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Hide the progress bar forever?
Yes
No
Recent posts by yeomen on Kongregate
yeomen
20 posts
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Topic: Game of Thrones Ascent /
Please split FB and kong players on two different servers
That might be an option,
another way would be to decrease server load for integrating joining quests in the game without having to reload the full game. Other Browsergames had the same problems and installed mission area, where you could paste in the links, so you dont have to reload the whole game by joining a mission.
another thing would be to reduce bugs that force players to reload the game. that is nothing new and you should know the majority of the bugs, but for a player its hard to find out if something in the game doesnt function because of bug or lag – it doesnt work.
so, aside from increasing server speed i also recommend to reduce (re-)loading necessities
Greetings,
yeo
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yeomen
20 posts
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Topic: Castlot /
[Guide] How to Train Your Dragon
it is right that those, who play the game for a longer time, are in advantage, because they already have dragon levels, but the advantage is relativating the higher you get.
the fruits have an expire date (which i dont like) and may expire until you reach the level. i lost bonus fruits on frostdragon 5 → 7, because it takes so much gold that i dont get the sums needed even with selling ressources on the black market (for the normal market is broken). so, for highlevels it is best not to claim the fruits, until you reach the next dragon rank, because your fruits only will expire. by expiring fruits you miss bonusses and your dragon will be weaker than others.
it is good that the event is a personal 30-days-race up, so it isnt depending on a certain date for all.
the grail event is another thing: it is good if you contribute to your side, but you have to care about yourself, too. ruining yourself by donating all your ressources is a bad advice in my oppinion. contribute what you can.
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yeomen
20 posts
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Topic: Castlot /
Exiting Protection
I always advice to strengthen economy first, so if you are about to exit protection mode, to my oppinion you should have at lvl 29
a) the senate (obviously :-)
b) all ressource fields to have a basic income
c) hero hall to train your hero
d) barracks (troops amount) and base (troops fielding)
maybe you also want to have
e) 6 cottages maxxed (to have basic gold income and population increase, because with lvl 20 you get the dragon. you should level it and you have your personal 30-days-race up to develop it, so you will need a lot of gold)
f) academy to train diplomacy at lvl 29 – more ressource income
to my point of view stable, smithy, market, workshop, monastry, watchtower and warehouse are not that important, yet there will be missions to upgrade them, too
To my oppinion the most important point is, to have some troops ready to defend the city.
If you quit too early, you will be easy prey for the strong players.
It is hard to say, how many troops you should have gathered, because the stronger players get stronger still, but our top players at the moment can bring 25-30000 men. you normally wont be able to defend yourself against that at level 29, but you should at least look a little defensive, so i would say around 3000 troops of every kind.
You can try to join one of the bigger leagues in game at that level. most bigger leagues have a minimum lvl 25 requirement, which is raising atm. If you are in a league in which the stronger players care about the weaker ones, you have some shelter to exit protection mode without spending so much ressources in troops, but you should be able to defend yourself at least a little bit. if you sit on the other corner of the map, it takes ages to send troops to you to help you.
these are just suggestions. so reflect on them which may sound useful and reasonable to you.
but be warned: dont believe that you could hide or overestimate your powers as lvl 29: you are easy prey as you exit the protection mode.
good luck,
yeo
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yeomen
20 posts
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yeomen
20 posts
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Topic: Castlot /
Questions
if you are using productivity cards as default, you have “other bonusses”
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yeomen
20 posts
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yeomen
20 posts
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Topic: Castlot /
bright amount of people vs dark amount of people
dont just look at the number of players that have looked into the game right now. better look at the number of ACTIVE players, there might be a difference
and to the active players: find a way, not to kick the promising players out of the game bei seizing them.
@ liese: this is, what i called the weakness of strength.
greetings,
yeo
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yeomen
20 posts
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Topic: Castlot /
storyline - becoming viscount
up to now it is still 2 000 score, so it has not beein implemented. i just got over the 1000 score points.
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yeomen
20 posts
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Topic: Castlot /
[Guide]What can you do if your castle is seized?
Oh, your castle is seized and you need help?
Do you worry about it?
That you are here to read this thread is a good sign, because you are alive and willing to play.
If you dont mind about your castle, then it its better that another one owns it now.
Why did that happen to me?
There are several reasons, but they could be sorted to two cases:
a) you were too weak
b) you pissed someone off
for example:
c) you were aggressive to someone or someone under someones protection – see b)
d) you left your protection stupidly and uncautiously early – see a)
e) you were annoying, unkind, didnt know how to behave – see b)
f) if your league leader is an idiot, provokes a war, and you get seized – see a)
So what can you do?
1. Ask kindly
Most of the players here may play aggressive, but not all are monsters. So you can try talking to them, like sending them a mail or try asking your conqueror in private.
I repeat: ask KINDLY, and by “kindly” I mean kindly and couteous. Its clear that you wont get something from another person, if you piss her/him off. It’s like in real life.
If you send a mail, see below how to write a mail.
2. Bid another one to ask kindly
If you are too shy or too unfamiliar with courtesy you can ask another one, maybe one with too renown and connection to your conquerer or his/her league to ask to let your castle free.
3. repel
A lot of players don’t know that you can repel you aggressor.
If you are seized, enter your seized castle.
On the first annexed fields (your ressourcefields) should be a flag with the name or the tag of your conquerer.
There you will find the repel option, which you can use to fight back the conqueror.
Since there is a fighting cooldown, you cant directely fight back, you have to wait a certain time, but you can fight back.
4. Big Brothers
If you are in a league and have some big players there or you know them very well, ask them – again – KINDLY, if they could seize your conqueror. If you seize the main city of someone, you get his main castle and all the other castles he seized (subcastles have to be attacked seperately). So if your “Big Brother” takes the main city of your conqueror, he will hopefully release your city and by abandoning give it back to you.
All in all: have been seized is a hurt of your pride, but it is not the end of the world. And you have the possibility to do something against it.
Suggestions to the illiterate SMS-Generation how to write a Mail
1. A Mail doesn’t consist only of one line of text in which you say, what you want.
2. A Mail consists of an address to the person you write at, a text body and a greeting formula, before you close with your name.
3. Adressing to the person with its full and correct written name is a plus, because it is more personal and makes the recipient feel well.
4. YOU want to make the recipient feel well, because YOU want something from him or her. So if you are too impolite, too demanding, too arrogant, cursing and so on, it is clear, that you wont get, what you want. In the worst case you just failed in your last chance of getting what you wanted.
5. So if you write to someone, be aware that the tone does the music – and if you hit the right tone, you may get what you want. It is like in real life.
Greetings,
yeo
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yeomen
20 posts
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Topic: Castlot /
contradicting game principles?
Each game has its ideas and principles, all build the basis for a functioning game, which players like to play (and for the developer: also like to spend money on that game).
as far as I can see, we have too main principles
I. Bright vs. Dark
II. Survival of the Fittest
besides other principles like rewarding system, pvp ranked fights, socializing (chat, league, messenging system), tutorial, protection mode, and realtime construction.
I. Bright vs. Dark
This is the main setting of the storyline mission, which takes you through the game.
As far as i can see, this main principle isn’t fully developed.
a) you can’t build your cities in enemy territory (which would really be nice as a stronghold)
b) you can set goblins on the enemies’ castles
c) i am not sure, if you can attack castles there, but if you can, its useless, because the map is that huge, that it will take days to engage an enemy castles (which causual player has so much patience? troops attacking enemie castles/units should therefore pehaps should get a speed boost like double marching speed)
d) the event we are having now (i like it tbh and i am happy that the Bright side lost, because now i am hourly visited by troops which bring nice and useful stuff) is just an indirect warfare.
so if the game should really be about Bright vs. Dark it needs more direct confrontation between both sides.
II. Survival of the fittest.
Inmidst a faction – be it Bright or Dark – is a brutal selection taking place. Only the strong will prevail. Weaker Castles are swallowed by the mightier players (i know what i am talking about, since i seized more than 100 castles).
the good thing about it: inactive players, that just looked in, but dont play anymore, leave their castle as a ressource for the active players.
the bad thing about it is, that you also extinguish promising players of your own faction, that just stupidly early broke their protection or that just dont have so much time to play the game.
ok, you can say: their fault; but the question is: what do we want here?
or: what are the developers aiming at?
Question: Contradicting game principiles?
Up to now, the war in the faction itself is more itense and brutal than the war between the factions. Even more: the score of leagues is counted by seized cities in total, NOT: enemy cities. This way players are encouraged to harass their own side. Of course I think, that the property of inactive players should be seized, but I think that it might not be the purpose the developers were aiming at, if you seize promising but unaware players, too, because this way you lose potential players by disappointment. On the long hand this weakens the own faction (by losing casual players) and the attractivity of the game in total.
so, if this game is about harrassing your own side – why the Bright vs. Dark content? If this is the main principle, you dont need 2 factions, its like every other building up game that bases on the principle of the prevail of the fittest.
Suggestions/Proposals
for I dont know, what the developers are aiming at, I wrote this long threat.
before i close, I would like to make a couple of suggestions, based on the assumption that principle I. – Bright vs. Dark – is the main principle:
- renewing protection for the own faction by login for every 7 days, to provide shelter against your own side, after 7 days castles are free to be seized by the own faction
- to be able to punish idiots of your own faction, introduce a feud/war system which allows attacks on your own faction by declaring feud (persons) and war (leagues) on each other, so there may be “legal” fighting
- more direct confrontation between the two rival factions:
+ ability to build castles or strongholds in enemy territory, maybe better league castles in enemy territory, in which everyone can garrison his troops and uses them to harrass the enemy castles
(league military base: league caste, that has to be equipped by troops from the league members (possibility A: everyone commands his own troops, B: league generals command combined troops) and build by ressources of the league members, that have to be transported in the place; passive defence: the leaguemembers can set their troops to defend the castle, but attack the enemy by their own, if A, not B (see above))
+ decrease marching times of troops by speed boost or portals, because the map is vast
+ events like this one we have. etc. there is lot of development possibility (but the thread is long enough, so i perhaps continue another time)
In closing:
since I like being a stronger player that can seize castles of lvl 30 players, I still feel uncomfortable to kick promising players out of the game, but I am rewarded for exactely doing this (silver crowns). ok, they have a chance to come back and regain their castle, but I can retake it, so the stronger one wins.
this is one principle of the game, but which is the more important one?
I. Bright vs. Dark or II. Survival of the Fittest?
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yeomen
20 posts
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Topic: Castlot /
my heroes are stuck in dispatch mode
îf you have sent your heroes somewhere to do something, they are dispatched.
if the went to rob a countryside for example, they return automatically.
did you sent them to seize another castle, they stay there and are dispatched, and you dont have any timer in troops.
to recall those dispatched heroes, you have to go to your senate → seized cities → pick the right city → recall
then your hero comes home
perhaps it this helped. if not it may be another case
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yeomen
20 posts
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Topic: Castlot /
Suggestions for Castlot
i have to say, that I dont think that Iron crosses drop to few, since you have the possibility to farm the respawning treasure chests, there is a good amount of iron crosses to be derived. I think that it is ok. since you need longer to advance in the game in the higher levels, you have enough time to collect
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yeomen
20 posts
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Topic: Castlot /
storyline - becoming viscount
Thanks a lot, ideachannel.
1000 score still is a challenge, but its a fair one.
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yeomen
20 posts
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Topic: Castlot /
storyline - becoming viscount
This thread is about the prerequirements of the storyline mission to get promoted to “viscount” in hierarchy.
I have been testing and enjoing Castlot for about a week now.
It is nice to have a storyline mission and a lot of subquests that provide you with ressources and motivation to carry on because you can fulfil them and progress in the game.
I gathered now the 20 000 prestige and the 40 iron crosses which are required to progress, only a “small part is still missing”, which is indicated as “Complete the Main Quest Promotion and claim the rewards to upgrade your Hierarchy.”
The main quests consits in gathering 2000 score in arena.
I know that Brandnew made it, xiranth just made it and Jimmypop is about to reach it. They are levels 50+, i am only level 40, but to me gathering 2000 score in a main quest – you cant leave that aside – is too much, especially if you can only do 20 fights a day. losses included it will take ages to make it.
you can say: ok, invest some money, get a better VIP grade and fight more.
that is true and the one side.
the other side is: I actually am rank 10 in the arena (sometimes falling down to rank 20) with about 500+ score. there isn’t much beatable opponents around which give a lot of score, you have to “farm” a bunch of players, that still give some scorepoints. The progress is small.
To know that I have to get 1500 score is really disencouraging, and I am not sure if I will continue trying this.
As the game is starting I just propose to reflect it, like lowering it to 1000 score (which also is very much), or putting it into a subquest, because I fear that a lot of players will exactely stop at this point. The good work in creating a game that keeps player’s morale high, exactely breakes here in my oppinion.
Greetings,
yeo
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yeomen
20 posts
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Topic: Legacy of a Thousand Suns /
Pox raid info
thanks for your posts, jarandel and inujaki,
whereas jarandel confirmed our theory, your result is interesting, inujaki.
we still have the assumption, that the higher values may have bigger steps that we have worked out for now.
since we dont have enough reliable data, its just an extrapolation of what whe have, which still MIGHT not be totally correct, because it hasnt been confirmed on all stages and all damage values. plz keep us updated if we have to go back to theorycrafting or not …
greetings, yeo
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yeomen
20 posts
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Topic: Legacy of a Thousand Suns /
Pox raid info
07–10–13–16–19-22-25-28-31-34 m dmg on normal pox for >br>
02–04–06–08-10-12-14-16-18-20 epics
you could try multiplying the numbers for the difficulty
so, 5x for h, 10x for l, and 15x for nm
ok, for the lazies:
007-010-013-016-019-022-025-028-031-034 m dmg on normal pox
035-050-065-080-095-110-125-140-155-170 m dmg on hard pox
070-100-130-160-190-220-250-280-310-340 m dmg for legendary pox
105-150-195-240-285-330-375-420-465-510 m dmg for nightmare pox
002-004-006-008-010-012-014-016-018-020 # of epics
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yeomen
20 posts
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Topic: Legacy of a Thousand Suns /
Pox raid info
the pox raid loot, the blue dwarf set, seems to me pretty crap.
i will share my results with you here:
data:
Total Dmg 18.91m
29x 20 Stam-Hits
14 proc, including one double-proc (hit 23) = 48%
Regarding that I wore 5 set pieces there is a 9.65% chance of a proc
Average dmg without proc: 547 035
20500 of 547 035 = 3,7%
Maybe its capped at 20500 max
Fazit:
The pieces are weaker than other armor parts, the additional dmg they bring, is neglectable.
Although they bring 35 addition stamina points, they are not worth bearing.
greetings, yeo
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yeomen
20 posts
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Topic: Legacy of a Thousand Suns /
Pox raid info
the theory posted above is wrong somehow, and I dont have a clue, where it went wrong. that means that we need more data to refine it.
this shouldnt have happened:
18.91M: 8/18/18/18
thanks to all, who posted their data. of special interest was 10.04 and 7.2 to me, also that you seem to get 20 epics max.
as far as it seems to me now, assumption 3 is wrong. that means, increments are probably not 1/3-fs.
so i go back to the further rough approach that we have epic thresholds each 3 m dmg increments at:
7 – 10 – 13 – 16 – 19 mil for
2 – 4 – 6 – 8 – 10 epics (since my 18.91 gave 8 epics)
therefore i would appreciate results data of 9.95, 12.95 and 13.05 and 15.95 (21.95 and 22.05 would be interesting, too. since there seem to be 20 epics max and assuming that it continues at 22-25-28-31 and 34. i’d be interested in if someone with slightly over 34 mil dmg got 20 epics, too?)
greetings, yeo
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yeomen
20 posts
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Topic: Legacy of a Thousand Suns /
Pox raid info
Today,
Kaco, Seizan and me did another round of theorycrafting and math.
i will
show you our reasonings in hope that you could add some valuable data or
corrections.
thanks to
the few who supplied us here with new data.
also big
thanks to the AAL-alliance-members who raided for our theory approach and dealt
specific amounts of damage to normal poxes.
data:
dmg: numbers of loot epic/rare/uncommon/common
319k: 0/0/0/4.
06.01M: 0/6/12/18.
08.03M: 2/?/?/?
08.06M: 2/9/15/18
10.16M: 4/?/?/?
10.25M: 4/12/18/18
10.49M: 4/12/18/18
12.68M: 4/12/18/18
14.06M: 6/?/?/?
15.05M: 6/15/18/18
15.43M:
6/15/18/18
16.12M:
8/?/?/?
16.7xM:
8/?/?/?
17.62M:
8/18/18/18
19.01M:
10/?/?/?
19.50M:
10/18/18/18
20.??M:
10/?/?/?
21.08M:
10/18/18/18
assumptions:
1. we have
four thresholds for epics: 2-4-6-8-10 (- symbolizes the threshold).
2. their
value is above 2.52 and under 4, prolly somewhat near 3
3. the
value may lie at 1/3 fs, but this assumption is still unconfirmed
4. there is
a basic value on which the first step begins (somewhat under 8.3), but this
hasnt been confirmed either.
5.
therefore we dont have a starting point
6. a rough
approach may be : 7-10-13-16-19
7. the
third threshold must lie between 15,43 and 16,12. this is the closest data we
have.
8. given
that the hard pox is 5xnormal, we would have in a rough approach the thresholds
at 50, 65, 80 and 95
so lets try
this. we have the third threshold (see 7.)
I:
9,87-10.56
II:
12,65-13,34
III:
15,43-16,12<o:p>
IV:
18,2-18.89<o:p>
now lets
narrow this down, all under the assumption that we have thresholds at 1/3-fs
I: must be
at max 10.16, thats 0.4 less than max und could mean for the other values:
Imax =
10.16
IImax =
12.94
IIImax =
15,72
IVmax=
18.49
if II must
be at least 12.69, we have 0.04 less
Imin=9.91
IImin=12.69
IIImin
15.47
IVmin=18.2?
(24?) - unfortunately this is inexact
so these
are the thresholds between the epic drops: 2-I-4-II-6-III-8-IV-10
if this is
correct, we are at
I:
9.91-10.16
II:
12.69-12.94
III:
15,47-15,72
IV:
18,24?-18.49
In million
dmg on normal.
since
normal has 100 mil max hp, these also are the % to extrapolate on higher
difficulties.
If this
reasoning is correct, you need to deal 18.5% of damage to pox for maximum
reward.
that means
that optimal damage for pox is 2.22xfs
all given
under the condition, that we still don’t have exact data.
we look for
further data to prove this assumptions. perhaps you want to help us to make
this more exact.
greetings, yeo
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yeomen
20 posts
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Topic: Clash of the Dragons /
After update ,all gold packs gone!!
same problem here. the draft packs are still there, but all gold packs are gone
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