Recent posts by Mythrrinthael on Kongregate

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Topic: KingsRoad / I THINK THERE SHOULD BE PVP

You can buy skillpoints.

PvP would be P2W as long as this option is available.

 
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Topic: Astroflux / KOTZ Suggestion

I don’t know if any of the old players play KOTZ, but they still use artifacts from earlier, unbalanced versions. That certainly isn’t fair either, though I don’t think they actually play KOTZ.

 
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Topic: Astroflux / fulzar idea

@techbound141

what

 
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Topic: Astroflux / Glitches and Bugs

Marine851: It’s possible that they exploded themselves. Moths can do that and it doesn’t count as a kill.

 
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Topic: Astroflux / Game seems a bit Boring

I can’t remember disagreeing with you on the idea of factions, just asking for specification (which you eventually gave) and that it shouldn’t be the devs’ priority right now. We don’t even have more than half of the things required in-game (player-owned space and stations) before we could do any of the things you’d like to see. I think the game is not ready for those things either; latency is still a big issue, for one. And leveling once you hit lvl 30+ becomes very tedious; bosses and very tough enemies are your only options. The mission system is a mess too. I think all of these issues should be fixed before the devs take a look at factions.

You also really ought to stop twisting peoples words into whatever image of “enemy” you seem to stick on anyone who does not share your opinion. Especially calling everyone who says something you didn’t want to hear “a child”. I have a large family and a lot of small cousins; I wish any of them thought calmly saying “I disagree” or asking “Why?” or “Could you be more specific?” is ‘crying’. Instead they hit you with their toys and scream for minutes on end in one breath.

Let’s be honest here, everyone has been rather articulate thus far. Kids don’t do that.

 
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Topic: Astroflux / What is a good ship to buy?

EE is pretty much considered to be one of the only ships worth its weight in Flux.

 
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Topic: Astroflux / Game seems a bit Boring

It just sounds like you want to turn Astroflux into an incredibly generic game because you enjoy those games. Well, fine, go play those instead? They’re already there, after all.

 
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Topic: Astroflux / Extreme lag/desync

It depends, in my experience. I get anywhere from flawless gameplay tostraight-up disconnections. A bit of that comes from the servers but I’m fairly certain the majority of issues stems from my unstable internet connection.

 
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Topic: Astroflux / Game seems a bit Boring

Let’s get this out of the way: If you truly didn’t like at least something about Astroflux, you wouldn’t be here.

Also, you’re the one who cries “Add factions” and then barely elaborate. That’s the literal definition of whining: complaining and not offering anything constructive. We’re not even “crying and whimpering”, we’re discussing things like civilized people (admittedly not about the topic you failed to specify in the title).

You do have a valid point about the game offering very little drive for player-to-player interaction though. The clan feature seems rather underutilized as well.

Honestly, I just wish you didn’t feel entitled to have a group of people put time and money to add something major on your whims. Yes, your whims; “I want factions” and “make it like other games”. When I ask you to be more specific you backpedal and say “they’re not paying me!”. Do you feel you have to be paid to give your opinion?. Who do you think you are?

And what if the devs don’t want to be like those other games? What if they have their own alternative planned? Hell, you’re the only one talking about factions right now. Everyone else wants improved weapon balance and see creative weapon use be rewarded. What does that say about what is more important?

 
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Topic: Astroflux / Game seems a bit Boring

Coolestguy: Technically the Police/Pirates thing is a fast-‘n-loose faction setup. It barely counts for something when talking about factions though. But I think the devs don’t want a cookie-cutter faction setup. Perhaps you could suggest something more extensive than “I want to see factions”? Who knows, maybe you’ll get the ball rolling.

Wicky3d & Selow: I agree so much. The game punishes player attempting creativity and has done this for as long as it’s been playable by the Kongregate masses. I clearly remember saying something very similar a few months ago.

 
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Topic: Astroflux / Game seems a bit Boring

Coolestguy: Your title should have been “Game is a bit boring without factions” because now everyone is going to comment on all gameplay elements.

I agree about the quests though. I also realized something recently: The devs renamed the “Macrofag” to “Macrophage” but I when I got a quest to kill them, it still said “Macrofag”. This is unnerving because it implies that the quest system was made entirely by hand and has no dynamic, cross-referencing structure. So anytime we get a quest, it’s one that’s made and typed in manually (instead of the game using a generator with filters for player level, zones, etc).

Even if that’s a placeholder system, it baffles me that anyone thought that was okay when most of the player’s XP gain beyond lvl 30 is dependent on quests.

 
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Topic: Astroflux / Early-mid game?

I’m lvl 24 now. The only place where I get any XP is Vit, which isn’t a safe environment at ALL for a lvl 24 player. Beside that, Durian still seems to be the all-around best place to grind steel. Considering the fact this only still “works” because there are too few players for Durian, a very low-lvl system just to remind you, to be emptied…that’s not a good situation.

I rarely get any halfway-decent missions either. Too many “go from Erath to Endarion and get 50xp” or “kill 3 stations and get 80xp” for my tastes. Surely a lvl 24 person can get more challenging and thus more rewarding missions? They exist, but rarely cross my mission log.

Right now I seem to have run right into a steep cliff wall and find myself bored while grinding because my crew takes half or whole days to fail exploring a landmass and missions are of no help either.

Am I the only person who somehow gets stuck here?

 
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Topic: Astroflux / 1000 Flux to reset upgrades??

Exponentially increasing upgrades isn’t all that bad of a concept. I agree, however, that the game has a certain way of screwing players who aren’t informed. Almost by definition, that would be “new players”.
@hellome13: Try to think a little further, please. I think the one-time free reset is a great idea, assuming the player will be told it’s a one-time freebie. That’s, after all, the main issue right now; lack of information.

 
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Topic: Astroflux / Best places to grind

I have no exact numbers for the Hyperion Elites, but I did notice they are inferior to the red&blue ships in Durian when it comes to metal scrap drops. Though the elites do drop more artifacts, but that’s not a very reliable source of scrap.

 
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Topic: General Gaming / Medieval Character Maker ScreenShots!

I like the NPCs. Mmmh, battle fodder…

I think, though, that you should disable the arrows sticking inside the model. Not only do they occasionally glitch and stick in an invisible elbow joint that is 1 foot further away from my character’s body than the visible one (they move along with my shoulder), the arrows INSIDE THE BODY will instantly become the only targets your character will fire magical projectiles at, which makes magic attacks useless until the arrows have disappeared.

Also, Snipe has a point; when are you going to implement that?

 
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Topic: General Gaming / Medieval Character Maker ScreenShots!

Originally posted by ch108194:

http://imgur.com/cMaJM didnt know how to make pic i see da moon!

You can add exclamation marks to the front and the back of the picture URL to embed it into your post.
“!”http://i.imgur.com/cMaJM.jpg “!” (Without the extra spacebar at the end and without " ")

Like so.
EDIT: That said, how did you do that? Did you just walk up there?

 
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Topic: General Gaming / Medieval Character Maker ScreenShots!

You’ve done great so far. All I can point out is that the “bleeding” FX looks more like red, fuzzy, floaty balls than actual blood. Maybe you need to use sharper textures on the blood FX? Or at least try to make them less “floaty”. After all, blood contains plasma, red cells, white cells and more; it’s a heavy liquid substance!

 
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Topic: General Gaming / Medieval Character Maker ScreenShots!

I don’t mind that you’re putting gameplay ahead of everything else, seeing as you’ll get back to bugfixing at some point. I figured I could list a few things for you to get back to later. Meanwhile, you should just make sure that more people at least get a taste of what your game could become.

 
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Topic: General Gaming / Medieval Character Maker ScreenShots!

Originally posted by ViniciusSanctus:

I do have a problem with the aiming system due projectiles trajetory.

Even stright up projectiles arent going to the aim center depending on the distance.

I’m thiking about either trying to fix it somehow or removing it from both magic and ranged, I do accept suggestions! =D

Thx for feedbacking once again! =D

Open the image in a new tab; The projectile trajectory isn’t that much off-centre as much as the pentagram is. I understand this might be because of the “over your shoulder” camera distorting one’s view of what the centre of the screen actually is, because when you enter that mode the camera slightly lowers and slightly shifts to the left. This might, if you’re lucky, be fixable by simply moving the pentagram to the upper-right a tad bit, but you’d need to tweak the projectile trajectory a little as well.

 
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Topic: General Gaming / Medieval Character Maker ScreenShots!

Well, everything’s functional again. Though, did you know that projectile spells’ line of fire doesn’t line up with the targeting pentagram? They lean to the upper-right after being fired. Is that intentional?

 
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Topic: General Gaming / Medieval Character Maker ScreenShots!

Originally posted by ViniciusSanctus:

Mythrrinthael, if every user feedbacked me like you do, it would be a dream come true!

Thx a lot for your detailed post!

About the animations, I use separated animations for lower and upper members, I havent noticed how bad they look when you hit standing still cause i was aiming to make a very movement based combat, as you wont have any “miss” or “block” comming from the character head.

About the skirts I’ll try to look for them but I wont promise adding any more customization till the multiplayer is ready.

Thx a lot for speaking your mind and supporting the project, and don’t worry you don’t depress me friend, in fact you are boosting me up! =D

P.S.: After you told me about the combat FX I revised it cause it really looked LAME, have you checked out the new FX? I even added a blood prototype simulation when you hit the ragdoll! =D

I’m glad that you appreciate my thoroughness, because your game certainly doesn’t; My character is stuck (walking animation works, I’m just not actually moving) and she cannot use her spells either :(. What could be the problem?

 
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Topic: General Gaming / Medieval Character Maker ScreenShots!

If you’re really busy/don’t feel like doing this/I’m asking something impossible from you please tell me; I don’t want to take your enthusiams out of the game. You’ve come quite far with this project and you should be proud. I’m about to go and ruin your day with a giant wall of text, so buckle up:

‘Everytime I remove something from the game, unless you ResetData they will remain on the game’s database.
The coding just retrieve whatever is in it so, you have a set of skill that wont do anything once the gameplay is ready’

I’m learning something new everyday!

_’So what you think I should do with the melee system? I wanted to add visual feedback to it and to physical ranged weapons in order to make them more visually appealing near magic casters.

I’ve tried to add trail to melee weapons but it didn’t turned out that good. It’s still in prototype phase but it would be nice if you gave me some suggestions.

How would you give visual feedback to melee/ranged weapons? You rather the old system without any impact on hit?’_

Now this is hard to explain: I very much like that you added physical effects. That wasn’t what I was providing constructive feedback about, because you already did a fantastic job on that.

My problem lies with the animations, the movement (or lack thereof, actually). The characters swing a weapon while standing completely still. This makes physical combat feel unsatisfying.

I’m not sure to what degree you can (more importantly: want to) change the weapon swinging animations on the characters. If you do, please take a look at some videos on medieval fighting styles. NO YOU DON’T HAVE TO COPY IT DIRECTLY OR EVEN MOSTLY, THAT WOULD BE IMPOSSIBLE AND UNREASONABLE OF ME TO SUGGEST, but it would give you an idea of how actual armed combat works (Like, shifting your feet to a wide stance, which lowets your point of balance before swinging a 20-pound warhammer). Some subtle changes could go a long way.

If you don’t have the time to look up some videos, tell me and I’ll look for some. Even then, all that I suggest is that you animate the legs and feet as well. It makes combat look like combat.

As for what I meant with armoured skirts: Will174392 doesn’t wear an armoured skirt, but an armoured belt. Imagine the skirt my character somewhere on the previous pages wears, only it stops at the knees and has plate armour on the hips and abdomen. Also, the plates on the hips go down to the sides of the knees. Under the skirt, chainmail is worn but you shouldn’t be able to see that often anyway. I’d like to provide pictures but the internet is perverted so I could only find pictures of women in steel bikini’s ):

Lastly, if you haven’t already thrown something into your monitor at this point: You can also ignore everything I posted here and keep going. I’m just suggesting refinements as a selfish, personal fashion request. You’re working hard I’m sure, and I’d hate to make you feel depressed.

 
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Topic: General Gaming / Medieval Character Maker ScreenShots!

I hadn’t noticed the new skill system, so I went to check it out and saw that my previous skills (That have no place in the current skill system) were still listed in my skill slots. Being lazy and not removing them entirely from the coding, hmm? :P

Also, with the addition of melee hit FX I noticed just how stiff it all is. Magic is alright, but close-range combat feels like “Now, do this swinging animation” rather than “swing my weapon to hit my (imaginary) opponent”. You should look into that before making active melee combat relevant in your character creator. And if you still, somehow, have some time to spare, more clothing options would be nice (armored skirts please?)

 
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Topic: General Gaming / Medieval Character Maker ScreenShots!

Excellent. You should consider making better tooltips for the skills/spells, though. I currently have little idea about what certain skills/spells do.

 
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Topic: General Gaming / Medieval Character Maker ScreenShots!

So…Do you still have something in store for us soon?