Mythrrinthael
20 posts
|
Topic: Astroflux /
1000 Flux to reset upgrades??
Exponentially increasing upgrades isn’t all that bad of a concept. I agree, however, that the game has a certain way of screwing players who aren’t informed. Almost by definition, that would be “new players”.
@hellome13: Try to think a little further, please. I think the one-time free reset is a great idea, assuming the player will be told it’s a one-time freebie. That’s, after all, the main issue right now; lack of information.
|
|
|
Mythrrinthael
20 posts
|
Topic: Astroflux /
Best places to grind
I have no exact numbers for the Hyperion Elites, but I did notice they are inferior to the red&blue ships in Durian when it comes to metal scrap drops. Though the elites do drop more artifacts, but that’s not a very reliable source of scrap.
|
|
|
Mythrrinthael
20 posts
|
Topic: General Gaming /
Medieval Character Maker ScreenShots!
I like the NPCs. Mmmh, battle fodder…
I think, though, that you should disable the arrows sticking inside the model. Not only do they occasionally glitch and stick in an invisible elbow joint that is 1 foot further away from my character’s body than the visible one (they move along with my shoulder), the arrows INSIDE THE BODY will instantly become the only targets your character will fire magical projectiles at, which makes magic attacks useless until the arrows have disappeared.
Also, Snipe has a point; when are you going to implement that?
|
|
|
Mythrrinthael
20 posts
|
Topic: General Gaming /
Medieval Character Maker ScreenShots!
Originally posted by ch108194:
http://imgur.com/cMaJM didnt know how to make pic i see da moon!
You can add exclamation marks to the front and the back of the picture URL to embed it into your post.
“!”http://i.imgur.com/cMaJM.jpg “!” (Without the extra spacebar at the end and without " ")

Like so.
EDIT: That said, how did you do that? Did you just walk up there?
|
|
|
Mythrrinthael
20 posts
|
Topic: General Gaming /
Medieval Character Maker ScreenShots!
You’ve done great so far. All I can point out is that the “bleeding” FX looks more like red, fuzzy, floaty balls than actual blood. Maybe you need to use sharper textures on the blood FX? Or at least try to make them less “floaty”. After all, blood contains plasma, red cells, white cells and more; it’s a heavy liquid substance!
|
|
|
Mythrrinthael
20 posts
|
Topic: General Gaming /
Medieval Character Maker ScreenShots!
I don’t mind that you’re putting gameplay ahead of everything else, seeing as you’ll get back to bugfixing at some point. I figured I could list a few things for you to get back to later. Meanwhile, you should just make sure that more people at least get a taste of what your game could become.
|
|
|
Mythrrinthael
20 posts
|
Topic: General Gaming /
Medieval Character Maker ScreenShots!
Originally posted by ViniciusSanctus:
I do have a problem with the aiming system due projectiles trajetory.
Even stright up projectiles arent going to the aim center depending on the distance.
I’m thiking about either trying to fix it somehow or removing it from both magic and ranged, I do accept suggestions! =D
Thx for feedbacking once again! =D

Open the image in a new tab; The projectile trajectory isn’t that much off-centre as much as the pentagram is. I understand this might be because of the “over your shoulder” camera distorting one’s view of what the centre of the screen actually is, because when you enter that mode the camera slightly lowers and slightly shifts to the left. This might, if you’re lucky, be fixable by simply moving the pentagram to the upper-right a tad bit, but you’d need to tweak the projectile trajectory a little as well.
|
|
|
Mythrrinthael
20 posts
|
Topic: General Gaming /
Medieval Character Maker ScreenShots!
Well, everything’s functional again. Though, did you know that projectile spells’ line of fire doesn’t line up with the targeting pentagram? They lean to the upper-right after being fired. Is that intentional?
|
|
|
Mythrrinthael
20 posts
|
Topic: General Gaming /
Medieval Character Maker ScreenShots!
Originally posted by ViniciusSanctus:
Mythrrinthael, if every user feedbacked me like you do, it would be a dream come true!
Thx a lot for your detailed post!
About the animations, I use separated animations for lower and upper members, I havent noticed how bad they look when you hit standing still cause i was aiming to make a very movement based combat, as you wont have any “miss” or “block” comming from the character head.
About the skirts I’ll try to look for them but I wont promise adding any more customization till the multiplayer is ready.
Thx a lot for speaking your mind and supporting the project, and don’t worry you don’t depress me friend, in fact you are boosting me up! =D
P.S.: After you told me about the combat FX I revised it cause it really looked LAME, have you checked out the new FX? I even added a blood prototype simulation when you hit the ragdoll! =D
I’m glad that you appreciate my thoroughness, because your game certainly doesn’t; My character is stuck (walking animation works, I’m just not actually moving) and she cannot use her spells either :(. What could be the problem?
|
|
|
Mythrrinthael
20 posts
|
Topic: General Gaming /
Medieval Character Maker ScreenShots!
If you’re really busy/don’t feel like doing this/I’m asking something impossible from you please tell me; I don’t want to take your enthusiams out of the game. You’ve come quite far with this project and you should be proud. I’m about to go and ruin your day with a giant wall of text, so buckle up:
‘Everytime I remove something from the game, unless you ResetData they will remain on the game’s database.
The coding just retrieve whatever is in it so, you have a set of skill that wont do anything once the gameplay is ready’
I’m learning something new everyday!
_’So what you think I should do with the melee system? I wanted to add visual feedback to it and to physical ranged weapons in order to make them more visually appealing near magic casters.
I’ve tried to add trail to melee weapons but it didn’t turned out that good. It’s still in prototype phase but it would be nice if you gave me some suggestions.
How would you give visual feedback to melee/ranged weapons? You rather the old system without any impact on hit?’_
Now this is hard to explain: I very much like that you added physical effects. That wasn’t what I was providing constructive feedback about, because you already did a fantastic job on that.
My problem lies with the animations, the movement (or lack thereof, actually). The characters swing a weapon while standing completely still. This makes physical combat feel unsatisfying.
I’m not sure to what degree you can (more importantly: want to) change the weapon swinging animations on the characters. If you do, please take a look at some videos on medieval fighting styles. NO YOU DON’T HAVE TO COPY IT DIRECTLY OR EVEN MOSTLY, THAT WOULD BE IMPOSSIBLE AND UNREASONABLE OF ME TO SUGGEST, but it would give you an idea of how actual armed combat works (Like, shifting your feet to a wide stance, which lowets your point of balance before swinging a 20-pound warhammer). Some subtle changes could go a long way.
If you don’t have the time to look up some videos, tell me and I’ll look for some. Even then, all that I suggest is that you animate the legs and feet as well. It makes combat look like combat.
As for what I meant with armoured skirts: Will174392 doesn’t wear an armoured skirt, but an armoured belt. Imagine the skirt my character somewhere on the previous pages wears, only it stops at the knees and has plate armour on the hips and abdomen. Also, the plates on the hips go down to the sides of the knees. Under the skirt, chainmail is worn but you shouldn’t be able to see that often anyway. I’d like to provide pictures but the internet is perverted so I could only find pictures of women in steel bikini’s ):
Lastly, if you haven’t already thrown something into your monitor at this point: You can also ignore everything I posted here and keep going. I’m just suggesting refinements as a selfish, personal fashion request. You’re working hard I’m sure, and I’d hate to make you feel depressed.
|
|
|
Mythrrinthael
20 posts
|
Topic: General Gaming /
Medieval Character Maker ScreenShots!
I hadn’t noticed the new skill system, so I went to check it out and saw that my previous skills (That have no place in the current skill system) were still listed in my skill slots. Being lazy and not removing them entirely from the coding, hmm? :P
Also, with the addition of melee hit FX I noticed just how stiff it all is. Magic is alright, but close-range combat feels like “Now, do this swinging animation” rather than “swing my weapon to hit my (imaginary) opponent”. You should look into that before making active melee combat relevant in your character creator. And if you still, somehow, have some time to spare, more clothing options would be nice (armored skirts please?)
|
|
|
Mythrrinthael
20 posts
|
Topic: General Gaming /
Medieval Character Maker ScreenShots!
Excellent. You should consider making better tooltips for the skills/spells, though. I currently have little idea about what certain skills/spells do.
|
|
|
Mythrrinthael
20 posts
|
Topic: General Gaming /
Medieval Character Maker ScreenShots!
So…Do you still have something in store for us soon?
|
|
|
Mythrrinthael
20 posts
|
Topic: General Gaming /
Medieval Character Maker ScreenShots!
I haven’t seen any changes to the game in a while. Is everything still alright?
|
|
|
Mythrrinthael
20 posts
|
Topic: General Gaming /
It just isn't fair that Learn to fly 2 is getting the monthly prize instead of RPG shooter: Starwish.
I don’t have much to add to this. In the end, Starwish tried to be both a visual novel and a game, but it excels in neither. The writing wasn’t special, the gameplay wasn’t either. I admit I voted higher, though, for the effort that was put into it and the fact that someone tried something different for once. However: the competition was about the best game, so gameplay is the decisive factor in the end. The story did not appeal to enough people to really make a difference.
Other people did not share your sentiments and you’re going to have to accept this.
[egregiously off-topic:]
But if you liked that story, I’d say you should look up some actual japanese visual novels (and ignore the porn). The Japanese have a solid history in attempting to combine story and smut; I’ve come to understand (from an old classmate who may or may not have an “entirety of 4chan”-sized porn folder backed up on his drive) that there are quite good “romance” stories out there.
|
|
|
Mythrrinthael
20 posts
|
Topic: General Gaming /
Medieval Character Maker ScreenShots!
Originally posted by Captain_Catface:
snip
On a more positive note: I suggest a merge with Dream World. The two games would compliment each other beautifully.
I’m going to have to voice my disagreement here, for several reasons.
I’ve played Dream World. I didn’t like it that much myself, but I could see why many people play it. However, I’ve gotten enough of a feel from the game’s atmosphere to note that Sanctus would have to make many changes. Not sure if it’ll work out even then.
And lets not forget: He works alone. Making a 3D game world is a lot of work. Even working out how the worlds should look with the guys from Dream World would be hard; Modeling a world with so many factors all on your own is way over his head.
Though once he’s finished the full RPG element of his game and maybe done another Unity project or two…Then he could give it a shot.
|
|
|
Mythrrinthael
20 posts
|
Topic: General Gaming /
What is the most disgusting, violent, gory game you've ever played?
I happen to know of a game I wish I could forget about. Deep inside a secure location on my computer resides a true eldrich abomination of an adult flash game. The knowledge that this thing exists presses on my soul. It is, by a mile, the most disgusting torture flash game ever made.
I might consider uploading it and sending the URL through PM requests, as I don’t doubt that this statement will garner some interest. Unless you’re under 18. Or if you tend to get upset quite fast.
|
|
|
Mythrrinthael
20 posts
|
Topic: General Gaming /
Medieval Character Maker ScreenShots!
Originally posted by Snipe27:
Originally posted by ViniciusSanctus:
The game currently has half of Kongregate’s file size limit, 10mb. SNIP
Huh, you might wanna make it a client then :/ Maby have the tut on kong?
If he wants to make a full game out of this, a client is most definitely needed.
Meanwhile, Gaia’s Bloody Saint:

Her affinity to Nature magic belies her prowess on the battlefield with any edged and/or blunt weapon. She wears no armour on the sides of her shoulders due to her famously outrageous wide swings during battle. Despite her great martial and magic skill, she is of a very passive temperament. One could guess that she’d much rather live like a hermit, except she prefers the forests to the mountains.
|
|
|
Mythrrinthael
20 posts
|
Topic: General Gaming /
DONT BUY TERRARIA
Mother of god, nobody is seeing the full picture.
I’ve played both games…
(opinion)
Terraria is a game that has undeniable similarities with MineCraft (and Clonk too, actually). It is not the same, though. Minecraft greatly focuses on the creation aspect (nobody plays MC for the combat), whereas Terraria focuses on action, platforming and loot. The lack of a third dimension in Terraria is not even relevant to me, personally, as an argument for or against it in a discussion about the differences (or lack thereof) between these two games.
(/opinion)
Now, that review was never meant to be a review. The “reviewer” actually makes it very clear in most of the reviews that he’s bashing anything and everything in a game for the sake of entertainment. Is it actually funny, though? opinions galore! As well as off-topic.
People say that the DMCA maneuver was a dick move on the devs’ part. "After all, it’s OBVIOUSLY all for shits ‘n’ giggles! Who wouldn’t see that the “reviewer” is just joking around?"
NEWSFLASH:
PEOPLE. ARE. RETARDS.
There’s actually a lot of potential buyers of Terraria who are also the most naive fucks to ever have graced the Earth. That’s right Mr. Smartypants, not everyone has one of those fancy Troll Detector MKIII (©ACME) thingies. They don’t notice what is obvious to others: That review is not to be taken seriously.
The DCMA is juridically legal, as well as cleverly used with justification beyond “He gave a negative review; TO THE GALLOWS!”. Blue and Redigit know it’s not a real review.
But many potential customers don’t.
There was a very real risk of losing a lot of potential buyers by leaving it on YouTube. Hence the DCMA smackdown. Is it fair to the reviewer? No, but in hindsight he’s just a victim to the denseness of some people on the internet.
EDIT: Formatting and spelling
|
|
|
Mythrrinthael
20 posts
|
Topic: Technical Support /
Incorrect borders around games
I have the same issue. I’ve searched quite a few pages, as well as the stickied threads but none hold the solution.
|
|
|
Mythrrinthael
20 posts
|
Topic: General Gaming /
Shellcore Command: Skirmish
Well, there has to be a way around that; How else can you explain the ungodly player-made creations? They fill the entire screen!
EDIT: Well there we go! Flashbacker updated the game…Appearently, those huge-@ss behemoths were glitch exploited. We got the ability to mirror parts now, though! And there are some minor graphical changes too.
|