Recent posts by Killarus on Kongregate

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Topic: SAS: Zombie Assault 4 / error en multiplayer

obviously the kid said it’s handled so if a mod comes in and reads this Please lock it thank you.

 
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Topic: SAS: Zombie Assault 4 / error en multiplayer

Originally posted by hampon77:

vinz15 si gracias hermano ya fue resuelto el problema killarus yes the problem was solved thanks lo que me molesta ver y creo que a la comunidad latina que juega al za4 es ver como personas como bloodhunter24 y kudamon en vez de ayudar vienen a fastidiar a los que poco hablamos el ingles digo.. si no vas a ayudar para que opinas? y de paso el se rie.. creyendo que no se puede obtener ayuda de un moderador de kongregate ( bloodhunter24 aprende el español trata de hablarlo con fluides y luego podemos debatir en el foro que desees) no uses el traductor de google

LOL funny you get antagonized about the mod help and then you go assuming shit on your cognitive dissonance about if i Know spanish or not. thats not for you to determine and frankly if your gonna down play my knowledge Its only you yourself get judged as harshly, so don’t complain, but for your information I may not be fluent in spanish, but i do know how to speak it pretty dam good for it being my 4th language. I know you need that to read what i type, but for the most part can read what you type without any help from anything. think before you speak young one :)

 
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Topic: SAS: Zombie Assault 4 / error en multiplayer

Originally posted by hampon77:

estimados amigos kongregate de nuevo me dirijo a ustedes con la finalidad de reportarles un problema que no solo me pasa a mi ya varios amigos me lo han comentado lo que sucede es que el juego al aparecer un jefe se ven varios en la pantalla esta se llena de jefes y los disparos quedan marcados en la pantalla causando que el juego se cuelgue haciendo imposible jugarlo esperando de nuevo por su ayuda y agradecido de antemano

\

I think this is the correct translation im not fluent:

I dear friends kongregate again I turn to you in order to report to you a problem that only happens to me and several friends I have discussed what happens is the game to show a boss are several on the screen is filled heads and shooting are marked on the screen causing the game to crash making it impossible to play waiting again for your support and grateful in advance

 
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Topic: SAS: Zombie Assault 4 / error en multiplayer

Originally posted by hampon77:

kudamon en kongregate hay personas que saben “español” no solo en ingles hablan aca y para hacer de tu conocimiento si me ayudaron directamente de kongregate un moderador se ofrecio gentilmente y resolvi el problema

this is what i can translate from it with the spanish i know:

Kudamon on kongregate there are people who know " Spanish " not only speak English here and for your understanding if I helped a moderator directly from Kongregate graciously volunteered and I resolved the problem

 
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Topic: SAS: Zombie Assault 4 / [SAS4] Hacker Report Thread

http://s28.postimg.org/xssv1la99/sas4_hacker.png

pretty sure the stats say it all. may not be reds version but to have almost the entire set 10** fully augmented and same with the weapons and the stats as they are kind of just screams it ( in any case the stats are the main presentation of suspicion). it was a good try though. some people are getting smarter on how they hack and what they hack, but alas the stats is one thing that is a sure thing for showing a hacker :). anyways g’day people :)

 
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Topic: SAS: Zombie Assault 4 / [STICKY REQUEST] How to play SAS: Zombie Assault 4 in quasi fullscreen mode using Google Chrome

step 2 is CTRL + SHIFT + I not C :)

 
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Topic: SAS: Zombie Assault 4 / [SAS4] Hacker Report Thread

http://postimg.org/image/7yhymkyan/

Pretty obvious hes an equipment hacker

 
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Topic: SAS: Zombie Assault 4 / [SAS4] Hacker Report Thread

hacker that stood there getting pounded by every zombie just about in LMS (last Man Standing) and did not lose HP.

http://postimg.org/image/en3i45oev/

 
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Topic: SAS: Zombie Assault 4 / Does Assault Team Give EXP?

yes they give exp and masteries they only give you armor mastery exp if assault team kills. unfortunately weapons and other stuff does not get exp :(. I tested a lvl with using only the assault team skill :). if its a glitch that it raises any mastery at all then don’t fix it lol XD.

 
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Topic: Sky Ocean / Crew Invites

Akita Neru

 
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Topic: SAS: Zombie Assault 4 / Health Regen should be a % of Max HP

i support this as well i think its retarded that its put in such a small number the damage i take even with a tnak build my regen doesn;t even do enough to matter or make me seem more tankish only thing that actually do the work for that is armor expert and toughness if you have both at least at 10 points in. granted as long as im not taking htis from 15+ monters then im ok as long i can kill them fast enough. being a tank build i should be able to withstand more then such a small number of monsters. its basically not even worth it at 20+ to invest in HP regen as it is unless it switches to %. for low levels its helpful. it becomes useless not even lasting half of the max game level thats pretty bad :((. im pretty sure most of the players will agree on this. the only players i would say it doesn;t matter if this skill is decent or not is ppl who build spd and power EG assault class to not be touched in the first place granted its not perfect sonce they still get hit just not so often, but its pretty bad if there is only one good effective build. that takes the uniqueness out of the game of having multiple different builds that could be good builds if they are set to the right ratios.

 
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Topic: Duty Of Heroes / Totally revamped version of warune Q.Q

I love how this developer tries to rip off people with more or less the exact same game for more money. i’m pretty sure it’s R2 signing up with new name and just revamped the game a bit and switch out the tracks. shame on you dev >>.

 
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Topic: League of Angels / Be the Tycoon, Win New Angel Aoede!

4. If the purchase involves Group Tickets, the Diamonds paid with Group Tickets will not be returned. For example, a player buys an item priced at 3600 Diamonds, with 3200 Diamonds and 400 Group Tickets, but the price of the item drops to 2000 Diamonds by the end of the event, the player will only get 1200 Diamonds back.
Note: Group Tickets will be valid for the next Group Buy event.

im confused so far you haven’t been able to use more than 100 on a purchase so this example makes no sense about the usage as for the return rate … w/e i guess.

 
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Topic: League of Angels / amazing - should I change professions?

yea that [isses me off as well how do they expect you to take a screenshot after your hero lost its upgrade(s)? it’s not like you can go back in time and take ss than send it and you don’t know to take a picture of something like that because you don’t know that something like that is going to happen. basically they are telling ya to beware that we have that problem and doesn;t matter if you the player can accurately describe it. basically they are saying " that it isn’t there problem because we can’t predict a future problem like this is going to happen while we are on or offline " and notjhing will happen because kong won’t do anything because there are dumb major casher that will pay for everything that is broken on here which to that i reply to all dumb cashers like that i have many broken items and high priced buy that while your at it if your in the market for broken shit. i also am displeased at the big difference with a major casher against a casual casher and free player. i was beaten by a person with 100k br difference how bs is that? granted R2 has never made a good balance between them. also the bs that these cashers give about support heres a fact. unless your giving money to support the game truly and not to cheat your way to power that is support. thats what donating is for idiots. that is supporting because you like the game not because of cheap motives. neways at this point it doesn;t i guess because R2 in one way is doing a good thing by screwing over those major casher just as badly if not more :).

 
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Topic: League of Angels / BROKEN N USELESS GOD ITEMS

its not just the game it’s r2’s style always pulls this crap and breaks things if it makes more money because some cashers don’t have brains and are willing to pay MORE cash on something broken than going on strike on spending until it is fixed.

 
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Topic: League of Angels / League of Angels - Server 4

I made a character on server 4 and purchase 500 diamonds I got that, but I didn’t get anything else that I was suppose to for the recharge package.

http://s29.postimg.org/96yqvyqef/Purchase_not_filled.png

Screenshot showing that.

didn’t get the weapon or the angel, nothing besides the initial 500 kreds…..

 
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Topic: KingsRoad / Level 60 Play

I have all passives besides mana regen and per atk. almost have all active skills, but what I use depends on what I need for the dungeon and if I am in a group and need to be a protector. if I use a style that comprises both atk and some defence …. I use maim, cleave, whirlwind, spikes, and protector. for atk and some defence. for when I need serious defence I use cleave, spikes, protector, holy shield and angelic form. even with atk I don’t use dual wield I lose more from doing dual wield then I gain from it, but when I don’t need to worry about defence so much I would use maim, cleave, whirlwind or rumble, enrage and frenzy. for a lot of dungeons I can use my atk formation. few dungeon I need serious defence.

 
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Topic: KingsRoad / game is too expensive

hmm there is some truth to what your saying churlock, but to find out how the market may be it is wise not to just set a high price from the beginning as that always stumps the growth really fast. to make the better point it is similar to your figure head. would you rather put unrealistic prices and have maybe if lucky 5% of your player base be purchaser’s for up to a month until the game almost entirely quits at that point the purchasers don’t need to purchase to stay on top anymore and can start playing freely with limited players.

say if prices were listed with 100$ being a minimum. would you rather have a quantity like 1000 players sending in a minimum purchase of 10$ a month or may have 5% of that 1000 that would pay 100$ for a month maybe 2 at best and have the game die. (which a month is a best you would get as games that do that don’t last over a month I’ve seen few last 2, but that’s about the extent.) so in game cases quantity is what you stride for to make more profit which constitutes a realistic pricing that fits everyones taste.

in simple would you rather have 1000 players that would pay 10$ a month for some extras and make 10 grand a month and have the game last for months maybe even years depending on your response to fixes and what you do for updates to appeal to players, or would you rather have 50 players that would spend 100$ for the 2 short months your game would live up to and completely die ( which would 5 grand each month.) seems like your just seeling yourselves short for lack of work ethic. want a lot of money with little or no work at all. there needs to be balance between both.

like the figurehead I listed the first option being the smart one. have 1000 players pay 10$ a month and keep the game going also your making twice the amount per month than just targeting the very limited players that would drop a couple hundred even fewer that might drop a grand or two. you can make 2x the profit in 2 months without killing your game and continue to make even more profit as more months pass. it’s funny developers want to make the most amount of money possible with least amount of work, but they always do the opposite with how the price things in games and make them money grabbers. you put more work everytime into having to make a new game every 2 months and make less profit everytime each game dies at the same time it gets harder to make a new game as most ideas are getting taken and trying to make a game that doesn’t pirate other sprites details seems like a lot more work for the shorter pay you get doing option 2. I never understood that it’s the quite the opposite of good business modeling.
 
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Topic: KingsRoad / Level 60 Play

no they are not. they have the game set up to be playable at all armor passive is must for maxing, stamina, regen and lifesteal, including all the evasion and defence passives. after you have those it’s decently playable, but you will still have some trouble. not so much on champion or sunken citadel stuff it’s just mainly the events for level 60s. it helps if you know what your doing and learn fast that is also something needed. I can beat all the 60 events.( with the exception of when that thunder event that had the return of venerak could not beat the 60 one and that was with almost all passives maxed, with the defensive active skills also being maxed. also had some atk skills maxed as well. 23k armor and 14k hp with 50% shadow resist included. that was the only event I could not finish. I was able to avoid the bombers and necromancer, with maybe only one or two bombers hurting me. which that wasn;t the problem I was able to withstand about 9 at once and live, just no more then that hahaha. venerak seemed to hurt me ridiculously even using protector for 60% damage reduction on top the prior stats.)

anyways my point is they have it locked to where certain skills a req to make it playable.( an exception being the archer because the decoy skill and a decent skill reduction rate you can have that continuously summoned and not need the above passives listed and can focus mainly on atk purposes.) other then that they may not visibly say required for play, but 90% of the people already have figured out those are reqs to make this game playable. which makes nothing unique at all because everyone has to follow a certain style to a very large extent to play which makes no versatile gameplay. for the few that want to argue otherwise don’t seem to be very smart and believe me I’ve had a few noobs argue with me about how it is playable or how the numbers decide to crunch and calculate is the players fault. (which isn’t as a player has no control over that.)

sure one valid argument which already previously stated you must know what your doing because even having full legend gear and all stats maxed you can still be a noob that gets killed in seconds. ( I have seen some people that fit close to that criteria.) most people seem to think it’s about just having gear or that only very few passive like just having the defence and evasion passive leveled and nothing else for example and they think they can take on anything. ( I might add that is entirely false I have seen only 3 people argue that so far, as for everyone else doesn’t seem to be a valid case to them.) so simply put besides the games faults that desperately need fixing or revamping….. let’s just leave it to what any of you like to call it… you need not just knowledge or just good gear you need both aspects to make this a playable game. ( also the required passives need to be leveled as well.) the game is only beatable if your a person with an insane amount of luck. that only playing role with the bugs and glitches being reported. most detrimental rather than helpful unless your very lucky XD.

anyways besides that nice notion. I have to say I am in agreement with you maha :).

 
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Topic: KingsRoad / Lag

hmmm I see a customer drop shame =)

 
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Topic: KingsRoad / gem bonuses terrible

Originally posted by Maharid:

Gems are really good for two things:

1) Basic Bonus: 1 Thorn Damage, 1% Elemental Damage, 1,20% Damage VS Enemy Class, 0,20% Defence Chance are litthe things but can be got with only 100 Gold, if you have socketable equipment is a little nice add.

2) Gold: You got a lot of them, pack up the gold for more interesting things.

Socketing a lot is only for Big Spender that can get a full Legendary Equipment Set, put in it top level gems (the Epic\Legendary ones give you some decent boost) and max them all out.

even maxed legends are terrible for what you have to spend to get them, not even feasible for putting real money into them when you get next to nothing for bonus from them. sorry if my post was a little long guys, but I figured it would more look like spam if I did in several posts instead of doing one post :P. the ratio at which you gain gold to the ratio they want us to put out maha is not feasible at all, and to add to that be even more disappointed that you do all of that for almost nothing at all. when I worked to get the level 60 legend set I wasn’t disappointed as it was worth it for the most part, but this….. not wortht he work at all nor would I pay the cash to get them maxed when that isn’t feasible either. legendary gems aren’t even considered decent. at best after adding say if I had 2 slots in each equip for 1 dodge and 1 parry legendary. considering the gold it would take to max it out you could spend 500+ bucks to keep buying gold to level them. say if they were all maxed out, for each slot 1%… hmmm 10% for dodge and parry. not worth the money nor the time to try and even get the gold normally. if they made a significant difference I might still not considering the charge or if you plan to try it without spending money goodluck is all I can say hope you can spare some years before you get them all maxed out legendary.

 
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Topic: KingsRoad / Join Party Informations

Originally posted by Maharid:

Executioner Champ → Play Champion → Find Party → … My party want to do a Dungeon i have not unlocked and will not give me any bonus.

WHY?

If i select to find a party for a map i want to find a party for that map, not for some other location, if i want to play something else with them we can talk about it AFTER the zone.

Really, do something about that.

that’s my thought. I have the maps completed, but when I wasn’t max level max armor kinda thing. I had a lot of problems finding a party doing the map I want and I generally had to solo because I would get party after party that wasn;t interested in the maps I needed to do.

 
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Topic: KingsRoad / Adobe flash>11.2

Ubuntu 13.10 should support the current adobe if you have that Linux. if not well I would say your SOL because people who are using lower versions of adobe aren’t at a very high number, so it wouldn’t hurt them to lose a small number of people. that’s how there thinking is jhon. I think every customer should be valued as it is the customer that gives them their coup de grace, but that is not how they think.

 
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Topic: KingsRoad / Lag

actually they should have switched to unity as that is built towards 3D intense graphics and can support the extended animations better. that is what it was designed for; however, flash can be upgraded to do the same thing. actually good example diablo 3 uses much more than this game does and when I was enthralled with that and had the time for it I played a near 8 hour session on it without occurring the lag issue this does after playing just a lvl and diablo 3 uses flash as well. I do know as wellt hat they also put some programming into there game to head off that issue and not relied on just flash player to fix it. which they could also do as well here. I think the next patch should be to do that instead of releasing new content as they seem to release new content the lag is getting worse and my computer is no slouch for specs nor handling HD graphics either. let’s just say it what people call it in short terms a gaming computer. I am experiencing lag to a good degree and is worse for the people that generally don’t have such good computer to handle this as well.

 
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Topic: KingsRoad / gem bonuses terrible

no kidding I spent over 500,000 gold to get a green gem dodge to max then get it into blue , and then spent even more making 500k to get that max and for what only 0.50% dodge chance added for that gem. really? gems are basically pointless and unless you really have nothing else to do why bother with them, because they don’t really add that much of significance to your stats. sure I could get lets say if my equips had 2 slots for each of that gem. and had them in blue maxed out 10 of those at 0.50% would be 5% dodge rating at best and don’t even get me started on getting them to purple colored and then spending the gold on that. purple you get 0.70% maxed. the minimum they should at least ive when completely maxed out should be about 3-5% per gem for parry and dodge. the damage gems are also bad. purple gem maxed out for 4 damage and spending over 1 million nearly. to mention this percentage damage either. the gems are only a stat significance to lvl 1-10 players after that they don’t give much to spend the gold on considering your ratio for gold gain is very poor for what you have us putting out on stuff. I might ake 1k per dungeon run of any dungeon. just every now n then i’ll open a legend lockbox to gain 5k that isn’t every run that’s about every 5+ runs I do, to put on the average basis. the scaling for sunken citadel is horrible. try doing the lvl 60 dungeon for there with a full group and considering it scales. ( take Into the fact that the dungeon is already harder than champion mode.) so scaling 3 lvl 60 players that’s like versing something 3 times your level and takes over 30+ hits to kill from each player attacking it. that’s a little much. it’s one thing to have a challenge, but that errr…. I can’t even use a word to describe that. even solo takes a good 7-15 hits. group is just really bad because versing something 3x a level 60 and having 25k armor and 13k HP with all passives level to max I still had a boss one shot me even though having good armor and HP. really???? tell me how that is balanced? the kamikaze guys that’s understandable since they are suppose to be a weapon against tanks, but cmon I can’t even take a couple hits from a boss or to even have a chance at using some pots or food? considering your game caps stats to a certan extent of what is gainable for a level 60 and if that is still happening there is no sense of feeling like you have gained power or advancement with that happening that’s basically starting off as a level 1 that would expect to be one shoted like that. anyways you should really look at the ratio to the gold a player can gain compared to what your having us put out in gold and the scaling system is a nice idea for some dungeons I would even say for the main missions you do and champion mode since I can go through champion mode without dying or having to use very many pots if any at all, but for like sunken citadel and some some events that are madde to be harder than champion mode not a good idea when it makes monsters almost able to kill ya and bosses you can basically forget about beating (as already experienced by me you might get one or two shots in, but bam one shot your dead yea…. could really do someimprovements for that :(.