Recent posts by UgAhgItHurts on Kongregate

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Topic: GemCraft Labyrinth / GC:CS Low level advice?

Always happy to talk about higher end (even if some of it is still speculation for me), but doesn’t seem right in a low level advice thread. Well maybe not happy to talk about farming a frozen wave forever, I do want to play the game too :)

For non-premium, start the game and blitz to E3 (hex above the starting hex). If the first gem on the loading screen isn’t a level 5 (St Andrew’s Cross), start a new game. If it is a level 5, you can unlock another map with chain and pool gems, the first compass puzzle reward.

I did get a chance to try premium. Probably more challenge/fun without it like Labyrinth, a couple of the locked battle settings are like the battle settings in GCL: way more XP for making things way easier.

Also do not do map T6 until you’re ready to run to the end of the game, does annoying gui stuff until do X5.

 
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Topic: GemCraft Labyrinth / GC:CS Low level advice?

Oh word of warning. If you’re non-premium and about level 150 and take on X5 with some monster boosters, make sure there’s still monsters on the screen when the 2nd to last wave stone hits, otherwise it’s a loss (was cleaning up beacons). 40 mill xp went poof— 4 worth of hardeners plus cranked a wisdom spark to 100%, and all I got was 130 shadow cores :(

Also pool bound is some crazy good even at pool level 12 at g15 or more (no skills in it). 500k hits isn’t enough to make no skill black top that (I think it was at 30x in my mana farm at the end).

 
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Topic: GemCraft Labyrinth / GC:CS Low level advice?

So played Q6 again with a few more levels. Giants were earlier so it was more mana early which helped, Spire showed up early too with a laughable 10k hp, one beam and it went down. Random can be way too random :)

For non-premium it’s pretty easy to get 300k each map on the first two hexes at this level (giants to 7, banish to 7, a bit of beacon—good xp on them, and a level of haste = 6.4 multiplier). Was close to a 1 million xp run, then I overangered the last wave lol.

Still don’t have a good enough mana gathering operation to go critical and get gems past grade 11 (level 90).

ETA: if the field has red and at least 40 waves to start with, you probably can. A map with a decent layout I had 4 grade 11 traps (glaring + traits for a 13x multiplier, 2.5M xp or 20 levels for me) and built a G14 tower gem to kill them and whatever nasty extras spawned (just wraiths). So if the field has red and isn’t a horrible layout, you can probably get up to 10mill xp on a field that starts with at least 40 waves, a little more than an hour to get through that. I’ll try a field with red + black tomorrow, don’t think it’ll get too much more exciting non-premium, but I’ve been wrong about this game before too :)

 
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Topic: GemCraft Labyrinth / GC:CS Low level advice?

So I was just playing Q6 at level 60. Armor gets into the thousands, hp into mid 6-figures on giants. It’s ok, I know what works even having to blow my specials on the stupid locks. Getting to the end, after having taken down a 1.5k armor 500k hp shadow and starting to clean up the map from ignoring creeps for a while, in comes a 1.5kk spire with a damage cap of 1500. Got through about half that and it ate my orb :( So thinking there’s some big balance issues from the endless patches fixing the high end “problems” which you’re not going to notice if you’ve already cheesed to level million or whatever lol. (Oh, equivalent gem grade on Labyrinth would have torn that stuff up even with no skills.)

So stop playing like Labyrinth around that level, I’m thinking the one gem to rule them all strategy is out (at this level) since they fire so slowly and specials don’t scale too well. Even on the map where you start with 40k mana, a level 8 chain/mana with amps barely keeps up with banishment cost of the first wave… At least a chain of level 4 mana/armor traps with bombard special seems to pay for itself, it’s not a Labyrinth mana farm, and it’s not a beam mana gem, but it’s not bad. I have another few ideas to try it, see if that makes things easier.

You can start a new game to see what it’s like now. I got through the first 4 hexes in about an hour, that’s when you start running into minor problems before getting beam… Not sure how you played it though, I went through the thread on armor with its pile of lol game is too easy posts, but I wasn’t there for v1.0.

 
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Topic: GemCraft Labyrinth / GC:CS Low level advice?

A lot of it is stuff that won’t work now anyway. When the game released, you just amped the orb to kill anything, then that was patched out. So it was killing wraiths for stupid xp, then that was patched out. Somewhere there was a shrine bug to kill anything then that was patched out, etc…

As it plays now, you can approach it the same way as labyrinth for the most part, just that black isn’t as strong as red early and red doesn’t grow like lime does. Freeze + bolt kills big stuff well with any gem, beam is good on a mana gem, it can be a bit rough until you can squeak into getting those :) I just got amps, time to see what I can do with them. Also don’t spend all your skill points, the moderate gain from most skills isn’t worth losing the starting mana.

 
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Topic: GemCraft Labyrinth / gemcraft 2

Yes resolution goes up to 1080, so maybe 60MB for the vid in mp4 or something, depends on up connection (that’s like 2kB/s upload though, probably faster to phone and read off the hexcode).

Interesting that the gamefield seems more dynamic, hopefully doesn’t have a tedium = win (GC0, GC1) or one option of the many = win (GCLabyrinth) problem.

 
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Topic: GemCraft Labyrinth / g13 challenge

Really out of practice here :)

Well not so much, beating endurance with a few mods at level 4 wasn’t too bad, but another 2 runs and level 130 and still don’t want to face the full monty. Of course it’s about getting your feet under you and a level 18 farm up ASAP, after that just tedium or giving up if it’s past wave 100.

Just annoying that the first map isn’t a one entrance map, triple the tedium. Hoping the next GC has some gameplay.

 
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Topic: The Godfather / Can't get any more BK bonds and at 92 bonds

Yes, the drop rate really nose-dives when you get close. It’ll cough them up eventually.

Rumor is lower level vault is better for rates.

 
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Topic: The Godfather / Endlessly Fascinating

Been playing on a server that started about 3 weeks before I joined for the last 2 months. Strategy was to abuse Lucky Chance for contracts and make sins and lol, which worked fine until Assassin requirements were changed (still can’t make more, probably another week).

Don’t give them any money (and could never see doing so), and do stuff for like 15 minutes twice a day, more occasionally. Started at 500th place, made underboss in a month. (Not any longer and not much hope of getting back there due to game changes—in short it’s a Godfather themed farmville currently, and even if you had amazing PvP every day, you can’t keep up without all neighborhoods.)

Someone else can write the dissertation on what’s godawful in the game (and there is tons). What I love is seeing how inept Kabam is at game design and community management, it just never gets old.

 
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Topic: GemCraft Labyrinth / gemcraft 2

- Gem specials were hugely unbalanced, there’s a number of ways to address this.
- Level layout didn’t matter enough, or nests/monster booster things were too easily destroyed.
- The game shouldn’t get easier for higher xp return (giant/armored only being biggest offender).

Off the top of my head. The new mechanics mentioned seem interesting, but not enough info to see problems/areas to improve.

 
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Topic: GemCraft Labyrinth / gemcraft 2

Is there any info elsewhere? The blog post is more than 3 months old, making suggestions off of that wouldn’t seem very productive.

 
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Topic: GemCraft Labyrinth / Damage required for WGTF Completion

Yah, that’s why we used specific numbers for damage :) Pretty sure I finished first endurance with a gem well below 300billion damage, but I needed to stop the send all waves every 100 or so and let the gem clear everything out.

 
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Topic: GemCraft Labyrinth / Damage required for WGTF Completion

The grade 31 seems to be overkill already. Targeting on gem is set to random creature and you have some lime (like 10-20 hits is all you need)?

 
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Topic: GemCraft Labyrinth / Damage required for WGTF Completion

Yah, that amount of damage. Depends on resonance, you might not have to go to 30 (but another 4 sheets of 22s is nothing at that point except a few mouse clicks).

Most important thing is gem set to random target, with others you waste too many shots.

 
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Topic: GemCraft Labyrinth / What am i doing wrong?

Gremlion, you missed that Rellik117 had a 1billion mana pool. Without WGTF, you can build a gem that’ll finish that on one mana bar (grade 24).

Anyway, with 224mill mana (some use 448mill), you can build a final gem in two waves that’ll take out the 10trillion hp monsters if you use WGTF. It’s just a matter of getting there.

 
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Topic: GemCraft Labyrinth / What am i doing wrong?

250 can win all options endurance, but it’s not easy and it’s certainly tedious. Bragging rights if you can, sure.

Level 400 makes g10 pretty easy, and you’ll get enough xp to hit about level 700. Cheese xp from the pylon levels to get to that 400, there’s no faster way to level.

 
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Topic: GemCraft Labyrinth / Corners

See the FAQ thread. There isn’t really a shortcut for these, other than cheesiest way to get to K9/L9 and get all the kills needed.

 
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Topic: GemCraft Labyrinth / need help beating field H2, nonpremium

At that level there’s no simple answer, depends on the field and what you’re fighting (armored only is easiest, because you don’t have giant only).

Once you max wild gem and can sell that for 7-8k mana, probably a lime/yellow is best against armored only or random with a few early giant waves to summon up so you have mana to burn.

The game is beatable playing straight through and probably more fun, but there’s 1184 x level xp to be had off the pylons non-premium. At level 500ish, getting 100-150 x xp on non-pylon maps is possible and a lot harder than premium endurance. See the non-premium tip thread or anywhere gremlion linked his youtube videos.

 
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Topic: GemCraft Labyrinth / Full endurance on E8

Oh, duh. Triple gem = almost same specials with 22% more damage and speed :) Can be done with only l/y/o pretty easily and doesn’t lag for me.

Yah, giants are easier than armored are easier than random/normal are easier than swarm. Swarm endurance is much, much harder to do.

There’s also a few more silly things to try. I.e. start a new game, do g13, then do g13 again with giants, the banish options and endurance. Beat it (it’s not that hard). You can beat full option endurance after that, but that’s really tedious and easy to get overwhelmed.

 
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Topic: GemCraft Labyrinth / How to make Lv12 gems?

Summon more, mana farm. You’ll kick yourself when you see how easy it is :)

Cheese the pylons first, then do a full settings endurance at level 400+ (so you have ~3x mana from monsters and 2x damage from resonance at least). Some easier map, few entrances, long paths for shrine use.

 
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Topic: GemCraft Labyrinth / Full endurance on E8

Same here, this is about finding a simple way to crush the level regardless :) It’s why I like some yellow in mana traps, doesn’t take much off collection as long as you summon enough for a continuous stream of creeps to slaughter and that’s way easier on your comp.

Same 13.7k skillpoints, not many amulets (can’t start with grade 8 gem and still be able to summon). Did two lightning shrines, two grade 6 yellow. Got hairy for a bit, but nothing touched gem and eventually cleared everything out. However starting to lag, but feel this is send all waves beatable.

There’s no way I’m doing the no space for anything map or the 8 entrance map with this few skill points :)

 
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Topic: GemCraft Labyrinth / Full endurance on E8

There’s only 4 gems :) (Y,L,O,G)

Wanted to avoid that, gets laggy easily. Maybe mana trap then kill trap—mana would be able to crank out more and kill trap can be a bit better. But that’s still creatures on screen, which can mean lag at some point.

 
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Topic: GemCraft Labyrinth / Full endurance on E8

At level 1500 I made wave 100. Starting getting laggy and I don’t think would have finished (only grade 23 l/y/o). Wasn’t that impressive of a start either.

It’s certainly still rough, with creatures starting in the billion hp there, probably need to be a few grades higher by that point.

I’ve done more pointless things with an hour, but hard to think of any right now ;)

 
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Topic: GemCraft Labyrinth / Full endurance on E8

Don’t need to be that picky about your mana farms. Kills stuff now and spits out mana, great :) I do lime on orange dual, add yellow occasionally (doesn’t have to be same grade), switch to pure orange when it’s got enough chain hits. I usually amp them with just pure orange.

Or even final kill gem, I don’t bother with complicated methods of building them :) grade 1 whatever + g1 yellow. add g2 lime. Now add dual yellow lime to that until it’s grade 21 with like 60 chain hits (other component is usually squashed in the teens except poison which doesn’t and shock or slow which don’t go away til mid-20s). Add yellow thereafter and use pure yellow for amps. You can get specials a bit higher, but not a whole gem grade worth higher, so I don’t bother.

 
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Topic: GemCraft Labyrinth / Full endurance on E8

How/when the game lags varies depending on hardware/OS/phase of the moon. Just have to figure out what that point is for yourself.

- Do you have all graphics options at minimum?
- How many creeps do you have on the board at once? (I put trap as close to edge as possible and kill them with it for gaining mana, tower for final—that kills 2 spaces off map.)
- How many chain hits do you have across all gems? (I can only take about 1k total.)

I can finish an endurance without lag with the above, oh turn off tooltips when you don’t need them, they lag something awful.