Recent posts by Quizer on Kongregate

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Topic: NovaLode / is this game pay to win ?

The only permanent advantage you can buy with tokens are more inventory and mineral carrying capacity. These upgrades are useful, as well as very cheap compared to other MMOs which might have something similar.

Other than that, the things you can buy from tokens range from silly shortcuts that help you circumvent actually having to play the game to trivial, fleeting conveniences to actual, but temporary advantages. None of these are required to do well at the game or enjoy yourself.

 
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Topic: NovaLode / New player having a lot of trouble with Novalode

Pickaxes are disposable. You’re meant to keep buying those camelot seismic pickaxes that break after staring at a block of ore too hard. At first it’s pretty hard to do more than just barely break even, but as you upgrade your skills (especially maxing out mining loadout and seismic pickaxe proficiency), you’ll be able to do better. The pickaxes for tokens are best ignored unless you really want to pay real money for something that will still break inside a day of dedicated play. You can salvage your pickaxes at the by-product handler, which will give you a bit of various ores. You usually get enough aggregate to make up for the 250 credits salvaging cost.

Vibro-cores aren’t something you should worry about until you’ve climbed the proficiency tree quite a bit. Unless you max the corresponding skill their effect is negligible, and using them increases your overhead significantly compared to just using a pickaxe. The same goes for plasma tips. Later on, these upgrades will be very useful, but for a new player they are too expensive to be worth it.

To make money as a starting player, you should mine for power cells. You can buy power cell blueprints from the uplink, under ‘Fabrication’ and then ‘Gas & Power’. The minerals needed can be found on the first three mine levels, which are always open (except briefly when they shift). Once you expand your mineral and item storages a bit, you can start building materials and making finished goods for the contracts.

 
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Topic: NovaLode / Suggestions


This seems like a good suggestion. It would be good to make sure that a contract that isn’t being dealt with doesn’t stay up forever.


I would also like to suggest weighting the random daily by-product quest in favor of ones that have not shown up lately. Frequently, the same kind of by-product is re-rolled again the next day, or a different quest for the same by-product, since there are two of each. We’ve had cases where it’s been the same by-product for 4 or 5 days in a row. The longer a particular by-product (or quest for it) has not shown up, the more likely it should be to be rolled up.

It would probably be sufficient however to make it less likely, but still possible to get the other quest for the same by-product, and impossible for the same quest to be rolled up again the next day. You might have a better idea of what kind of system you want to put in place. The current system works fine for the daily quests from the mission board, but when you get an inconvenient chain of by-product quests, the trash ore piling up in mineral storage can become an issue.

 
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Topic: NovaLode / Where are the Nanova Curio ID and Fusion drones?

Thanks for giving everyone their fair chance to buy and identify the curios. :)

Sometimes I wonder, though… is it really not obvious that the curio vendor and the ID and fusion drones need to be in the game at the same time?

 
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Topic: NovaLode / Where are the Nanova Curio ID and Fusion drones?


Okay, so you brought back the rewards vendor, but where in the name of Binlor are the Nanova Curio Identifier and Fusion drones? I completed the collection during the event, and so did most of my friends, or I would have brought this up much sooner.


However, today I met someone who bought Nanova Curios from Familiar With Dogma? and couldn’t find a way to identify them. Seriously, guys, what the hell? The fact that FWD? lets you buy the unidentified curios but doesn’t give you a way to identify or fuse them is really shitty. If you end up removing the reward vendors without fixing this oversight and letting people get their Nanova Curios, I’m going to be greatly displeased.

 
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Topic: NovaLode / Bugs


I’m cross-posting this here from the other thread in order to hopefully catch your attention soon enough to make a difference.


Okay, so you brought back the rewards vendor, but where in the name of Binlor are the Nanova Curio Identifier and Fusion drones? I completed the collection during the event, and so did most of my friends, or I would have brought this up much sooner.


However, today I met someone who bought Nanova Curios from Familiar With Dogma? and couldn’t find a way to identify them. Seriously, guys, what the hell? The fact that FWD? lets you buy the unidentified curios but doesn’t give you a way to identify or fuse them is really shitty. If you end up removing the reward vendors without fixing this oversight and letting people get their Nanova Curios, I’m going to be greatly displeased.

 
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Topic: NovaLode / Game Update #12


I’m cross-posting this from the other thread in order to hopefully make a difference before it’s too late. It’s definitely relevant for this thread as well.


Okay, so you brought back the rewards vendor, but where in the name of Binlor are the Nanova Curio Identifier and Fusion drones? I completed the collection during the event, and so did most of my friends, or I would have brought this up much sooner.


However, today I met someone who bought Nanova Curios from Familiar With Dogma? and couldn’t find a way to identify them. Seriously, guys, what the hell? The fact that FWD? lets you buy the unidentified curios but doesn’t give you a way to identify or fuse them is really shitty. If you end up removing the reward vendors without fixing this oversight and letting people get their Nanova Curios, I’m going to be greatly displeased.

 
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Topic: NovaLode / Bugs

The game currently evaluates inactivity in a weird way. While conducting long trading sessions with other players, the inactivity warning frequently appears, despite actions such as chatting, trading and moving inventory items around and shifting them between inventory and bank. You might want to reconsider what constitutes inactivity for this purpose.

Typo: In the loading screen tip that talks about the item border representing its quality, the “it’s” needs to have its apostrophe removed.

The Nanite Field Emitter shows up in the salvage list even when intact. I thought we went through this already for the other items. Please fix.

 
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Topic: NovaLode / Suggestions

Originally posted by Quizer:

Alternate loadouts would be nice. It would be cool to be able to equip a second set of gear – say, for example, one optimized for killing gem rocks – and, once in the mine, to be able to switch between these sets with a single hotkey, then switch back to a set optimized for regular mining. What do you think? Is this doable?

Maybe you could do something like this with the slots for the ‘Brawler’ and ‘Jumper’ job classes that are still going unused for now, while we wait for you to introduce those classes. Are we going to be able to switch between those while in the mine?

A perhaps easier way to implement this occurred to me: What if you just let us put equip items in the belt slots, and using the inbuilt hotkey swaps them out for what we have equipped? Super simple, and you don’t even have to mess with the current interface.

 
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Topic: NovaLode / Suggestions

Alternate loadouts would be nice. It would be cool to be able to equip a second set of gear – say, for example, one optimized for killing gem rocks – and, once in the mine, to be able to switch between these sets with a single hotkey, then switch back to a set optimized for regular mining. What do you think? Is this doable?

Maybe you could do something like this with the slots for the ‘Brawler’ and ‘Jumper’ job classes that are still going unused for now, while we wait for you to introduce those classes. Are we going to be able to switch between those while in the mine?

 
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Topic: NovaLode / Bugs


Found a cave near the western storage that clearly violates Boomtown’s zoning regulations, as well as Health & Safety rules. For the sake of all the inhabitants of Boomtown, please close off access to this hazard.

 
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Topic: NovaLode / Game Update #12

Pretty cool work on the revised maze! I like it, except for that bit where you can’t walk along the northeastern side anymore. It takes a lot longer to pick up those curio now, too…

 
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Topic: NovaLode / Bugs


The fabrication tip opens only opens when clicked on the right portion of the label. If you click left of the red line, it doesn’t open.

Of course, the real problem is, the bloody thing keeps coming back! It doesn’t matter how often I click through it, every time I log in, it’s back. Please fix it so I can make it stay gone; I know how fabrication works by now, I promise!


If a trade window is opened while the bank is open, both the inventory and bank windows are closed. Could you fix it so the inventory stays open if it is already open?

 
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Topic: NovaLode / Event Feedback


The event reward buff(s) are a little underwhelming. I would complain more / would have complained about it earlier, except that the +20% movement speed portion of it really saves it from being a complete waste of a reward. That movement speed increase is so damn useful and convenient to have, I’m going to hate to give it up after this week is over. Other than that, though, the reward buff is nothing to write home about. It certainly doesn’t justify the many millions of credits and dozens of kilograms of minerals people have sunk into the event.

You should consider adding +20% movement speed to the PRO subscription – I imagine that could actually tempt people into paying for it. I really hope you can get that mount system you claim to be planning / working on delivered soon – there is a great demand for being able to move around faster, especially in town.

 
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Topic: NovaLode / ideas for the game anyone?


I agree about introducing an intermediate tier of gear, which has more durability than the basic gear, but can still be bought for credits. One of the main annoyances with the basic gear is how often it needs to be replaced. I’d like to have access to gear with more durability just so I spend less time on switching it out and buying replacements. The price per durability could be the same, a little bit higher to pay for the extra convenience, or a little bit lower as a bulk discount.


Also agreed about the fullscreen key. Since the in-game patch notes and punch-in system have been added, going fullscreen is even less convenient since the button is now located between two others and can’t be clicked as carelessly as before.


The suggestion about epic quest chains that can be completed once for some permanent upgrade to your character is interesting. If this meets with your approval, I would look forward to things like that in the game.

 
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Topic: NovaLode / Bugs


The scoreboards in town cannot be opened with spacebar.

Also, the scoreboards do not close after walking away from them. Both of these things should be changed to make collecting the reward buff more expedient.


Found another of these graphical glitches down in the mine. Dunno how helpful just this screenshot is – let me know if there is anything else I can do to help with tracking down the cause of these.


Gem rocks have this graphical artifact in the corner that appears as a speck of light when the gem rock is highlighted. This speck is visible through all its states except maximum health, from nearly full HP to nearly dead.

Typos: In the ‘Wild Beasts’ collection completion text, it says “creators” when it should say “creator’s”. It also says ‘bread’ where it should say ‘bred’.

Typo: In the ‘HO! Cards’ collection completion text, the word “requires” should be lower-case, since this is not the start of a sentence.

Typo: In the item description for ‘HUD Chroma Loupe’, it should say “your visor” instead of “you visor”.

The Cracker Mod level 0 proc (the innate item proc) makes the wrong sound effect. The level 1 to level 3 procs all make a nice, splintering sound effect, but the level 0 proc makes the same sound as a Grit proc.


The timer for the event reward buff does not display the ‘m’ for minutes at certain amounts of time leftover, such as 30 or 40 minutes left. Presumably this is due to the length of the letters / numbers exceeding the allocated space.

You cannot equip clothes or gear items from your bank. Please change it so you can double-click an item in your bank and equip it, switching it out with the item already equipped if needed.

When leveling up using your special attack, Energy does not recharge to full. Instead it ends up at 6/8 energy. I assume this is because the level up is somehow processed before the deduction of energy for the special attack, and one energy instantly recharges from natural regeneration. Please fix it so the energy deduction and level up are applied in the proper order.

Typo: In the item description of “Maester’s Link”, the apostrophe in “Maester’s” in the description itself should be removed, because an apostrophe should not be used to indicate plural. For further instruction on the subject of apostrophes, see Bob the Angry Flower’s Guide to the Apostrophe, available anywhere there’s internet.

The ‘Unban Player’ button in the company management interface does not work. Unbanned players’ names return to the list at some point, perhaps after the next log-in, or when the next player joins or is kicked. Also, players can appear on the list more than once, which seems redundant.



This is at the northwestern item and mineral storage. The structure in this picture blocks the view of of the player’s avatar. If I move a step to the southwest, the entire avatar is concealed.



This is near the southern drillship terminal. The two squares of path in front of my character are blocked by that big lamp. It is my belief that even in Boomtown, the roads should be passable, so please consider making sure people can pass through behind that enormous lamp…

 
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Topic: NovaLode / ideas for the game anyone?

Originally posted by KayKay:

A suggestion that would hopefully be simple to do: a hotkey to open our inventory directly onto minerals. N is not currently mapped, and it’d be easy to remember.

I wholly support this idea. I have been thinking the exact same thing. Please add a hotkey to open the inventory directly to the minerals tab. When the inventory tab is already open, the new hotkey should switch to the minerals tab, and vice versa.
 
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Topic: NovaLode / Suggestions

Shouldn’t the Nanite Field Emitter from the event get a gear proficiency skill like all the other gear items? This would be an opportunity to add at least a few points to the total spendable certification points while you work on deciding which if any of the earlier suggestions you want to implement.

 
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Topic: NovaLode / Event Feedback

Hello Prosponauts and Nautilus Co. management!

I thought I’d leave my experiences and feedback about the just-concluded Nanova event here. It was a great deal of fun and definitely more involved than it appeared at first. Here are my thoughts:


Attacking was surprisingly strong. Perhaps even ridiculously so. For 1,000 bedrock nanites you could buy a MULTIVAC, which would award 100 points. Or you could buy 20 attack viruses from Stack for the same amount of bedrock nanites, which would destroy 3,000 points unless defended against.

Another aspect is that those attacks are basically free, requiring only modest effort and time investment in mining. On the other hand, the 30 defender drones needed to foil those attacks cost a not-insignificant amount of money and materials to produce.

I understand that the design decision was to favor attack over defense, and I would agree that it succeeded in making the event more interesting. However, even taking that into account, the ease of attacking versus defending was really, really lopsided. We (Trivial Enterprises) didn’t have to try very hard at all to nuke anyone we wanted to into oblivion. Almost everyone else who scored points in the event did so because we ignored them for various reasons, such as an agreement to do so or because they did not attract sufficient notice to make a target of themselves. I could imagine this event being very frustrating for a company with modest production capabilities, located between being able to compete for the top spot and total obscurity.


I also feel that as the strongest company, we had too much influence on who else placed in the top three. After cementing our position as first on the scoreboard, we should have been forced to shrug our shoulders and let the others fight it out between them for the other two spots, but instead we were in the position to pretty much choose who won that battle as well, just by determining who to attack and who to leave alone. I feel this is too much power for even an overwhelmingly strong contender to have.


The prizes should be available for longer after the competition part of the event ended. I think it is fair that all scoring items and related production items disappeared after the end of Round #10, but I really see no reason why the Nanova Prizes NPC could not hang around for a week or so after the main event so people have a chance to buy their prizes while they are not occupied worrying about the competition itself. If not this time, keep it in mind for next time, alright?


One question I saw a lot was how to remove the ‘Unstable Nanite’ debuff. The problem here is that it could only be removed by turning in an event quest with Influences Many Bodies (IMB). While people were still working on unlocking all the quests to be able to take them simultaneously, this could be quite difficult. People ended up having to wait out the timer instead of being able to talk to IMB to get rid of it early.

Reading the mission text of the Hidden Stash mission, it also seemed like the ‘Unstable Nanites’ debuff was originally meant to kill the player if it was allowed to run out. What’s up with that?


A big problem I found out mostly afterwards by hearing about other people’s experiences was that the PRO event mission and the crafting supplies shop were on the same NPC. The non-PRO players which constitute the majority of the player base had to click away that mission every time they talked to that NPC. The fact that this mission was there made the fact that the NPC also had a shop much less obvious. Several people I talked to were under the mistaken impression that defensive AI drones were only available to PRO players. Next time, you should have an extra NPC who hands out the PRO mission, so the shop NPC doesn’t have to pull double duty.


Finally some oddities / potential bugs I noticed during the event: First, at one point while there was heavy lag, I put a batch of defensive AI drone blueprints in the fabricator. The interface reacted very slowly to my clicks, and I don’t recall exactly what I did, but somehow I ended up with one more blueprint than I bought in the fabricator. It seems likely that this could also happen with regular blueprints. It’s not a game-breaking exploit since the blueprints would still require materials and the install fee, but this should nevertheless be looked at.


Another potential bug I observed during the event were inconsistencies in attacker and defender numbers. During one round, one of my company members added 125 defenders, while I myself added 100 defenders, with the rest of our members presumably contributing at least a few more. But at the end of the round we ended up with a total of 204 defenders displayed in the after-round report. Also, the total amount of defenders was never divisible by 5, despite them being only handed out by the game in multiples of 5. The attacker numbers were likewise screwy, often seeming lower than they ought to be and also never in multiples of 5, though this says less in this case since they could be distributed between different targets, unlike the defenders.

My theory is that clicking too fast when adding defenders or attackers to the scoreboard would ‘swallow’ some contributions. Please look into this so this can be fixed for the next event.



On the whole, I think this event was a big success, and I’m looking forward to seeing what else you guys come up with for the future. Keep up the good work, LitmusGames!

 
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Topic: NovaLode / Suggestions

Agreed. I would also prefer to be able to put these items in my personal storage, but this quasi-exploit of abusing the fabricator as storage is the only way of doing things right now. Hopefully this issue will be addressed soon.

I’m not sure I agree about making the interface sort jobs alphabetically the default behavior. The chronological list has its uses, too. I think both behaviors should be accessible.

 
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Topic: NovaLode / The Singularity Is Here + Game Update #11

Yeah, if this is the case, then this was terribly worded. If you have not already clarified the wording in the in-game patch notes, I suggest you do so when you can.

 
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Topic: NovaLode / ideas for the game anyone?


The symptoms are definitely still occurring. Multiple times during the event itself we had trouble getting the trade window to stay open. If you are saying the specific case of the ‘Fabrication Job Finished’ announcement was fixed, that’s probably true. Most of the time, I can’t tell why the window closes – not even whether it was the other player doing something or the game itself. But when asking the other player about it, it almost never turns out to be their fault.

It would be useful if you could rig up a system message that appears when it is the other player’s fault, either by walking away, directly closing the trade window, or by opening another window like the bank or the uplink that forces the trade window to close. I think these behaviors are reasonable, but there seem to be a lot of similar events that cause the trade window to close without the player’s wishes, control or consent.

The first thing you should look at are other popup messages in the same vein as ‘Fabrication Job Completed’. There are quite a few of those, and some of them were event-specific. Don’t forget the ‘Shard Shutdown’ one, either; I think that one may have been responsible one time I tried to trade with someone. Other game events that might or might not be responsible:

  1. An active contract being completed / partially completed / contract display changing.
  2. A fabrication job that is waiting for materials expiring.
  3. Someone contributing to your fabrication job.
  4. A buff on the player running out.
  5. Rollover between in-game days / refreshing of the daily mission pool and daily by-product mission.
  6. A third player trying to open trade with you.
  7. ???


Basically, I suspect anything and everything of being capable of disrupting a trade in progress. Knowing more about how the game window interface works than I do, you might get the people in charge of that aspect of the game to try and come up with ideas of what else might inappropriately disrupt open trades.

 
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Topic: NovaLode / Bugs


My bag inventory is 50 squares. As you can see, it is now large enough to prevent me from opening trade while it is open, which is something I have gotten used to and would like to continue doing. Could you fix it so the popup menu appears on top of the inventory window, or just move it upwards sufficiently? Maybe to the left?


Also, in the patch notes, it was said that the inventory has been expanded by two rows, but nothing seems to have changed, not even for my less fortunate contemporaries who are still working with 15 squares of bag space. If this was just meant to to expand the maximum expandable space, you need to be much more clear about that in the patch notes.


When removing a company member from your company, and your company had 15/15 members before doing this, the ‘invite player’ button does not immediately become available. I had to log out and back in for the company interface to acknowledge that I had space to invite a new member.

Also, one of my other members reported that a member who was still active and in the company was not shown on the player list after this, instead of the player who had actually been fired. A re-log fixed this as well; however, I would wish for the company window to properly reflect all changes immediately, not just after a re-log.

 
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Topic: NovaLode / Suggestions


I noticed that the event quests have a much smaller ‘Quest completed!’ message than the usual daily quests, and this really helped reduce clutter on the right side of the screen. Could you perhaps change this so the usual daily quests also only take up one line if they are completed?

Maybe you could also make that icon next to the quest name (whatever that is) clickable, so that when you click it, it removes the quest from tracking to make more room for other quests, without opening up the quest log like it does when you click the name. That way, you could remove a quest from that list with just one click to make room for others further down the list to appear.

 
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Topic: NovaLode / ideas for the game anyone?

Originally posted by yogomove:

I think he’s referring to the person-to-person trading… it is very often the trading would end abruptly, which may be the result of unstable connection

Yes, that is a huge problem, actually. All kinds of events close the trade window of a player-to-player trade without either player’s consent, such as for example a “fabrication job finished” announcement (like I mentioned before). But there are more causes, and not all of them are transparent to the players. I’ve had trouble getting the window to stay open long enough to finish a trade on multiple occasions. You should make fixing this issue a priority.