Recent posts by scumbag on Kongregate

Flag Post

Topic: Project Restoration / Bugs and Unofficial Tech Support

Originally posted by skillzinpillz:
Originally posted by scumbag:

I have a couple of remarks. I dont know if they are issues but these things irk me.

1. I seem to be having a serious pest problem. In general I have 2 pest at any time blocking my buildings. I spend a large amount of resources on shoes et al.

2. When I give my bot a couple of tasks (retrieve water, coins and plants) and he meets a pest, the bot stops working. I have to give him new orders. I cannot let him continue his tasks, because all remaining water, coins and plants are still waiting for him. Only solution is to restart the game.

3. The time between a pest taking control over a building or item and the building showing as taken over is 3 minutes or more. So my building appears normal but is already taken by a pest.

4. The time between the killing of a pest and the release of the building is also at least 1 minute.

5. While we are at it, why cant I choose to move or rotate a building when I just click it? Its such a waste of time to go into a menu, rotate the damn thing, go back to the menu and move it.

6. One more for the road: can we please have the escape button to reset the pointer to normal (or something similar)? I lost too many pipes by simply trying to reset the pointer to the normal thingy.

As stated, I don’t know if these are issues. If these are all considered normal, Im better off wasting my time on other games.

//Update: added some empty lines to increase readability

Hello,
Thank you for feedback.

1. This is normal. You can get even 3 sometimes.

2. They stop when they meet a pest, because the pest itself is designed for blocking.

3. I will send this to the developer, it should be taken instantly. Did you try another browser to check this issue?

4. I have never encountered such kind of problem – all buildings were released instantly. Browser question again, did you try to check in another one?

5. When you click a building, you get to the building’s action panel, that’s why the cursor toll is separated. You can advise your own solution and we will check it.

6 I’ll send this to the developer.

Comment on 2: is it also normal that you cannot take the next items anymore? That is, unless you reload the page
Comment on 3: not yet, will switch from Chrome to FF later
Comment on 4: see comment on 3
Comment on 5: my proposal
In user mode, add an “Edit building” button to the building popup (where you select the product the building or show what a monument does).
In Edit mode add the buttons “Rotate building” and “Back to normal” (or something similar).
When in edit mode, select the building to move it, select rotate to rotate the building and select back to normal well, to go out of the edit mode. Thus I don’t have to make my mouse move miles and miles for a simple change (i.e. functionality where it belongs).

One additional advantage is that the menu bottom row can now be limited to only 1 set of menu items instead of it’s current double function.

O/c I don’t know how the code is set up and how easy it is to implement my proposal. Love to hear from you what has been decided.

GL

 
Flag Post

Topic: Project Restoration / Bugs and Unofficial Tech Support

I have a couple of remarks. I dont know if they are issues but these things irk me.

1. I seem to be having a serious pest problem. In general I have 2 pest at any time blocking my buildings. I spend a large amount of resources on shoes et al.

2. When I give my bot a couple of tasks (retrieve water, coins and plants) and he meets a pest, the bot stops working. I have to give him new orders. I cannot let him continue his tasks, because all remaining water, coins and plants are still waiting for him. Only solution is to restart the game.

3. The time between a pest taking control over a building or item and the building showing as taken over is 3 minutes or more. So my building appears normal but is already taken by a pest.

4. The time between the killing of a pest and the release of the building is also at least 1 minute.

5. While we are at it, why cant I choose to move or rotate a building when I just click it? Its such a waste of time to go into a menu, rotate the damn thing, go back to the menu and move it.

6. One more for the road: can we please have the escape button to reset the pointer to normal (or something similar)? I lost too many pipes by simply trying to reset the pointer to the normal thingy.

As stated, I don’t know if these are issues. If these are all considered normal, Im better off wasting my time on other games.

//Update: added some empty lines to increase readability

 
Flag Post

Topic: Prime World: Defenders / Security warning & 78.140.168.93

During the game my browser (opera 12.17) keeps telling me over and over again (every 30 seconds or so) this game wants to send information to an insecure page: 78.140.168.93. This is the only game I ever experienced this with.

So to keep them from touching my private, I won’t play this game anymoer.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Fantasy Online] Install Adobe Flash?

Same here – Fantasy Online is currently the only game that isn’t working b/c of a new computer with a fresh install of Flash Player. In Opera I get the msg “Install Flash Player” over and over again. In FireFox the game is lagging seriously.

Since this game is the only game with the problem, its bye bye FO

 
Flag Post

Topic: Off-topic / did anyone else get this message from kong?

It’s not only shameless, its terribly bad as well… where is the link and where’s the reference to Steam et al, where are the questions…

 
Flag Post

Topic: Dream World / Looters - GM read before accepting people

@KnowingEyes: awesome… so enabling vault permissions gives someone a sense of humor, and provide instacool as well. That /is/ an upgrade!

// I know, I know, this isn’t funny, but you can’t blame a guy for at least trying ;)

 
Flag Post

Topic: Dream World / Looters - GM read before accepting people

Another addition: ColinXDDD2.

Accusation:
- Whiner
- Moron
- Lacks a sense of humor
- Looter that “borrows” items to sell them. When confronted replaces them with store items.
- Before leaving he took the best weapon he could get.

And yes, pls keep this thread open even with the update :)

 
Flag Post

Topic: Kongregate Multiplayer Games / [Heroes of Gaia] Censor

haha, try my name on Atlantis ^^. Btw what we’re seeing here is mindless copy/pasting code from MoW to HoG.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Heroes of Gaia] Allies

Search the suggestion thread, Im fairly sure its been proposed several times.

 
Flag Post

Topic: Kongregate Multiplayer Games / [Heroes of Gaia] Kaz's Tribute to Siren

Originally posted by Katurn:


People I don’t know where to place so they’ll just kind of … be around… o_o
Jegaggin
Reznap
Killall17
imroth
Uranus
Miska
Hell

Jeg fits everywhere and nowhere. His ADHD ( :P ) forces him to practically join every guild there is (on each server). He also formed his own guild LOL, which he left after a short while (not so lol).

Murt was a friendly chap, always up for a nice conversation. He created guilds Kaoz and Murtology, and transcended (okay left) shortly after newyearsday 2010. After that the Murtology members started a crusade to enforce a new religion onto the server…

 
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Topic: Kongregate Multiplayer Games / [Heroes of Gaia] Kaz's Tribute to Siren

Lets not forget our dearly beloved Murt :)

 
Flag Post

Topic: Kongregate Multiplayer Games / [Heroes of Gaia] Pandora Guild tournament 2

first aid kits were handed out around xmas as presents.. Nobody knew what to do with it… so most ppl prolly threw them away to clean up their inventory.

 
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Topic: Kongregate Multiplayer Games / [Heroes of Gaia] GameStop Contest!

Great, all I have to do is hop on a plane and visit the USA during my holidays and find a poster… how about some love for the non-American continents – we’re already feeling neglected due to capital attack/guild tournement time frames…

 
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Topic: Kongregate Multiplayer Games / [Heroes of Gaia] Really?!? messed up AAs?

NaN = Not A Number… http://en.wikipedia.org/wiki/NaN

 
Flag Post

Topic: Kongregate Multiplayer Games / [Heroes of Gaia] Guild battles

Soooo…. Im prolly too eager but I’m curious: Any idea on a release date?

 
Flag Post

Topic: Kongregate Multiplayer Games / [Heroes of Gaia] Guild battles

Hey Snail et al,

There was a guild battle just last night on Sirens, which I missed. Why? B/c I need some sleep at least once a week ;)

Seriously, is there a way to have the guilds decide on a battle time instead of the fixed timeframe that has been available so far (which only is acceptable to players from 2 continents). I know SnailGames wants more inter-guild activities, so pls give us the freedom to sort these things out ourselves.

We love you!

Cheers,

scumbag

 
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Topic: Kongregate Multiplayer Games / [Heroes of Gaia] Pandora Guild Tournament

Nice initiative Joey… I hope this turns out to be a crowd pleaser :)

 
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Topic: Kongregate Multiplayer Games / [Heroes of Gaia] Suggestions

yeah, I dont believe in spamming a forum, like some other ppl I know ^^

 
Flag Post

Topic: Kongregate Multiplayer Games / [Heroes of Gaia] Suggestions

Originally posted by WolfTheCheater:

If the servers are going to be down, put some kind of notice up where you show the monthly events. I knew that the servers were down to switch to better servers, but I sure not everybody was aware. I just think it would be a good idea to put an announcement on the front page before people try to login.

@eyeshield21: You don’t have to bump the suggestion thread. This is Kongregate not Kongchan.

1 timer counting down to ETA of maintenance, and another timer that starts as maintenance starts, counting down to the end of the planned maintenance… Thats more transparent that “Unable to log in”

 
Flag Post

Topic: Kongregate Multiplayer Games / [Heroes of Gaia] Glitches/Bugs

Noticed several times on Pandora: The 5x fame limit is not checked when starting a siege.

So when a 1mil fame player decides (s)he does not like a 100K fame player (or 2.2K fame for that matter) (s)he can paralyse that low-famed player by sieging with a fully equiped lvl 100 hero. After troops get killed during the siege, the lower famed player cant move an inch. If he’s lucky, the lower famed player has a 2nd castle… but no way to get out of this, until the declaration ends. Now come the overlapping guild & personal declarations… and it can last for infinity!

By continuing this feature SG actually gives players the possibility to “freeze” user account and scare (paying) players away. Doesnt sounds like a healthy business model. So: add one call to an already existing subroutine that checks, add an “if” condition and make this game a little bit more playable.