Recent posts by main_gi on Kongregate

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Topic: Ballistic / Big And Bigger: Weapon and Class Statistics

Originally posted by iwontforgetuser:
Originally posted by JoselitoA1:

In recently noticed that this has become “pay-to-win”. I am definitely very upset about that. Is there any way to even out the balance for players exploiting or missing out on this?

The hunter and the oni are pretty much the best “free” guns that can compete against “pay” T4’s. I would even go so far as to say the hunter is as good as or maybe better than the widower

Well, there was a time where the Marauder, Hunter, and Widower were balanced with each other. But apparently this was accidental as they messed it up.
Marauder (XM8) was the Long Range guy.
Widower (G36) was the Medium Range guy.
Hunter (G11) was the Close Range guy.

But now they ruined the balance because even though at the time all 3 were disbalanced with the rest of the game, if they were the only 3 guns they would be completely balanced. The Widower had the most recoil of the three, but gave off the most reward (though I would say it should have more recoil, but now the entire game is practically recoilless)

 
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Topic: Ballistic / There's a hacker!

Originally posted by iwontforgetuser:

Wow this is some MAJOR bs.

For the first time in ages, a votekick against a hacker was PASSED…. But he wasn’t kicked.

Soo now it’s literally impossible to get rid of hackers, wtf is going on rumble..

I remember a time when a votekick was supposed to be passed (2:7 with 9 votes needed, and the voter and the votee were on the same team) but failed.

 
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Topic: Contract Wars: General / Guide: how to become better at this game

Originally posted by noone6:
Originally posted by TechnoIvan:

Play the game like it’s metal gear solid.

Enlighten me, what’s special about metal gear solid?

I believe he just wants people to take a stealth/flanking route.

 
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Topic: Contract Wars: General / Guide: how to become better at this game

Originally posted by mejorqvos:
Originally posted by Mithrandir1:

@main_gi – it’s great that you’re still here!

Any idea when the new skill trees are supposed to come out?

I cant guarantee you they will not come to the game in a LOOOOOONg tine, because a new skill tree can change the gameplay of the game

But then why tease it?

 
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Topic: Contract Wars: General / Sniper Rifle fun weapon suggestion

Originally posted by minersail:

Ah, the AS50. I remember this from Warface.
But an one-shot semi-auto is too OP. So no.

To be fair, this is 10 firerate, the same firerate as the TKPD.

 
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Topic: Contract Wars: General / Guide: how to become better at this game

Originally posted by kenny124:
Originally posted by isukps:
Originally posted by Discuzting:

captCW sucks
His skilltree suck plus he play like crap.
Seriously dont make video guides if your skills are not good enough

doesn’t matter, got subscribers (youtube logic)

it is all about presentation and how his videos look. i will be honest he has one of the nicest layouts for videos (but also he didnt make them he just took it off of contract calculator and just took a screen shot and cropped and then people are just instantly amazed and think he is so great)

it is a shame though that some people dont get credit for what i think they made themselfs (atleast i think they did). one example of this is (even though he doesnt do contract wars anymore) maingi

I constantly have a TT video on delay due to impending updates. It will come out quite soon after the new skilltree release. Here’s a screenshot, but are very subject to change as the price may not even be the same! Yes, the image for the SP, GP, and CR look ugly, but what could I do? No high-quality images of it, and it may not be worth the time spent on HD’ifying the texture; what if GP is no longer in the skilltree, for example?

My format for the unreleased video is to discuss the weapon statistics, what it means for the weapon and what playstyle it is best with, and then discussing the preferred skills, or ones that should be stood away from (for example, “The Professional” on all shotguns not actually increasing spread) towards the weapon, but this could radically change. All we have is rumors on the new skilltree right now. All I need is some sort of official confirmation, even if it gets cancelled.

Screenshot: http://i.imgur.com/lkpJeeO.png

 
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Topic: Contract Wars: General / Guide: how to become better at this game

Originally posted by KillerElite68:
Originally posted by testaccount1:

He’s actually not that bad of a player. His main is lvl 61 and has prokills

IGN ?
In all the videos i’ve seen he was using this level 59 account shown above.

Here are things backing this up:
#1. Why would you buy a W-Task for your alt account? If you have an alt it is practically wide-known that you should know how the game works, and you’d be more inclined to buy a GP weapon.
#2. He uses (And advertises) this account around his actual channel.
#3. If you want to impress people by using the W-Task, you might as well also impress people with your level.

Also, I’d be completely fine if he was honest and said that his W-Task was paid, but for the purposes of reviewing. However, no such presentation is displayed (not even TALKING about the W-Task at all) and feels more like something to dress his video up. We also have the comments section where he replies to people in a way that dodges the legitimacy of the W-Task.

 
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Topic: Contract Wars: General / Guide: how to become better at this game

Originally posted by minersail:

captainCW is a joke
In his X95 review he called it an SMG
And iirc he doesn’t even talk about mobility in his reviews
such an overinflated ego

“The PDR-C has 70 recoil… beat which is good… and that definitely helps with the accuracy…”
“X95 is one of the best SMG’s ingame!” LinkLucky: “The TAR-21, or the Tavor Assault Rifle…”
Insert Vector video here in which he says one gun ‘ties’ with the Vector’s firerate, with the w-task pretending like he got a prokill (but really bought it)

Don’t worry, it’s all for the money. You know, officially.

 
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Topic: Ballistic / slayer

Rumble balances games by doing what the community asks for; once in a while; but sprinkling unnecessary changes that nobody asked for, and that nobody got a changelog with. Speaking of that, it was also the update that buffed Grenadier weapons and slightly buffed Marksmans and Shadows.

 
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Topic: Ballistic / Big And Bigger: Weapon and Class Statistics

Originally posted by JoselitoA1:

So now we have more issues to talk about here. Mobility statistic being untruthful, Marksman weapons become useless, among other things. Once again I would have to refer back to my version of the stability stat, and once again there is plenty of missing potential.

Anything that I should say before we begin?

Uh, all statistics are unreliable.

 
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Topic: Ballistic / Classes Q&A

Originally posted by ShadowsQ_:

IDK what t4 to get next. Can someone tell me the best t4 to get first?
(ie: everyone said ranger (ra***) was the best t3 to get first, and it ended up being a really good weapon.)
I’m trying to find something that’s good enough to get me enough credits to get all the t4’s, so some input would really help.

Thanks in advance.
-ShadowsQ_

Arbiter is another good Tier 3; Judge is downplayed by the fact that sniper rifles have crosshairs already. You know what:

Vanguard 3: Ranger AKA _G11_ -- Fantastic all-arounder and the sight is a cherry on top, with very controllable recoil to boot.
Vanguard 3: Piledriver -- A worthy substitute to the Hobgoblin and Goblin. I don't know the damage, but screen space is the negative trait.
Vanguard 4: Prowler AKA _G36C_ -- GL is disgusting now and still has the reload bug, the gun itself performs like Tier 2.
Vanguard 4: Hobgoblin AKA _KSG_ -- Game servers keep crashing so I cannot test the other weapons, but this got a buff and deals around 40 damage/pellet now.

Marksman 3: Bandit AKA _XM8_ -- A more close-ranged mesh towards the other rifles, used to be the head-sprayer. Now that every gun has its own "laser sight" this has not much specialty.
Marksman 3: Arbiter AKA _M110_ -- No sensitivity bug like the Hornet, one-shots Shadows and Wraiths, and more with Bloodlust. Otherwise, poor firerate and ammo compared to the Hornet.
Marksman 4: Hunter AKA _G11_ -- Self-defeating midrange sight for a close-range weapon. As it is like the Ranger, you can't really go wrong.
Marksman 4: Judge AKA _M110_ -- Lost its crosshair advantage, but the Arbiter has a lower sensitivity bug, which this weapon fixes. Probably not worth the 40k to fix that one.

Berserker 3: Gremlin AKA _SRM 1212_ -- Really not worth sacrificing your ability to shoot while reloading for a comparatively small damage boost to the Tier 1 and 2.
Berserker 3: Tempest AKA _MX4_ -- Boring, but gets the job done. As it is a Berserker weapon, reloads are slow, but it is pretty generic, like Sawblade+.
Berserker 4: Brava AKA _Benelli M2_ -- See now, this weapon actually gives you something for the same lack-of-shooting-to-cancel-reload downside, which is a great magazine size. That's your choice if you want to pursue the route, though, which I don't.
Berserker 4: Oni AKA _Vector_ -- This is fixed, by the way, the slight sight glitch that I showed in my Ballistic {3} video. Anyway, it is again a generic weapon; because of what Rumble did all the SMG's for this class are generic.

Grenadier 3: Vortex AKA _Taurus MT-9 G2_ -- It's a gun.
Grenadier 3: Striker AKA _TMP_ -- It's a weapon.
Grenadier 3: One Shot AKA _NOT A GRENADE LAUNCHER!!!_ -- Hard to use and is annoying when you get killed by it because most of the kills will be luck kills. For an explanation, the firerate is so bad people just mash the left mouse, leading to spam, which the firerate nerf was trying to fix. For both GL's the fuse time is so long that all your kills from the fuse will come from luck, stupidity, or the high-range-grenade bug. This encourages spam for a second time.
Grenadier 4: Dirk AKA _Vector_ -- Don't buy; damage is on the high side of 40, but the iron sight bug has not been fixed.
Grenadier 4: Serpent AKA _Glock 18_ -- Although the damage got a buff, it is still a pathetic ~23, which makes it more generic. At least the low damage before made it unique.

...I think that's enough "spam". :P
 
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Topic: Ballistic / Classes Q&A

Originally posted by JoselitoA1:
Originally posted by main_gi:
Originally posted by JoselitoA1:
Originally posted by main_gi:
Originally posted by JoselitoA1:
Originally posted by main_gi:

Speaking of cringing, only one set of Machine Pistols is actually any stealthy, and those are the Sloopy Typhoons of Bad Aim. And you have to use real money.

I was thinking Cyclone because they have the highest mobility of all the weapons available.

Eh, I would never trust those stats if I were you. Logically two weapons would weigh more than one weapon, although this game doesn’t use logic. But anyhow, the reason I thought of the Typhoons was because those are silenced Glocks. Stealth won’t mean much if you are on the minimap, which I admit is underused.

Here is an idea: Don’t fire your weapons.

Cyclone, combined with the Machine Pistol mobility route and the other speed buffs available, outmatch all other combinations of weapons for pure, unadultered speed. Nothing can outrun it. Then just always aim to get backstabs as much as you possibly can.

And if you are detected, RUN. Aside from the occasional sniper, nothing can destroy you in the time it takes for you to get away from the enemy.

And if you want to sacrifice some stealth for some knowledge that you are seen, Shadow Walker can be very useful. If you are found, though, you are less likely to survive.

On one of my own threads, I think I have some complaining to do. Gotta go.

Wait, if you won’t be firing your primary weapon, and you will only be getting backstabs, and you are going for speed…

Why not use the Katana?

Guess what: The Cyclone has more mobility than the Shinobi. And considering that the Ninjaken is BP-rental-only, it is the only weapon that would beat this loadout.

But, if you invest in the Machine Pistol Master Skill… you could mathematically beat the ninjaken in terms of sheer speed!

As I said, I do NOT trust the Mobility stat. That only proves true if I could trust it, which I can’t. It is not a “factor” and seems to have zero correlation for the actual speed multiplier. Take a look at the Vindicator and Bulldozer which have “-4” mobility. I really can’t say anything further, as this won’t work “logically” either, since obviously, real life doesn’t really work here.

I would concede this argument in your favor, if Rumble’s Mobility statistic actually worked.

 
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Topic: Ballistic / Can't be bothered.

Crap, denial? I’d be insulted if you would apply that to me, everyone knows cheaters are on this game! I think everyone really has about given up hope. I would even advise against writing any posts, because it seems no matter how many times they tell us that they read it, they don’t improve on it. They have been ridiculously stubborn and are paying the price for it, not even listening to things that would improve their business.

 
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Topic: Ballistic / Classes Q&A

Originally posted by JoselitoA1:
Originally posted by main_gi:
Originally posted by JoselitoA1:
Originally posted by main_gi:

Speaking of cringing, only one set of Machine Pistols is actually any stealthy, and those are the Sloopy Typhoons of Bad Aim. And you have to use real money.

I was thinking Cyclone because they have the highest mobility of all the weapons available.

Eh, I would never trust those stats if I were you. Logically two weapons would weigh more than one weapon, although this game doesn’t use logic. But anyhow, the reason I thought of the Typhoons was because those are silenced Glocks. Stealth won’t mean much if you are on the minimap, which I admit is underused.

Here is an idea: Don’t fire your weapons.

Cyclone, combined with the Machine Pistol mobility route and the other speed buffs available, outmatch all other combinations of weapons for pure, unadultered speed. Nothing can outrun it. Then just always aim to get backstabs as much as you possibly can.

And if you are detected, RUN. Aside from the occasional sniper, nothing can destroy you in the time it takes for you to get away from the enemy.

And if you want to sacrifice some stealth for some knowledge that you are seen, Shadow Walker can be very useful. If you are found, though, you are less likely to survive.

On one of my own threads, I think I have some complaining to do. Gotta go.

Wait, if you won’t be firing your primary weapon, and you will only be getting backstabs, and you are going for speed…

Why not use the Katana?

 
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Topic: Ballistic / Big And Bigger: Weapon and Class Statistics

Shadow Walker could have infinite possibilities, if the ‘buff’ section wasn’t to the top right where nobody looks. If it were at the bottom right above the ammo, I think I could tell if an enemy sees me and the buff disappears. That being said, Bloodlust is one of those skills that you should always get unless you have trouble with a 1:1 kill-death ratio or using the Katana.

 
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Topic: Ballistic / Ballistic Release Notes 8/8/14 (Player Stats, Matchmaking by Rating)

Originally posted by HeadlesHorsemann:

Well, Rumblegames is the worst dev ever, you are worst than tfender and its team, congrats, you have achieved a real low. Is this an experiment to see how quickly you lose faith? I have already left long time ago, but it is sad to see that you are deaf and blind.

Everybody who want the matchmaking and pretty much EVERYTHING fixed, leave the game, Rumble wont listen, he doesnt care anymore.

Don’t worry, it’s not the bottom of the barrel. If you truly want to see a master of making laughable games, play Special Strike. Oh boy. It is so unpopular that nobody has even made a “Funny Moments” video about it.

 
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Topic: Ballistic / Classes Q&A

Originally posted by JoselitoA1:
Originally posted by main_gi:

Speaking of cringing, only one set of Machine Pistols is actually any stealthy, and those are the Sloopy Typhoons of Bad Aim. And you have to use real money.

I was thinking Cyclone because they have the highest mobility of all the weapons available.

Eh, I would never trust those stats if I were you. Logically two weapons would weigh more than one weapon, although this game doesn’t use logic. But anyhow, the reason I thought of the Typhoons was because those are silenced Glocks. Stealth won’t mean much if you are on the minimap, which I admit is underused.

 
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Topic: Ballistic / Classes Q&A

Speaking of cringing, only one set of Machine Pistols is actually any stealthy, and those are the Sloopy Typhoons of Bad Aim. And you have to use real money.

 
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Topic: Ballistic / Big And Bigger: Weapon and Class Statistics

Originally posted by JoselitoA1:

Still, any thoughts on how to make Deadly Force stealthy?

DF stealthy? Just leave it as a replacement for that boring 10% movement speed buff that, to be honest, nobody I have talked to notices. The only way to make Deadly Force in any way stealthy is to rework the Shadow so that its guns are not powerful, because the Tornado’s damage is higher than the Haunter, and the Tornado’s firerate is severely higher. (Apparently though, a lot of people love the Typhoon, which is a little strange to me, as all it does is promote lazy firing, lousy shooting and sloopy accuracy with those 35 rounds.)

Speaking of that, someone came up with a fantastic idea. I don’t think he plays Ballistic anymore, but it was about giving the dual wield weapons to Berserker instead, because it fits more of an offensive role. Especially when dual-wielding is an illusion, since you shoot ‘both’ at the same time anyway. But if it were total, then we would have problems with odd numbers…

Originally posted by milkilla:

Originally posted by main_gi:
To me, the dash is completely useless and was unnecessary. If anything it distorts a player’s field of vision versus the Shadow in terms of range he can knife. If you fail, always, always try again.

Originally posted by JoselitoA1
I realized that this was a bad idea just from analyzing a small bit of military history.

I completely concur. I hate the dash, and it’s the thing that screws me since i cannot bypass it on the chart…

That being said, Rumble seems to enjoy it, by holding it hostage before Assassin, which essentially barely changed it at all, since you are forced to dash with each knife anyway whether you want to or not. When Katana was the one being held hostage it was a useless skilltree overall since the skills inbetween the first and the Katana were completely or almost useless, for example Lightning Fingers (Lightning Fi****s) and Bloodlust would have never helped your Katana out at all.

 
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Topic: Ballistic / Tournament Questions

Originally posted by kenny124:
Originally posted by main_gi:

My previous assumption (***umption) was that they would be giving out another permanent free premium weapon as like the Blaze. But now I can’t be so sure. To me I wouldn’t be all that happy for an exclusive skin, as there will be some disappointed people. Though it isn’t as bad as people who missed out on permanent Tier 4 weaponry just because they were late to the party, which actually affects gameplay more.

ya but you also have to remember that skins wont really effect people which would make everyone happy or just wouldn’t care about it. the thing is if they were to give out a tier 4 or premium weapon the newer people wouldn’t be happy sense it would be mostly the people with tier 4s or premium weapon who win the tournament and get the reward.

True, that’s why I said that vanity only annoys a particular group of people I happen to be a part in, which is the ‘collectors’ group. Especially when I cannot even get all the loadouts without paying, and with $5 a loadout, that is $175, which is ridiculous for a game that I really see that is going to fall one day.

 
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Topic: Ballistic / Classes Q&A

Tank’s skilltree is really boring, since half of it is spamming damage reduction on things. Even the damage reduction while aiming down sights was something different, but now it’s just… reloading… which is kind of rewarding you for getting unlucky while reloading, or reloading in a bad place… so no, my opinion of a good Tank skilltree does not depend on playstyle or position.

 
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Topic: Ballistic / Tournament Questions

My previous assumption (***umption) was that they would be giving out another permanent free premium weapon as like the Blaze. But now I can’t be so sure. To me I wouldn’t be all that happy for an exclusive skin, as there will be some disappointed people. Though it isn’t as bad as people who missed out on permanent Tier 4 weaponry just because they were late to the party, which actually affects gameplay more.

 
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Topic: Ballistic / Classes Q&A

Originally posted by kenny124:

this might be alot to ask but i need help with some of my classes skill trees. i need help with shadow (i require extreme endurance), grenadier (i really like the gl and this other guns so deadly force is preferred), berserker (i know what i want http://i57.tinypic.com/2qw3l3c.png the only problem with that is idk if death from above is worth it) and tank (idk what gun i want to use),

BTW, my personal loadout is Deadly Force + Kamikaze. But I’d only recommend this if you were an older player who snagged the Grenadier’s Grenade Launcher. Otherwise, I would go for the Middle Tree + Kamikaze, as you don’t need an ‘entry price’ to pay for it.

 
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Topic: Ballistic / Big And Bigger: Weapon and Class Statistics

To me, the dash is completely useless and was unnecessary. If anything it distorts a player’s field of vision versus the Shadow in terms of range he can knife. If you fail, always, always try again.

 
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Topic: Ballistic / Classes Q&A

I have a Kamikaze loadout for the purpose of Katana Shadows. After all, do evil unto evil.