Recent posts by Quizer on Kongregate

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Topic: NovaLode / Hardness of Minerals

Vitamin rocks always start with their full HP of 500. With oxygen, this is not always the case.

With minerals, I suspect it’s the same cause. All mineral types have a maximum of 1000 HP, but most mineral blocks actually start off with less. I agree with the observation that Kobaltite seems to have an inordinately high percentage of untouched blocks, while melanite has almost none.

On a related note, if your loadout doesn’t include a damage booster in the gear slot (such as the Tank Mod), you usually end up with 165 damage per hit (+15% from 7 punch-ins; +50% from maxed plasma tip). This will lead to vitamins always surviving if hit only by the outer ring of your special attack (500 – 165 * 3 = 5 HP left), and ore blocks can survive even if you activate your special attack while standing close (1000 – 165 * 3 * 2 = 10 HP left). This is where the not-so-recent-anymore nerf to the mega swing really hits hard. It might not be so bad if the damage bonus from punch-ins maxed out at 20%…

 
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Topic: NovaLode / Active Contract Profits

No wonder my prices were off. The difference in material cost propagates into every item that uses graphene sheets. Thanks for pointing out the mistake, Slatyr!

 
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Topic: NovaLode / Suggestions

Are you guys going to look at increasing the maximum number of crafting slots? Only having four crafting slots on an experienced character is stupidly restrictive. You can hardly make a dent in a contract anymore, especially since some of those slots need to be reserved for power cells and crafting materials. Between that and the storage problems which are even worse now (no, the premium item storage doesn’t count), I hardly feel like crafting stuff anymore.

 
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Topic: NovaLode / Active Contract Profits

drnull, the values in your chart are a little off. Here is my calculation for comparison:

Going by the text in your post, the flaw seems to be with your material calculation. A single novium bar costs 2,900 to make, including mineral costs, install cost and blueprint cost. For the whole run, that cost would thus be 14,500.

Still, looking at the finished goods profits and comparing them to your chart, the differences are slight. Perhaps some of the values got tweaked at some point, too. I got all the item values, mineral values and blueprint costs directly from the game, though, so I’m going to trust them unless you believe they have been changed. It seems strange how your Anti-pressure Coil has a higher base value than mine and still comes out lower in the final profit calculation.

I posted this chart a while ago in the bugs thread, petitioning for Anti-pressure coil to be adjusted, since its profit is so abysmal. A little variation is fine, but this is too much, I think. If they dropped the material requirements a little, it could be made to fall within the usual range that all the other items share.

 
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Topic: NovaLode / Suggestions

You should also make power cells not count towards the new fabrication limit… it’s limiting enough as it is, without taking away your ability to farm power cells when you’ve exhausted your ability to do other things.

 
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Topic: NovaLode / Suggestions

Can you make Nanite Field Emitters not bound, please? I bought three after the event, and they turned out not to be that useful. Now I can’t even give them to my noob alt who could benefit from using them… :(

 
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Topic: NovaLode / Bugs

I’m told by the patch notes that contracts expire now, but I see no evidence of this in the game. Is there a way we could get a timer somewhere that we can check? On the contracts station, perhaps, if not on screen all the time?

 
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Topic: NovaLode / Fabricators and Storage


You’ve also succeeded at making the storage problems this game has worse than ever. The new storage pages can only be bought with tokens, so they don’t count. If you are going to remove the fabricator storage as a permanent solution, you need to add another page that everyone can buy, with credits.


I’ve promised myself that I’m not going to shell out for the token-bought storage pages until you actually add more content to the game, most importantly a useful credit sink where I can invest the millions I earned and get some motivation for earning more millions. I’m going to stick to that resolution, even if it makes my life much harder in the medium term.

I don’t know why you haven’t answered this call for something else to invest credits towards permanent improvement and provide impetus to play more, but without it, my motivation to keep playing this game has been sharply dropping. At this rate you are going to lose me and other players. Maybe you have your reasons, but if so, could you actually explain them?

 
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Topic: NovaLode / Bugs

Finished fabricator jobs count towards the concurrent crafting jobs limit imposed by the newly added skill – that’s silly. You already made it so finished jobs get removed after 7 days, so you did all that’s needed to prevent the fabricators from being abused as storage. Make it so only jobs currently in progress count. That way, you can add more jobs once the current ones are finished and leave them in the fabricator for a few days as needed.

 
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Topic: NovaLode / Fabricators and Storage

This fabricator change is retarded. I wasn’t too surprised by the finished items not staying in the fabbers forever anymore – it was said that this change would happen at some point.

However, limiting the fabrication slots at the same time, and such a low limit, is the height of stupidity. Even instantly maxing the skill, I can now only make four things at a time on my expert industry character. And because I still have a crapton of stuff in the fabricator that I can’t deliver due to lack of space, I now have no way of making a Zero-Point Aerator to keep the contract chain going. Nice work. :(

I’m not arguing against the removal of finished items after a week – I think that’s fair. But the parallel crafting limit needs to be much higher. Add an advanced skill or even two, and make it so finished items don’t count towards the limit. You put in the removal feature, so there’s no reason why finished jobs should count towards your limited number of concurrent jobs.

 
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Topic: NovaLode / I need something to do...

Yeah, this is the problem with the way the game currently is. Nothing to spend certification points on, nothing to spend credits on, the advanced mine levels are inconveniently tedious to open all by yourself. Something needs to be done to preserve long-term player interest in this game. I’ve said it before, but nothing happened. It’s too bad…

 
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Topic: NovaLode / getting reputation

There’s a pyrite trash ore mission that gives nanova standing. Other than that, daily quests and contracts are your only avenues.

 
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Topic: NovaLode / Suggestions

Originally posted by LitmusGames:

We pushed a stealth-update earlier today that should have fixed both of those, Quizer.

If you’re not seeing it fixed, manually clearing your browser cache will force it to update.

Thanks for the quick fixes! I was impressed by the speed with which they were implemented!

 
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Topic: NovaLode / Suggestions

Originally posted by KayKay:

On the up side, I saw that now clicking on a vendor or banker takes you right to the buy/store screen—thank you!! I love that!

It would be nice if you could cut out the dialogue screen that still pops up before the bank inventory opens. I keep trying to click the text that used to open the storage, because I’m still conditioned that way from long habit. Anyway, that dialogue screen has no reason for existing anymore, since it doesn’t even stay visible long enough to read anything. Please get rid of it.


Also, trying to open the bank by pressing spacebar does not work properly anymore. The first press of space does nothing except turn your character in the direction to face the storage drone. You have to wait a bit and try again to actually open the bank. Please fix that.

 
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Topic: NovaLode / Suggestions


It’s nice that the call for more storage space got answered, but I’m very disappointed that both of the new screens are token-only. Did you consider making one of the two screens available for credits? Maybe 1,000,000 per row or something like that?

This game badly, badly needs worthwhile avenues to spend credits on to keep players interested in playing the game. You don’t even need to do much – you just need to give people an excuse to keep playing. There needs to be stuff you can spend credits on for permanent improvements. Mineral storage is one such option, but after a certain point there is no reason to spend more credits on extending it if it’s never going to be filled. You need to provide more such investment-type credit sinks, so people who want to keep playing the game have something to grind for.

 
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Topic: NovaLode / Bugs

My Nanite Field Emitter (649/750) is still showing up in the salvage list. The fix listed in the patch notes does not appear to be working properly.

 
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Topic: NovaLode / Bugs

There are two by-product missions for every type of trash ore, and one of these is randomly selected each day, including the possibility of getting the same mission again. I agree that this pure random selection can turn out to be very inconvenient, which is why I suggested weighting the selection process towards ores that haven’t been chosen in a while.

 
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Topic: NovaLode / What causes shifts?

No one really knows. Theories include mining activity, explosions, or simply time elapsed. Maybe the devs wouldn’t mind revealing how it works.

 
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Topic: NovaLode / Strange Etheral Flower

That thing made me wonder, too, the first time I saw it. But it’s just a bit of background scenery.

 
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Topic: NovaLode / is this game pay to win ?

The only permanent advantage you can buy with tokens are more inventory and mineral carrying capacity. These upgrades are useful, as well as very cheap compared to other MMOs which might have something similar.

Other than that, the things you can buy from tokens range from silly shortcuts that help you circumvent actually having to play the game to trivial, fleeting conveniences to actual, but temporary advantages. None of these are required to do well at the game or enjoy yourself.

 
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Topic: NovaLode / New player having a lot of trouble with Novalode

Pickaxes are disposable. You’re meant to keep buying those camelot seismic pickaxes that break after staring at a block of ore too hard. At first it’s pretty hard to do more than just barely break even, but as you upgrade your skills (especially maxing out mining loadout and seismic pickaxe proficiency), you’ll be able to do better. The pickaxes for tokens are best ignored unless you really want to pay real money for something that will still break inside a day of dedicated play. You can salvage your pickaxes at the by-product handler, which will give you a bit of various ores. You usually get enough aggregate to make up for the 250 credits salvaging cost.

Vibro-cores aren’t something you should worry about until you’ve climbed the proficiency tree quite a bit. Unless you max the corresponding skill their effect is negligible, and using them increases your overhead significantly compared to just using a pickaxe. The same goes for plasma tips. Later on, these upgrades will be very useful, but for a new player they are too expensive to be worth it.

To make money as a starting player, you should mine for power cells. You can buy power cell blueprints from the uplink, under ‘Fabrication’ and then ‘Gas & Power’. The minerals needed can be found on the first three mine levels, which are always open (except briefly when they shift). Once you expand your mineral and item storages a bit, you can start building materials and making finished goods for the contracts.

 
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Topic: NovaLode / Suggestions


This seems like a good suggestion. It would be good to make sure that a contract that isn’t being dealt with doesn’t stay up forever.


I would also like to suggest weighting the random daily by-product quest in favor of ones that have not shown up lately. Frequently, the same kind of by-product is re-rolled again the next day, or a different quest for the same by-product, since there are two of each. We’ve had cases where it’s been the same by-product for 4 or 5 days in a row. The longer a particular by-product (or quest for it) has not shown up, the more likely it should be to be rolled up.

It would probably be sufficient however to make it less likely, but still possible to get the other quest for the same by-product, and impossible for the same quest to be rolled up again the next day. You might have a better idea of what kind of system you want to put in place. The current system works fine for the daily quests from the mission board, but when you get an inconvenient chain of by-product quests, the trash ore piling up in mineral storage can become an issue.

 
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Topic: NovaLode / Where are the Nanova Curio ID and Fusion drones?

Thanks for giving everyone their fair chance to buy and identify the curios. :)

Sometimes I wonder, though… is it really not obvious that the curio vendor and the ID and fusion drones need to be in the game at the same time?

 
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Topic: NovaLode / Where are the Nanova Curio ID and Fusion drones?


Okay, so you brought back the rewards vendor, but where in the name of Binlor are the Nanova Curio Identifier and Fusion drones? I completed the collection during the event, and so did most of my friends, or I would have brought this up much sooner.


However, today I met someone who bought Nanova Curios from Familiar With Dogma? and couldn’t find a way to identify them. Seriously, guys, what the hell? The fact that FWD? lets you buy the unidentified curios but doesn’t give you a way to identify or fuse them is really shitty. If you end up removing the reward vendors without fixing this oversight and letting people get their Nanova Curios, I’m going to be greatly displeased.

 
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Topic: NovaLode / Bugs


I’m cross-posting this here from the other thread in order to hopefully catch your attention soon enough to make a difference.


Okay, so you brought back the rewards vendor, but where in the name of Binlor are the Nanova Curio Identifier and Fusion drones? I completed the collection during the event, and so did most of my friends, or I would have brought this up much sooner.


However, today I met someone who bought Nanova Curios from Familiar With Dogma? and couldn’t find a way to identify them. Seriously, guys, what the hell? The fact that FWD? lets you buy the unidentified curios but doesn’t give you a way to identify or fuse them is really shitty. If you end up removing the reward vendors without fixing this oversight and letting people get their Nanova Curios, I’m going to be greatly displeased.