Recent posts by hatemakingnames on Kongregate

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Topic: Time World / Weapon Stats and Other Info - http://goo.gl/H3jy2

Thanks, added that and some other blue stuff I forgot to add…also ty TC for CC47 amounts :)

http://goo.gl/H3jy2

 
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Topic: Time World / Feedback and Suggestions

I would like to know how much War and what Skills (with levels) are on the chapter bosses.

 
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Topic: Time World / Weapon Stats and Other Info - http://goo.gl/H3jy2

Total power is irrelevant

What gears doesn’t the stat page have?

 
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Topic: Time World / Expansion

Originally posted by Zewe:

also give me gold crystals

lol

 
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Topic: Time World / game is boring and cashgrab why censor this fact?

Everything everywhere is censored in some way or another…doubt this is the best place you can find to take a stand against it.

 
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Topic: Time World / Resources

People who own 8 planets cheat at this thread :(

 
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Topic: Time World / Feedback and Suggestions

Originally posted by Dextrides:

Another change that would be helpful is to increase the number of people we can have on the FL. Many people have lots of slots taken up to reinforce and help those who have been playing for a long time, to raid, or even to chat. Making people have to choose between that and helping new people may often result in new players being ignored by some veterans. I think expanding the number of people we can have on our Friend List, and thus expanding the network of people we can play with outside of our Galaxy, would be a greatly appreciated addition.

Yeah it would really help new players, since a lot of older players sit at 50/50 friends.

I try to sit at 48/50 so new players can add me, but I always have trouble figuring out who to remove.

It would also be nice if it could say a friend’s last login date to remove anyone if they quit

 
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Topic: Time World / game is boring and cashgrab why censor this fact?

Originally posted by Gremmerz:As for hate’s comment even he himself admitted he was talking about nvil so again your “fact” is instead a bias and you just proven your word is unreliable.

Doesn’t mean it couldn’t apply elsewhere if needed..

But yeah, I really don’t understand why anyone would still care this much about a free flash game that they quit playing

 
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Topic: Time World / game is boring and cashgrab why censor this fact?

Originally posted by Gremmerz:

@hate: The forums are to discuss anything related to the game even why one quits the game. Also you haven’t complained about the TW selfies thread or any other such “bloglike” thread so you are a hypocrite and your post is biased. Posting in and reading the KONGREGATE forums doesn’t mean one plays the game anymore nor have to to post here, a lot of people post here who I know and I keep up with those even if not playing the game myself. As for the rest of your foaming mouth rage delusions no comment necessary as your behaviour speaks for itself. ;)

Oh you do that too? I thought this was about nvillian

 
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Topic: Time World / game is boring and cashgrab why censor this fact?

The forum is to discuss the game, not to blog why you quit a flash game, but you still think about it every day, and still post on its forums constantly, and rage over the way you feel that the flash game permanently damaged your fragile psyche, and are unable to move on in life, and will soon start taking hostages, so that people will know of your sadness

 
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Topic: Time World / Increase pillar HP

Maybe add just a tiny bonus based on modern damage numbers?

…like after the first 60 for 6k or 60k damage, maybe an additional 1 coupon per 100,000 damage done up to a total of 80?


Also thanks for posting more :)

 
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Topic: Time World / Increase pillar HP

Originally posted by playmage:
Originally posted by Krazycat:
Originally posted by playmage:
Originally posted by Krazycat:
Originally posted by playmage:

Doubling is slightly premature as most of player’s Hero Spirit still are at fairly low level. I have increased the starting health from 50% to 70% of full for pillars going onward for now.

Can you increase the coupons some time? We have been getting the same amount of coupons ever since the health was 100 million.

Actually, you are already getting more coupons because coupon per damage remained the same while everyone is now doing more damage and have more HP to get coupons with.

in actuality, im not getting any more than i did a year ago. I hit with the same AP as before. you didnt increase the rewards for hitting or ranking.

Perhaps you hit the cap then. The coupon costs in the mall also didn’t increase at all, so I don’t see an argument to increase coupon flow, even though it already increased for those doing more damage then before (but not already capped).

…wait what cap? There’s a flat value of 60 coupons per hit on pillar, regardless of damage done.

 
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Topic: Time World / Bugs and Glitches

armor = defense, nobody has been arguing that


To add on what PM said about handicaps, I think the current rate is 12% per tier level for up to T5 (MS) then 4% per tier after that.

I’m not 100% positive, but I believe that pillars, pillar trainer, and GF are all considered tier 16. (Meaning a MS might do like 56% of it’s full damage on a GF/Pillar unless it’s calculated differently than that….not counting other potential defensive bonuses)

MF is tier 15, and other bosses have their own tier info….but I also can’t be 100% that other bosses don’t have unknown defense bonuses either.

The best way to calculate without defensive bonuses (tier handicaps still in effect) is to use piercing, but I didn’t have enough AP to spend doing tests…so I just gave PM my numbers since he should have the exact formulas anyway :P

 
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Topic: Time World / Bugs and Glitches

Originally posted by playmage:

No sure what is meant by only highest bonus counts as you can only equip one spirit per hero and each only have one secondary attribute, but the secondary attribute of the Hero Spirit equipped to the hero is always active for that hero, regardless if it’s highest compared to other spirits equipped on other hero. Was this performed multiple times to rule out different weapon slots, attack buffs, and skill procs? If so, send me a battle report and I will ask the devs to take a closer look.

I think he means that if you have a L32 gold spirit gem on one hero with 13.8% evade, and a L25 gold spirit gem on another hero with 11.8% attack, that only the hero with 13.8% evade will see a bonus, but the other hero won’t get his 11.8% attack bonus?

Anyway, I’m not sure on the exact way the damage formulas work with handicaps to see if the 5.7% attack is working or not, but here are the numbers I get:


With Purple Blade of War level 12 spirit equiped: (57 war, +5.7% attack)

Hero has 952 war, L4 attack, rex pillar owned, no other buffs =

44,997,842 vs Pillar Trainer using 53 MS on. 44,997,842/53 = 849,016 per MS
34,809,635 vs Pillar Trainer with 41 MS left. 34,809,635/41 = 849,015 per MS

That’s constant damage (no penetrate procs, etc)


Then I remove the spirit:

Same hero, now with 895 war, L4 attack, rex pillar owned, no other buffs =

32,212,814 vs Pillar Trainer with 40 MS left. 32,212,814/40 = 805,320 per MS
21,743,645 vs Pillar Trainer with 27 MS left. 21,743,645/27 = 805,320 per MS

……hope that helps figure out if it’s working or not :P

 
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Topic: Time World / Weapon Stats and Other Info - http://goo.gl/H3jy2

It’s probably not super accurate…..but I put in some estimates for all spirit levels.

Evade/Armor/Blade estimates are using rounded average growth of known amounts. Haste/Marksman are using flat amounts since there’s not too much data on them yet.

…also added build time estimates and some confirmed L46 info.

http://goo.gl/H3jy2

 
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Topic: Time World / Increase pillar HP

This was quicker than I expected….but I thought it would take longer for people to be getting P8s.

But yeah, if HP goes up, the team damage cap needs to go up. Mid level players can already do more than half the damage cap. Strong teams of 5 just destroy it.

And the damage cap doesn’t really help out weak galaxies. Strong teams can do 15m+ score in a round with the pillar only dropping 2m health.

And aside from players getting a lot stronger, pillar crystals just got a buff too.

 
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Topic: Time World / Weapon Stats and Other Info - http://goo.gl/H3jy2

HUGE thanks to NI3LS3N for not only giving all the chapter 17 info, but adding it himself, and formatting the page. :)

http://goo.gl/H3jy2

 
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Topic: Time World / Weapon Stats and Other Info - http://goo.gl/H3jy2

I started to, but it seemed really complicated (lots of decimals, changes each level) and I think it’s not all that useful.. what would you use that info for?

 
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Topic: Time World / Bugs and Glitches

Originally posted by playmage:
Originally posted by Zewe:

any chance of a way to lock it so that we only roll up to green spirits? the blues and above become effectively useless pretty quick except as incrementally better xp boosts, and money goes faaaaaaaaaaaast and the constant blues/purps hurt like hell :(

Nope, without rolling past green the credits drain isn’t fast enough. The white and green is intentionally under-priced to help new players. Also, this belongs to suggestion thread and not bug report :)

But if a new player draws a purple or gold and can’t afford it, I don’t think there’s a way they can drop back down to white?

 
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Topic: Time World / fun with RNGs

275m chance for gold….which will end up being a stupid tech gold :P

The worst thing is if you try to sell one of those purple spirits you bought for 1m, you only get about 300 credits back

 
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Topic: Time World / Weapon Stats and Other Info - http://goo.gl/H3jy2

Added a spirit page and fixed some estimates a tiny bit, not sure how accurate they are yet :P Please post any info you have!

http://goo.gl/H3jy2

 
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Topic: Time World / fun with RNGs

55m creds in and I don’t even have a piece of shit gold tech spirit, I have to envy yours :(

 
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Topic: Time World / Feedback and Suggestions

I really like this new addition, but I would possibly like to see these changes:

1. Would be nice if there was a guarantee on gold spirits….I spent 65,000,000 credits so far without getting one..

2. It would be nice if it would automatically clear your history when your history is full

3. The exp gained from blue (100k credit) and purple (1m credit) spirits doesn’t seem much better than the exp gained from the 1k credit spirits.

4. The exp gained from using previously leveled spirits to level another is also pretty low. A L16 purple spirit used to upgrade another L16 purple spirit only produces a L18 or something like that.

 
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Topic: Time World / Weapon Stats and Other Info - http://goo.gl/H3jy2

Most updates I made were quickly made using last known level data. Many estimates are probably far off…I’ll look at it later to get better estimates.

http://goo.gl/H3jy2

 
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Topic: Time World / Galaxy Recruitment

Learn some reading comprehension, I was responding to what nvillian said.

As for what YOU said, you’re an idiot if you think I’m hitting pillars in the same team as WC or TC. Pretty much the only time I would do that is if we’re behind in the ranks without much HP on the pillar and we need to overdamage.

In general I probably solo or duo about 60%-70% of pillars. You really have no excuses for sucking.