Recent posts by IamDante on Kongregate

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Topic: Sonny 2 / sonny 2 how to beat the bomb

Originally posted by Razydi:

Its Crystalize-Toxicant Form-Shadow Blend-Agile Exposure-Withdrawal.

I fail to see the point of having Crystalize in that combo. All that would do is prevent your teammates from dealing damage to the Bomb.

 
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Topic: Sonny 2 / Potential Sonny 3 Superbosses

Originally posted by IamDante:

Nemesis

Note: I am currently in the process of revising Nemesis’s design, and I will post the revised superboss as well as his item drops as soon as I am finished.

 
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Topic: Sonny 2 / Potential Sonny 3 Superbosses

Nemesis Drops:

Archenemy’s Crest
Lvl. 30 Bodywear
Speed +27
Instinct +304
Strength +9
Vitality +24

Rival’s Helm
Lvl. 30 Headwear
Speed +27
Instinct +451

Nemesis Blade
Lvl. 31 Two-Handed Arms
Focus +120
Instinct +712
Cosmic Piercing +24
Shadow Piercing +193
Poison Piercing +76

 
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Topic: Sonny 2 / Potential Sonny 3 Superbosses

Nemesis:
Health: 2500000
Focus: 3000
Appearance: Looks like Baron Brixius from Sonny 2, but with a green glow to his outfit instead of red, and wielding a purple version of his weapon. The lightning on his bodywear is now green.
Main Attack Pattern:
Persistent Evil (always his first move): This unit is shielded from 99000 damage. (Costs 3000 Focus, Shadow, 99 turns, 99-turn cooldown)
Slow Burn (always his second move): Nemesis is recovering 20% of his total Focus each turn for 10 turns. At the same time he is also losing 5% of his total Health each turn and taking 100% additional damage from all sources. (Costs nothing, Shadow, 10 turns, no cooldown)
One or more of the following, in any order:
Daydream: Deals 150 damage to an enemy unit and stuns them for 3 turns. The unit then recovers the health lost in this way over 3 turns. (Costs 250 Focus, Cosmic, 3 turns, 5-turn cooldown)
Revelation (uses on enemy units): This unit can’t handle the truth, and it is recieving 100% more damage and 100% less healing. (Costs 100 Focus, Shadow, 4 turns, 1-turn cooldown)
Lonelyness (uses on enemy units): This unit feels the pain of lonelyness. Recieving damage over time equal to 50% of the caster’s Instinct, and dealing and recieving 100000% less healing. (Costs 100 Focus, Shadow, 3 turns, 2-turn cooldown)
Then:
Last Moments (uses on weakest enemy unit): You are going to die next turn, and there’s nothing you can do about it. Are you afraid to die? Does the very concept terrify you? Actually, heals the unit for 1000000% of its total Health each turn the “debuff” is active, as well as restoring 3000 Focus to Nemesis. (Costs 3000 Focus, Shadow, 1 turn, 1-turn cooldown)
Worried About Nothing (uses immediately afterwards on the same unit, if that unit is alive): Just kidding. Actually, deals 999999999999 damage to the unit each turn the “buff” is active. (Costs 3000 Focus, Cosmic, 1 turn, 1-turn cooldown)
He repeats this pattern until the turn his health is reduced below 50%. At that point:
Venomous Vengeance (casts on self, always first): Nemesis’s Poison Piercing is increased by 400%, but he is also recieving 400% more damage from all sources. Also restores 3000 Focus to Nemesis (Costs nothing, Poison, 99 turns, 99-turn cooldown)
Followed by one or more of the following, in any order:
Potent Neurotoxin (uses on enemy units): This unit is unable to use moves that require focus, which is good, because it is also losing 10% of its total Focus each turn. This effect cannot stack. Also deals 2000 initial direct damage to the target. (Costs 100 Focus, Poison, 5 turns, no cooldown)
Potent Hemotoxin (uses on enemy units): This unit is taking 300 Poison damage each turn. Also deals 2500 initial direct damage to the target. (Costs 200 Focus, Poison, 4 turns, 1-turn cooldown)
Venom Strike: Attacks the enemy for 2500 damage and restores 2000 Focus to Nemesis. Also applies the highest level of “Envenom” from Sonny 2 to the target. (Costs nothing, Poison, 9 turns, 2-turn cooldown)
Once he runs out of Focus completely:
Poisonous Blood: Nemesis is recovering 50% of his Focus each turn, but he is also taking damage equal to 5% of his total Health each turn. (Costs 15% of his total Health, Poison, 2 turns, 3-turn cooldown)
He then repeats the above cycle.

 
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Topic: Sonny 2 / Weird Sonny 2 glitch

Could you use this glitch to play the last 2 zones on easy and still get the achievement for beating the corruptor?