Recent posts by ilovekirby12 on Kongregate

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Topic: Forum Games / A "Small" Adventure (Sign-up phase) Unlocked Slots

When do we start.

 
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Topic: Forum Games / “Soul of Ice Fire”----An incredible card game

Haha your game must not be that “fun” or “incredible” if you have to shamelessly advertise on a forum games forum. Heck even if posted in general gaming this would be marked as spam. Obviously if you feel the need to spam attention for your game, then it is not doing so well, so do us a favor and never spam again.

Bye.

 
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Topic: Forum Games / A "Small" Adventure (Sign-up phase) Unlocked Slots

Originally posted by BCLEGENDS:
Originally posted by gammaflux:

50% on the first two turns then?

…sure, why not.

Why is he overpowered on like every game

 
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Topic: Forum Games / A "Small" Adventure (Sign-up phase) Unlocked Slots

For the 15% chance for three turns, I have changed it to be controllable by the infector for that durnation. So it’s more of a “mind control” fungus, not just one that confuses.

 
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Topic: Forum Games / The simple RPG

The healer heals up and poisons player with 5 types of poison and paralysis. Hero rots.

 
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Topic: Forum Games / The simple RPG

The healer requests money and threatens to kill if you have no money.

 
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Topic: Forum Games / The simple RPG

Hero finds no water and is dying of thirst. He kneels onto the ground.

 
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Topic: Forum Games / Wanderlust [CYOP]

3) fap furiously to conjoined twin vore fetish orgy videos

 
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Topic: Forum Games / General Thread

Originally posted by spikeabc:
Originally posted by ilovekirby12:
Originally posted by spikeabc:

Is anyone else getting sick and tired of the amount of spam that has been put in the FGF lately?

There should be some kind of requirement to post threads. Like post at least 50 times before being able to post a new thread. That one minute per post thing isn’t doing any good.

This might encourage spammers to just make 50 random shitposts in order to make their spam threads.

Yes, but lets think in the minds of a spammer/advertiser.

Hmm take the time to post 50 times in a row (takes ~ 20 minutes of straight posting) and have the chance to get banned from spamming in the first place, then make the time to post my actual advertisement thread, which would result in a ban losing my progress. Welp never going to this site again.

Originally posted by BLOODYRAIN10001:

Oh, and adv0 restarted his forums because his database fucked up. You guys could test your games there first.
Evil referral link in case you’d like to join.
Link to new forum itself in case you’d like to join, but you automatically hate referrals.
Just posting this because it’s relevant to forum games in general, please don’t hurt me.

I love how the forum rules are “don’t shamelessly advertise”. How ironic.

 
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Topic: Forum Games / General Thread

Originally posted by spikeabc:

Is anyone else getting sick and tired of the amount of spam that has been put in the FGF lately?

There should be some kind of requirement to post threads. Like post at least 50 times before being able to post a new thread. That one minute per post thing isn’t doing any good.

 
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Topic: Forum Games / The simple RPG

Hero gets denied. Night is approaching and dangerous monsters are starting to appear

 
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Topic: Forum Games / A "Small" Adventure (Sign-up phase) Unlocked Slots

Originally posted by thenewampkit:

Question.

1.What is the ultimate goal of this game?

Go through stages (forest, beach etc) and fight with or without others to become the strongest. (And pvp tournament at end)

 
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Topic: Off-topic / Iphone 5s or Iphone 6?

>.>

 
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Topic: Forum Games / The simple RPG

Fight with bare hands, try to attack head on with bare hands.

 
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Topic: Forum Games / A "Small" Adventure (Sign-up phase) Unlocked Slots

Does this have rp elements in it? Could it?

 
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Topic: Forum Games / The simple RPG

Hero holds his breath underwater in an attempt to hide from the jellies.

 
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Topic: Off-topic / Iphone 5s or Iphone 6?

>.>

 
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Topic: Off-topic / Iphone 5s or Iphone 6?

A little backstory: I struggled for three years without anything better than a go phone. It’s time to make the change.

So, should I get the iphone 5s or 6? The cost isn’t that big of a problem, but I’d rather go the cheaper route if possible.

Please help me decide.

(Please don’t discuss anything besides iphone 5s vs iphone 6, including android, older versions, justin beiber etc. and please don’t say “lul u dicede ursellf” Or “Get google nexus or iphone 2 its cheeper”)

 
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Topic: Forum Games / A "Small" Adventure (Sign-up phase) Unlocked Slots

Finished sign up sheet and reposting so its easier to see.
Hope you like the biology and habitat!


Zombie Ant
Xenophioconceptus Mortiusformīca (Yes, this name has a meaning)

In short, the zombie ant appears as an otherwise typical guard ant, except for the rather strange fungi growing on the ant. Upon a closer look, however, this ant appears far more complex. The thick, black body of the ant is contrasted by the fine white fungi that nearly covers the ant in a shroud of white “hairs”. The glazed over, sullen, blank eyes and jaws are the only places not covered by the ant. The fine white fungi is broken up by patches of many vivid colors by other types of fungi, such as a cluster of something that resembles puffball fungi, except brown in color and appear bloated, as if ready to explode. A cluster of thin red mushroom caps also make an appearence on the head of the ant, along other caps dotting the ant’s body. Additionally, the ant has a set of armor-like fungi, similar to plate armor in both design and use. They are black-brown in color, and look similar to a dried out scab. White hairs stick out of the gaps in the armor.

Body parts: Fungal system, main body, fungal armor-part of main body

Spordeal Bite (fungal system, melee, one target)
The zombie ant concentrates deadly amounts of toxic spores onto the enemy, along with an acid to melt through most armor/defences.
Initially deals (base damage x 0.75 earth/grass), ignoring up to two points in defence (save for some specialized armor), and inflicts (base damage x 0.35 toxic) for three turns.

Additionally, upon sucess, this attack has a small (5%) chance of infecting the target insect (spores are how fungi spread), causing the spores disrupt and control the target’s actions, causing them to attack allies instead of enemies, or subsequently deal harm to themselves from the confusion for two turns. If the target had taken damage prior, weakened by some status effect, or is simple minded (a worm’s brain is probably easier to infect and take control of than say a tarantula) the chance instead is (15%), and lasts for three turns, and is controllable by the infector for this duration. Energy cost: 6, cooldown: 2

Fungal Armor (fungal armor, passive)
The armor covering the main body protects the ant from some damage, as bites, stabs etc do not easily penentrate this armor. It adds a defence of one, and is laced with poison spores, giving contact attackers/latchers a (30% chance) to take (base damage x 0.35 toxic, stacks) for three turns.

Area most commonly found in:
Although many species of Xenophioconceptus Mortiusformīca can be found in warm, tropical forests, they are most predominately found in the various Death Cap Islands. The islands are an archipelago, with features not found on other islands. The air is constantly humid and hot, with cool ocean breezes running through. The soil is Podzol, and covered with a thin film of mycelium that spreads onto nearby objects. The island is void of vegetation, such as trees, but an umbrage of shade is kept by various caps of fungi scattered throughout. These caps often reach up to 20 feet high, with a width nearly the size of a roof.

These larger than life mushrooms sometimes group togethor in a “forest” and support a wide variety of fauna, though nothing larger than small dog. Various insects, often accompanied with fungi, has learned to embrace the parasitic relationship, and has used it into a mutalilism, providing the fungi with ways to reporduce and spread, while the insect often achives numerous specializations from the fungi. For example, some insects have a fungi that can produce incredibly potent acids, and use this to build literal stone fortresses, or others infected with a fungi that produces and holds numerous gases, allowing them to achieve flight or produce an obnoxious shroud of spores. Additionally, fairy rings allow many magical creatures to survive here, feeding off the immense magic channeled by the ring of mushrooms. Examples include fairies, trolls, etc often not larger than two inches, are sometimes also accompanied by fungi. Don’t be suprised to see a mushroom house here.

Final Stats: Body: 12/12 hp, 20/20 energy, 2 defense, 3 attack (toxic), +10% shake (grapple), +10% latch (grapple) +10% dodge
Fungal System: 7/7 hp
Fungal Armor: 9/9 hp

Biology:

The term: “zombie ant” is actually a loose term for a variety of insects infected by fungi. Unlike fungi that simply kill the insect and use it solely for reproduction, this species is far more complex and uses it’s host much more effectively. Although most scientists see this as a parasitic relationship between the insect host and the fungal system, some would argue it is mutualism, as both the host and fungal system benefits. A common cousin of this fungus is cordyceps.

Stages of infection
1) The insect is dusted or infected with spores.
2) The insect begins displaying odd convusions and behaviors, often leaving the colony if one is present.
3)The insect is now flooded and filled with spores, which deter predators. Mycelium that appears as fine white hairs shroud the insect. The beginning of the fungal armor develops.
4) The insect is now a fully fledged zombie, with it’s conscience and will controlled by the fungus. Although some studies show the insect’s conscience is still present, but it has accepted to allow the fungus to take control.
5) Specialized fungus begins to develop to avoid predation and aid in reproduction.
6) The insect goes around, scattering spores as it travels, infecting anyhting in it’s way.

The fungus on the insect is actually a collection of specialized fungi. Mostly all “zombie ants” have three basic fungus present on it.

The “brain” – The dominant fungus in control of the insect and controls the other fungus to be most effective. Also, in charge of producing the reproductive spores. Often red.
The “innate defence” – In charge of producing spores more used to kill the enemy instead of infect, can be present in a variety of specialized weapons such as acid spitters, explosive gas filled puffballs, shroud of toxic spores that blind and incapcitate enemies, etc.
The “Outer Defense” – In charge of forming and maintaining a toxic laced dried/hardened shell of fungus to protect the host.

Elements

( + 33%) toxic, earth/grass ( + 50%) Dark (first two are obvious, and fungi thrive in the dark) (-33%) water/ice, electricity (-20%) light, sonic (-50%) metal (the way I set up my character is that it is highly dependent on it’s parasitic/mutual relationship with the fungi, water and ice could freeze the fungi, or wash away spores, electricity zaps the ant, fungi prefer dark vs light, sonic messes with communication between ant and fungi, and fungi simply can’t grow on metal) – hope I explained that well.

The zombie ant mainly bites and locks down on the enemy with it’s mouth/jaws.

 
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Topic: Forum Games / A "Small" Adventure (Sign-up phase) Unlocked Slots

1) I’ve nerfed spordeal bite by adding a cooldown and removing the after battle effect of turning enemies into allies. Is that what you wanted?
2) I don’t understand what’s wrong with my passive. Is it a matter of it’s too overpowered? (I don’t really see that)


Also, we have four fire type bugs. If this turns to pvp later on, a water type can just cruise (haha) through.

 
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Topic: Forum Games / A "Small" Adventure (Sign-up phase) Unlocked Slots

@10crystalmask

Just letting you know your sign contains many errors. For start, you can only have 2 body parts and two skills. You should read the rules and sign carefully, and comparing it with a sign done correctly and in depth (eg. BCLEGENDS) for mistakes is never a bad idea.

 
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Topic: Forum Games / A "Small" Adventure (Sign-up phase) Unlocked Slots

Zombie Ant
Xenophioconceptus Mortiusformīca (Yes, this name has a meaning)

In short, the zombie ant appears as an otherwise typical guard ant, except for the rather strange fungi growing on the ant. Upon a closer look, however, this ant appears far more complex. The thick, black body of the ant is contrasted by the fine white fungi that nearly covers the ant in a shroud of white “hairs”. The glazed over, sullen, blank eyes and jaws are the only places not covered by the ant. The fine white fungi is broken up by patches of many vivid colors by other types of fungi, such as a cluster of something that resembles puffball fungi, except brown in color and appear bloated, as if ready to explode. A cluster of thin red mushroom caps also make an appearence on the head of the ant, along other caps dotting the ant’s body. Additionally, the ant has a set of armor-like fungi, similar to plate armor in both design and use. They are black-brown in color, and look similar to a dried out scab. White hairs stick out of the gaps in the armor.

Body parts: Fungal system, main body, fungal armor-part of main body

Spordeal Bite (fungal system, melee, one target)
The zombie ant concentrates deadly amounts of toxic spores onto the enemy, along with an acid to melt through most armor/defences.
Initially deals (base damage x 0.75 earth/grass), ignoring up to two points in defence (save for some specialized armor), and inflicts (base damage x 0.35 toxic) for three turns.

Additionally, upon sucess, this attack has a small (5%) chance of infecting the target insect (spores are how fungi spread), causing the spores disrupt and control the target’s actions, causing them to attack allies instead of enemies, or subsequently deal harm to themselves from the confusion for two turns. If the target had taken damage prior, weakened by some status effect, or is simple minded (a worm’s brain is probably easier to infect and take control of than say a tarantula) the chance instead is (15%), and lasts for three turns. Energy cost: 6, cooldown: 2

Fungal Armor (fungal armor, passive)
The armor covering the main body protects the ant from some damage, as bites, stabs etc do not easily penentrate this armor. It adds a defence of one, and is laced with poison spores, giving contact attackers/latchers a (30% chance) to take (base damage x 0.35 toxic, stacks) for three turns.

Area most commonly found in:
Although many species of Xenophioconceptus Mortiusformīca can be found in warm, tropical forests, they are most predominately found in the various Death Cap Islands. The islands are an archipelago, with features not found on other islands. The air is constantly humid and hot, with cool ocean breezes running through. The soil is Podzol, and covered with a thin film of mycelium that spreads onto nearby objects. The island is void of vegetation, such as trees, but an umbrage of shade is kept by various caps of fungi scattered throughout. These caps often reach up to 20 feet high, with a width nearly the size of a roof. 

These larger than life mushrooms sometimes group togethor in a “forest” and support a wide variety of fauna, though nothing larger than small dog. Various insects, often accompanied with fungi, has learned to embrace the parasitic relationship, and has used it into a mutalilism, providing the fungi with ways to reporduce and spread, while the insect often achives numerous specializations from the fungi. For example, some insects have a fungi that can produce incredibly potent acids, and use this to build literal stone fortresses, or others infected with a fungi that produces and holds numerous gases, allowing them to achieve flight or produce an obnoxious shroud of spores. Additionally, fairy rings allow many magical creatures to survive here, feeding off the immense magic channeled by the ring of mushrooms. Examples include fairies, trolls, etc often not larger than two inches, are sometimes also accompanied by fungi. Don’t be suprised to see a mushroom house here.

Final Stats: Body: 12/12 hp, 20/20 energy, 2 defense, 3 attack (toxic), +10% shake (grapple), +10% latch (grapple) +10% dodge
Fungal System: 7/7 hp
Fungal Armor: 9/9 hp

Biology:

The term: “zombie ant” is actually a loose term for a variety of insects infected by fungi. Unlike fungi that simply kill the insect and use it solely for reproduction, this species is far more complex and uses it’s host much more effectively. Although most scientists see this as a parasitic relationship between the insect host and the fungal system, some would argue it is mutualism, as both the host and fungal system benefits. A common cousin of this fungus is cordyceps.

Stages of infection
1) The insect is dusted or infected with spores.
2) The insect begins displaying odd convusions and behaviors, often leaving the colony if one is present.
3)The insect is now flooded and filled with spores, which deter predators. Mycelium that appears as fine white hairs shroud the insect. The beginning of the fungal armor develops.
4) The insect is now a fully fledged zombie, with it’s conscience and will controlled by the fungus. Although some studies show the insect’s conscience is still present, but it has accepted to allow the fungus to take control.
5) Specialized fungus begins to develop to avoid predation and aid in reproduction.
6) The insect goes around, scattering spores as it travels, infecting anyhting in it’s way.

The fungus on the insect is actually a collection of specialized fungi. Mostly all “zombie ants” have three basic fungus present on it.

The “brain” – The dominant fungus in control of the insect and controls the other fungus to be most effective. Also, in charge of producing the reproductive spores. Often red.
The “innate defence” – In charge of producing spores more used to kill the enemy instead of infect, can be present in a variety of specialized weapons such as acid spitters, explosive gas filled puffballs, shroud of toxic spores that blind and incapcitate enemies, etc.
The “Outer Defense” – In charge of forming and maintaining a toxic laced dried/hardened shell of fungus to protect the host.

( + 33%) toxic, earth/grass ( + 50%) Dark (first two are obvious, and fungi thrive in the dark) (-33%) water/ice, electricity (-20%) light, sonic (-50%) metal (the way I set up my character is that it is highly dependent on it’s parasitic/mutual relationship with the fungi, water and ice could freeze the fungi, or wash away spores, electricity zaps the ant, fungi prefer dark vs light, sonic messes with communication between ant and fungi, and fungi simply can’t grow on metal) – hope I explained that well.

The zombie ant mainly bites and locks down on the enemy with it’s mouth/jaws.

 
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Topic: Forum Games / A "Small" Adventure (Sign-up phase) Unlocked Slots

Btw is defense coming from the skills? Or part of what makes up the insect?
Nvm
Are there passives?

 
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Topic: Forum Games / A "Small" Adventure (Sign-up phase) Unlocked Slots

Fgf seemed to get less and less interesting by the day, this game proves wrong. I would join but unsure about (time) constraints and 4 spots are filled already.


Also bc a spider is not an insect


Last, I don’t think it’s fair for thenewampkit to get a sign, simply because he straight up copied the example with no effort at all, than say, someone who possibly read the rules and is still writing a unique in depth sign (therefore taking more time) just saying.

(Reserve if any open spots left, specifically a parasetic ant type :D think mushrooms)

 
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Topic: Forum Games / General Thread

it’ll be hard to get 15 active players

School.