Recent posts by AndrieiK1 on Kongregate

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Topic: Dawn of the Dragons: General / Suggestions

I know it’s been discussed before in the suggestions, and addressed by administration – that “Loot All Raids” button will not be coming, because it’s going to be too strenious if someone has a lot of unclaimed raids. As someone who has more than 200 unclaimed raids after a few days, and I know there may be a lot more, as in tens of thousands, it’s going to remain that way.

HOWEVER, is it possible to make a continuous raid loot button? As in – a button that activates gradual looting of completed raids, in much the same way there exist raid-joining scripts. It would – loot one raid, wait until server responds that item generation is complete, wait some more, and send loot another raid. This would not be as taxing on the server (as it works much the same as a person claiming loot from raids, only automated, and it would be stoppable at any convenient time).

 
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Topic: Dawn of the Dragons: General / Suggestions

On a note about besiegers, I’d like to see an alternate Veteran Besieger craft way – instead of utilising besieger set armor, one can trade several (from five to ten, upwards to fifty) of normal besiegers for the veterans of the same kind. “In-game”, if one of fifty survived the siege, it’s a veteran.

 
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Topic: Time World / Feedback and Suggestions

A request – please add a bit of resourse changeover for War of Heroes. Yellow, while being more common, appears more often than needed to keep the gemstone appearance ratio for crafting. Seeing as natural resourses (Creds, Energy, Minerals) are interchangeable, tradeable via tavern, making crafting ingridients (Yellow-Green-Blue-Purple) interchangeable will allow for better gameplay.

 
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Topic: Time World / Feedback and Suggestions

Okay, my feedback about the changes from most recent patch.

Expanded Storyline – YAY!
Added New Royal hero equipment set – purchasable with coupons in the Mall. – Too expensive for too small a bonus. Sorry, not a good thing.

Expanded War of Heroes – YAY!
All snipers have both Attack and HP increased by 1 – Finally they’re less useless. Good thing.
Card rating location moved to the top where it’s more visable – I disagree. It’s not more visible.

Increase Level Caps -YAY! Now, if only I actually reached them before…

Pillar Changes – In all, approved. Pillars die too damn fast as it is.

Special Event – YAY!
Added limited time Halloween hero equipments purchasable via coupons in the mall. (to be removed in couple weeks) – again, a bit too pricey to be good. You’d think that events are a time when one can purchase excellent equipment with a sizable discount. I do approve of making them follow different stat improvement patterns, as is usual.

Misc Improvements and Changes
Switching equipments to a different “build” attribute bonus now automatically adjust task time (no long preventing switching to lower build value). – Good thing, too.
Switching equipments to a different “command” attribute bonus now automatically can now automatically adjust ships assigned (increases only if previous fully assigned, decreases if accept prompt to change) – User-friendly. Approve.
The 1 attack per hour limit applied to both victory defeat when attack another player’s planet (previous only applied when attacker wins) – NONONONONONONONONONONONONONO!!! Horrible, TERRIBLE, Change it back! How are we supposed to make sure we’re better than the other player and the loss was just a mere bump, a play of chance?! Change it back! Besides, I can easily understand the previous setting – to farm same person you have to be patient, and not rush with three/five/seven attacks in a moment’s notice. It was a change that benefited defenders, and was FAIR. This change makes little sense, because if you lose the defender suffers literally no penalty, so if someone is attacking the same person right after defeat they must have a reason for it, be it attempt for revanche of an equal or stupidity. It’s not right to deprive us of it.
When bidding Auction items in the Mall, galaxy member’s bids will appear in gold italics. – Niiice.
Increased resource generation for building lvl26-30 – Niiiicer.
Minor bug fixes – okay.
 
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Topic: Dawn of the Dragons: General / PROTIP: World Raid Preparations

Facts and fiction about the WRs and related issues.

Getting your landsownership income for 1M more generally takes the same amount of time regardless of how much you earn. I have 3’599’100 income/hour, for example. My health refill is about half to third of that, depending on gear. And for people complaining they lack money for refills – Defence lowers damage from bosses, and there are at least five known troops/generals that restore hit points that I can name off the top of my head to say nothing about gear so really no reason to complain.

Raising energy, even with LSI 7, is possible. Just put 7 points per level in energy for the next few days, and you will have a few 20-hits more than otherwise. However, to bring your stamina up to par after the WR you’d need to withold raising energy at all for a while.

For those who managed to save some potions and the like from previous WRs, especially refill ones – it’s time to use them. Though personally I’d advise to spend the first day hitting without them to evaluate the damage output per level and number of levelups per day, then choose a damage tier to aim for, saving refillers and stat boosters for the last day.

 
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Topic: Dawn of the Dragons: General / Bugs

LATEST UPDATE ISSUE.

Victory Dawns proc, from Drake of the Breaking Dawn, deals 5% bonus damage on proc, instead of 220% bonus damage.

 
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Topic: Dawn of the Dragons: General / Suggestions

Adding a couple of sorting options for Raids in-game, like raid-by-name (you choose name from a list, and those come first if available), raids-starting-with-letter (same as previous, choose letter), raid-by-percentage-of-health-left…

 
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Topic: Dawn of the Dragons: Guild Recruitment / Moscow Kremlin

Originally posted by kiipl:

Кто вкурсе когда будут мировые рейды?

Недельки через 2-7, в зависимости от того будут ли вводиться новые и насколько добры будут админы.

 
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Topic: Dawn of the Dragons: General / Raid Link Change

http://userscripts.org/scripts/show/140080

This script works swimmingly with the new change. Awesome, folks!

 
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Topic: Dawn of the Dragons: General / Downtime is almost complete (What now?)

Originally posted by Felendis:
Originally posted by AndrieiK1:

Latest raid situation:
Personal Raids – in cooldown, as they should be.
Small Raids – locked – INCORRECT
Medium Raids – locked – INCORRECT
Large, Epic, Collossal Raids – all open to summoning, as they should be.

I checked it after refreshing to be sure. Thank you for your attention.

Check your small/medium now pls, after refresh

They work now. Thanks Felendis and co!

 
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Topic: Dawn of the Dragons: General / Downtime is almost complete (What now?)

Latest raid situation:
Personal Raids – in cooldown, as they should be.
Small Raids – locked – INCORRECT
Medium Raids – locked – INCORRECT
Large, Epic, Collossal Raids – all open to summoning, as they should be.

I checked it after refreshing to be sure. Thank you for your attention.

 
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Topic: Dawn of the Dragons: General / The Night Wardens [Recruiting + Discussion]

Not from your guild, but a point.

Even if damage on Rhal is only 40’000, forty thousand, you still get the full share of items as if you dealt 400’000’000 damage, he has no OS to speak of. So damage cap is only to be implemented in “do not kill him till everyone gets a hit in” sense. Suggestion – simply inform the guild that Rhal will be killed exactly 24 or 36 hours after he is summoned, as that would give plenty of time for players to get the required hit in.

 
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Topic: Dawn of the Dragons: General / Bugs

Originally posted by zaa7eef:

hey guys im having a problem you see i have posted Kerberos that is a Medium raid way before Kessov and when kessov came i lost Kerberos which means i cant loot/close Kerberos and by that my raids are Locked and i cant seem to be able to summon any monster from medium Raids so i was wondring can u guys help me out? its really sad that i cant summon Kerberos or zombie horde or some new Medium monsters….

Wait, if I am right, you:
-Summoned Kerberos
-Went to fight Kessov
-Kerberos ran out of time
-And glitched?

Try sorting all raids starting with personal.

 
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Topic: Dawn of the Dragons: General / Gwyen or Takamura

Originally posted by pacmankop:

sock sucks anyway..
legendary does 20k damage , and my mount does 800k….i don’t know why people think sock is so good

Because, SoCK did 8k damage when I first got it, and now it deals 26k. It has the capability to deal millions and millions of damage with the increase in fanatics number.

Even if the mount I use does 220% damage of whatever I deal without it, and will invariably deal more damage than SoCK could possibly hope to.

 
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Topic: Dawn of the Dragons: General / Gwyen or Takamura

I didn’t manage to get BOTH in my 1st raid, but I came damn close. Choose Gwyden first, as it is – a very solid weapon for the newcomers, and will serve you well, and because it is the best main hand perception-wise, bar one (which is a legendary perception drop and thus is almost nonexistent). You can get a lot of good generals later on. Getting as good a sword is harder.

 
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Topic: Dawn of the Dragons: General / Tips on SP farming?

Okay, I can see how AA is good. It gives 8 sp per 8m damage, while SoD gives up to 14 (and down to 10 or even those same 8) sp per 20m damage. But, aren’t the legions and the troops for AP worth it?

 
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Topic: Dawn of the Dragons: General / Locar Kessov's set - worth it?

For the purposes of atk/def the set can hardly be bested.

Not that it’s all that useful in endgame, but it’s almost the best set IF you don’t go around buying expeditions, or until you are trained enough to get in z10 and quest for insania.

Strictly speaking from a non-PC point of view, you have but a few methods of topping it:
—World Raid Equipment, and not just any equipment.
-
-z10 Quests, with random, and rare, Insania drops – which beat Kessov hands down.
—NM Dragon’s lair loot – and you need to be a powerhouse to qualify.
-
-Using Pragmatic Relics, complete ones, on a long-string-of-craft equipment.

 
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Topic: Dawn of the Dragons: General / Quest Boss Updates

As a 500+ player, I was not hit too hard. However, I do think that the change became too extreme. For example, it is a usual habit of mine to use perception-heavy items during questing. As such, the best one can hope for is having about 700-750 defence with it. To say – Gwyden is 200, improved Callissa set and Watcher set (purple armor, epic drop from z9 raids) would give 320 for 4 items. Banisher of Ignorance – 32. Kyddin Signet – 40. Lysimache dragon mount – 90. Blue Drake Gloves from Kalaxia raid – 43. Total is – 725. I think it reasonable to think that for majority of casual players this is supposed to be it, at least until they hit lvl 400 and LSI 7. This should be the ‘generally expected defence’ for minibosses and bosses on normal, at least for zones 1 through 7, and rissa’s way areas 1-3.

Hp total for this situation is 520 if nothing was invested in hp at all. Reasonable, again to expect at most about 750 hp for those same areas. Why? Because this allows to get all the known primary legend crafts like the aforementioned signet, SoCK2 and SoCK3, as well as providing access to Insania set drops, thus leveling the playing field.

 
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Topic: Dawn of the Dragons: General / Bugs

It’s not a bug. You have to repeat the last area, maybe several times more.

 
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Topic: Dawn of the Dragons: General / Bugs

Are you sure you didn’t get the EI 3 even a single time? I’ve gotten message Null: you have obtained something before.

 
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Topic: Dawn of the Dragons: General / Suggestions

If you want to make it less so, just, well, remove all your equip when you logout. This way you die in but a few hits, and preserve your points

 
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Topic: Dawn of the Dragons: General / Suggestions

Agree with Cathara. Inactivity timeout should go away.

Also, I would suggest adding a “Favourite Legions” option, so that legions like Bucket Brigade, Wyrm Slayers, main Stamina/Energy legion, main PvP (general boosting attack and defence), and general purpose Legion were readily available.

 
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Topic: Time World / Feedback and Suggestions

Tested the recent “total collect”. Issue found – the string of characters is too long, value of energy collected is not shown.

 
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Topic: Time World / Control Center Upgrade

For people who are wondering.

Yes, it is possible to get planet 4 with all greens. You just need to train them to lvl 40 or so, give them 3 green items +29 command, and ask your guildmate to lend you a hand. In fact, with the parameters stipulated you are well able to fight aganist anyone up to and possibly including the Patience Guardian. So only the Rage Guardian and Ares themselves, the last boss and the last army before the boss, are any trouble. For the record, approximate Army will be in values of 7x’xxx’xxx or 6x’xxx’xxx. And if we change blue for green, the level required drops to 20-25 or so.

Putting it in terms of power ranking. You get to the rank of about 60, or even 50, with all greens. And for those whining about the top building level limit. You have no idea how much they cost to upgrade. Unless you procrastinate you will definitely finish the chapter before hitting the limit.

 
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Topic: Time World / Feedback and Suggestions

Originally posted by menot:

suggestion for further balancing re different tiers of ships:

make it so each tier of ships can only benefit from up to a certain research level for weapons/devices…

for example tier 1 limited to level 10 weapons/devices
tier 2 limited to 14
tier 3 limited to 18
tier 4 limited to 22
tier 5 limited to 25(max)

I find this one to be extremely unfair. It’s illogical, even. I can understand the first rebalance with war stat, after all it’s harder to sink a dreadnought with a yacht than with an air carrier. But, there’s no reason why airplanes should suddenly stop gaining technological upgrades in the middle of 1930s.

And if we go there, I’d have to suggest the counter that will, again, destroy the balance, by having higher tier ships “upkeep” the lower tier, giving them damage bonus or negating the damage disadvantage for as long as total command points of higher tier are at least at 1/3 of command points of lower tiers.

Both suggestions, yours and mine, are over-thinking and needless.