Recent posts by ilovekirby12 on Kongregate

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Topic: Forum Games: Forum Games / The Master Thread

Dalibor: Battle For The Crown by ilovekirby12 (!)
8 players gather from around the world to participate in a Death Battle Tournament. The last remaining player takes the crown!

(signups)

 
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Topic: Forum Games: Forum Games / Collapsed Kingdom(Group Survival): Sign Up

Sign


Name: Mika Charters

Bio: Mika was born into a family of wealthy merchants. She was used to getting what she wanted. However, her mother and father died due to a mysterious sickness while she was still young. They left her with a largess of wealth. Despite this, due to lucrative spending habits, she eventually ended up on the street begging for food. One day, a wealthy nobleman approached the starving girl and altruistically gave her some food. When she reached in for a hug to thank the nobleman, she also reached into his pocket and stole some money. This started her obsession with stealing and pick-pocketing. She was robbing a house right before the fall of the Kher Kingdom.

Description: Standing at 5’6", she has emerald green eyes, a tanned complexion, and straight auburn hair neatly braided. She wears a pair of short trousers, a white tunic with short sleeves, a pair of silent shoes, and mismatch socks. She also wears a long black cloak, a silver ring, and a really fancy belt buckle.

Role: Pick Pocketer

Inventory:

Water Skin/2/0
Knife/3/0
Pouch/4/0
Food Supplies/1/0


Question: How will we know what stats we have?

 
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Topic: Forum Games: Forum Games / Dalibor: Battle For The Crown [Signups~1 Spot Left!]

Originally posted by mar12345:

I don’t know just how much I need to tone down my speed.
Do you want me to go under 150? under 125? under 100?

Also, for Skill 2 (Red Poppy), would it be enough to raise the cost to 5 MP? And for the TF effect, I could remove the ATK, DEF and MDEF buffs, and only keep the SPD one.

Let’s say you can’t invest more than 100 into a stat. Also, being focused on one stat makes you suffer in every other stat, even if you use any synergy skills. Right now you can be killed in like 2 hits from average player. Let me run down your sign with balance suggestions etc.

Transcendent Flair: This passive is simply too strong. The buffing every stat every turn (at turn 10 you’d have a 50% increasing buff to most stats), combined with the hp/mp regen must be nerfed. Most people don’t have TF direct passives, if very weak ones. Also, you have very strong skills, which don’t help to offset the strong TF passive you’ve given to your TF. The SPD one you have suggested is still very powerful for a TF passive, as it lasts the entire battle, and continually gets stronger in drawn out battles. Choose one of the suggestions below:

  • 10% chance every turn to gain a +10% speed buff that lasts for 2 turns. Buffs stack, triggering this while the buff is activated refreshes the turns.
  • +10% speed and atk during start of battle for 3 turns
  • 5% Hp regen every turn
  • 5% mp regen every turn

Chrysanthemum: This skill is fine by itself, but you might want to change it since this skill is so reliant on your TF (transcendent flair) passive, which is going to be nerfed.

Red Poppy: How about this change?

  • (Active/UTF/Physical/UBA): Nanami strikes the enemy repeatedly, pushing her body harder and harder as Akutou Bita helps it accustoms itself to the intensity of the effort. Attack uses base damage, but has a 15% chance to stun opponent (leaving them unable to act for a turn). Each consecutive attack raises this chance by 15%. Stunned opponents cannot be stunned again for at least 1 turn after they recover. (MP cost: 5, CD: 0)

Passive: Good.

Trump: I will pm you about it


@nikeas please finish your WIP sign and change your “blink” skill as it does not fit the mechanics of this game.


@everyone I apologize I haven’t been able to update in a while. The reason being is that I got the flu and was too sick to do much, but I feel much better now. Additionally, finals is in two weeks for me, so please excuse any hiatus this game might be in.

I will try to update whenever I have time, but I may be very busy these two next weeks. The signups are almost done, we have all spots filled if nikeas finishes his sign and everyone has done the thing’s I’ve suggested/asked. After finals, I will likely start the tournament after finals, and I’ll try to wrap up signs/character balancing before then but no guarantees. When school ends (which is in a month), I will definitely go ham on this game XD

Thanks for your continued commitment to this game!

 
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Topic: Forum Games: Forum Games / Dalibor: Battle For The Crown [Signups~1 Spot Left!]

@mar
Sorry but for balance reasons, I will not allot that stat allocation. Please spread out your stat points more evenly.

I will update the rest of your sign when I have time. So far, your TF passive seems a bit too strong, as is your second skill (cheap spam attack)

 
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Topic: Forum Games: Forum Games / Dalibor: Battle For The Crown [Signups~1 Spot Left!]

Originally posted by nikeas:

I really want to get on this….

hopefully i can finish my sheet before others take dem spots

Right now it’s a WIP.

EDIT

even though it’s a WIP, it would be nice to get some feedback regarding the Flair and “Punish blahblah” ability. Blink is getting scrapped due to positioning etc. playing a shitty role in-game, as I’ve heard from host.

Your Flair seems good.

Can you define what exactly “Punish the Disobedient” does? This would be a good skill for a role play, but this isn’t a roleplay. How about three “varieties” that skill can do?
eg.
Tentacles can be used for attack, dealing 1d12 +3 damage
Tentacles can be used for defense, blocking 1d12 +3 damage
Tentacles can be used for support, boosting the user’s speed and attack by 10% for two turns

 
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Topic: Forum Games: Forum Games / Dalibor: Battle For The Crown [Signups~1 Spot Left!]

Originally posted by ZigZagZombie:

I’m ok with all the changes, though could it be possible to buff a bit the passive? 10% sounds really insignificant(I don’t know all the math behind it all) and since it’s random maybe it could be a bit higher? Or else I will take it as it is, I’m ok with it.

The main thing is that your passive provides two effects in one.
First, it buffs a random stat by 10% for the rest of the battle unless someone carries dispel (which no one does).
Second, it makes status effect moves have a 10% chance of missing, essentially giving them an accuracy of 90%. This would be an underwhelming ability on its own, but when combined with the first effect, this is a decent ability. I’ll buff the 10% chance for status effects to miss to 15% for now.

 
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Topic: Forum Games: Forum Games / Dalibor: Battle For The Crown [Signups~1 Spot Left!]

Balance/To-do Update

Remember I hold the right to change/balance characters as I see fit. Also, these are suggestions. If you’re fine with the balance changes, please update your sign. If you aren’t fine with it you must say so in the thread by posting, and offer another solution; I’m open to barter.

Also, if you have stat allocation fixing to do, remember that 1 stat point into hp = 2hp gained. I may be wrong so double check. Additionally, if your transcendent flair does not provide minor stat buffs or a minor passive, I will do it for you :3

Last thing, trump cards, I will soft accept them if they fit the mechanics of the game, and do not appear massively overpowered. I will actually approve them near the end of signups when everyone’s character is complete and approved, so I can look at everyone’s trump card side by side to balance.
-

FelineForumer (Maxwell “Mir” Irving)

  • Revise trump card (check pms)


    cl0wn3r (Zachary Histronith)
  • Buff Skill 1: Zach receives +2 HP, DEF, MDEF and SPD for each member of his pack


    Kuzco12 (Elizabeth Crombell)
  • Revise Stat Point Allocation (You have used 155 stat points instead of 150)


    BCLEGENDS (Gulag Splaid)
  • View trump suggestion (Pms). Otherwise, good.


    gammaflux (Azorel Selone)
  • For your TF passive, Please define what “terrain/environmental effects” are. And pick the 33% ability Or the 5% damage one for the passive. (nerf)
  • First Skill: When you say base attack damage, Please know that the atk stat is not translated directly into attack power. (eg. having 100 atk does not make you do 100 dmg with each attack).
  • Passive: Same thing as above. Therefore, please change “for half of Azorel’s base attack stat” to “half of base attack damage”. Therefore, it would do about half the amount of damage as a UBA; which is also calculated with ATK and some RNG.


    ZigZagZombie (Damien Dimirton)
  • Improve Flair name (eg. Instead of “orb of many souls”, try something like “Spector Sphere of Phantasms”)
  • Skill one (nerf) Pick one:
    Costs 20 mana, has no cooldown if the opponent can act next turn, cooldown of 1 turn if opponent skips turn(the spirit is back in the orb or not).
    or
    Costs 10 mana, has 1 cooldown if the opponent can act next turn, cooldown of 2 turn if opponent skips turn(the spirit is back in the orb or not).
  • Skill 2 (mainly a nerf): 1d3+1 Spirits are summoned. Each spirit has 10 hp, takes half damage from physical attacks, are immune to statuses, and deals magical damage equal to 10% of Damien’s ATK stat (including buffs) every time Damien attacks (with a skill or basic attack). If a spirit damages an opponent when Damien is using his spectral possession, it augments the chance of the opponent skipping his turn by 10%(stacks with skill and other spirits). Costs 15 mana, Cooldown 3 turns.
  • Passive: I don’t really like the mechanics of this one. What defines mental abilities? (status effects like charm, confusion etc?) Also, the boosting one skill before each battle is awkward as well. How about this change:

Whenever Damien is affected by a Status effect, there is a 10% chance that a spirit(currently residing in the orb) is affected instead (thus negating the status effect. Direct damage attacks are not negated). Next, Damien gains an increase (10%) to one of his stats (except hp), chosen randomly before each fight, and lasts for the entire fight until it is dispelled. This is to represent the specific soul who is animating Damien.

  • Pm Trump card once you are ready.
 
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Topic: Forum Games: Forum Games / Dalibor: Battle For The Crown [Signups~1 Spot Left!]

@gamma you can choose the stats

 
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Topic: Forum Games: Forum Games / Dalibor: Battle For The Crown [Signups~1 Spot Left!]

Trump Card Clarifications

1) I won’t officially approve trump cards until the last moment, where I can compare everyone’s completed trump card side by side to balance. As GM, I can make balance changes as I see fit. Nothing is set in stone.

2) Trump cards in general should not use mana, have any “harmful” effects to the user, and have no cooldown, because they can only be activated once per battle.

3) Trump cards cannot be passives that automatically start at the beginning of a battle. They must be manually activated, and takes up your turn to do so (meaning you can’t use skills, attack, etc when activating a trump card)

4) Trump cards cannot be gained or lost (or be negated by a skill)


This is unrelated to trump cards (and you can generally ignore this message), but the game values Offense>Defense (eg. Why there’s a universal ATK stat, but two defense type stats)

 
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Topic: Forum Games: Forum Games / Dalibor: Battle For The Crown [Signups~1 Spot Left!]

Originally posted by mar12345:

Hm. Game looks pretty damn cool, at first sight.
Two questions:
-Can I sign in next week?
-What decides a class and its effects?

1) Yes, simply reserve a sign
2) You do; simply choose a class, I make the effects

Originally posted by cl0wn3r:

For the Dire Wolf form, I would rather have the Bonuses grow as the pack does, and I would rather reduce my ATK the my MDEF. Maybe Have my stats increase +X For HP, DEF, MDEF, SPD while in Dire wolf form? X=Size of Pack.

I’ll make changes to my sheet.

I have made my suggestion part of the sheet for now.

The problem is reducing atk makes no sense. A higher pack should increase atk power, but the chaos and feralness of the pack makes it more open to magic attacks. The second part I’m fine with.

For every pack member (starting at 1), Zach gains +3 ATK DEF SPD and MAX Hp (which disappears along with gained hp once this form ends), while reducing MDEF by 2.

 
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Topic: Forum Games: Forum Games / Dalibor: Battle For The Crown [Signups~1 Spot Left!]

Originally posted by Kuzco12:

Oh, and one last thing:
Will you be hosting just one tournament or more after the first one?

I will host one every 60 years Currently only one is being hosted.


Balance Update 2

cl0wn3r
Balance suggestions (if you’re fine with it, change it your sign, if not, offer another solution):
Dire Wolf Transformation- Cooldown =1 turn. User gains 10 ATK DEF and SPD, but also has 10 reduced MDEF. This form lasts 3 turns. May use this skill to change back to human form manually. If an opponent is killed in this form, There is a 50% chance Zach’s wolf pack grows by 1. If an opponent with a transcendent flair is killed in this form, There is a 100% chance Zach’s wolf pack grows by 1

Dire Strike- Damage is now Xd10. This attack is physical only. (It can’t be half magical/physical) (Zach’s wolf pack starts off at 1)

Note: Buff; also ATK modifiers are auto added to every attack so don’t need to list “+ATK Modifier”.

Passive: (This passive is simply too powerful, so choose one of the options below, or suggest a more balanced one)

  • Zach gains +5 HP and +5 MP for each member of his pack. (Pack begins at 1, with no bonus at 1)
  • Zach gets +10 ATK, DEF, and +10 SPD automatically at the start of battle
  • Zach heals 5% hp each turn, and has a 10% chance each turn to dispel any poisons he is afflicted with.

@BC

Cloud of Death- Good.
Projectile Vomit- Cooldown reduced to 3 turns (buff)
Rotlord’s Retrograde- (I was wondering where the op skills were haha) Posion damage, and poison type attacks is reversed (For poison type attacks, only 50% of the attacks damage would heal you). (This is a mainly a nerf because inverting ALL stats would effectively make all stat reduce attacks be not harmless, but beneficial to you, thus shutting down many types of stat reduction moves.)

 
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Topic: Forum Games: Forum Games / Dalibor: Battle For The Crown [Signups~1 Spot Left!]

Originally posted by nikeas:

How exactly will combat work?

I imagine this is going to contain roleplay to some extent, but is it going to be purely flavor?

There will be some roleplay, but battle is turnbased with hard stats. So yeah It is mostly flavor (it wouldnt be fun just to see a bunch of calculations and one sentence attacks)

Originally posted by Kuzco12:

Essentially, we get 20 more stat points to use? I added 10 points to ATK and 10 to SPD
Also, I’m worried that my 2nd skill will do little to no damage, being even worse than a basic attack. How exactly will MDEF reduce the damage it deals? For example, 15% of 60 is 9. How much damage will it deal to a person who has, say, 40 MDEF?

Essentially yes. Skills always do more damage than the basic attack; for skills that are UBA, while they may do the same damage as a basic attack, they also come with other effects.For example, your second skill inflicts the poison debuff along with UBA damage. Poison damage is not affected by def or mdef


Also, Sorry if I have not responded to your pm. I will be busy all day today and I will try to update tommorow.

 
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Topic: Forum Games: Forum Games / Dalibor: Battle For The Crown [Signups~1 Spot Left!]

Originally posted by FlyingCat:

So it seems like enough people have signed already unless I’m counting wrong, but is this inspired by Fate/Stay Night or the Nasuverse out of curiosity? The Transcendent Flairs seem so much like Noble Phantasms.

Nobody is officially signed up. People only have reserve signs and WIP signs. In the end, I approve signs. I encourage you to sign up, even if you only end up as a reserve.

Also yes; The Transcendent Flairs are influenced by Noble Phantasms from the Fate/staynight Series and Imperial Arms (teigu) from the Akame ga kill series. There are subtle allusions to both series in this thread. Also, both are great anime series that may provide inspiration to your own Transcendent Flairs hint hint

 
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Topic: Forum Games: Forum Games / Dalibor: Battle For The Crown [Signups~1 Spot Left!]

Balance Update

The following are balance suggestions/to-do reminders. Take your time and feel free to ask questions/discuss etc.


@feline

  • Please regard the new stat changes, and update your stats.
  • Pm Trump card (Take your time; I’m just making sure you know)
  • Please add damage, Mana usage, and cooldown for your two skills. Review the following skill suggestions/changes (In Bold):

Skill 1 – True-Sight Counter (Active/UTF/Support): Automatically dodges attacks during the opponents next turn. If the user is within in melee range, the user attacks afterwards while halving the enemies DEF and SPD. (Duration 2/UBA/Mana 20/CD 2)
Skill 2 – Armour Smash (Active): Attacks. If it successfully hits, decreases the enemies DEF by half for two turns. (UBA/Duration 2/Mana 10/CD 1)


@cl0wn3r

  • Update stats using new stat changes
  • Alter skills (as in pm) and post passive skill

@Kuzco12

  • Update stats using new stat changes
  • Review Skill suggestions:
    S1- Plague Spreader (Active/UTF/Support): Increases the duration of all poisons on the opponents body by 2 turns. If the opponent is not afflicted with a poison debuff, one is added sapping 10% of Opponent’s health each turn for 2 turns (CD: 4/Mana 10)

S2- TBA (Active/Physical): Strike the enemy’s body with the backside of the hammer to inject poison to them. (stackable)
Damage per round: 15% of total ATK
(Duration 4/UBA/CD 4/Mana 15)

Passive- Please Name Skill

 
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Topic: Forum Games: Forum Games / Dalibor: Battle For The Crown [Signups~1 Spot Left!]

Originally posted by yeasy:

Reserve sign

ONLY In case there’re not enough players.
[Put me at the end of reserve sign]

Can you explain how exactly does stats work?
If it’s linear 1:1, I plan to put everything into DEF and troll the strongest/most balanced character sheets to oblivion (75/75).

Investing everything into one stat is not recommended; I have the discretion to disapprove characters I find with absurd stat allocations. For example, investing all stat points into defense will leave you open to devastating magic attacks. With your low hp, slow speed, and minimal attack, you are unable to reciprocate damage back, making you an easy target.

I’m not going to explain the exact formula/mechanics of stats (I have altered them many times). Just know there is a randomness factor included.

Originally posted by BCLEGENDS:
Originally posted by ilovekirby12:

@BC
Only the 50 Hp points is free. The other stat’s minimum you must allocate stat points to it to reach the minimum.

See, I’m just not sure why you’d give us 200 stat points if 70 of them have to be spent anyway to reach the minimum stat values that every character has to reach. It’s inefficient. Like, for example, why not set the starting values of each stat at what the current minimum number of points to be put into it is, and just give players 150 points or so to play around with instead of 200? That’s slightly more stat points than they’d otherwise have, true, but 150’s still a round value, and it gets around the mathematics behind “you need to put this many points into stats in this particular manner”. Makes it more freeform, if you will?

Good Point. Players read the box below for info on the new stat changes


 ALL PLAYERS
Signs will take a while to complete, due to balancing, drawing art, exams etc.
Please take your time in developing unique, creative characters
Also, be sure to update your stats, as All stat minimums-
-(not just Hp) are given for free now. 
You now start with only 150 stat points.
 
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Topic: Forum Games: Forum Games / Dalibor: Battle For The Crown [Signups~1 Spot Left!]

@BC
Only the 50 Hp points is free. The other stat’s minimum you must allocate stat points to it to reach the minimum.

 
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Topic: Forum Games: Forum Games / Dalibor: Battle For The Crown [Signups~1 Spot Left!]

@feline.

Currently in your stat allocation you have 5 remaining stat points

Important details about the HP stat

  • You automatically start with 50 for free
  • Investing one stat point into HP results in 2 HP points. (Example: investing 5 stat points into hp would result in 10 HP gained)
 
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Topic: Forum Games: Forum Games / Dalibor: Battle For The Crown [Signups~1 Spot Left!]

Example Character (I highly advise to using this character as a reference when making your own character, so your character does not end up too overpowered or underpowered, saving everybody time)


Signs

(First come first serve)

1) FelineForumer (Maxwell “Mir” Irving)
2) cl0wn3r (Zachary Histronith)
3) Kuzco12 (Elizabeth Crombell)
4) BCLEGENDS (Gulag Splaid)
5) gammaflux (Azorel Selone)
6) ZigZagZombie (Damien Dimirton)
7)
8)

Extras (You will join if any spots are available, for example when I kick inactive players. You must make a full character sheet)
1)
2)

 
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Topic: Forum Games: Forum Games / Dalibor: Battle For The Crown [Signups~1 Spot Left!]

Character Sheet

Name: Self- explanatory
Bio: Please put effort into this, as it fleshes out your character. Also include how you obtained your Transcendent Flair (eg. discovered while exploring caves, family heritage, etc) min. 1 paragraph
Class: I will provides stat bonuses accordingly, so choose carefully.
Description: I will be rendering your character in pixel art (Time allowing) so please be descriptive but not over the top. Reference pictures always help.
Transcendent Flair: Add a description for it. Depending on the type of flair you have, it may provide minor stat buffs, alter your base attack, and/or grant you a passive ability. Generally, I give more power to the more creative and unique flairs.

Stats (You have 150 Stat points to allocate; The “min #” points are free.)
Hp: Health, if this hits zero, you die and are eliminated from the tournament. (You start off at 50 HP for free. Investing One Stat Point results in 2 HP. Eg. investing 30 stat points into Hp results in +60 hp)
MP: Mana, used for most skills. (Min 30)
ATK: Affects base attack and most damaging skills. (Min 10)
DEF: Defense, reduces incoming physical damage. (Min 10)
MDEF: Magic Defense, reduces incoming magic damage. (Min 10)
SPD: Affects turn order, also grants slight evasion. (Min 10)

Skills (You start with 2 active skills and one passive skill; the first skill must require the use of your Transcendent Flair. Include mana usage and cooldowns)
Skill 1- Description (Requires usage of Transcendent Flair)
Skill 2- Description

Passive Skill- Description


Trump Card: You can have a ridiculously powerful secret ability/skill (using your Transcendent Flair that can only be used once per day. You must pm your trump card to me separately from the sign. AKA DO NOT POST IT I’d advise that you only use it when absolutely necessary, as once you activate it in battle is revealed to everybody else.)


Important Details about Skills

UTF stands for Utilizes Transcendent Flair (Remember your first skill MUST be UTF)
UBA stands for Utilizes Basic Attack (Use whenever you don’t specify damage)
Please use other descriptors like (Active), (Support), (Magical/Physical) to categorize your skill. Don’t forget to list mana usage, cooldown, and damage (eg. 1d10 or 20% of attack)

This is a turn based game, and most attacks utilize dice (eg. 1d4) to determine damage (along with ATK stat)
Additionally, Each player has a basic attack that requires no mana to use.

 
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Topic: Forum Games: Forum Games / Dalibor: Battle For The Crown [Signups~1 Spot Left!]

Background

In the central city of Dalibor, a tournament is held every 60 years to determine who is strong enough to replace the current king. Many warriors carrying their Transcendent Flairs (Extremely powerful artifacts) flock to the tournament to fight for the crown. Whoever wins gains absolute control over Dalibor.


Mechanics

Overview
Once you create your character, I will approve it. When all 8 spots have been filled up with approved players, the tournament starts. There is a day/night cycle, which will last for 3 days. Players will be randomly matched with other players during the night cycle, and players that die are eliminated from the tournament.

Day/Night Cycle

During the Day, one can explore, buy items in the shop, or even take a quest. Once all players are done with their torpor the night phase begins.

During night phase, all players are randomly matched up with another player to battle it out to the death. At the end of the night phase, dead players are booted from the game, and remaining players automatically regenerate their hp/mp.

Transcendent Flairs
Transcendent Flairs are unique powerful artifacts that each player carries. They may take the form of weapons, armor, shields, charms, rings, tattoos, etc. The flair that you pick for your character is important; they may represent your character, and they directly influence what skills you can have (You may have skills that do not require the possession of a Transcendent Flair, but those skills are considerably weaker). They often provide minor stat buffs and even passive abilities.

In rare cases it may be a biological Flair (essentially sentient Pet type flairs). These types of Flairs revive after every battle, but a Player caught without a Flair is at a severe disadvantage. Examples of biological Flairs range from an amorphous blob of mercury that can be used for offense and defense, to a human battle servant.

Killing a player will allow you to gain their Flair and one skill associated with that flair. You may use as many Flairs as you like in battle.

They also have badass names.
 
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Topic: Forum Games: Forum Games / Dalibor: Battle For The Crown [Signups~1 Spot Left!]


8 players gather from around the world to participate in a Death Battle Tournament. 
The last remaining player takes the crown!

 
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Topic: Forum Games: Forum Games / Dalibor: Battle For The Crown [Signups~1 Spot Left!]

R4L

 
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Topic: Forum Games: Forum Games / The Game Development Thread

Old fgfer dropping in. No guarentees

Anyone interested in a 12 man RPG tournament? With pixel arts of course.

 
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Topic: Forum Games: Continuous Games / [READ NOW!] Two-Post Cooldown for All Games

Originally posted by graveyard890:

Thats exactly what I say, it is still active here, but with the 2 post cooldown, its a little bit less active as it was before, as long as it still stays active then I am fine

Then what is your point?

I feel like the rule promotes more activity as players get more opportunities to contribute rather than the OP doing so every other post. Also, as Advo pointed out, the lower quality games kept afloat only by the host eventually die out; The two post rule only hastens this process.

 
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Topic: Forum Games: Forum Games / [CYOP] Pr0t0-Z0an

Evolved Tentacle Lvl 1 (-10 DNA)

Hp 48/50
DNA 0/20

Yay now you gained a tentacle thing! What now? (Btw those pipets are long gone, and you do not have any evolutions to match their speed)