Recent posts by CrazyEye23 on Kongregate

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Topic: General Tyrant Discussion / [RECRUITING] Germans [Level 19 | 8 Tokens/Day]

you are not my alt, even when i have to admit that you choosed a cool name.

 
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Topic: General Tyrant Discussion / [TO DEV] Losing gold for FREE Update

i lost many gold thorugh that, since i didn’t noticed and upgraded all my “useless” cards without upgrades till i run out of money … And i needed those money for packs.

 
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Topic: General Tyrant Discussion / [GUIDE] Decks to farm Hostile Negotiation Event (May 2013)

Originally posted by Bluji:

Ugh, I just got my fourth Pyro Rig* and I’m still a couple missions from finishing Occupation to get Warpway Fortress… I don’t have Marrow Aileron and I don’t have such cards as Warehouse (upgraded or non-upgraded, either way), Lightning Strider or Eviscerator. I do have a Mending Sanctum and I s’pose plenty of other useful cards, though. Do I have any chances at making a working deck so I could have some of those meta-important event reward cards?

i am pretty sure you get a chanche to farm some token, maybe not that efficent then other but still good enough to get the cards. When you need help for a individual deck i would recommend you to use the tyrantsimulator, and run it with your cardpool against the event decks

 
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Topic: General Tyrant Discussion / [Recruitment] [Level 18] Germans

und wieder nach vorne :)

 
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Topic: General Tyrant Discussion / [Recruitment] [Level 18] Germans

bump

 
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Topic: General Tyrant Discussion / [Recruitment] [Level 18] Germans

Wir sind übrigens Level 19

 
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Topic: General Tyrant Discussion / [Recruitment] [Level 18] Germans

Wir suchen immer noch

 
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Topic: General Tyrant Discussion / [Recruitment] [Level 18] Germans

Die Germans suchen wieder Mitglieder, bei Intresse schickt mir am besten eine PM.

Ich würde mich freuen dich zukünftig bei uns begrüßen zu dürfen, falls du:

- dich aktiv in die Faction einbringst(nicht nur kämpfen sondern auch in die Community)

- täglich 2+ mal deine Stamina ausgeben kannst

- Und auch gelegentliche Conquest kein Problem dastellen

 
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Topic: General Tyrant Discussion / [Dev] Proposed Conquest changes

Originally posted by synapticon:

After much deliberation with the Consortium (and from our perspective they have done an outstanding job on this one) we have decided on the following changes for Conquest, which will be going up sometime in the next 1-2 weeks, depending on feedback.

-Each Faction can only be attacked 10x per day. This will help prevent gang-attacks. If this does become exploitable and/or isn’t deemed necessary, this may be removed.
-Allow factions to attack anywhere from the edge to 5 tiles in.

So this absically means, a faction who go straight in the middle, can make 5 faction and need two logins a day to protect then from real attacks? And you can ask someone from another faction, to make this in exchange for you doing the same at him so that it is also a regular move… But we all know even when you protect your faction yourself, you won’t do anything about it.

Some faction used this amount of faction to hide where they entering the map already ;)

 
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Topic: General Tyrant Discussion / [Dev] Proposed Conquest changes

Originally posted by synapticon:

After much deliberation with the Consortium (and from our perspective they have done an outstanding job on this one) we have decided on the following changes for Conquest, which will be going up sometime in the next 1-2 weeks, depending on feedback.

-The map size is increasing
-Tiles have different defense deck cap based on their CR rating. 1 CR: 10-20 decks. 2 CR: 30 decks. 3 CR: 35 decks. 5 CR: 40 decks. The central tile will have a higher cap, 50-60 decks, to make it exceptionally hard to assault.
-AI decks will be easier to take, especially for 1 CR tiles (to allow more access from lower-level Factions)
-Each Faction is allowed 6 attacks per day. One attack will recharge once per 4 hours.
-Each Faction can only be attacked 10x per day. This will help prevent gang-attacks. If this does become exploitable and/or isn’t deemed necessary, this may be removed.
-Keep the 31 tile limit.
-Increase stamina to 500.
-Allow diagonal attacks.
-Allow factions to attack anywhere from the edge to 5 tiles in.
-Cannot abandon a tile while it’s being attacked.
-Lose 1 FP for each failed attack.

And most importantly:
-More regular Conquest resets. This will allow us to implement new rules more frequently as necessary to improve gameplay, and will also help prevent pure stagnation.

These rules will almost certainly change over time to reflect changing strategies. This should not be taken as a “final ruleset” by any means.

-1

 
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Topic: General Tyrant Discussion / [Dev] Should Factions be smaller?

Originally posted by simkin:
Originally posted by im2spooky:

I am 100% against this idea, how dare you suggest we kick/remove 20 of our players/friends because other factions cant manage to make it work at 50.If you do this it would be a sad day for tyrant and probably my last.

Originally posted by ManuelDevil:

why i should kick 20 friends from the faction? i should create a new faction now with the old friends?

Originally posted by Vagrant1985:

Are you asking me to kick half of my faction friends, after we worked TOGETHER to reach our goals and current position? No, absolutely no; it’s not fair.

Do you personally know all 50 members for your faction and speak with all of them on a daily/weekly basis?

How long have the newest 20 members of your faction been part of the team?

It’s impossible to maintain a personal relationship with everyone in a 50 member faction. Less so with 30 people. Everyone worried about losing bonds with people should consider that through this change they’d be getting a more dynamic relationship with they key people they regularly talk to anyway.

see it as a network, maybe i have a smaller relation to X of the faction, but Y have it i have a good connetion to who didn’t know z so good.

And it is harder to keep thing together when you arer 2-3 weeks in vacation in advance, since missing of one member have bigger impact on the other side it put faction in favour who share accoutn out tof the same reasons.

For me this idea is stupid.

 
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Topic: General Tyrant Discussion / [Dev] Conquest proposal revision

Originally posted by synapticon:

(Original thread here: http://www.kongregate.com/forums/65-tyrant/topics/327353-dev-upcoming-conquest-changes?)

Ok, a good portion of you are concerned about the 6hr limit removal, in particular those that think this will result in having to be online more often, or favoring ganging up, etc. Here is a revised proposal:

a) Every faction has up to “4 attacks”. Attack recharge every 6 hours. You can use all 4 in a row, but only once per day… or you can use one every 6 hours. Up to you.
b) Potentially increase the stamina cap for everyone up to 500 (no, it will not cost WBs) which will allow you to use maximum stamina at every 8hrs+ rather than every 5 hours.

This allows factions to get the most out of coming on only a couple times a day, and gives flexibility to each faction. It also gives Factions the ability to chain-attack (to a degree), which we predict will reduce stagnation and encourage more sneak attacks.

Thoughts?

i like point a as a member of the germans, since or local orientation makes it impossible to keep up with international factions.Not sure if we then have the quality to make 4 conquest, but we have atleast the chanche.

About the higher stamina cap, i tend to a no since it is already a lot.

Edit: on the other hand, when the border tiles have the most defenses like now. You have to fill the one behind then too, which should kills tile defense entirely when the tiles ain’t really full.

 
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Topic: General Tyrant Discussion / [DEV] Proposed Conquest FP Change

Originally posted by DaWayne33:

We have been looking at recent issues players have brought up about conquest and have been brainstorming different ways to improve the experience.

One of the things we can fix right away is this issue of swapping tiles specifically for gaining FP. Our plan is to make the FP gain/loss flat for all Conquest tiles. This is better than taking it out cause it still provides another incentive for attacking without discouraging gathering tiles by making losses reduce more. If the player-base approves we can get this update out pretty quick (within the next few hours).

+1

 
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Topic: General Tyrant Discussion / Free tile (10E 16S) to most deserving faction!

Come on i know you talk a lot of shit when the day is long, but less real member then GoW and alt faction?

The GSG have 4-5 alt in it, i believe in this term wb should be considering as an alt faction².

 
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Topic: General Tyrant Discussion / Jixi'sticks, I am disappointed in you.

Originally posted by cslaci:

just a note: If this gets hitted twice (like swipe) it will strikeall 2 in ENEMY turn. Why is this interesting? Since if this strikeall 2 kills ANY card in the opponent turn, it will convert into a complete rally all for the standard turn. And remember. 2CD. Not 3. Not 4 with 7 hp refresh.

I do think it is decent card

it won’t ralyl then, on kill is i believe only for unit he kills with an attack.

 
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Topic: General Tyrant Discussion / Jixi'sticks, I am disappointed in you.

Originally posted by PsychoRaito:

You are the Malgoth of Occupation. The worthless Bloodthirsty Legendary reincarnated as something trying to be good, but failing to do so.

Not the best card you could get. Strike All 1 on Attacked is hardly a threat to most decks, since this damage cannot be Augmented or directly affected by Enfeeble.

Rally All 1 on Kill isn’t great either, this card only has 2 Attack, and because of this, he won’t be killing much alone. This will probably limit himself to rainbow decks with some outside form of Rally or Enfeeble to let him kill things. Even then, that’s a lot of work for just a little extra Rally. Why not use Electro Marksman?

Finally, he can act as a meat-wall without being overly weak to Fear decks, so there’s that…

bad thing that BT have no rally and you need rainbow decks for it ;)

 
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Topic: General Tyrant Discussion / [CONSORTIUM] Official Community Discussion of Conquest

About:

2. Con: – makes the map more stagnant, since in a fight you will loose FP especially when you fight an opponent of the same strength which mean loosing tiles in roughly the same amount then gaining them.

3. Con: – with the limitation of the # of tiles, it freezes faction. Especially when you look at big faction in 1 Fp areas, who like to go for higher value tiles.

4. Con: – Border tiles who get attacked by alt faction get really powerfull Defense, and most likely get used

5. Con mgive iniciative to make low level afaction for attacking again like Wb.

6. i am not really like it, stalling could be avoided something else ;)

7. Are there really scripts? But i mostly change my decks like this, but it should be allowed to switch decks at least one time, since you often have to use “placeholder” deck for defending more tiles. And it is already really messy to destroy so many decks, for changing one.(but i doubt that people couldn’t automized this)

8. I beleive many alt faction are level 5 or higher, and you can bring a faction single as an one army to this level.

9. Very good one

10. Cons: limit really the movement, and you can be attacked without the oppurtunity to strike back.

11. Cons: Conquest will be mainly against the 6 automatic decks

12. I don’t reall ylike it, during the swithc off the effect good defensiv deck can become crappy.

Radical solution to the alliance think, make the movement blind that means when you click on attack you attack a random tile close to you. This have many cons, but as long you have the choiche to move directly you will be stronger in a team.

Edit: i believe that got asket more then once too:

Give a possibility to control defensiv slots, and maybe to remove them from certain tiles(as leader and maybe officer).

Pro:

- makes coordinating and building and defence moire efficient

Con:

- can help with tile swapping if you remove any decks or small form of catfacing

 
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Topic: General Tyrant Discussion / [DEV] Removal of Components Announcement

i am not so sure about this change, on the one hand i think it is good that ative gamer don’t get that much gold daily like nowadays in selling senseless components.(which also make a big gap, for players in strong and weak factions)

On the other hand low and mid levels, might have trouble to get herc which they could get through questing also and it is quite a key card. So i hope herc havent such high level requirement, in this case it would make the game more beginners friendly.

 
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Topic: General Tyrant Discussion / GERMANS HAVE 32 TILES!

Originally posted by JH34D:
Originally posted by DaWayne33:

We are aware of the issue and are looking into it.

Originally posted by CrazyEye23:
Originally posted by JH34D:

title says all…

wayne already had a pm from me, and it is posted in “tyrant errors” before some minutes.

good to hear, not pointing fingers of an exploit, just pointing out that there is a failure in the system…

the next poster already started with the alliance bashing. So i wanted atleast to point it out.

 
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Topic: General Tyrant Discussion / GERMANS HAVE 32 TILES!

Originally posted by JH34D:

title says all…

wayne already had a pm from me, and it is posted in “tyrant errors” before some minutes.

Edit: And he also saw it here ;)

 
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Topic: General Tyrant Discussion / Tyrant Errors

We(germans) have 32 tiles, we will forfeit 1-2 tiles soon. But maybe one dev want to look at it, in a running enviroment. We don’t gain advantage through it since we stay in the same level.

 
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Topic: General Tyrant Discussion / [Let's get excited!] Countdown Room for Nexus-for-gold!

Originally posted by jamklev:

I’m one of those in the group of believing that 50k is too much. Granted, it contains some awesome legendaries, EQG, and Dracorex, but that’s all that’s most people want out of the set. Due to Dracorex, I think it should be a step up from Enclave, but just 10k under Homeworld (which has many, many more awesome cards) seems a bit much.

imho that the wrong view on it, yes hw have more cards to have … But hw have in gerally more cards, so it isn’t really surprising. If you ask me, the chanche to get a card you wouldn’t use is even higher when you buy an hw pack then a nexus one.

If it in gerall to expensiv you can argue, but compared to hw it is a very good deal.

 
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Topic: General Tyrant Discussion / Evil and Eviler Alliances

the anti alliance should be much bigger with such definitions too ;)

And there are some other questionable members too.

 
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Topic: General Tyrant Discussion / Question Shard Limit

Originally posted by Mosfet:

technically it isn’t worth to have more than 30 shards because if something happens and you won’t get back till next day than you will just waste that 1/2 extra shards you would get via daily chance :)

i like to get some of the occupation (3) cards, so i hold back my shard till the release and would risk 1-2 shard for it. But thex for the warning, and thx for all the help here :)

 
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Topic: General Tyrant Discussion / Question Shard Limit

I like to know, if i had 20 shard now and the new pack is released and the dev will give away shards for one pack. Would i have 30 shard then, or 35?

Before the release of the shards, the dev at least though about making the 30 shard limit just for daily chanche and quest.

See here:
http://tyrant.40in.net/kg/devtracker.php?tid=816209Dc8kuF

But i didn’t found anything about it, in the release notes.