Recent posts by Mythrrinthael on Kongregate

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Topic: SAS: Zombie Assault 4 / High Damage Ammo

Originally posted by Talamare:

Thanks Nray for this useful post (I know this may sound sarcastic, but it isn’t I found it really useful)

1000% more expensive for 25% more power…

400%.

Come on now. Let’s not use hyperbole.

 
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Topic: SAS: Zombie Assault 4 / complaints

Originally posted by kingofrsjr:

they will, just wait. this game is still relatively new and there is a lot of bug fixing. there was supposed to be an update soon but no news on that :(

Originally posted by kingofrsjr:

they will, just wait. this game is still relatively new and there is a lot of bug fixing.

Originally posted by kingofrsjr:

this game is still relatively new

Little has changed in terms of content since it went live on NinjaKiwi. That was months ago, too.

 
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Topic: SAS: Zombie Assault 4 / Weapon Ideas

I don’t think SAS4 is going to get new content. Hopefully some bugfixes and something to patch up lag, but brand new content is unlikely.

On the other hand, maybe this could be something for SAS5?

 
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Topic: SAS: Zombie Assault 4 / not so,high roller. part 2

Originally posted by brandalanX:

mmm… sry if bothering but…. ummmm.. what’s with the “WHY DID YOU HAVE TO MAKE A NEW THREAD” ? we are suppose to talk about…. i don’t know some HR thingy or something

No, Smokescreen has a point – the OP made a previous thread and doesn’t like the facts that people laid out for him.

TroopsOfTomorrow, you can find relevant information in the game you play.
More specifically: hover the mouse over your own/your teammates’ HR icon (the yellow arrow) while in the mission screen to see the effects. Additionally, there is also the pause menu where the game also gives you some info on HR.
You will find everything that everyone has told you, right there in the game.

This is not “random players having such detailed information”, this is “random players paying attention”.

 
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Topic: SAS: Zombie Assault 4 / Dis gaem [is less than satisfying to me]

Thanks dolan, I’m sure gooby appreciates this.

 
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Topic: SAS: Zombie Assault 4 / !Rewards for playing Medic

You’re wasting time posting this on the Kong forums. I’m fairly certain you’d be wasting time posting on the Ninjakiwi forum too – the dev team is very hands-off with the community, only the absolute worst of the worst issues are solved.

 
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Topic: Contract Wars: General / Suggestions and tips

Originally posted by Basts:

Why not adding discounts on the roulette ? It would make it much more interesting !
And also a permanent double exp which you can only get with real money (like in many games). Sure it would ruin the already existing x2 exp skill, but you could simply replace it with my idea ?

Permanent double XP, only available with real money?

What makes you think that is a good idea in any way, shape or form? It would make the game very close to Pay2Win!

 
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Topic: KingsRoad / I THINK THERE SHOULD BE PVP

You can buy skillpoints.

PvP would be P2W as long as this option is available.

 
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Topic: Astroflux / KOTZ Suggestion

I don’t know if any of the old players play KOTZ, but they still use artifacts from earlier, unbalanced versions. That certainly isn’t fair either, though I don’t think they actually play KOTZ.

 
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Topic: Astroflux / fulzar idea

@techbound141

what

 
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Topic: Astroflux / Glitches and Bugs

Marine851: It’s possible that they exploded themselves. Moths can do that and it doesn’t count as a kill.

 
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Topic: Astroflux / Game seems a bit Boring

I can’t remember disagreeing with you on the idea of factions, just asking for specification (which you eventually gave) and that it shouldn’t be the devs’ priority right now. We don’t even have more than half of the things required in-game (player-owned space and stations) before we could do any of the things you’d like to see. I think the game is not ready for those things either; latency is still a big issue, for one. And leveling once you hit lvl 30+ becomes very tedious; bosses and very tough enemies are your only options. The mission system is a mess too. I think all of these issues should be fixed before the devs take a look at factions.

You also really ought to stop twisting peoples words into whatever image of “enemy” you seem to stick on anyone who does not share your opinion. Especially calling everyone who says something you didn’t want to hear “a child”. I have a large family and a lot of small cousins; I wish any of them thought calmly saying “I disagree” or asking “Why?” or “Could you be more specific?” is ‘crying’. Instead they hit you with their toys and scream for minutes on end in one breath.

Let’s be honest here, everyone has been rather articulate thus far. Kids don’t do that.

 
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Topic: Astroflux / What is a good ship to buy?

EE is pretty much considered to be one of the only ships worth its weight in Flux.

 
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Topic: Astroflux / Game seems a bit Boring

It just sounds like you want to turn Astroflux into an incredibly generic game because you enjoy those games. Well, fine, go play those instead? They’re already there, after all.

 
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Topic: Astroflux / Extreme lag/desync

It depends, in my experience. I get anywhere from flawless gameplay tostraight-up disconnections. A bit of that comes from the servers but I’m fairly certain the majority of issues stems from my unstable internet connection.

 
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Topic: Astroflux / Game seems a bit Boring

Let’s get this out of the way: If you truly didn’t like at least something about Astroflux, you wouldn’t be here.

Also, you’re the one who cries “Add factions” and then barely elaborate. That’s the literal definition of whining: complaining and not offering anything constructive. We’re not even “crying and whimpering”, we’re discussing things like civilized people (admittedly not about the topic you failed to specify in the title).

You do have a valid point about the game offering very little drive for player-to-player interaction though. The clan feature seems rather underutilized as well.

Honestly, I just wish you didn’t feel entitled to have a group of people put time and money to add something major on your whims. Yes, your whims; “I want factions” and “make it like other games”. When I ask you to be more specific you backpedal and say “they’re not paying me!”. Do you feel you have to be paid to give your opinion?. Who do you think you are?

And what if the devs don’t want to be like those other games? What if they have their own alternative planned? Hell, you’re the only one talking about factions right now. Everyone else wants improved weapon balance and see creative weapon use be rewarded. What does that say about what is more important?

 
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Topic: Astroflux / Game seems a bit Boring

Coolestguy: Technically the Police/Pirates thing is a fast-‘n-loose faction setup. It barely counts for something when talking about factions though. But I think the devs don’t want a cookie-cutter faction setup. Perhaps you could suggest something more extensive than “I want to see factions”? Who knows, maybe you’ll get the ball rolling.

Wicky3d & Selow: I agree so much. The game punishes player attempting creativity and has done this for as long as it’s been playable by the Kongregate masses. I clearly remember saying something very similar a few months ago.

 
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Topic: Astroflux / Game seems a bit Boring

Coolestguy: Your title should have been “Game is a bit boring without factions” because now everyone is going to comment on all gameplay elements.

I agree about the quests though. I also realized something recently: The devs renamed the “Macrofag” to “Macrophage” but I when I got a quest to kill them, it still said “Macrofag”. This is unnerving because it implies that the quest system was made entirely by hand and has no dynamic, cross-referencing structure. So anytime we get a quest, it’s one that’s made and typed in manually (instead of the game using a generator with filters for player level, zones, etc).

Even if that’s a placeholder system, it baffles me that anyone thought that was okay when most of the player’s XP gain beyond lvl 30 is dependent on quests.

 
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Topic: Astroflux / Early-mid game?

I’m lvl 24 now. The only place where I get any XP is Vit, which isn’t a safe environment at ALL for a lvl 24 player. Beside that, Durian still seems to be the all-around best place to grind steel. Considering the fact this only still “works” because there are too few players for Durian, a very low-lvl system just to remind you, to be emptied…that’s not a good situation.

I rarely get any halfway-decent missions either. Too many “go from Erath to Endarion and get 50xp” or “kill 3 stations and get 80xp” for my tastes. Surely a lvl 24 person can get more challenging and thus more rewarding missions? They exist, but rarely cross my mission log.

Right now I seem to have run right into a steep cliff wall and find myself bored while grinding because my crew takes half or whole days to fail exploring a landmass and missions are of no help either.

Am I the only person who somehow gets stuck here?

 
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Topic: Astroflux / 1000 Flux to reset upgrades??

Exponentially increasing upgrades isn’t all that bad of a concept. I agree, however, that the game has a certain way of screwing players who aren’t informed. Almost by definition, that would be “new players”.
@hellome13: Try to think a little further, please. I think the one-time free reset is a great idea, assuming the player will be told it’s a one-time freebie. That’s, after all, the main issue right now; lack of information.

 
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Topic: Astroflux / Best places to grind

I have no exact numbers for the Hyperion Elites, but I did notice they are inferior to the red&blue ships in Durian when it comes to metal scrap drops. Though the elites do drop more artifacts, but that’s not a very reliable source of scrap.

 
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Topic: General Gaming / Medieval Character Maker ScreenShots!

I like the NPCs. Mmmh, battle fodder…

I think, though, that you should disable the arrows sticking inside the model. Not only do they occasionally glitch and stick in an invisible elbow joint that is 1 foot further away from my character’s body than the visible one (they move along with my shoulder), the arrows INSIDE THE BODY will instantly become the only targets your character will fire magical projectiles at, which makes magic attacks useless until the arrows have disappeared.

Also, Snipe has a point; when are you going to implement that?

 
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Topic: General Gaming / Medieval Character Maker ScreenShots!

Originally posted by ch108194:

http://imgur.com/cMaJM didnt know how to make pic i see da moon!

You can add exclamation marks to the front and the back of the picture URL to embed it into your post.
“!”http://i.imgur.com/cMaJM.jpg “!” (Without the extra spacebar at the end and without " ")

Like so.
EDIT: That said, how did you do that? Did you just walk up there?

 
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Topic: General Gaming / Medieval Character Maker ScreenShots!

You’ve done great so far. All I can point out is that the “bleeding” FX looks more like red, fuzzy, floaty balls than actual blood. Maybe you need to use sharper textures on the blood FX? Or at least try to make them less “floaty”. After all, blood contains plasma, red cells, white cells and more; it’s a heavy liquid substance!

 
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Topic: General Gaming / Medieval Character Maker ScreenShots!

I don’t mind that you’re putting gameplay ahead of everything else, seeing as you’ll get back to bugfixing at some point. I figured I could list a few things for you to get back to later. Meanwhile, you should just make sure that more people at least get a taste of what your game could become.