Recent posts by Quizer on Kongregate

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Topic: Realm Grinder / NEUTRAL CHALLENGES - v1.5.45.0 Full Patch Notes

Even in 1.5.45.1, royal exchanges are still closed… diplomacy between the factions has broken down. Have not tried abdicating yet, but then I shouldn’t have to.

 
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Topic: Realm Grinder / Ok, so I think we can all agree that the requirements for Christmas feats are pretty ridiculous.

It’s possible that more sources of snowballs will appear as the event goes on. If this is the extent of things, then I have to agree, though. Requiring players to let the game rule their life in order to keep up is not a good idea for long-term player retention.

 
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Topic: Realm Grinder / Realm Grinder: Secrets of the Ancient [Full Patch Notes]

If you spend rubies on extra excavations, you can never get those back… is that correct?

 
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Topic: Realm Grinder / Realm Grinder: Secrets of the Ancient [Full Patch Notes]

Ah okay, so it was Sort by Cost that is at fault. But even so, the upgrades that cost the same should never sort themselves randomly.

Different subject: There’s a problem with the floating texts from clicks that wasn’t there before. When having a lot of clicks such as from an autoclicker or from moon blessing with sun blessing upgrade, once every second or so the numbers somehow get obscured and you don’t see the most recent anymore.

 
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Topic: Realm Grinder / Realm Grinder: Secrets of the Ancient [Full Patch Notes]

It would be nice if the ‘Buy 1/10/100/MAX’ Button was still clickable while the excavations menu. It’s annoying to have to go back out to change it.

 
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Topic: Realm Grinder / Realm Grinder: Secrets of the Ancient [Full Patch Notes]

Can you do something about icons switching their order all the time? The new ruby icons suffer from this, as well as the various mercenary upgrades… The new ruby upgrades also seem to intermingle with a lot of the cheap upgrades that are available at the start of a run, like gem power and the speedrun upgrade that boosts clicks by 1M. Or the “I need some help” one that gives you 10 free coins.

It would be nice if they could all sort themselves neatly and not fluctuate around as upgrades are added or removed from the list.


EDIT: The merc heritage isn’t with the rest of the heritages; please fix that as well while you’re at it.

 
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Topic: Idling to Rule the Gods / (Bug) Divinity Generator

The highest god killed is what counts. I assume that with 11 bil/s base conversion, your highest god killed is Pbaal #1. To boost the divinity generator further, you need to improve your highest god killed ever, as shown in your statistics.

 
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Topic: Realm Grinder / Challenges

Originally posted by Ignoranus:

EDIT EDIT: Better question. I can’t seem to get the Angel 1 challenge; I DO have the spell upgrade, I’m on R8, I’m basically just spamming that spell and I can usually pass the 50 casts mark under 20min of total gameplay, but the challenge remains unlocked. Is this a timing thing? What time period actually constitutes “Daytime”?

For me, the challenge only completed when I had 60 uses. Perhaps automated uses don’t count, and uses before affiliating with angels are even more likely not to count. It might help if you don’t buy the upgrade that extends spell durations so you can spam them faster. Just keep going even after you reach 50 and you’ll probably unlock it.

 
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Topic: Reactor idle / Share Metropolis build

I came up with this metro layout using W3:1 thorium and isolations, making 37.55T/tick:

Water Elem 25
GWP 23
Water Gen 50
Thorium 7
Iso 14

 
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Topic: Reactor idle / Please fix assymetrical heat spreading

Symmetrical arrangements of components should lead to symmetrical heat distributions, but instead I keep seeing appallingly lopsided heat distributions which lead to layouts that should be stable exploding.

Please fix this.

 
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Topic: Shop Heroes / Suggestions & Feedback

It’s not very clear that the number with chest next to the reward display for quests is the amount you already have in your inventory. I advise displaying it as XX/YY, where YY is the amount your current storage allows you to have. Yes, the information is redundant, but that would make it very clear what this display is for. I previously thought it was a really obscure and unhelpful way to display how likely you are going to get a chest, or something like that. Chatting with other people has revealed that I am not the only one who did not realize what this information was for.

 
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Topic: Idling to Rule the Gods / UBC and improved next at

I agree that ‘improved next at’ should be made available during UBCs. It seems like an arbitrary difference – ‘next if 1 clone’ does not cost GP and thus is always available, but ‘improved next at’ is stripped away because it costs GP. It is a quality of life improvement more than anything else, so I don’t see a strong reason why it shouldn’t be available during challenges. Like the above poster, I would be willing to spend extra GP to make it challenge-permanent.

 
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Topic: Idling to Rule the Gods / [Suggestion] Banking boni

I kinda like that you are able to shift about the stat points, basically re-aspecting yourself as a god. That would be lost with such an option, unless people chose the flexibility of being able to remove the points over squeezing out a tiny bit more efficiency. Though I guess no one would be forcing you to lock all the GP…

 
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Topic: Idling to Rule the Gods / God Power Currency Guide.

The creating stat requirement that is listed for maxing out the creation speed bonus is wrong. It actually takes ~60 duodecillion creating (between 59.8 and 59.9 duodec).

Mnjiman, you likely only looked at when your clones reached black bar, but with a creation speed upgrade total that is significantly higher than +245%, you reach black bar on clones much earlier. To get the real max-out point, you have to hover over the creating stat and see how the creation speed listed there changes. It is maxed out when it equals
1000% + {creation speed upgrade total} * 10.

 
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Topic: Kongregate Multiplayer Games / [NovaLode] Why nobody produces power cells.

Originally posted by KayKay:

I still have an interest in making fabs, but it takes so many trips and check-ins to do it, that that’s what discourages me. I like doing a few large batches, not tons of small ones.

I fully agree with this. I miss being able to take care of my industry with one visit per day. I still have no idea at all why the fabrication limit seemed reasonable to implement.


Originally posted by sgng:

Anybody noticed that no feedback is given to your (our) opinions and suggestions?
Last change i heard of was done before December (the month i started), it involved 3day timeout of fabs and the active job limit.


TL;DR: will we even get heard when posting here?


Regards,
sgng


Yes, I’ve noticed this trend, too. It’s probably being read, but they have an annoying policy of not explaining themselves with regards to the game design decisions that affect us all.

 
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Topic: Kongregate Multiplayer Games / [NovaLode] UMBRA Gem Market

Quizer – Illite server


Gem colors I still need:




Gems I want to trade:



I will trade any gem shown here for an equal value gem of different color.

  • Please look at the top image to see which colors I still need.
  • Equal value means same size and rarity (border color).
  • You can substitute lower or higher size gems, assuming the number is sufficient to be fused into / from the gem(s) you substitute.
  • If you substitute multiple lower size gems, they are allowed to be different colors, assuming I still need all colors in that mix.
  • You can substitute higher rarity gems if you want / don’t care.



These are just the gems I no longer need. I usually have a large selection of other gems not shown here that are waiting to be fused into a colossal eventually. If you need something specific, contact me in-game and we can probably work something out.

 
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Topic: Kongregate Multiplayer Games / [NovaLode] Bugs (2014)

I am also a victim of the team grotto bug. Just now, my teammate followed me into the grotto, then somehow caused my run to end early, losing me my loot and the 30 time tickets I had invested. If you happen to read this before the cutoff time, I’d like to have those 30 tickets and a queue jumper refunded so I can try again. (Since grotto runs also give a good deal of XP if you have a chain system, a simple xmax bux compensation would be insufficient.)

 
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Topic: Kongregate Multiplayer Games / [NovaLode] Bugs (2014)

Originally posted by SlaTyr:

I don’t wanna mention again that you guys should learn how to programm and implement stuff properly in your game, but the stocking filler CAN BE SALVAGED BEFORE ITS DURABILITY IS DOWN TO ZERO

Yeah, it’s a little depressing that they forget this for every single new item that can be salvaged…

 
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Topic: Kongregate Multiplayer Games / [NovaLode] Bugs (2014)

Originally posted by KayKay:

Xmax items still do not stack as they come into your inventory. This is a probably in the grotto, where you can’t use personal storage drones, and time is limited, even with tickets. If you save up tickets for a long run, you could burn half of them just managing inventory to keep space free. Pretty please fix the stacking for us? And if it’s intended, tell us?

Thanks!

They said in another thread that this problem is bound up in how they made the loot drop mechanics of the grotto work (temporary items until you successfully leave the grotto with them), and that they won’t be able to fix this until the event is over. Though I have no idea why an in-place fix isn’t possible.

 
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Topic: Kongregate Multiplayer Games / [NovaLode] Bugs (2014)

For some reason, my alt Triv has the skill for Crispin’s Rallier maxed, even though I never spent any points in the gear category so far. Even more oddly, the final level of the IKARIS spurs skill is bought, while the first two levels aren’t. This is of course impossible. I noticed this by looking at the titles with this character for the first time, but the real bug turned out to be the skills themselves. I’m not sure how this happened, but maybe you guys have an idea.

 
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Topic: Kongregate Multiplayer Games / [NovaLode] Bugs (2014)

Originally posted by LitmusGames:

We downloaded your data and have been unable to replicate this. If we skip to the last page and then hit ‘ok’ rather than ‘read later’, the tutorial panel does not appear again.

That’s strange. I keep clicking that ‘OK’ button on the third page to get rid of it, but whenever I move in or out of the mine or log out and in again, it reappears.

If you can’t replicate it using my data, try making a fresh character and run through the tutorial and play around enough to trigger all the tips. Only, don’t work down the list in the order you intended them to show up, but pretend you’re a player who can’t be bothered to care what the tutorial wants him to be doing, but wants to play the game on his own terms.

After running through the whole process twice, I’m pretty sure the tips don’t necessarily appear in the same order. They are either triggered by doing certain things, or they are randomly selected from tips you haven’t seen / triggered yet. Only, once you’ve seen them all, the game doesn’t have a new tip to show you anymore, so it just keeps throwing up the same one – maybe the last one you’ve dealt with.

Anyway, aren’t there flags for which of these I’ve seen in my game data? Can’t you flip a switch to convince the game I’ve really actually read the tip and don’t need to see it again? If there are such flags, then the problem might be in whatever bits of code are supposed to mark each tip as read and keeps it from appearing again.

 
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Topic: Kongregate Multiplayer Games / [NovaLode] The Event price structure is nuts


Having done a long run now, I’ll confirm my initial suspicions. The balance of the event was altered to let people earn more time coupons. This is good, since people now actually have a chance to save up enough coupons to do long grotto runs. This might be enough to let people finish the event curio collection by the end of the event.

However, it is not enough to make a big enough difference as far as the price structure of event is concerned. It’s easier to get a lot of event blueprints now, but those blueprints are still expensive to make in mineral cost, and the number you can make is still limited by the fabrication slot limit madness. The full set of clothing is still out of reach (forget adding the title to it).

The rewards for going to the trouble of crafting the Xmax event items aren’t really commensurate with the effort involved. If I get 10 bux from the first box each grotto run, why should I sink a dozen kilograms of minerals or more into making three crates that will only give me another 9 bux if I hand them in? And tie up my industry slots in the process, slowing down the rate at which I can do regular industry to replenish my credits (which are not unlimited, despite what my frequent calls for a decent investment-type money sink might lead you to think).

I don’t know why you ever thought limiting people’s industrial capabilities is a good idea. Please explain it to me, if you had any reasons at all apart from mere whim. I liked the game when the amount of industry you could do was only limited by the amount of minerals you could mine and your ability to think big. Now, you have to think carefully about how to use your limited slots. Instead of doing as many Xmax crafts as you want, then add some more jobs for regular industry to replenish your cash, then add some more jobs to refill material stockpiles, you have to decide between the three. The items that lose in this decision progress often have no opportunity to be taken care off for days. People can no longer do everything they want to do, but have to choose. You also have to do timer management.

I don’t know if you realize this, being game developers and not players, but timer management is bad. It is not fun. This chokehold you put on players’ industrial capability leads to people having to memorize when the fabricator will be free again so they don’t let slots idle. It leads to people having to worry about tying up slots with long jobs which block the fabricator for hours, or pay overage fees every time an additional job is installed for the duration. It leads to people forcing themselves to stay awake at night in order to be able to install just one more job, instead of being able to just add what they feel like and having it finish cooking overnight. It’s not enjoyable to have to order your real-life schedule around the demands of a game, nor is it even feasible if you have much of a life outside the game. Yes, this timer management stuff is very common in free-to-play games, but that does not mean it is a good idea, especially for a game like NovaLode.
The same can be said to apply about the 8 hour grotto timer, really. I support KayKay’s suggestion that instead of the timer, you make a quest you can take once a day that gives you your entrance tickets, and then you can spend them whenever.

If you actually want people to be able to afford a set of prizes this Xmax, you should adjust the Xmax bux rewards from event-related industry upwards OR make the prizes cheaper. The amount of bux gained should be increased by at least 100%. 200%-300% is still not ridiculous. You also need to remove the fabrication limit, OR sharply reduce the amount of time it takes to manufacture event items (1h, 2h, 4h if you keep the fabrication limit as is, maybe). I suggest you go with removing the fabrication limit, since it serves no useful purpose in the first place.

Or you could make fabrication slots upgrade by spending credits, just like mineral storage. I think that would be even better, since it provides a useful credit sink.

 
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Topic: Kongregate Multiplayer Games / [NovaLode] Xmax Fest

See this post for my thoughts on the current state of the event (and why the fabrication limit is a terrible idea).

http://www.kongregate.com/forums/2231-novalode/topics/457778-the-event-price-structure-is-nuts?page=1#posts-8792001

 
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Topic: Kongregate Multiplayer Games / [NovaLode] Starting a Company

You are a bit late to the party. Look at how the last post is from August 17th, and the original post is even older. Where did you dig up this old thread anyway?

 
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Topic: Kongregate Multiplayer Games / [NovaLode] Bugs (2014)

Originally posted by WildRock:

Every time I enter a new area “Tip:Loot” reappears. I always click it, go to page 2, and hit OK to make it disappear; however, it always returns! It’s starting to drive me crazy, please make it go away. No one else seems to have this problem.

I do have the same problem, only for me it’s the fabrication tip that keeps showing up again and again. I guess this is actually a bug. Guys, please fix it. I don’t need to have it explained to me how to fabricate for the 200th time, AGAIN, each time I log in. Make it go away.