Recent posts by Quizer on Kongregate

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Topic: NovaLode / Suggestions

Originally posted by LitmusGames:

We pushed a stealth-update earlier today that should have fixed both of those, Quizer.

If you’re not seeing it fixed, manually clearing your browser cache will force it to update.

Thanks for the quick fixes! I was impressed by the speed with which they were implemented!

 
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Topic: NovaLode / Suggestions

Originally posted by KayKay:

On the up side, I saw that now clicking on a vendor or banker takes you right to the buy/store screen—thank you!! I love that!

It would be nice if you could cut out the dialogue screen that still pops up before the bank inventory opens. I keep trying to click the text that used to open the storage, because I’m still conditioned that way from long habit. Anyway, that dialogue screen has no reason for existing anymore, since it doesn’t even stay visible long enough to read anything. Please get rid of it.


Also, trying to open the bank by pressing spacebar does not work properly anymore. The first press of space does nothing except turn your character in the direction to face the storage drone. You have to wait a bit and try again to actually open the bank. Please fix that.

 
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Topic: NovaLode / Suggestions


It’s nice that the call for more storage space got answered, but I’m very disappointed that both of the new screens are token-only. Did you consider making one of the two screens available for credits? Maybe 1,000,000 per row or something like that?

This game badly, badly needs worthwhile avenues to spend credits on to keep players interested in playing the game. You don’t even need to do much – you just need to give people an excuse to keep playing. There needs to be stuff you can spend credits on for permanent improvements. Mineral storage is one such option, but after a certain point there is no reason to spend more credits on extending it if it’s never going to be filled. You need to provide more such investment-type credit sinks, so people who want to keep playing the game have something to grind for.

 
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Topic: NovaLode / Bugs

My Nanite Field Emitter (649/750) is still showing up in the salvage list. The fix listed in the patch notes does not appear to be working properly.

 
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Topic: NovaLode / Bugs

There are two by-product missions for every type of trash ore, and one of these is randomly selected each day, including the possibility of getting the same mission again. I agree that this pure random selection can turn out to be very inconvenient, which is why I suggested weighting the selection process towards ores that haven’t been chosen in a while.

 
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Topic: NovaLode / What causes shifts?

No one really knows. Theories include mining activity, explosions, or simply time elapsed. Maybe the devs wouldn’t mind revealing how it works.

 
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Topic: NovaLode / Strange Etheral Flower

That thing made me wonder, too, the first time I saw it. But it’s just a bit of background scenery.

 
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Topic: NovaLode / is this game pay to win ?

The only permanent advantage you can buy with tokens are more inventory and mineral carrying capacity. These upgrades are useful, as well as very cheap compared to other MMOs which might have something similar.

Other than that, the things you can buy from tokens range from silly shortcuts that help you circumvent actually having to play the game to trivial, fleeting conveniences to actual, but temporary advantages. None of these are required to do well at the game or enjoy yourself.

 
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Topic: NovaLode / New player having a lot of trouble with Novalode

Pickaxes are disposable. You’re meant to keep buying those camelot seismic pickaxes that break after staring at a block of ore too hard. At first it’s pretty hard to do more than just barely break even, but as you upgrade your skills (especially maxing out mining loadout and seismic pickaxe proficiency), you’ll be able to do better. The pickaxes for tokens are best ignored unless you really want to pay real money for something that will still break inside a day of dedicated play. You can salvage your pickaxes at the by-product handler, which will give you a bit of various ores. You usually get enough aggregate to make up for the 250 credits salvaging cost.

Vibro-cores aren’t something you should worry about until you’ve climbed the proficiency tree quite a bit. Unless you max the corresponding skill their effect is negligible, and using them increases your overhead significantly compared to just using a pickaxe. The same goes for plasma tips. Later on, these upgrades will be very useful, but for a new player they are too expensive to be worth it.

To make money as a starting player, you should mine for power cells. You can buy power cell blueprints from the uplink, under ‘Fabrication’ and then ‘Gas & Power’. The minerals needed can be found on the first three mine levels, which are always open (except briefly when they shift). Once you expand your mineral and item storages a bit, you can start building materials and making finished goods for the contracts.

 
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Topic: NovaLode / Suggestions


This seems like a good suggestion. It would be good to make sure that a contract that isn’t being dealt with doesn’t stay up forever.


I would also like to suggest weighting the random daily by-product quest in favor of ones that have not shown up lately. Frequently, the same kind of by-product is re-rolled again the next day, or a different quest for the same by-product, since there are two of each. We’ve had cases where it’s been the same by-product for 4 or 5 days in a row. The longer a particular by-product (or quest for it) has not shown up, the more likely it should be to be rolled up.

It would probably be sufficient however to make it less likely, but still possible to get the other quest for the same by-product, and impossible for the same quest to be rolled up again the next day. You might have a better idea of what kind of system you want to put in place. The current system works fine for the daily quests from the mission board, but when you get an inconvenient chain of by-product quests, the trash ore piling up in mineral storage can become an issue.

 
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Topic: NovaLode / Where are the Nanova Curio ID and Fusion drones?

Thanks for giving everyone their fair chance to buy and identify the curios. :)

Sometimes I wonder, though… is it really not obvious that the curio vendor and the ID and fusion drones need to be in the game at the same time?

 
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Topic: NovaLode / Where are the Nanova Curio ID and Fusion drones?


Okay, so you brought back the rewards vendor, but where in the name of Binlor are the Nanova Curio Identifier and Fusion drones? I completed the collection during the event, and so did most of my friends, or I would have brought this up much sooner.


However, today I met someone who bought Nanova Curios from Familiar With Dogma? and couldn’t find a way to identify them. Seriously, guys, what the hell? The fact that FWD? lets you buy the unidentified curios but doesn’t give you a way to identify or fuse them is really shitty. If you end up removing the reward vendors without fixing this oversight and letting people get their Nanova Curios, I’m going to be greatly displeased.

 
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Topic: NovaLode / Bugs


I’m cross-posting this here from the other thread in order to hopefully catch your attention soon enough to make a difference.


Okay, so you brought back the rewards vendor, but where in the name of Binlor are the Nanova Curio Identifier and Fusion drones? I completed the collection during the event, and so did most of my friends, or I would have brought this up much sooner.


However, today I met someone who bought Nanova Curios from Familiar With Dogma? and couldn’t find a way to identify them. Seriously, guys, what the hell? The fact that FWD? lets you buy the unidentified curios but doesn’t give you a way to identify or fuse them is really shitty. If you end up removing the reward vendors without fixing this oversight and letting people get their Nanova Curios, I’m going to be greatly displeased.

 
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Topic: NovaLode / Game Update #12


I’m cross-posting this from the other thread in order to hopefully make a difference before it’s too late. It’s definitely relevant for this thread as well.


Okay, so you brought back the rewards vendor, but where in the name of Binlor are the Nanova Curio Identifier and Fusion drones? I completed the collection during the event, and so did most of my friends, or I would have brought this up much sooner.


However, today I met someone who bought Nanova Curios from Familiar With Dogma? and couldn’t find a way to identify them. Seriously, guys, what the hell? The fact that FWD? lets you buy the unidentified curios but doesn’t give you a way to identify or fuse them is really shitty. If you end up removing the reward vendors without fixing this oversight and letting people get their Nanova Curios, I’m going to be greatly displeased.

 
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Topic: NovaLode / Bugs

The game currently evaluates inactivity in a weird way. While conducting long trading sessions with other players, the inactivity warning frequently appears, despite actions such as chatting, trading and moving inventory items around and shifting them between inventory and bank. You might want to reconsider what constitutes inactivity for this purpose.

Typo: In the loading screen tip that talks about the item border representing its quality, the “it’s” needs to have its apostrophe removed.

The Nanite Field Emitter shows up in the salvage list even when intact. I thought we went through this already for the other items. Please fix.

 
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Topic: NovaLode / Suggestions

Originally posted by Quizer:

Alternate loadouts would be nice. It would be cool to be able to equip a second set of gear – say, for example, one optimized for killing gem rocks – and, once in the mine, to be able to switch between these sets with a single hotkey, then switch back to a set optimized for regular mining. What do you think? Is this doable?

Maybe you could do something like this with the slots for the ‘Brawler’ and ‘Jumper’ job classes that are still going unused for now, while we wait for you to introduce those classes. Are we going to be able to switch between those while in the mine?

A perhaps easier way to implement this occurred to me: What if you just let us put equip items in the belt slots, and using the inbuilt hotkey swaps them out for what we have equipped? Super simple, and you don’t even have to mess with the current interface.

 
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Topic: NovaLode / Suggestions

Alternate loadouts would be nice. It would be cool to be able to equip a second set of gear – say, for example, one optimized for killing gem rocks – and, once in the mine, to be able to switch between these sets with a single hotkey, then switch back to a set optimized for regular mining. What do you think? Is this doable?

Maybe you could do something like this with the slots for the ‘Brawler’ and ‘Jumper’ job classes that are still going unused for now, while we wait for you to introduce those classes. Are we going to be able to switch between those while in the mine?

 
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Topic: NovaLode / Bugs


Found a cave near the western storage that clearly violates Boomtown’s zoning regulations, as well as Health & Safety rules. For the sake of all the inhabitants of Boomtown, please close off access to this hazard.

 
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Topic: NovaLode / Game Update #12

Pretty cool work on the revised maze! I like it, except for that bit where you can’t walk along the northeastern side anymore. It takes a lot longer to pick up those curio now, too…

 
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Topic: NovaLode / Bugs


The fabrication tip opens only opens when clicked on the right portion of the label. If you click left of the red line, it doesn’t open.

Of course, the real problem is, the bloody thing keeps coming back! It doesn’t matter how often I click through it, every time I log in, it’s back. Please fix it so I can make it stay gone; I know how fabrication works by now, I promise!


If a trade window is opened while the bank is open, both the inventory and bank windows are closed. Could you fix it so the inventory stays open if it is already open?

 
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Topic: NovaLode / Event Feedback


The event reward buff(s) are a little underwhelming. I would complain more / would have complained about it earlier, except that the +20% movement speed portion of it really saves it from being a complete waste of a reward. That movement speed increase is so damn useful and convenient to have, I’m going to hate to give it up after this week is over. Other than that, though, the reward buff is nothing to write home about. It certainly doesn’t justify the many millions of credits and dozens of kilograms of minerals people have sunk into the event.

You should consider adding +20% movement speed to the PRO subscription – I imagine that could actually tempt people into paying for it. I really hope you can get that mount system you claim to be planning / working on delivered soon – there is a great demand for being able to move around faster, especially in town.

 
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Topic: NovaLode / ideas for the game anyone?


I agree about introducing an intermediate tier of gear, which has more durability than the basic gear, but can still be bought for credits. One of the main annoyances with the basic gear is how often it needs to be replaced. I’d like to have access to gear with more durability just so I spend less time on switching it out and buying replacements. The price per durability could be the same, a little bit higher to pay for the extra convenience, or a little bit lower as a bulk discount.


Also agreed about the fullscreen key. Since the in-game patch notes and punch-in system have been added, going fullscreen is even less convenient since the button is now located between two others and can’t be clicked as carelessly as before.


The suggestion about epic quest chains that can be completed once for some permanent upgrade to your character is interesting. If this meets with your approval, I would look forward to things like that in the game.

 
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Topic: NovaLode / Bugs


The scoreboards in town cannot be opened with spacebar.

Also, the scoreboards do not close after walking away from them. Both of these things should be changed to make collecting the reward buff more expedient.


Found another of these graphical glitches down in the mine. Dunno how helpful just this screenshot is – let me know if there is anything else I can do to help with tracking down the cause of these.


Gem rocks have this graphical artifact in the corner that appears as a speck of light when the gem rock is highlighted. This speck is visible through all its states except maximum health, from nearly full HP to nearly dead.

Typos: In the ‘Wild Beasts’ collection completion text, it says “creators” when it should say “creator’s”. It also says ‘bread’ where it should say ‘bred’.

Typo: In the ‘HO! Cards’ collection completion text, the word “requires” should be lower-case, since this is not the start of a sentence.

Typo: In the item description for ‘HUD Chroma Loupe’, it should say “your visor” instead of “you visor”.

The Cracker Mod level 0 proc (the innate item proc) makes the wrong sound effect. The level 1 to level 3 procs all make a nice, splintering sound effect, but the level 0 proc makes the same sound as a Grit proc.


The timer for the event reward buff does not display the ‘m’ for minutes at certain amounts of time leftover, such as 30 or 40 minutes left. Presumably this is due to the length of the letters / numbers exceeding the allocated space.

You cannot equip clothes or gear items from your bank. Please change it so you can double-click an item in your bank and equip it, switching it out with the item already equipped if needed.

When leveling up using your special attack, Energy does not recharge to full. Instead it ends up at 6/8 energy. I assume this is because the level up is somehow processed before the deduction of energy for the special attack, and one energy instantly recharges from natural regeneration. Please fix it so the energy deduction and level up are applied in the proper order.

Typo: In the item description of “Maester’s Link”, the apostrophe in “Maester’s” in the description itself should be removed, because an apostrophe should not be used to indicate plural. For further instruction on the subject of apostrophes, see Bob the Angry Flower’s Guide to the Apostrophe, available anywhere there’s internet.

The ‘Unban Player’ button in the company management interface does not work. Unbanned players’ names return to the list at some point, perhaps after the next log-in, or when the next player joins or is kicked. Also, players can appear on the list more than once, which seems redundant.



This is at the northwestern item and mineral storage. The structure in this picture blocks the view of of the player’s avatar. If I move a step to the southwest, the entire avatar is concealed.



This is near the southern drillship terminal. The two squares of path in front of my character are blocked by that big lamp. It is my belief that even in Boomtown, the roads should be passable, so please consider making sure people can pass through behind that enormous lamp…

 
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Topic: NovaLode / ideas for the game anyone?

Originally posted by KayKay:

A suggestion that would hopefully be simple to do: a hotkey to open our inventory directly onto minerals. N is not currently mapped, and it’d be easy to remember.

I wholly support this idea. I have been thinking the exact same thing. Please add a hotkey to open the inventory directly to the minerals tab. When the inventory tab is already open, the new hotkey should switch to the minerals tab, and vice versa.
 
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Topic: NovaLode / Suggestions

Shouldn’t the Nanite Field Emitter from the event get a gear proficiency skill like all the other gear items? This would be an opportunity to add at least a few points to the total spendable certification points while you work on deciding which if any of the earlier suggestions you want to implement.