion, when did i get 100 energy? i wasnt playing for a while since i was grinding most of the time, and when i get back all of a sudden i have 100 energy? glitch, ingame thing, or just a bug? please respond.

- TehWarmongR, Srs dude…
 
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Topic: Kongregate Multiplayer Games / [Platoonz] Weapon and Campaign Ideas

weapons for me would probably be maybe a lazer rifle that can pierce through maybe 2-3 enemies with less damage per enemy, to me it sounds reasonable considering that its better than whittling them down one by one
also a LMG that makes the firerate increase ALOT, maybe +19 but with low damage and even lower accuracy.

 
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Topic: Kongregate Multiplayer Games / [Platoonz] Weapon and Campaign Ideas

Originally posted by samuel321:

hey screw the famas its the most noobish gun in black ops

why are you talking about a game that doesnt even RELATE to this one? doesnt make sense to me.

 
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Topic: Kongregate Multiplayer Games / [Platoonz] Special Preview #1

cool! i wish i could draw like that :(