Recent posts by Quizer on Kongregate

Flag Post

Topic: NovaLode / Why nobody produces power cells.

Originally posted by KayKay:

I still have an interest in making fabs, but it takes so many trips and check-ins to do it, that that’s what discourages me. I like doing a few large batches, not tons of small ones.

I fully agree with this. I miss being able to take care of my industry with one visit per day. I still have no idea at all why the fabrication limit seemed reasonable to implement.


Originally posted by sgng:

Anybody noticed that no feedback is given to your (our) opinions and suggestions?
Last change i heard of was done before December (the month i started), it involved 3day timeout of fabs and the active job limit.


TL;DR: will we even get heard when posting here?


Regards,
sgng


Yes, I’ve noticed this trend, too. It’s probably being read, but they have an annoying policy of not explaining themselves with regards to the game design decisions that affect us all.

 
Flag Post

Topic: NovaLode / UMBRA Gem Market

Quizer – Illite server


Gem colors I still need:




Gems I want to trade:



I will trade any gem shown here for an equal value gem of different color.

  • Please look at the top image to see which colors I still need.
  • Equal value means same size and rarity (border color).
  • You can substitute lower or higher size gems, assuming the number is sufficient to be fused into / from the gem(s) you substitute.
  • If you substitute multiple lower size gems, they are allowed to be different colors, assuming I still need all colors in that mix.
  • You can substitute higher rarity gems if you want / don’t care.



These are just the gems I no longer need. I usually have a large selection of other gems not shown here that are waiting to be fused into a colossal eventually. If you need something specific, contact me in-game and we can probably work something out.

 
Flag Post

Topic: NovaLode / Bugs - 2014

I am also a victim of the team grotto bug. Just now, my teammate followed me into the grotto, then somehow caused my run to end early, losing me my loot and the 30 time tickets I had invested. If you happen to read this before the cutoff time, I’d like to have those 30 tickets and a queue jumper refunded so I can try again. (Since grotto runs also give a good deal of XP if you have a chain system, a simple xmax bux compensation would be insufficient.)

 
Flag Post

Topic: NovaLode / Bugs - 2014

Originally posted by SlaTyr:

I don’t wanna mention again that you guys should learn how to programm and implement stuff properly in your game, but the stocking filler CAN BE SALVAGED BEFORE ITS DURABILITY IS DOWN TO ZERO

Yeah, it’s a little depressing that they forget this for every single new item that can be salvaged…

 
Flag Post

Topic: NovaLode / Bugs - 2014

Originally posted by KayKay:

Xmax items still do not stack as they come into your inventory. This is a probably in the grotto, where you can’t use personal storage drones, and time is limited, even with tickets. If you save up tickets for a long run, you could burn half of them just managing inventory to keep space free. Pretty please fix the stacking for us? And if it’s intended, tell us?

Thanks!

They said in another thread that this problem is bound up in how they made the loot drop mechanics of the grotto work (temporary items until you successfully leave the grotto with them), and that they won’t be able to fix this until the event is over. Though I have no idea why an in-place fix isn’t possible.

 
Flag Post

Topic: NovaLode / Bugs - 2014

For some reason, my alt Triv has the skill for Crispin’s Rallier maxed, even though I never spent any points in the gear category so far. Even more oddly, the final level of the IKARIS spurs skill is bought, while the first two levels aren’t. This is of course impossible. I noticed this by looking at the titles with this character for the first time, but the real bug turned out to be the skills themselves. I’m not sure how this happened, but maybe you guys have an idea.

 
Flag Post

Topic: NovaLode / Bugs - 2014

Originally posted by LitmusGames:

We downloaded your data and have been unable to replicate this. If we skip to the last page and then hit ‘ok’ rather than ‘read later’, the tutorial panel does not appear again.

That’s strange. I keep clicking that ‘OK’ button on the third page to get rid of it, but whenever I move in or out of the mine or log out and in again, it reappears.

If you can’t replicate it using my data, try making a fresh character and run through the tutorial and play around enough to trigger all the tips. Only, don’t work down the list in the order you intended them to show up, but pretend you’re a player who can’t be bothered to care what the tutorial wants him to be doing, but wants to play the game on his own terms.

After running through the whole process twice, I’m pretty sure the tips don’t necessarily appear in the same order. They are either triggered by doing certain things, or they are randomly selected from tips you haven’t seen / triggered yet. Only, once you’ve seen them all, the game doesn’t have a new tip to show you anymore, so it just keeps throwing up the same one – maybe the last one you’ve dealt with.

Anyway, aren’t there flags for which of these I’ve seen in my game data? Can’t you flip a switch to convince the game I’ve really actually read the tip and don’t need to see it again? If there are such flags, then the problem might be in whatever bits of code are supposed to mark each tip as read and keeps it from appearing again.

 
Flag Post

Topic: NovaLode / The Event price structure is nuts


Having done a long run now, I’ll confirm my initial suspicions. The balance of the event was altered to let people earn more time coupons. This is good, since people now actually have a chance to save up enough coupons to do long grotto runs. This might be enough to let people finish the event curio collection by the end of the event.

However, it is not enough to make a big enough difference as far as the price structure of event is concerned. It’s easier to get a lot of event blueprints now, but those blueprints are still expensive to make in mineral cost, and the number you can make is still limited by the fabrication slot limit madness. The full set of clothing is still out of reach (forget adding the title to it).

The rewards for going to the trouble of crafting the Xmax event items aren’t really commensurate with the effort involved. If I get 10 bux from the first box each grotto run, why should I sink a dozen kilograms of minerals or more into making three crates that will only give me another 9 bux if I hand them in? And tie up my industry slots in the process, slowing down the rate at which I can do regular industry to replenish my credits (which are not unlimited, despite what my frequent calls for a decent investment-type money sink might lead you to think).

I don’t know why you ever thought limiting people’s industrial capabilities is a good idea. Please explain it to me, if you had any reasons at all apart from mere whim. I liked the game when the amount of industry you could do was only limited by the amount of minerals you could mine and your ability to think big. Now, you have to think carefully about how to use your limited slots. Instead of doing as many Xmax crafts as you want, then add some more jobs for regular industry to replenish your cash, then add some more jobs to refill material stockpiles, you have to decide between the three. The items that lose in this decision progress often have no opportunity to be taken care off for days. People can no longer do everything they want to do, but have to choose. You also have to do timer management.

I don’t know if you realize this, being game developers and not players, but timer management is bad. It is not fun. This chokehold you put on players’ industrial capability leads to people having to memorize when the fabricator will be free again so they don’t let slots idle. It leads to people having to worry about tying up slots with long jobs which block the fabricator for hours, or pay overage fees every time an additional job is installed for the duration. It leads to people forcing themselves to stay awake at night in order to be able to install just one more job, instead of being able to just add what they feel like and having it finish cooking overnight. It’s not enjoyable to have to order your real-life schedule around the demands of a game, nor is it even feasible if you have much of a life outside the game. Yes, this timer management stuff is very common in free-to-play games, but that does not mean it is a good idea, especially for a game like NovaLode.
The same can be said to apply about the 8 hour grotto timer, really. I support KayKay’s suggestion that instead of the timer, you make a quest you can take once a day that gives you your entrance tickets, and then you can spend them whenever.

If you actually want people to be able to afford a set of prizes this Xmax, you should adjust the Xmax bux rewards from event-related industry upwards OR make the prizes cheaper. The amount of bux gained should be increased by at least 100%. 200%-300% is still not ridiculous. You also need to remove the fabrication limit, OR sharply reduce the amount of time it takes to manufacture event items (1h, 2h, 4h if you keep the fabrication limit as is, maybe). I suggest you go with removing the fabrication limit, since it serves no useful purpose in the first place.

Or you could make fabrication slots upgrade by spending credits, just like mineral storage. I think that would be even better, since it provides a useful credit sink.

 
Flag Post

Topic: NovaLode / Xmax Fest

See this post for my thoughts on the current state of the event (and why the fabrication limit is a terrible idea).

http://www.kongregate.com/forums/2231-novalode/topics/457778-the-event-price-structure-is-nuts?page=1#posts-8792001

 
Flag Post

Topic: NovaLode / Starting a Company

You are a bit late to the party. Look at how the last post is from August 17th, and the original post is even older. Where did you dig up this old thread anyway?

 
Flag Post

Topic: NovaLode / Bugs - 2014

Originally posted by WildRock:

Every time I enter a new area “Tip:Loot” reappears. I always click it, go to page 2, and hit OK to make it disappear; however, it always returns! It’s starting to drive me crazy, please make it go away. No one else seems to have this problem.

I do have the same problem, only for me it’s the fabrication tip that keeps showing up again and again. I guess this is actually a bug. Guys, please fix it. I don’t need to have it explained to me how to fabricate for the 200th time, AGAIN, each time I log in. Make it go away.
 
Flag Post

Topic: NovaLode / The Event price structure is nuts

I can’t say I’m noticing too much of a difference in exo-fulminate drops. I really do think every explosive rock should drop one, even if you aren’t going to cut the number of fulminate needed for the ticket.

EDIT: See my next post for my detailed analysis about the changes, and what still needs to be changed.

 
Flag Post

Topic: NovaLode / The Event price structure is nuts

Thank you for taking our concerns seriously enough to implement modifications. It will take a few days to evaluate whether the change is sufficient, though I have to say the fact that the industry part of the equation has not been changed doesn’t fill me with confidence. With more lenient time coupon distribution, we will have more chances to go deeper into the grotto, getting more blueprints, but we won’t actually be able to manufacture all of them (or even as many of them as we can scrounge up minerals for), and we won’t get extra xmax bux for the ones we do make. Given that we are supposed to earn most of our xmax bux from fabrication, the full set of clothes still seems out of reach.

But I shall take the time to find out how today’s changes affect things. I will comment in more detail in a couple of days.

 
Flag Post

Topic: NovaLode / Bugs - 2014

Since switching to a different laptop a couple days ago, my Novalode screen within Kongregate looks like this. I don’t know why there’s suddenly this black frame around it. Is that supposed to be there? If not, how do I get rid of it?

If other players can help me solve this, please chime in!

EDIT: Turning off the 125% magnification that windows 8.1 came with fixed it.

 
Flag Post

Topic: NovaLode / Bugs - 2014

Today I got disconnected by the server when I was thirty seconds into the grotto, and when I re-entered the game, I was dead and all my loot confiscated, instead of merely losing several seconds. This is not acceptable. With the amount of disconnects going around, this is the same as implementing a random chance to lose your run and reset the timer back to 8 hours for no reason.

Screw you for once again thinking it is reasonable to make disconnect equal death. I thought we were done with this issue when you finally decided to fix this when it happened in the regular mines. I wonder at how you seem to think this event is even playable under these conditions, with random disconnects killing you and no way to defend against it. FIX IT.


EDIT: 12medallion gave me a queue jump coupon (I want to take this opportunity to thank the devs for being pretty good about compensating individual players in cases like this, when it is brought to their attention), but I just disconnected again right away. As long as the problem is this bad, this policy of ruling disconnect as death is not supportable (and I don’t really see the point in it even under ideal circumstances).

 
Flag Post

Topic: NovaLode / Bugs - 2014

…huh. Apparently, this event is not about the festive winter season at all and has indeed been running for almost three months. Could’ve fooled me…

 
Flag Post

Topic: NovaLode / Bugs - 2014

When leveling up by using your area attack, the three energy used are deducted after the HP/energy refill from leveling up. I’m pretty sure I’ve posted this one before – well, here it is again. You level up a lot in this game. Those three energy matter. Please fix it.


When switching to full-screen, that name bar filler pattern shown in the screenshot is out of alignment. This also happens to the bar in your teammates’ status readout. This bug disappears if the readout is redrawn because the character’s status changes, but if your teammate is in town and thus not getting hurt or spending energy, that bar can keep cluttering up your view for a long time.

 
Flag Post

Topic: NovaLode / Suggestions

I think titles should be below the character name in a slightly smaller font, for a three-line label total. The way it currently works, it’s sometimes hard to tell where the title ends and the name of the character begins.

 
Flag Post

Topic: NovaLode / Bugs - 2014

Originally posted by doge00222:

Can’t enter level 1 mine by double clicking it.

The drillship is very peculiar about where you can stand and be able to access it with double-click or spacebar. If you move to a different spot near it, it will probably work. (Of course it would be nice if this could actually be fixed.)
 
Flag Post

Topic: NovaLode / The Event price structure is nuts

Okay, knowing a bit more now, I have to retract my statement that the fabrication slots aren’t a big bottleneck. I have learned that the mid-tier items (hampers) take 10 hours to fabricate, and the top tier item, the xmax chest, takes 24 hours to make.

I’m sorry, but I have to ask – are you guys completely crazy?! This would be fine if the fabrication slots were still unlimited, but they aren’t. Taking up one or several slots for a whole day completely cripples your ability to do anything else. If you make an item that bakes in your fabricator for 10 or 24 hours and use overage to craft the rest of what you need, you get to pay the overage fee again and again, each job.


I have also learned that the higher tier items take the lower items as ingredients, which basically reduces the xmax bux value of those higher items. If a hamper takes two low-tier items to make, then the real value of making it is only 9 bux, not 15. The top-level item is probably similar – I’m told it takes all three hampers to make. Combined with the long time it takes your fabricator out of action, it really seems not worth it to even try and make them.


However, even if I had an unlimited expense account and as many minerals as I wanted, I still would not be able to get a full set of clothing this year, even if I played the entire time until January 9th. The constraints are simply too tight and too varied. Too few bux per item made. Items take too long / can’t make many at once. Can only go to the grotto every 8 hours. Can only go deep into the grotto every couple of days. Can only get an extra ticket every 500 Exo-Fulminate (This is a nice option, but to make it actually useful, you need to cut the amount needed in half and make every magma rock drop a fulminate).


I want to emphasize here that I’m not just whining about things being too hard. I like a challenge, and I’m glad the demand for more minerals and credits gives me impetus to play this game more seriously once again. The Nanova event was challenging, but fair. The XMAX event, however, is not. This is me telling you that what you seem to be expecting from players in this event is actually impossible.

 
Flag Post

Topic: NovaLode / Bugs - 2014

Trying to split a stack while the trade window is open closes it. This is a huge bit of user-unfriendliness and a frequent problem when trading gems with my fellow prosponauts. It’s especially annoying because I seem to remember this wasn’t always the case. Make this a priority fix, please.


The event blueprints can be stacked now, but they don’t say so. You might want to be thorough and add the stack amount to the tooltips.

 
Flag Post

Topic: NovaLode / Bugs - 2014

The Emergency Power Requisition quest still says it requires 20 power cells. This may or may not be a cosmetic bug, but I’m disinclined to take the quest while it is still saying that. Please verify and fix.

 
Flag Post

Topic: NovaLode / Xmax Fest

Originally posted by KayKay:

Quizer: Trade 3 poor for one average, and I presume 3 average for one good. Must be unidentified.

Devs: You need to make this more obvious. This is not the kind of thing that benefits from players having to figure it out on their own. Have an NPC explain that it is the unidentified curios you need to fuse.

EDIT: Never mind, this is already done. Thank you for fixing it! :)

 
Flag Post

Topic: NovaLode / Bugs - 2014

The snowball targeting is borked. You need to aim one square to the NE in order to hit someone. You can tell by how the targeting cross turns red and green when close to your own character.
EDIT: Okay, I realized this is because the ground in Boomtown is not filled with blocks, and so the targeting area is suspended much higher in the air than it should be. Maybe you still want to modify this to make aiming easier in Boomtown – I’m not the only one who was thrown off by this.

Switching gear items by double-clicking them in the inventory takes a really long time now before it actually happens. I have no idea what caused this to become worse, but I hope you can fix it. I rely on switching between several different equips in the mine and a delay of 1-3 seconds before the game processes the change is not acceptable. Please also again consider my suggestion to make equips able to go on belt slots and be switched with the hotkeys.

When swinging the pick very fast, the sometimes seems to hit rocks extra times when they are already destroyed. You can hear the impact sounds that occur when the rock is already crumbling apart. This happens especially during periods of high lag and when using loadouts that emphasize swing speed. Please make sure that when this happens, the durability of items is not actually affected.

Why is the orange cap for 3 research merits untradeable? Every other clothing item is tradeable. I rely on alt storage for my clothes because you have not seen fit to add dedicated clothing storage I can buy for credits, so I need to be able to freely trade any clothing items I buy. Yes, the cap is cheap, but having to buy a new cap whenever I want to move it is still unacceptable. Please change it.

 
Flag Post

Topic: NovaLode / The Event price structure is nuts


I like the XMAX event, but I feel there are several problems with it, mainly with the pricing of the event prizes. Even considering we have around three weeks, the amounts of XMAX bux the prices cost are far too high.


It seems likely to me that you adjusted the amount of event tokens needed upwards after seeing the results of the Nanova event, but failed to account for several key facts:

  • There is an eight hour cooldown on the Grotto. This may seem like stating the obvious, but this means we can’t spend our entire time in the game working on earning event items and curios. The Exo-Fulminate quest helps with that, but only marginally. 500 explosive rocks is a lot, and the fulminate doesn’t even drop every time.
  • You have nerfed industry into the ground. We can’t manufacture as much as we used to thanks to the fabrication limit. So far, it doesn’t seem to me like it is a huge bottleneck for the event fabrication, but it is there, and it largely prevents us from regular crafting because it is taking up the slots.
  • The event fabrications cost too much for too little gain. It costs up to 10kg of minerals for three (3) event tokens. This amounts to thousands of kilograms total if we hope to earn even just either the cap or the title for 4,000 XMAX bux each.
  • There are too few ways to earn more time coupons for the grotto. It is only barely possible to reach the second present with no time extension at all if your gear and skills are good. It seems like a batch of saved-up coupons is needed to get far enough in to get better prizes or do the tree and star quest, but those coupons are thin on the ground. Also, they are currently bugged to not stack if they are looted from the grotto itself, which makes saving them up harder.
  • Almost all of the event items have a stack size of 1, which exacerbates everyone’s storage issues. It kind of screams you are desperate for people to spend tokens on the storage upgrades, in a bad way. Can’t you be more reasonable about things like this? Reducing quality of life will not make people want to spend money on your game.


Maybe you have plans to add more event stuff as the event progresses, and these issues will turn out not to matter. Still, one thing I liked about the past events is that even as a moderately strong player, you could expect to be able to afford all the event items without killing yourself with the effort needed. This time, that doesn’t seem to be the case.


Maybe you wanted this event to require several years of attendance in order to afford a complete set of prizes, but considering that this event can only happen once a year, I have to wonder how realistic that expectation is. If the idea was to make it less easy to get all the prizes than it was during the Nanova event, I fear you may have severely overshot that goal.