Recent posts by Dave_Yo on Kongregate

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Topic: Card Monsters / - When is new exp come?

Just the constant things to get more money out of people such as golden tickets, elite packs, expanding the light bar. Almost never simply improving the game and making it more fun. Such simple revamps would make it so much more competitive, bring in tons more new people, and in the end make more money. Seems silly to bleed everyone dry and then let the game die.

it is starting to get difficult to hold the alliance together, many people are starting to afk periodically, and a huge sign of disinterest. You already have all these spenders ready to play a game, why start something totally new when you have a winning formula right in front of you

 
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Topic: Card Monsters / Alliance Thread

Roadhouse – looking for 1 more, 5500+ rating. message me

 
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Topic: Card Monsters / Recruit Thread

Roadhouse looking for 1 more, 5500+ deck strength

 
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Topic: Card Monsters / Nerf to Grim Reaper

yeah most agree, make it unique.

 
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Topic: Card Monsters / Alliance Thread

Roadhouse needs 1, deck strength 6k+

 
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Topic: Card Monsters / Unlock the Penetrator card

the rumor is about 100 wins in master league will unlock it. If you have 400 you might be bugged :/

 
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Topic: Contract Wars: General / User feedback and opinions

the servers restarting is so annoying. takes several minutes to find one, usually full after you join which i dont really understand, and then after you finally get on a team the game ends and server ends. This happens several times a day.

Even worse the issue that people have contracts to beat a server several times and now it’s gone. It just needs some work.

anti farm counter measure. Basically impossible to beat certain contracts now is what you mean.

 
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Topic: Card Monsters / Suggestion on alliance rewards/system

You are right on that, but you forget participation would increase overall. So more would join top 10 but more would join all alliances in general. Most top 10 alliances are short 1 player or less and the pool of new participants is much larger than 10 people…

Someone suggested a tournament. It seems like the same people would win every week, but with a real reward it would draw more people therefore increasing the competition and changing the alliances. As you get to 7th 6th place you will see there is really no point to alliances in general, and that’s what causes so many top 10 to lose members.

To have reward for winning and increase in competition seems like everyone would win.

 
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Topic: Card Monsters / Judgement or dragon's tear

if you have no way to instant kill such as deathstrike or heavy hitter like glorilla, you will need a judgement. if you have a brittle or grim reaper, you will probably be alright to go with tear

 
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Topic: Card Monsters / Suggestion on alliance rewards/system

I think it’s time to have alliance awards. Swarms and mindlessly farming noobs makes the alliance aspect of this game very weak. Reputation is borderline useless, but further, can be gained just as quickly with a lowbie alliance at rating 0. An extra 25 coins/5 rep, per fight is quite meaningless but further rating can be gained just as quickly with a lowbie alliance.

Although it is neat being top 10, it has 0 intrinsic value.

Suggestions:
1. Further alterations to the roulette wheel
2. Cards which can only be unlocked through placement (although this would be difficult given the current rating system)
3. Coin rewards to top 10, maybe an extra 1k, 500 to top 50
4. Bonuses to swarms size
5. Unlockable raid swarms for alliance only
6. Limit the amount of officers, and give slightly higher rewards to top 10 officers. Give the title some kind of meaning I beg you.

more participation, more real competition would mean more token purchases, plain and simple. Many people who spend, are not in alliances and don’t care. If someone asks if they should join an alliance, ‘yeah rating’s great’, but unless you buy 0 boosters, you most likely will have cards far superior to all the unlockable rating cards, and still the problem remains that being competitive in top 10 does 0 more for the rate at which you unlock these mediocre cards. (minus sadistue of course..)

This is just a suggestion, I hope it came off as constructive :)

 
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Topic: Card Monsters / Please change live

The current matchmaking in live is very flawed. The top players are complaining about how noone plays, and equally the rest of us are complaining about getting super stomped every time we play.

So simple to fix. Use the same mmr as any multiplayer ladder game, starting at 1500 and going up and down according to how well you do. if you lose 5 in a row you will be at 1400 and face other 1400 players, if you win 5 you will be at 1575 and face other 1575 players.

rewards should then be based on how much you win, with more reward points from having a higher rating. With this system everyone is winning about 50 50, and the top players are still being rewarded properly.

 
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Topic: Card Monsters / I'm begging...

in the update there is something about if you sacrifice a card while another card (with said ability) is out you will get the mana also.

Before you go on and on about this, if everyone has every card what would be the point of paying money and rerolling. Yeah I think red dragon is way too strong and critical, but everyone disagrees since they already have it.

 
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Topic: Card Monsters / Alliance Thread

Roadhouse, needs 1 more. Must have a very strong deck.

 
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Topic: Card Monsters / Alliance Thread

Roadhouse rank 6 nearing 500 rating.

Need our 12th man!

 
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Topic: Card Monsters / alliance levels

It was really a good idea to further the gap between 500+ rating alliances by making 250-500 have 1 less member. All 6 of those alliances I’m sure really appreciate it…

 
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Topic: Card Monsters / Alliance Thread

Roadhouse rank 8 looking for +1,

 
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Topic: Card Monsters / Comment on current pricing structure

once again not sure how I’m going to personally benefit from this or how a suggestion in this manor is an attempt to kill the game O.o

 
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Topic: Card Monsters / Comment on current pricing structure

in your example kev of wildwest, he basically spent all his money at once and had nothing to look forward to.

If there were bonuses for waiting a small period of time and then spending another small amount, the money would consistently come in and people would not purge their wallets, feel horrible, and quit. This is exactly how I lost my members, and now none of my guild mates are spending any money. I doubt this idea even gets read by edge, but I’m just suggesting the spending structure needs a rework.

The game will still be FREE, it’s just a different option for those wanting to spend money and support the game

 
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Topic: Card Monsters / Comment on current pricing structure

yeah well just read his post flaming me for having an idea, that’s mainly where the age assumption came in. Clearly kev is english and talking in gibberish, I would not retort with that comment if english was not his native language…

The monthly fee can be optional, right now if you put down 20$ you get 2000 tokens, if monthly was also available then you could do 10$ for 1200 tokens every month or some kind of small boost for those on a budget but still want to put money down every month. The old pricing doesnt change it just adds encentives for those willing to support the game differently.

 
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Topic: Card Monsters / Comment on current pricing structure

I don’t know why you think I am against the idea of spending money. This would just do it in a way that would not further you for spending the most, by tapping into all veteran players and hopefully help out the people with 0 cards that have a few bucks to spend, since the gap from noob to veteran is HUGE.

 
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Topic: Card Monsters / Comment on current pricing structure

I’m mentioning this based on the people who have quit. I myself have spent 40$ so far and don’t feel encouraged to spend more. I’m not sure why you attack me when i propose a neutral suggestion.

If you have spent 40-50$, I’m saying you could have done that over the course of 6 months and be rewarded for what you have spent and the idea that you will spend another 8$ next month. It regulates the income, keeps people around, and overall makes spenders happier because the straight buy to win model has a flaws.

So Kev, I’m judging from your horrific english YOU are between 11 and 12 years old and don’t have a clue how new ideas are formed, so lets try to be positive and bring suggestions to the table.

 
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Topic: Card Monsters / Comment on current pricing structure

To say it wont work is not true. Many games have a monthly subscription which gives you most of the boost, and then if you want other paid stuff the high end things are limited. I’m not going to guess at the money edge makes, but 1% of the members paying for the whole game seems silly when 20% want to pay they just don’t think it’s a good investment (bc of the huge spenders and no guarantee or encouragement.) Basically spend 20 or don’t, you may get shafted and then outspent have fun.

They can steer away from grinding maniacs by having other limits, raids, alliance rewards, other difficult tasks that aren’t based purely on time. They can start with little things, but I would really like 20 bucks to go further if I was willing to put it down every month, why would that ruin the game?

 
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Topic: Card Monsters / Dread not needs members

So dread is not looking for members?

 
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Topic: Card Monsters / I need more coins! Here's my suggestion

Daily login should not be the reward. Right now, the daily roulette is all that’s needed for that aspect. A small encouragement. 100 consecutive logins is a different mini game altogether. If you say 100 logins will help you in pvp O.o I think that’s the wrong direction.

I suggest moving away from the bottemless token purchases and bring in a small monthly fee to be a member, which could boost your roulette chances as well as give you monthly rewards for paying each month.

 
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Topic: Card Monsters / Comment on current pricing structure

Let me start by saying this game is very well designed in being addictive and new every hand you play. I have had a great time getting to know everyone in my alliance and had a lot of fun climbing the ranks.

As we approach the top I notice the top 20 people or so have literally bought the entire deck by spending thousands?? Considering the average age is usually around 15-25, spending that kind of money on a flash game instead of groceries seems outrageous. It greatly discourages everyone by giving the excuse, “I can’t spend that kind of money so why bother playing the game at all.” or the view that edgebee is a greedy company.

What about a monthly fee? Right now spending is based on how addicted and horrible you feel about spending the money. I have lost several members simply because they spend 20, all rerolls, recieve no cards, feel cheated and no way to catch up.


My idea, maybe others can add to:

8,15, or 25$ a month depending on what fits your budget -

8$ – gets you the discount, 10% more gems and xp, free master pack.
successive monthly purchases give you bonuses, so the 2nd and 3rd month you get an additional master pack.

15$ – same as above but an additional 1000 token and choice of different packs

25$ – same but the 3 packs of your choice and 1500 tokens with the additional pack for successive months.


Just an idea that would greatly change how the vast majority of people feel and bring in a ton MORE money. Even with max decks you still have to change colors or put in new creatures, and it’s just impossible with the current token structure. I spent 20 awhile ago, recieved no good cards from the new packs, and now just play a couple times a day with my alliance who is partially afk and I’m sure spend practically 0 dollars.

I would suggest a max token purchase amount of 5000, but it might be tough to understand why this would be beneficial. The person sitting on top with a 2500$ deck just looks foolish, and everyone tells themself they would be stupid to do so. If everyone spends a couple hundred a year on monthly fees, it’s Way more fun because someone cant just buy their entire deck and the average player (which is 95%) can compete.