Recent posts by Quizer on Kongregate

Flag Post

Topic: NovaLode / Bugs

The environmental hazard that makes oxygen deplete faster says it does so at twice the normal rate. This is a lie. It really depletes oxygen about three times as fast (0.09-0.10 per tick instead of 0.02-0.03). Why do you lie to me, game?

 
Flag Post

Topic: NovaLode / Octavium

Octavium can be found on the 6th, 7th and 8th floor of the mine. It can only be found on the 8th floor in decent quantities. Floor 8 won’t stay open long once opened, perhaps 5-10 minutes at most. It also takes a lot of cells to unlock all the way down the mine.

There is a small chance to get octavium when destroying mystery rocks, which start showing up on floor 4, and you can also get trace amounts of octavium from salvaging your depleted equipment.

 
Flag Post

Topic: NovaLode / ideas anyone

The devs plan to add mounts which you can use to get around town faster, or so I’ve heard. No idea when that will happen, though.

 
Flag Post

Topic: NovaLode / Bugs

When using the checkboxes in the fabrication interface, they don’t remember their settings across log-in sessions. I want it so that if I put a check mark in the box that will only show my own fabrication jobs, the game remembers this until I change the setting again. But when logging out and back in, the check mark goes away. Please fix it.

 
Flag Post

Topic: NovaLode / Suggestions

Are you going to make a skill for fabricating Power Cells with less minerals, just like the skills that let you make materials more cheaply?

 
Flag Post

Topic: NovaLode / It's been nearly two weeks since the fabricator caps were put in place.

Very good points in the original post. I feel that most of the criticism still applies.


Part of what I liked about the way to do things before you guys put the chokehold on industry was that you could scale up your industrial endeavors however much you liked, if you had the courage to think big. Putting a limit on that by removing the infinite storage of completed fabrication jobs is fair, I think. Limiting it by drastically lowering the amount of things you can craft at a time is shooting yourself in the foot, however. Congrats, you’ve taken one more thing that players were able to do to keep themselves interested in this game.


The overage system for fabrication is not a solution, because the extra money you pay to install jobs quickly reduces the profit margins of those jobs to zero, and those profits are the only reason you currently have for starting those jobs in the first place. This mechanic is self-defeating.


Also, as KayKay pointed out, this creates a host of other problems. Minerals now pile up in storage because there is just no feasible way to spend them fast enough. This is a game about mining, so your ability to mine things needs to be the bottleneck that limits what you can do in industry, not the other way around. But instead, the industrial capabilities are determining how much mining you need to do, and if you want to play the game more than that, you’re just shit out of luck. You can keep mining, but you can’t do anything with what you pull out of the ground. I should not be able to look at my mineral storage and say, “I have more than I need of EVERYTHING.”


I would like to see large scale industry be part of the game again. I want to see new upgrades/infrastructure the players can build for themselves that take huge amounts of resources to complete. Make new blueprints that use the finished industry goods as ingredients to make expensive products that confer permanent benefits to the player when used or turned in, such as storage upgrades or permanent stat boosts, for example. There should be more different things to do with your minerals than turning them into contracts as finished goods or raw ore, since both of these possibilities are only available some of the time. (There’s also daily quests, but those are available even less.) If there is a surplus of certain minerals in my storage, then I need to have the option to use them for something that benefits me.

 
Flag Post

Topic: NovaLode / Suggestions

Please make it so you can interact with the mission station by hitting spacebar while standing next to it, just like the item and mineral storage drones.

 
Flag Post

Topic: NovaLode / Bugs

I can confirm the bit about the oxygen-depleting environmental hazard. It depletes oxygen at a rate of about 0.14 per tick, which is about 5 times the usual rate (0.02~0.03 per tick). This is stupidly fast. You have to spend half your time just walking back and forth between the ore and the exit to replenish your oxygen.

You need to either reduce the consumption rate, or add something else that makes putting up with this ridiculous oxygen consumption worth it. You could make it so the level has a lot more oxygen rocks. You could make it so oxygen buffs last much longer or are more powerful. If you implement a solution that relies on oxygen rocks, you also need to make it so there is no poison from oxygen rocks on these floors, since that would end up killing you too fast.


And yeah, I second the bit about the trade window closing your inventory. Please fix that, it’s extremely annoying.


Also, please get rid of the fabrication tutorial that pops up every time you log in. I damn well know by now how to fabricate, and I hate how that useless message keeps showing up each and every time I load the game. Add an option to disable it in the settings, or just make it go away automatically after a week of play, or something like that. There is absolutely no reason I should still be seeing that message each time I enter the game. It takes up screen real estate that would be better used by my quest log.

 
Flag Post

Topic: NovaLode / Bugs

Quest completion messages block clicking in a large area. If you complete all quest objectives, the quest completion notice that appears in the top half of the screen blocks inventory manipulation in an area much larger than the sign itself. Please make it so the notice does not obstruct gameplay by having clicks go right through it.

 
Flag Post

Topic: NovaLode / Suggestions

Originally posted by SlaTyr:

Retaliate is refreshing upon reactivation since the last update. Could you PLEASE also do that for all other effects, especially Air bubble, intoxication, explosion stun, poisoning and all other vitamin rock effects. (Im wondering why you would even get the idea of only changing this for retaliate and not for all effects. Maybe you are hard coding too much?)

I agree with this to some extent. The oxygen buff currently neither stacks nor refreshes. It should do one of these things. It would also be easier on the player if you couldn’t get multiple-poisoned, which makes survival very rough. Other vitamin effects like the roid buff and energy regen should keep stacking like they currently, do, though.


Unlocking a page of storage should cost 210 tokens, not more than that. A row costs 70 tokens, and you get three rows upon unlocking a page. You should pay for what you get. It’s not like unlocking a page confers any other benefits that justify the higher price. It’s just an additional entry barrier. In fact, how about you make it 70 tokens for one row right from the beginning of a page?


Add skills to reduce the timers for gem cutting and gem fusion. These things just waste the player’s time – there is no reason it should take five seconds to cut a gem or fuse a batch. Make two three-step skills for these, each tier of which reduces the timer by one second, so that it still takes two seconds when maxed. This seems like a good compromise. You could also do another such skill each for curio identification and salvaging.


Make fabrication slots an escalating credit sink, similar to Mineral Storage. Let people spend credits to extend their ability to fabricate several things at the same time. The price could (and probably should) go up as more and more slots are being unlocked. You could also rig it so that certification points have to be spent as well to increase a corresponding skill. This would prevent new characters from instantly becoming industry powerhouses with just a quick cash injection.


Allow people to spend credits to permanently boost character stats. Make it possible to buy more attack, more HP, more oxygen, maybe even more energy. These purchases should be expensive, so that it takes some amount of playtime to get a noticeable difference. They could start out with somewhat reasonable prices, so that new characters can improve themselves a bit even early on, then grow more expensive as points are being bought. Advanced content that might be added in the future could be tougher, so as to require a certain amount of these improvements to be played comfortably.

 
Flag Post

Topic: NovaLode / Bugs

When you are killed and revive afterwards in Boomtown, the screen will be in greyscale now as if your HP are low. Likewise, if your HP become low and you then log out and back in, the color vision will come back even though your HP are low, until they change again.

Since these issues are new, they must be because you broke something (else) in a recent patch.

 
Flag Post

Topic: NovaLode / Hardness of Minerals

Vitamin rocks always start with their full HP of 500. With oxygen, this is not always the case.

With minerals, I suspect it’s the same cause. All mineral types have a maximum of 1000 HP, but most mineral blocks actually start off with less. I agree with the observation that Kobaltite seems to have an inordinately high percentage of untouched blocks, while melanite has almost none.

On a related note, if your loadout doesn’t include a damage booster in the gear slot (such as the Tank Mod), you usually end up with 165 damage per hit (+15% from 7 punch-ins; +50% from maxed plasma tip). This will lead to vitamins always surviving if hit only by the outer ring of your special attack (500 – 165 * 3 = 5 HP left), and ore blocks can survive even if you activate your special attack while standing close (1000 – 165 * 3 * 2 = 10 HP left). This is where the not-so-recent-anymore nerf to the mega swing really hits hard. It might not be so bad if the damage bonus from punch-ins maxed out at 20%…

 
Flag Post

Topic: NovaLode / Active Contract Profits

No wonder my prices were off. The difference in material cost propagates into every item that uses graphene sheets. Thanks for pointing out the mistake, Slatyr!

 
Flag Post

Topic: NovaLode / Suggestions

Are you guys going to look at increasing the maximum number of crafting slots? Only having four crafting slots on an experienced character is stupidly restrictive. You can hardly make a dent in a contract anymore, especially since some of those slots need to be reserved for power cells and crafting materials. Between that and the storage problems which are even worse now (no, the premium item storage doesn’t count), I hardly feel like crafting stuff anymore.

 
Flag Post

Topic: NovaLode / Active Contract Profits

drnull, the values in your chart are a little off. Here is my calculation for comparison:

Going by the text in your post, the flaw seems to be with your material calculation. A single novium bar costs 2,900 to make, including mineral costs, install cost and blueprint cost. For the whole run, that cost would thus be 14,500.

Still, looking at the finished goods profits and comparing them to your chart, the differences are slight. Perhaps some of the values got tweaked at some point, too. I got all the item values, mineral values and blueprint costs directly from the game, though, so I’m going to trust them unless you believe they have been changed. It seems strange how your Anti-pressure Coil has a higher base value than mine and still comes out lower in the final profit calculation.

I posted this chart a while ago in the bugs thread, petitioning for Anti-pressure coil to be adjusted, since its profit is so abysmal. A little variation is fine, but this is too much, I think. If they dropped the material requirements a little, it could be made to fall within the usual range that all the other items share.

 
Flag Post

Topic: NovaLode / Suggestions

You should also make power cells not count towards the new fabrication limit… it’s limiting enough as it is, without taking away your ability to farm power cells when you’ve exhausted your ability to do other things.

 
Flag Post

Topic: NovaLode / Suggestions

Can you make Nanite Field Emitters not bound, please? I bought three after the event, and they turned out not to be that useful. Now I can’t even give them to my noob alt who could benefit from using them… :(

 
Flag Post

Topic: NovaLode / Bugs

I’m told by the patch notes that contracts expire now, but I see no evidence of this in the game. Is there a way we could get a timer somewhere that we can check? On the contracts station, perhaps, if not on screen all the time?

 
Flag Post

Topic: NovaLode / Fabricators and Storage


You’ve also succeeded at making the storage problems this game has worse than ever. The new storage pages can only be bought with tokens, so they don’t count. If you are going to remove the fabricator storage as a permanent solution, you need to add another page that everyone can buy, with credits.


I’ve promised myself that I’m not going to shell out for the token-bought storage pages until you actually add more content to the game, most importantly a useful credit sink where I can invest the millions I earned and get some motivation for earning more millions. I’m going to stick to that resolution, even if it makes my life much harder in the medium term.

I don’t know why you haven’t answered this call for something else to invest credits towards permanent improvement and provide impetus to play more, but without it, my motivation to keep playing this game has been sharply dropping. At this rate you are going to lose me and other players. Maybe you have your reasons, but if so, could you actually explain them?

 
Flag Post

Topic: NovaLode / Bugs

Finished fabricator jobs count towards the concurrent crafting jobs limit imposed by the newly added skill – that’s silly. You already made it so finished jobs get removed after 7 days, so you did all that’s needed to prevent the fabricators from being abused as storage. Make it so only jobs currently in progress count. That way, you can add more jobs once the current ones are finished and leave them in the fabricator for a few days as needed.

 
Flag Post

Topic: NovaLode / Fabricators and Storage

This fabricator change is retarded. I wasn’t too surprised by the finished items not staying in the fabbers forever anymore – it was said that this change would happen at some point.

However, limiting the fabrication slots at the same time, and such a low limit, is the height of stupidity. Even instantly maxing the skill, I can now only make four things at a time on my expert industry character. And because I still have a crapton of stuff in the fabricator that I can’t deliver due to lack of space, I now have no way of making a Zero-Point Aerator to keep the contract chain going. Nice work. :(

I’m not arguing against the removal of finished items after a week – I think that’s fair. But the parallel crafting limit needs to be much higher. Add an advanced skill or even two, and make it so finished items don’t count towards the limit. You put in the removal feature, so there’s no reason why finished jobs should count towards your limited number of concurrent jobs.

 
Flag Post

Topic: NovaLode / I need something to do...

Yeah, this is the problem with the way the game currently is. Nothing to spend certification points on, nothing to spend credits on, the advanced mine levels are inconveniently tedious to open all by yourself. Something needs to be done to preserve long-term player interest in this game. I’ve said it before, but nothing happened. It’s too bad…

 
Flag Post

Topic: NovaLode / getting reputation

There’s a pyrite trash ore mission that gives nanova standing. Other than that, daily quests and contracts are your only avenues.

 
Flag Post

Topic: NovaLode / Suggestions

Originally posted by LitmusGames:

We pushed a stealth-update earlier today that should have fixed both of those, Quizer.

If you’re not seeing it fixed, manually clearing your browser cache will force it to update.

Thanks for the quick fixes! I was impressed by the speed with which they were implemented!

 
Flag Post

Topic: NovaLode / Suggestions

Originally posted by KayKay:

On the up side, I saw that now clicking on a vendor or banker takes you right to the buy/store screen—thank you!! I love that!

It would be nice if you could cut out the dialogue screen that still pops up before the bank inventory opens. I keep trying to click the text that used to open the storage, because I’m still conditioned that way from long habit. Anyway, that dialogue screen has no reason for existing anymore, since it doesn’t even stay visible long enough to read anything. Please get rid of it.


Also, trying to open the bank by pressing spacebar does not work properly anymore. The first press of space does nothing except turn your character in the direction to face the storage drone. You have to wait a bit and try again to actually open the bank. Please fix that.