Recent posts by ilovekirby12 on Kongregate

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Topic: Forum Games / [RPG Turn 2] Super Ultimate Epic Final Fantasy Boss

Sorry for the delay. Busy school week, I will try to post tommorow

 
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Topic: Forum Games / Dungeon Master (Night 7/Total War)

Originally posted by DrOctaganapus2:

Kong PM system is being a pain in the ass, so actions go here:

Uppermost Ant Swarms (closest to Psycho Scorpion) move up except for the one on the Mantis move back 2 lines

All ants on enemy stay in place

All Roach Swarms coverage on the Mantis, Dragon and Guards.

Catapillars fire away at the healing slime, echo slime and Guards.

Any Ant Swarm not mentioned already stay in place.

Tribal Warrior move back, and repair shield if possible.

Psycho Scorpion and Saboteur defend.

I don’t want you to die so I will say you are wasting two actions making you and your sabetur defend. Why not healing spray a nearby yourself just in case while you are defending?

 
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Topic: Forum Games / Dungeon Master (Night 7/Total War)

Originally posted by FelineForumer:
Originally posted by ilovekirby12:

Seriously feline you are going to attack my golem for nothing.

CASUALTIES
11 pugs, 1 golem

お前はもう死んでいる



No. I am attacking it because of nothing. (Nothing is what you are getting.)

You know you can benefit while fight a war by cutting off supplies to an enemy, right?

If you didn’t, why would you enter into a battle of wits with me? If you did, you should have been able to reason out, I can only think of why you are asking why I attacked your golem because you are trying to affirm your suspicions.


No point in hiding my actions, anyways.

Battle 1: Villagers rush and attack the remaining enemies. Martyrs don’t use their abilities.

Battle 2: Guards stand in place and attack approaching swarms.

Not really because we all explode in the end anyways.

 
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Topic: Forum Games / Dungeon Master (Night 7/Total War)

Seriously feline you are going to attack my golem for nothing.


Also, techinically all of the candlestick’s fire attacks should have done nothing but charge my inferno talos’s attacks, assuming the talos was in range.

Last, shouldn’t the blessed treeant be damaged since I attacked it with one of my Djinns?

 
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Topic: Forum Games / [RPG] The Keys of Magic - RPG Thread

Go ahead and godmod me

 
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Topic: Forum Games / [RPG Turn 2] Super Ultimate Epic Final Fantasy Boss

Waiting on gamma :p

 
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Topic: Forum Games / [RPG Turn 2] Super Ultimate Epic Final Fantasy Boss

(Just a note but I would prefer posts with more than a sentence. I just don’t want "i use /enter skill/" that shows a lack of effort and might convince me to respond with a one sentence answer)

Drew quickly attacks the boss with Bleeding Cut, disregarding any form of strategy.

Drew immediately jumps into combat against the intimitating floating skull. He infuses his attack with a bleeding effect, that deals damage over time. -20 mana, -20 hp, bleeding effect for 5 turns.

Channeling her mana through the star staff, Anovala fires a star blast at the Final boss to test out its strength.

Anovala decides to gauge her own power, by testing out one of her most powerful spells. She concentrates her magic into her staff, and lets it burst out all in once in a dazzling star effect towards the boss. The effect was not as strong as she thought, but then she quickly realized it was a critical hit, striking the boss in the eye. Overall, it deals 21 damage. -25 mp

“Come on guys. And girl. And… cricket. I’ll support you!” Looking around, he reailizes that they do not need support at the moment. “I’ll observe at first, actually,” he calls out, as he raises his one dagger diagonally at chest level and casts a weak magical shield in front of him to Counter if necessary.

Zylon rasies his dagger outward, and enhances it with magic, allowing it to counterstrike when possible and at the same time reducing damage from any possible attacks. -10 mp
(Btw, does your blodd mage passive immediately take effect? Do you lose 10 hp instead of 10 mp?)

Morespring shouts as he throws the Phantasm Drill at it.

Morespring throws out balls of swirling magic, that form a cone shape and spins in silky silver. This gives the illusion of multiple drills, with nearly the same effect as well. The orbs of magic drift towards the boss and start to drill into it. 26 dmg per turn. -20 mp

I jump out in front of the boss and attempt to shout at it to gain its attention.

Spike jumps out in front of the skull and attempts to distract it’s attention. Though, as this actually isn’t a skill, the effectiveness of this is questionable.
(You know you have a basic attack that costs nothing)

For now, Cloak self.

The giant hellcricket immediately goes into incognito mode, cloaking itself to prevent it from being targeted by the boss. Somehow, despite the hellcricket being twice as large as his allies, renders himself invisible. -20 mp.


Do you really think you can defeat me? The boss taunts with an icy breath that chills the party to the bone, or exoskeleton. The icy mist quickly dissapates into blistering heat, as the skulls eye sockets glow red, he unleashes a massive heat wave that hits everyone for 20 damage. – 30 mp



Death Skull (423/500) (170/200)
Bleeding: 5 turns, 10 dmg
Drill: 26 dmg per turn, until morespring dies


Drew (80/100) (35/50) 20 atk

Anovala (80/100) (30/50) 20 atk

Zylon (90/100) (40/50) 20 atk

Morespring (80/100) (30/50) 20 atk

Spike (136/150) (50/50) 20 atk

Giant Hellcricket (80/100) (30/50) 21 atk
Cloaked: 3 turns, the boss cannot directly target the hellcricket.

 
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Topic: Off-topic / Do gay people belong in this world?

Originally posted by Meistheman:

That’s cool.

 
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Topic: Forum Games / Dungeon Master (Night 7/Total War)

Well this game was fun while it lasted :) Moar blobvolution!

 
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Topic: Forum Games / [RPG Turn 2] Super Ultimate Epic Final Fantasy Boss

(It is YOUR Responsibility to note any errors, mishaps, cool-down confusion, passives if I make a mistake. Keep in mind I have to keep track of a lot of passives, cooldowns, etc. so I may make a mistake here and there.)


6 Players, after years of grinding slimes, have met their potential and come face to face with the Final Boss. What will they do?


Death Skull (500/500) (200/200)


Drew (100/100) (50/50) 20 atk
Anovala (100/100) (50/50) 20 atk
Zylon (100/100) (50/50) 20 atk
Morespring (100/100) (50/50) 20 atk
Spike (100/100) (50/50) 20 atk
BCLEGENDS (100/100) (50/50) 20 atk

 
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Topic: Forum Games / [RPG Turn 2] Super Ultimate Epic Final Fantasy Boss

Players Skills and Abilities

 
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Topic: Forum Games / [RPG Turn 2] Super Ultimate Epic Final Fantasy Boss

Welcome to Super Ultimate Epic Final Fantasy Boss! Wow that’s a long name, because this is going to be one Long boss battle. That’s right, you guys aren’t puny wizards or level one warriors, you are fully experienced deadly adventurers with a wide array of handy skills and abilities. The boss can easily one shot you or worse, so make sure you have skills that work well with each other, and your teammates. A healer or cleric is pretty required, along with a meatshield tank. The few remaining players at the end of the battle (some of you WILL die, maybe even more than once) will receive a win.

 
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Topic: Forum Games / [RPG Turn 2] Super Ultimate Epic Final Fantasy Boss

r4l (bunnies are evillll)

 
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Topic: Forum Games / [Signups] Super Ultimate Epic Final Fantasy Boss

Originally posted by Minnakht:

It’s basically either mana or big cooldown. Impaling Blade only has the latter.

Self heal too.

Just a warning but the boss has multiple forms.

 
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Topic: Forum Games / [Signups] Super Ultimate Epic Final Fantasy Boss

Name: Spike Sauce
Skills:
(1) Impaling Blade: this attack deals 150% damage, 50% chance of dealing 50% more damage ( +50). Can be used every 6 turns
(2) Vital Slash: This attack lowers defence by 25%, 10 mp cost, 2 turn cooldown
(3) Morale Boost: For the next turn, all successful friendly attacks cause the attacker to gain 10 mana. 30 mana cost, 5 turn cooldown.
(4) Self Heal: I heal myself for 30 health. 20 mana. 5 turn cooldown
(5) Burst: 75% chance of dodging next attack, 10 mana. I contemplate my inner speed, and suddly burst to the left or right in order to dodge the next incoming attack.
(6) Cleanse: Cleanses all negative effects on all players. 20 mana. I ward the field with an interesting spell that siphons poison, wakes the asleep, thaws the frozen, douses the ignited, and mends the paralyzed.
(P1) Tank: 150 base HP
(P2) Tankier: receives 30% less damage from all attacks
Bio: A buff guy that ended up in this dungeon somehow, and now has to face an epic monster with people i have never met before. Using some stupidity and mostly bravery, i charge into the battle knowing the entire team is on the shoulders of my sacrifice.
Stats: 150 hp, 20 damage, 50 mana


Thats everybody! Game thread should be up tonight.

 
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Topic: Forum Games / General Thread

Originally posted by djrockstar:
Originally posted by Bluji:

It’s a bad addition for this forum. I think they should check it off for people who have surpassed some amount of posts. I mean, I also hear it’s very recent.

As long as it prevents people from bumping all 100 continuous games at the same time, I think we should keep it.

But when you are trying to start a new game it takes forever.

 
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Topic: Forum Games / [RPG] The Keys of Magic - RPG Thread

(So sol, a legendary key has less hp than grim, and has no higher damage modifiers whatsoever)
Key
I fire another arrow at the first bandit, in combination with a fireball from sol to finish him off

 
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Topic: Forum Games / General Thread

Originally posted by FelineForumer:

The game is ‘To Skies Untold’. A combination RPG/Strategy based around conventional RPG combat and grid-based strategy airship combat.

It is a game of mine which I am working on for the last while, and I am planning on having a pretty developed world for an adventuring party to explore in. The first party of four is already composed, so there is no immediate openings for an active position, but there is always a chance for a second party once I finish balancing basic things with the first party.

But despite this, I am allowing people to design nations, enemies (recurring or not for both RPG and air-based combat) and various other things, along with the possibity of even controlling your own enemies when parties come in contact with them.

I doubt everything that people want to include will be touched upon, but there is always the chance.

Just saying but, I like to do rng instead of reserves and who gets here first stuff for who gets into the game. It just seems more fair.

 
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Topic: Forum Games / [RPG] The Keys of Magic - RPG Thread

Originally posted by Ganthro:

Weeeelll… Pretty much seems that way. I try to keep thinking, “Just give them a little longer, Ganthro; you never know what their reasons might be” and not to mention, “People have lives outside of Kongregate, Ganthro”… But I’ve seen FireDragon in other games… So he can’t be that busy. Methinks he just decided he didn’t want to host a game afterall. And it’s really too bad; I was looking forward to this.

And in some RPGs, you can roleplay to try and keep the thread alive longer… But here, we have no choice but to wait for GM parsing.

This isnt even an rpg for the most part, its an rp

 
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Topic: Forum Games / General Thread

Soo feline, I’m wondering when your game will come up

 
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Topic: Forum Games / [RPG] The Keys of Magic - RPG Thread

welp seems like another perfectly fine rp gets bombed by a lack of commitment host.

 
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Topic: Forum Games / [Signups] Super Ultimate Epic Final Fantasy Boss

wow you really jumped on that deal. not argue over two hours (just kidding! Our chat was fun BC)

 
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Topic: Forum Games / [Signups] Super Ultimate Epic Final Fantasy Boss

Originally posted by FelineForumer:

Well, admittedly, a one-time use self-revive would not be helpful in the long run. =/

Thats why I buffed it like crazy. Next attack deals 150% instead and then it’s fine.

 
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Topic: Forum Games / [Signups] Super Ultimate Epic Final Fantasy Boss

So…. It doesnt revive

 
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Topic: Forum Games / [Signups] Super Ultimate Epic Final Fantasy Boss

Me and BC had some discussion and we managed to come to an agreement. We have 6 people now.

I’d suggest one of you to get a cheap reliable debuff spell. Minna and BC have them as secondary effects, so maybe you can make without them?